Merge pull request #2336 from ReinUsesLisp/txq
gl_shader_decompiler: Fix TXQ types
This commit is contained in:
commit
f7d6e08688
|
@ -1196,11 +1196,12 @@ private:
|
|||
switch (meta->element) {
|
||||
case 0:
|
||||
case 1:
|
||||
return "textureSize(" + sampler + ", " + lod + ')' + GetSwizzle(meta->element);
|
||||
return "itof(int(textureSize(" + sampler + ", " + lod + ')' +
|
||||
GetSwizzle(meta->element) + "))";
|
||||
case 2:
|
||||
return "0";
|
||||
case 3:
|
||||
return "textureQueryLevels(" + sampler + ')';
|
||||
return "itof(textureQueryLevels(" + sampler + "))";
|
||||
}
|
||||
UNREACHABLE();
|
||||
return "0";
|
||||
|
|
Reference in New Issue