Merge pull request #2697 from lioncash/doc
gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
This commit is contained in:
commit
fd066ffbce
|
@ -98,17 +98,19 @@ private:
|
|||
|
||||
/**
|
||||
* Configures the color and depth framebuffer states.
|
||||
* @param must_reconfigure If true, tells the framebuffer to skip the cache and reconfigure
|
||||
* again. Used by the texture cache to solve texception conflicts
|
||||
* @param use_color_fb If true, configure color framebuffers.
|
||||
* @param using_depth_fb If true, configure the depth/stencil framebuffer.
|
||||
* @param preserve_contents If true, tries to preserve data from a previously used framebuffer.
|
||||
*
|
||||
* @param current_state The current OpenGL state.
|
||||
* @param using_color_fb If true, configure color framebuffers.
|
||||
* @param using_depth_fb If true, configure the depth/stencil framebuffer.
|
||||
* @param preserve_contents If true, tries to preserve data from a previously used
|
||||
* framebuffer.
|
||||
* @param single_color_target Specifies if a single color buffer target should be used.
|
||||
*
|
||||
* @returns If depth (first) or stencil (second) are being stored in the bound zeta texture
|
||||
* (requires using_depth_fb to be true)
|
||||
* (requires using_depth_fb to be true)
|
||||
*/
|
||||
std::pair<bool, bool> ConfigureFramebuffers(
|
||||
OpenGLState& current_state, bool use_color_fb = true, bool using_depth_fb = true,
|
||||
OpenGLState& current_state, bool using_color_fb = true, bool using_depth_fb = true,
|
||||
bool preserve_contents = true, std::optional<std::size_t> single_color_target = {});
|
||||
|
||||
/// Configures the current constbuffers to use for the draw command.
|
||||
|
|
Reference in New Issue