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Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction.

This commit is contained in:
Subv 2018-08-20 20:44:56 -05:00
parent b1d238bbb8
commit fc5b489b0f
1 changed files with 14 additions and 5 deletions

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@ -1526,7 +1526,9 @@ private:
break; break;
} }
default: default:
UNIMPLEMENTED(); LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
static_cast<u32>(instr.tex.texture_type.Value()));
UNREACHABLE();
} }
const std::string sampler = const std::string sampler =
@ -1576,7 +1578,9 @@ private:
break; break;
} }
default: default:
UNIMPLEMENTED(); LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
static_cast<u32>(instr.texs.GetTextureType()));
UNREACHABLE();
} }
const std::string sampler = GetSampler(instr.sampler, instr.texs.GetTextureType(), const std::string sampler = GetSampler(instr.sampler, instr.texs.GetTextureType(),
instr.texs.IsArrayTexture()); instr.texs.IsArrayTexture());
@ -1593,7 +1597,8 @@ private:
switch (instr.tlds.GetTextureType()) { switch (instr.tlds.GetTextureType()) {
case Tegra::Shader::TextureType::Texture2D: { case Tegra::Shader::TextureType::Texture2D: {
if (instr.tlds.IsArrayTexture()) { if (instr.tlds.IsArrayTexture()) {
UNIMPLEMENTED(); LOG_CRITICAL(HW_GPU, "Unhandled 2d array texture");
UNREACHABLE();
} else { } else {
std::string x = regs.GetRegisterAsInteger(instr.gpr8); std::string x = regs.GetRegisterAsInteger(instr.gpr8);
std::string y = regs.GetRegisterAsInteger(instr.gpr20); std::string y = regs.GetRegisterAsInteger(instr.gpr20);
@ -1602,7 +1607,9 @@ private:
break; break;
} }
default: default:
UNIMPLEMENTED(); LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
static_cast<u32>(instr.tlds.GetTextureType()));
UNREACHABLE();
} }
const std::string sampler = GetSampler(instr.sampler, instr.tlds.GetTextureType(), const std::string sampler = GetSampler(instr.sampler, instr.tlds.GetTextureType(),
instr.tlds.IsArrayTexture()); instr.tlds.IsArrayTexture());
@ -1623,7 +1630,9 @@ private:
break; break;
} }
default: default:
UNIMPLEMENTED(); LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
static_cast<u32>(instr.tld4.texture_type.Value()));
UNREACHABLE();
} }
const std::string sampler = const std::string sampler =