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texure_cache/util: Resolve implicit sign conversions with std::reduce

Amends implicit sign conversions occurring with usages of std::reduce
and also relocates it to its own utility function to reduce verbosity a
little bit.
This commit is contained in:
Lioncash 2021-04-12 05:17:18 -04:00
parent 26d60014d0
commit fddb278aa3
2 changed files with 15 additions and 11 deletions

View File

@ -268,16 +268,19 @@ template <u32 GOB_EXTENT>
return num_tiles << shift; return num_tiles << shift;
} }
[[nodiscard]] constexpr std::array<u32, MAX_MIP_LEVELS> CalculateLevelSizes(const LevelInfo& info, [[nodiscard]] constexpr LevelArray CalculateLevelSizes(const LevelInfo& info, u32 num_levels) {
u32 num_levels) {
ASSERT(num_levels <= MAX_MIP_LEVELS); ASSERT(num_levels <= MAX_MIP_LEVELS);
std::array<u32, MAX_MIP_LEVELS> sizes{}; LevelArray sizes{};
for (u32 level = 0; level < num_levels; ++level) { for (u32 level = 0; level < num_levels; ++level) {
sizes[level] = CalculateLevelSize(info, level); sizes[level] = CalculateLevelSize(info, level);
} }
return sizes; return sizes;
} }
[[nodiscard]] u32 CalculateLevelBytes(const LevelArray& sizes, u32 num_levels) {
return std::reduce(sizes.begin(), sizes.begin() + num_levels, 0U);
}
[[nodiscard]] constexpr LevelInfo MakeLevelInfo(PixelFormat format, Extent3D size, Extent3D block, [[nodiscard]] constexpr LevelInfo MakeLevelInfo(PixelFormat format, Extent3D size, Extent3D block,
u32 num_samples, u32 tile_width_spacing) { u32 num_samples, u32 tile_width_spacing) {
const auto [samples_x, samples_y] = Samples(num_samples); const auto [samples_x, samples_y] = Samples(num_samples);
@ -566,10 +569,10 @@ void SwizzleBlockLinearImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr
const u32 num_levels = info.resources.levels; const u32 num_levels = info.resources.levels;
const std::array sizes = CalculateLevelSizes(level_info, num_levels); const std::array sizes = CalculateLevelSizes(level_info, num_levels);
size_t guest_offset = std::reduce(sizes.begin(), sizes.begin() + level, 0); size_t guest_offset = CalculateLevelBytes(sizes, level);
const size_t layer_stride = const size_t layer_stride =
AlignLayerSize(std::reduce(sizes.begin(), sizes.begin() + num_levels, 0), size, AlignLayerSize(CalculateLevelBytes(sizes, num_levels), size, level_info.block,
level_info.block, tile_size.height, info.tile_width_spacing); tile_size.height, info.tile_width_spacing);
const size_t subresource_size = sizes[level]; const size_t subresource_size = sizes[level];
const auto dst_data = std::make_unique<u8[]>(subresource_size); const auto dst_data = std::make_unique<u8[]>(subresource_size);
@ -643,10 +646,10 @@ u32 CalculateLayerSize(const ImageInfo& info) noexcept {
info.tile_width_spacing, info.resources.levels); info.tile_width_spacing, info.resources.levels);
} }
std::array<u32, MAX_MIP_LEVELS> CalculateMipLevelOffsets(const ImageInfo& info) noexcept { LevelArray CalculateMipLevelOffsets(const ImageInfo& info) noexcept {
ASSERT(info.resources.levels <= static_cast<s32>(MAX_MIP_LEVELS)); ASSERT(info.resources.levels <= static_cast<s32>(MAX_MIP_LEVELS));
const LevelInfo level_info = MakeLevelInfo(info); const LevelInfo level_info = MakeLevelInfo(info);
std::array<u32, MAX_MIP_LEVELS> offsets{}; LevelArray offsets{};
u32 offset = 0; u32 offset = 0;
for (s32 level = 0; level < info.resources.levels; ++level) { for (s32 level = 0; level < info.resources.levels; ++level) {
offsets[level] = offset; offsets[level] = offset;
@ -812,7 +815,7 @@ std::vector<BufferImageCopy> UnswizzleImage(Tegra::MemoryManager& gpu_memory, GP
const Extent2D tile_size = DefaultBlockSize(info.format); const Extent2D tile_size = DefaultBlockSize(info.format);
const std::array level_sizes = CalculateLevelSizes(level_info, num_levels); const std::array level_sizes = CalculateLevelSizes(level_info, num_levels);
const Extent2D gob = GobSize(bpp_log2, info.block.height, info.tile_width_spacing); const Extent2D gob = GobSize(bpp_log2, info.block.height, info.tile_width_spacing);
const u32 layer_size = std::reduce(level_sizes.begin(), level_sizes.begin() + num_levels, 0); const u32 layer_size = CalculateLevelBytes(level_sizes, num_levels);
const u32 layer_stride = AlignLayerSize(layer_size, size, level_info.block, tile_size.height, const u32 layer_stride = AlignLayerSize(layer_size, size, level_info.block, tile_size.height,
info.tile_width_spacing); info.tile_width_spacing);
size_t guest_offset = 0; size_t guest_offset = 0;

View File

@ -20,6 +20,8 @@ namespace VideoCommon {
using Tegra::Texture::TICEntry; using Tegra::Texture::TICEntry;
using LevelArray = std::array<u32, MAX_MIP_LEVELS>;
struct OverlapResult { struct OverlapResult {
GPUVAddr gpu_addr; GPUVAddr gpu_addr;
VAddr cpu_addr; VAddr cpu_addr;
@ -36,8 +38,7 @@ struct OverlapResult {
[[nodiscard]] u32 CalculateLayerSize(const ImageInfo& info) noexcept; [[nodiscard]] u32 CalculateLayerSize(const ImageInfo& info) noexcept;
[[nodiscard]] std::array<u32, MAX_MIP_LEVELS> CalculateMipLevelOffsets( [[nodiscard]] LevelArray CalculateMipLevelOffsets(const ImageInfo& info) noexcept;
const ImageInfo& info) noexcept;
[[nodiscard]] std::vector<u32> CalculateSliceOffsets(const ImageInfo& info); [[nodiscard]] std::vector<u32> CalculateSliceOffsets(const ImageInfo& info);