gl_rasterizer: Add queued commands counter
Keep track of the queued OpenGL commands that can signal a fence if waited on. As a side effect, we avoid calls to glFlush when no commands are queued.
This commit is contained in:
parent
2b58652f08
commit
fe1238be7a
|
@ -541,6 +541,8 @@ void RasterizerOpenGL::Clear() {
|
|||
} else if (use_stencil) {
|
||||
glClearBufferiv(GL_STENCIL, 0, ®s.clear_stencil);
|
||||
}
|
||||
|
||||
++num_queued_commands;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
|
||||
|
@ -641,6 +643,8 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
|
|||
glTextureBarrier();
|
||||
}
|
||||
|
||||
++num_queued_commands;
|
||||
|
||||
const GLuint base_instance = static_cast<GLuint>(gpu.regs.vb_base_instance);
|
||||
const GLsizei num_instances =
|
||||
static_cast<GLsizei>(is_instanced ? gpu.mme_draw.instance_count : 1);
|
||||
|
@ -710,6 +714,7 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
|
|||
state.ApplyProgramPipeline();
|
||||
|
||||
glDispatchCompute(launch_desc.grid_dim_x, launch_desc.grid_dim_y, launch_desc.grid_dim_z);
|
||||
++num_queued_commands;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::ResetCounter(VideoCore::QueryType type) {
|
||||
|
@ -762,10 +767,18 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
|
|||
}
|
||||
|
||||
void RasterizerOpenGL::FlushCommands() {
|
||||
// Only flush when we have commands queued to OpenGL.
|
||||
if (num_queued_commands == 0) {
|
||||
return;
|
||||
}
|
||||
num_queued_commands = 0;
|
||||
glFlush();
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::TickFrame() {
|
||||
// Ticking a frame means that buffers will be swapped, calling glFlush implicitly.
|
||||
num_queued_commands = 0;
|
||||
|
||||
buffer_cache.TickFrame();
|
||||
}
|
||||
|
||||
|
|
|
@ -226,6 +226,9 @@ private:
|
|||
void SetupShaders(GLenum primitive_mode);
|
||||
|
||||
HostCounter samples_passed{GL_SAMPLES_PASSED};
|
||||
|
||||
/// Number of commands queued to the OpenGL driver. Reseted on flush.
|
||||
std::size_t num_queued_commands = 0;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
|
Reference in New Issue