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Merge pull request #7118 from ameerj/vc-gpu-impl

gpu: Migrate implementation to the cpp file
This commit is contained in:
Fernando S 2021-10-06 20:02:31 +02:00 committed by GitHub
commit f84328934f
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GPG Key ID: 4AEE18F83AFDEB23
21 changed files with 962 additions and 763 deletions

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@ -48,8 +48,9 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
addr, offset, width, height, stride, format); addr, offset, width, height, stride, format);
const auto pixel_format = static_cast<Tegra::FramebufferConfig::PixelFormat>(format); const auto pixel_format = static_cast<Tegra::FramebufferConfig::PixelFormat>(format);
const Tegra::FramebufferConfig framebuffer{addr, offset, width, height, const auto transform_flags = static_cast<Tegra::FramebufferConfig::TransformFlags>(transform);
stride, pixel_format, transform, crop_rect}; const Tegra::FramebufferConfig framebuffer{addr, offset, width, height,
stride, pixel_format, transform_flags, crop_rect};
system.GetPerfStats().EndSystemFrame(); system.GetPerfStats().EndSystemFrame();
system.GPU().SwapBuffers(&framebuffer); system.GPU().SwapBuffers(&framebuffer);

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@ -111,7 +111,6 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector
event.event->GetWritableEvent().Signal(); event.event->GetWritableEvent().Signal();
return NvResult::Success; return NvResult::Success;
} }
auto lock = gpu.LockSync();
const u32 current_syncpoint_value = event.fence.value; const u32 current_syncpoint_value = event.fence.value;
const s32 diff = current_syncpoint_value - params.threshold; const s32 diff = current_syncpoint_value - params.threshold;
if (diff >= 0) { if (diff >= 0) {
@ -132,23 +131,24 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector
} }
EventState status = events_interface.status[event_id]; EventState status = events_interface.status[event_id];
if (event_id < MaxNvEvents || status == EventState::Free || status == EventState::Registered) { const bool bad_parameter = status != EventState::Free && status != EventState::Registered;
events_interface.SetEventStatus(event_id, EventState::Waiting); if (bad_parameter) {
events_interface.assigned_syncpt[event_id] = params.syncpt_id;
events_interface.assigned_value[event_id] = target_value;
if (is_async) {
params.value = params.syncpt_id << 4;
} else {
params.value = ((params.syncpt_id & 0xfff) << 16) | 0x10000000;
}
params.value |= event_id;
event.event->GetWritableEvent().Clear();
gpu.RegisterSyncptInterrupt(params.syncpt_id, target_value);
std::memcpy(output.data(), &params, sizeof(params)); std::memcpy(output.data(), &params, sizeof(params));
return NvResult::Timeout; return NvResult::BadParameter;
} }
events_interface.SetEventStatus(event_id, EventState::Waiting);
events_interface.assigned_syncpt[event_id] = params.syncpt_id;
events_interface.assigned_value[event_id] = target_value;
if (is_async) {
params.value = params.syncpt_id << 4;
} else {
params.value = ((params.syncpt_id & 0xfff) << 16) | 0x10000000;
}
params.value |= event_id;
event.event->GetWritableEvent().Clear();
gpu.RegisterSyncptInterrupt(params.syncpt_id, target_value);
std::memcpy(output.data(), &params, sizeof(params)); std::memcpy(output.data(), &params, sizeof(params));
return NvResult::BadParameter; return NvResult::Timeout;
} }
NvResult nvhost_ctrl::IocCtrlEventRegister(const std::vector<u8>& input, std::vector<u8>& output) { NvResult nvhost_ctrl::IocCtrlEventRegister(const std::vector<u8>& input, std::vector<u8>& output) {

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@ -13,6 +13,14 @@
#include "video_core/memory_manager.h" #include "video_core/memory_manager.h"
namespace Service::Nvidia::Devices { namespace Service::Nvidia::Devices {
namespace {
Tegra::CommandHeader BuildFenceAction(Tegra::GPU::FenceOperation op, u32 syncpoint_id) {
Tegra::GPU::FenceAction result{};
result.op.Assign(op);
result.syncpoint_id.Assign(syncpoint_id);
return {result.raw};
}
} // namespace
nvhost_gpu::nvhost_gpu(Core::System& system_, std::shared_ptr<nvmap> nvmap_dev_, nvhost_gpu::nvhost_gpu(Core::System& system_, std::shared_ptr<nvmap> nvmap_dev_,
SyncpointManager& syncpoint_manager_) SyncpointManager& syncpoint_manager_)
@ -187,7 +195,7 @@ static std::vector<Tegra::CommandHeader> BuildWaitCommandList(Fence fence) {
{fence.value}, {fence.value},
Tegra::BuildCommandHeader(Tegra::BufferMethods::FenceAction, 1, Tegra::BuildCommandHeader(Tegra::BufferMethods::FenceAction, 1,
Tegra::SubmissionMode::Increasing), Tegra::SubmissionMode::Increasing),
Tegra::GPU::FenceAction::Build(Tegra::GPU::FenceOperation::Acquire, fence.id), BuildFenceAction(Tegra::GPU::FenceOperation::Acquire, fence.id),
}; };
} }
@ -200,8 +208,7 @@ static std::vector<Tegra::CommandHeader> BuildIncrementCommandList(Fence fence,
for (u32 count = 0; count < add_increment; ++count) { for (u32 count = 0; count < add_increment; ++count) {
result.emplace_back(Tegra::BuildCommandHeader(Tegra::BufferMethods::FenceAction, 1, result.emplace_back(Tegra::BuildCommandHeader(Tegra::BufferMethods::FenceAction, 1,
Tegra::SubmissionMode::Increasing)); Tegra::SubmissionMode::Increasing));
result.emplace_back( result.emplace_back(BuildFenceAction(Tegra::GPU::FenceOperation::Increment, fence.id));
Tegra::GPU::FenceAction::Build(Tegra::GPU::FenceOperation::Increment, fence.id));
} }
return result; return result;

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@ -13,28 +13,20 @@
#include "common/thread.h" #include "common/thread.h"
#include "core/core.h" #include "core/core.h"
#include "core/core_timing.h" #include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/hardware_properties.h"
#include "core/hle/kernel/k_readable_event.h" #include "core/hle/kernel/k_readable_event.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h" #include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
#include "core/hle/service/nvdrv/nvdrv.h" #include "core/hle/service/nvdrv/nvdrv.h"
#include "core/hle/service/nvflinger/buffer_queue.h" #include "core/hle/service/nvflinger/buffer_queue.h"
#include "core/hle/service/nvflinger/nvflinger.h" #include "core/hle/service/nvflinger/nvflinger.h"
#include "core/hle/service/vi/display/vi_display.h" #include "core/hle/service/vi/display/vi_display.h"
#include "core/hle/service/vi/layer/vi_layer.h" #include "core/hle/service/vi/layer/vi_layer.h"
#include "core/perf_stats.h" #include "video_core/gpu.h"
#include "video_core/renderer_base.h"
namespace Service::NVFlinger { namespace Service::NVFlinger {
constexpr auto frame_ns = std::chrono::nanoseconds{1000000000 / 60}; constexpr auto frame_ns = std::chrono::nanoseconds{1000000000 / 60};
void NVFlinger::VSyncThread(NVFlinger& nv_flinger) { void NVFlinger::SplitVSync(std::stop_token stop_token) {
nv_flinger.SplitVSync();
}
void NVFlinger::SplitVSync() {
system.RegisterHostThread(); system.RegisterHostThread();
std::string name = "yuzu:VSyncThread"; std::string name = "yuzu:VSyncThread";
MicroProfileOnThreadCreate(name.c_str()); MicroProfileOnThreadCreate(name.c_str());
@ -45,7 +37,7 @@ void NVFlinger::SplitVSync() {
Common::SetCurrentThreadName(name.c_str()); Common::SetCurrentThreadName(name.c_str());
Common::SetCurrentThreadPriority(Common::ThreadPriority::High); Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
s64 delay = 0; s64 delay = 0;
while (is_running) { while (!stop_token.stop_requested()) {
guard->lock(); guard->lock();
const s64 time_start = system.CoreTiming().GetGlobalTimeNs().count(); const s64 time_start = system.CoreTiming().GetGlobalTimeNs().count();
Compose(); Compose();
@ -55,7 +47,7 @@ void NVFlinger::SplitVSync() {
const s64 next_time = std::max<s64>(0, ticks - time_passed - delay); const s64 next_time = std::max<s64>(0, ticks - time_passed - delay);
guard->unlock(); guard->unlock();
if (next_time > 0) { if (next_time > 0) {
wait_event->WaitFor(std::chrono::nanoseconds{next_time}); std::this_thread::sleep_for(std::chrono::nanoseconds{next_time});
} }
delay = (system.CoreTiming().GetGlobalTimeNs().count() - time_end) - next_time; delay = (system.CoreTiming().GetGlobalTimeNs().count() - time_end) - next_time;
} }
@ -84,9 +76,7 @@ NVFlinger::NVFlinger(Core::System& system_)
}); });
if (system.IsMulticore()) { if (system.IsMulticore()) {
is_running = true; vsync_thread = std::jthread([this](std::stop_token token) { SplitVSync(token); });
wait_event = std::make_unique<Common::Event>();
vsync_thread = std::make_unique<std::thread>(VSyncThread, std::ref(*this));
} else { } else {
system.CoreTiming().ScheduleEvent(frame_ns, composition_event); system.CoreTiming().ScheduleEvent(frame_ns, composition_event);
} }
@ -96,14 +86,7 @@ NVFlinger::~NVFlinger() {
for (auto& buffer_queue : buffer_queues) { for (auto& buffer_queue : buffer_queues) {
buffer_queue->Disconnect(); buffer_queue->Disconnect();
} }
if (!system.IsMulticore()) {
if (system.IsMulticore()) {
is_running = false;
wait_event->Set();
vsync_thread->join();
vsync_thread.reset();
wait_event.reset();
} else {
system.CoreTiming().UnscheduleEvent(composition_event, 0); system.CoreTiming().UnscheduleEvent(composition_event, 0);
} }
} }

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@ -4,13 +4,10 @@
#pragma once #pragma once
#include <atomic>
#include <list> #include <list>
#include <memory> #include <memory>
#include <mutex> #include <mutex>
#include <optional> #include <optional>
#include <string>
#include <string_view>
#include <thread> #include <thread>
#include <vector> #include <vector>
@ -109,9 +106,7 @@ private:
/// Creates a layer with the specified layer ID in the desired display. /// Creates a layer with the specified layer ID in the desired display.
void CreateLayerAtId(VI::Display& display, u64 layer_id); void CreateLayerAtId(VI::Display& display, u64 layer_id);
static void VSyncThread(NVFlinger& nv_flinger); void SplitVSync(std::stop_token stop_token);
void SplitVSync();
std::shared_ptr<Nvidia::Module> nvdrv; std::shared_ptr<Nvidia::Module> nvdrv;
@ -133,9 +128,7 @@ private:
Core::System& system; Core::System& system;
std::unique_ptr<std::thread> vsync_thread; std::jthread vsync_thread;
std::unique_ptr<Common::Event> wait_event;
std::atomic<bool> is_running{};
KernelHelpers::ServiceContext service_context; KernelHelpers::ServiceContext service_context;
}; };

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@ -24,6 +24,7 @@
#include "command_classes/vic.h" #include "command_classes/vic.h"
#include "video_core/cdma_pusher.h" #include "video_core/cdma_pusher.h"
#include "video_core/command_classes/nvdec_common.h" #include "video_core/command_classes/nvdec_common.h"
#include "video_core/command_classes/sync_manager.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/gpu.h" #include "video_core/gpu.h"
#include "video_core/memory_manager.h" #include "video_core/memory_manager.h"

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@ -9,13 +9,13 @@
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/command_classes/sync_manager.h"
namespace Tegra { namespace Tegra {
class GPU; class GPU;
class Host1x; class Host1x;
class Nvdec; class Nvdec;
class SyncptIncrManager;
class Vic; class Vic;
enum class ChSubmissionMode : u32 { enum class ChSubmissionMode : u32 {

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@ -4,8 +4,10 @@
#pragma once #pragma once
namespace Tegra { #include "common/common_types.h"
#include "common/math_util.h"
namespace Tegra {
/** /**
* Struct describing framebuffer configuration * Struct describing framebuffer configuration
*/ */
@ -16,6 +18,21 @@ struct FramebufferConfig {
B8G8R8A8_UNORM = 5, B8G8R8A8_UNORM = 5,
}; };
enum class TransformFlags : u32 {
/// No transform flags are set
Unset = 0x00,
/// Flip source image horizontally (around the vertical axis)
FlipH = 0x01,
/// Flip source image vertically (around the horizontal axis)
FlipV = 0x02,
/// Rotate source image 90 degrees clockwise
Rotate90 = 0x04,
/// Rotate source image 180 degrees
Rotate180 = 0x03,
/// Rotate source image 270 degrees clockwise
Rotate270 = 0x07,
};
VAddr address{}; VAddr address{};
u32 offset{}; u32 offset{};
u32 width{}; u32 width{};
@ -23,7 +40,6 @@ struct FramebufferConfig {
u32 stride{}; u32 stride{};
PixelFormat pixel_format{}; PixelFormat pixel_format{};
using TransformFlags = Service::NVFlinger::BufferQueue::BufferTransformFlags;
TransformFlags transform_flags{}; TransformFlags transform_flags{};
Common::Rectangle<int> crop_rect; Common::Rectangle<int> crop_rect;
}; };

File diff suppressed because it is too large Load Diff

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@ -4,28 +4,12 @@
#pragma once #pragma once
#include <array>
#include <atomic>
#include <condition_variable>
#include <list>
#include <memory> #include <memory>
#include <mutex>
#include "common/bit_field.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "core/hle/service/nvdrv/nvdata.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
#include "video_core/cdma_pusher.h" #include "video_core/cdma_pusher.h"
#include "video_core/dma_pusher.h"
#include "video_core/framebuffer_config.h" #include "video_core/framebuffer_config.h"
#include "video_core/gpu_thread.h"
using CacheAddr = std::uintptr_t;
[[nodiscard]] inline CacheAddr ToCacheAddr(const void* host_ptr) {
return reinterpret_cast<CacheAddr>(host_ptr);
}
[[nodiscard]] inline u8* FromCacheAddr(CacheAddr cache_addr) {
return reinterpret_cast<u8*>(cache_addr);
}
namespace Core { namespace Core {
namespace Frontend { namespace Frontend {
@ -40,6 +24,9 @@ class ShaderNotify;
} // namespace VideoCore } // namespace VideoCore
namespace Tegra { namespace Tegra {
class DmaPusher;
class CDmaPusher;
struct CommandList;
enum class RenderTargetFormat : u32 { enum class RenderTargetFormat : u32 {
NONE = 0x0, NONE = 0x0,
@ -138,7 +125,18 @@ public:
} }
}; };
explicit GPU(Core::System& system_, bool is_async_, bool use_nvdec_); enum class FenceOperation : u32 {
Acquire = 0,
Increment = 1,
};
union FenceAction {
u32 raw;
BitField<0, 1, FenceOperation> op;
BitField<8, 24, u32> syncpoint_id;
};
explicit GPU(Core::System& system, bool is_async, bool use_nvdec);
~GPU(); ~GPU();
/// Binds a renderer to the GPU. /// Binds a renderer to the GPU.
@ -162,9 +160,7 @@ public:
[[nodiscard]] u64 RequestFlush(VAddr addr, std::size_t size); [[nodiscard]] u64 RequestFlush(VAddr addr, std::size_t size);
/// Obtains current flush request fence id. /// Obtains current flush request fence id.
[[nodiscard]] u64 CurrentFlushRequestFence() const { [[nodiscard]] u64 CurrentFlushRequestFence() const;
return current_flush_fence.load(std::memory_order_relaxed);
}
/// Tick pending requests within the GPU. /// Tick pending requests within the GPU.
void TickWork(); void TickWork();
@ -200,24 +196,16 @@ public:
[[nodiscard]] const Tegra::CDmaPusher& CDmaPusher() const; [[nodiscard]] const Tegra::CDmaPusher& CDmaPusher() const;
/// Returns a reference to the underlying renderer. /// Returns a reference to the underlying renderer.
[[nodiscard]] VideoCore::RendererBase& Renderer() { [[nodiscard]] VideoCore::RendererBase& Renderer();
return *renderer;
}
/// Returns a const reference to the underlying renderer. /// Returns a const reference to the underlying renderer.
[[nodiscard]] const VideoCore::RendererBase& Renderer() const { [[nodiscard]] const VideoCore::RendererBase& Renderer() const;
return *renderer;
}
/// Returns a reference to the shader notifier. /// Returns a reference to the shader notifier.
[[nodiscard]] VideoCore::ShaderNotify& ShaderNotify() { [[nodiscard]] VideoCore::ShaderNotify& ShaderNotify();
return *shader_notify;
}
/// Returns a const reference to the shader notifier. /// Returns a const reference to the shader notifier.
[[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const { [[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const;
return *shader_notify;
}
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame. /// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
void WaitFence(u32 syncpoint_id, u32 value); void WaitFence(u32 syncpoint_id, u32 value);
@ -232,80 +220,12 @@ public:
[[nodiscard]] u64 GetTicks() const; [[nodiscard]] u64 GetTicks() const;
[[nodiscard]] std::unique_lock<std::mutex> LockSync() { [[nodiscard]] bool IsAsync() const;
return std::unique_lock{sync_mutex};
}
[[nodiscard]] bool IsAsync() const { [[nodiscard]] bool UseNvdec() const;
return is_async;
}
[[nodiscard]] bool UseNvdec() const {
return use_nvdec;
}
void RendererFrameEndNotify(); void RendererFrameEndNotify();
enum class FenceOperation : u32 {
Acquire = 0,
Increment = 1,
};
union FenceAction {
u32 raw;
BitField<0, 1, FenceOperation> op;
BitField<8, 24, u32> syncpoint_id;
[[nodiscard]] static CommandHeader Build(FenceOperation op, u32 syncpoint_id) {
FenceAction result{};
result.op.Assign(op);
result.syncpoint_id.Assign(syncpoint_id);
return {result.raw};
}
};
struct Regs {
static constexpr size_t NUM_REGS = 0x40;
union {
struct {
INSERT_PADDING_WORDS_NOINIT(0x4);
struct {
u32 address_high;
u32 address_low;
[[nodiscard]] GPUVAddr SemaphoreAddress() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
address_low);
}
} semaphore_address;
u32 semaphore_sequence;
u32 semaphore_trigger;
INSERT_PADDING_WORDS_NOINIT(0xC);
// The pusher and the puller share the reference counter, the pusher only has read
// access
u32 reference_count;
INSERT_PADDING_WORDS_NOINIT(0x5);
u32 semaphore_acquire;
u32 semaphore_release;
u32 fence_value;
FenceAction fence_action;
INSERT_PADDING_WORDS_NOINIT(0xE2);
// Puller state
u32 acquire_mode;
u32 acquire_source;
u32 acquire_active;
u32 acquire_timeout;
u32 acquire_value;
};
std::array<u32, NUM_REGS> reg_array;
};
} regs{};
/// Performs any additional setup necessary in order to begin GPU emulation. /// Performs any additional setup necessary in order to begin GPU emulation.
/// This can be used to launch any necessary threads and register any necessary /// This can be used to launch any necessary threads and register any necessary
/// core timing events. /// core timing events.
@ -338,104 +258,9 @@ public:
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated /// Notify rasterizer that any caches of the specified region should be flushed and invalidated
void FlushAndInvalidateRegion(VAddr addr, u64 size); void FlushAndInvalidateRegion(VAddr addr, u64 size);
protected:
void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const;
private: private:
void ProcessBindMethod(const MethodCall& method_call); struct Impl;
void ProcessFenceActionMethod(); std::unique_ptr<Impl> impl;
void ProcessWaitForInterruptMethod();
void ProcessSemaphoreTriggerMethod();
void ProcessSemaphoreRelease();
void ProcessSemaphoreAcquire();
/// Calls a GPU puller method.
void CallPullerMethod(const MethodCall& method_call);
/// Calls a GPU engine method.
void CallEngineMethod(const MethodCall& method_call);
/// Calls a GPU engine multivalue method.
void CallEngineMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount,
u32 methods_pending);
/// Determines where the method should be executed.
[[nodiscard]] bool ExecuteMethodOnEngine(u32 method);
protected:
Core::System& system;
std::unique_ptr<Tegra::MemoryManager> memory_manager;
std::unique_ptr<Tegra::DmaPusher> dma_pusher;
std::unique_ptr<Tegra::CDmaPusher> cdma_pusher;
std::unique_ptr<VideoCore::RendererBase> renderer;
VideoCore::RasterizerInterface* rasterizer = nullptr;
const bool use_nvdec;
private:
/// Mapping of command subchannels to their bound engine ids
std::array<EngineID, 8> bound_engines = {};
/// 3D engine
std::unique_ptr<Engines::Maxwell3D> maxwell_3d;
/// 2D engine
std::unique_ptr<Engines::Fermi2D> fermi_2d;
/// Compute engine
std::unique_ptr<Engines::KeplerCompute> kepler_compute;
/// DMA engine
std::unique_ptr<Engines::MaxwellDMA> maxwell_dma;
/// Inline memory engine
std::unique_ptr<Engines::KeplerMemory> kepler_memory;
/// Shader build notifier
std::unique_ptr<VideoCore::ShaderNotify> shader_notify;
/// When true, we are about to shut down emulation session, so terminate outstanding tasks
std::atomic_bool shutting_down{};
std::array<std::atomic<u32>, Service::Nvidia::MaxSyncPoints> syncpoints{};
std::array<std::list<u32>, Service::Nvidia::MaxSyncPoints> syncpt_interrupts;
std::mutex sync_mutex;
std::mutex device_mutex;
std::condition_variable sync_cv;
struct FlushRequest {
explicit FlushRequest(u64 fence_, VAddr addr_, std::size_t size_)
: fence{fence_}, addr{addr_}, size{size_} {}
u64 fence;
VAddr addr;
std::size_t size;
};
std::list<FlushRequest> flush_requests;
std::atomic<u64> current_flush_fence{};
u64 last_flush_fence{};
std::mutex flush_request_mutex;
const bool is_async;
VideoCommon::GPUThread::ThreadManager gpu_thread;
std::unique_ptr<Core::Frontend::GraphicsContext> cpu_context;
}; };
#define ASSERT_REG_POSITION(field_name, position) \
static_assert(offsetof(GPU::Regs, field_name) == position * 4, \
"Field " #field_name " has invalid position")
ASSERT_REG_POSITION(semaphore_address, 0x4);
ASSERT_REG_POSITION(semaphore_sequence, 0x6);
ASSERT_REG_POSITION(semaphore_trigger, 0x7);
ASSERT_REG_POSITION(reference_count, 0x14);
ASSERT_REG_POSITION(semaphore_acquire, 0x1A);
ASSERT_REG_POSITION(semaphore_release, 0x1B);
ASSERT_REG_POSITION(fence_value, 0x1C);
ASSERT_REG_POSITION(fence_action, 0x1D);
ASSERT_REG_POSITION(acquire_mode, 0x100);
ASSERT_REG_POSITION(acquire_source, 0x101);
ASSERT_REG_POSITION(acquire_active, 0x102);
ASSERT_REG_POSITION(acquire_timeout, 0x103);
ASSERT_REG_POSITION(acquire_value, 0x104);
#undef ASSERT_REG_POSITION
} // namespace Tegra } // namespace Tegra

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@ -130,9 +130,6 @@ public:
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated /// Notify rasterizer that any caches of the specified region should be flushed and invalidated
void FlushAndInvalidateRegion(VAddr addr, u64 size); void FlushAndInvalidateRegion(VAddr addr, u64 size);
// Stops the GPU execution and waits for the GPU to finish working
void ShutDown();
void OnCommandListEnd(); void OnCommandListEnd();
private: private:

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@ -8,6 +8,7 @@
#include <array> #include <array>
#include <cstring> #include <cstring>
#include <iterator> #include <iterator>
#include <list>
#include <memory> #include <memory>
#include <mutex> #include <mutex>
#include <optional> #include <optional>

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@ -20,6 +20,7 @@
#include "video_core/surface.h" #include "video_core/surface.h"
#include "video_core/texture_cache/formatter.h" #include "video_core/texture_cache/formatter.h"
#include "video_core/texture_cache/samples_helper.h" #include "video_core/texture_cache/samples_helper.h"
#include "video_core/texture_cache/util.h"
namespace OpenGL { namespace OpenGL {
namespace { namespace {

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@ -12,6 +12,7 @@
#include "shader_recompiler/shader_info.h" #include "shader_recompiler/shader_info.h"
#include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/util_shaders.h" #include "video_core/renderer_opengl/util_shaders.h"
#include "video_core/texture_cache/image_view_base.h"
#include "video_core/texture_cache/texture_cache_base.h" #include "video_core/texture_cache/texture_cache_base.h"
namespace OpenGL { namespace OpenGL {

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@ -21,6 +21,7 @@
#include "video_core/renderer_vulkan/vk_texture_cache.h" #include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/texture_cache/formatter.h" #include "video_core/texture_cache/formatter.h"
#include "video_core/texture_cache/samples_helper.h" #include "video_core/texture_cache/samples_helper.h"
#include "video_core/texture_cache/util.h"
#include "video_core/vulkan_common/vulkan_device.h" #include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h" #include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h" #include "video_core/vulkan_common/vulkan_wrapper.h"

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@ -4,11 +4,11 @@
#pragma once #pragma once
#include <compare>
#include <span> #include <span>
#include "shader_recompiler/shader_info.h" #include "shader_recompiler/shader_info.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h" #include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/texture_cache/image_view_base.h"
#include "video_core/texture_cache/texture_cache_base.h" #include "video_core/texture_cache/texture_cache_base.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h" #include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h" #include "video_core/vulkan_common/vulkan_wrapper.h"

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@ -16,6 +16,7 @@
#include "common/fs/fs.h" #include "common/fs/fs.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "shader_recompiler/environment.h" #include "shader_recompiler/environment.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/memory_manager.h" #include "video_core/memory_manager.h"
#include "video_core/shader_environment.h" #include "video_core/shader_environment.h"
#include "video_core/textures/texture.h" #include "video_core/textures/texture.h"

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@ -5,13 +5,13 @@
#pragma once #pragma once
#include <array> #include <array>
#include <atomic>
#include <filesystem> #include <filesystem>
#include <iosfwd> #include <iosfwd>
#include <limits> #include <limits>
#include <memory> #include <memory>
#include <optional> #include <optional>
#include <span> #include <span>
#include <stop_token>
#include <type_traits> #include <type_traits>
#include <unordered_map> #include <unordered_map>
#include <vector> #include <vector>
@ -19,9 +19,7 @@
#include "common/common_types.h" #include "common/common_types.h"
#include "common/unique_function.h" #include "common/unique_function.h"
#include "shader_recompiler/environment.h" #include "shader_recompiler/environment.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/textures/texture.h"
namespace Tegra { namespace Tegra {
class Memorymanager; class Memorymanager;

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@ -8,6 +8,7 @@
#include "video_core/texture_cache/image_view_info.h" #include "video_core/texture_cache/image_view_info.h"
#include "video_core/texture_cache/texture_cache_base.h" #include "video_core/texture_cache/texture_cache_base.h"
#include "video_core/texture_cache/types.h" #include "video_core/texture_cache/types.h"
#include "video_core/texture_cache/util.h"
#include "video_core/textures/texture.h" #include "video_core/textures/texture.h"
namespace VideoCommon { namespace VideoCommon {

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@ -4,10 +4,15 @@
#pragma once #pragma once
#include <unordered_set>
#include "common/alignment.h" #include "common/alignment.h"
#include "video_core/dirty_flags.h" #include "video_core/dirty_flags.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/texture_cache/image_view_base.h"
#include "video_core/texture_cache/samples_helper.h" #include "video_core/texture_cache/samples_helper.h"
#include "video_core/texture_cache/texture_cache_base.h" #include "video_core/texture_cache/texture_cache_base.h"
#include "video_core/texture_cache/util.h"
namespace VideoCommon { namespace VideoCommon {

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@ -4,13 +4,12 @@
#pragma once #pragma once
#include <array>
#include <mutex> #include <mutex>
#include <span> #include <span>
#include <type_traits> #include <type_traits>
#include <unordered_map> #include <unordered_map>
#include <unordered_set>
#include <vector> #include <vector>
#include <queue>
#include "common/common_types.h" #include "common/common_types.h"
#include "common/literals.h" #include "common/literals.h"
@ -18,10 +17,6 @@
#include "video_core/compatible_formats.h" #include "video_core/compatible_formats.h"
#include "video_core/delayed_destruction_ring.h" #include "video_core/delayed_destruction_ring.h"
#include "video_core/engines/fermi_2d.h" #include "video_core/engines/fermi_2d.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/surface.h" #include "video_core/surface.h"
#include "video_core/texture_cache/descriptor_table.h" #include "video_core/texture_cache/descriptor_table.h"
#include "video_core/texture_cache/image_base.h" #include "video_core/texture_cache/image_base.h"
@ -30,7 +25,6 @@
#include "video_core/texture_cache/render_targets.h" #include "video_core/texture_cache/render_targets.h"
#include "video_core/texture_cache/slot_vector.h" #include "video_core/texture_cache/slot_vector.h"
#include "video_core/texture_cache/types.h" #include "video_core/texture_cache/types.h"
#include "video_core/texture_cache/util.h"
#include "video_core/textures/texture.h" #include "video_core/textures/texture.h"
namespace VideoCommon { namespace VideoCommon {