shader: Remove identity removal pass for better build times
This commit is contained in:
parent
0c7230a606
commit
fe25f42403
|
@ -143,7 +143,6 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
|
||||||
|
|
||||||
Optimization::ConstantPropagationPass(program);
|
Optimization::ConstantPropagationPass(program);
|
||||||
Optimization::DeadCodeEliminationPass(program);
|
Optimization::DeadCodeEliminationPass(program);
|
||||||
Optimization::IdentityRemovalPass(program);
|
|
||||||
Optimization::VerificationPass(program);
|
Optimization::VerificationPass(program);
|
||||||
Optimization::CollectShaderInfoPass(env, program);
|
Optimization::CollectShaderInfoPass(env, program);
|
||||||
CollectInterpolationInfo(env, program);
|
CollectInterpolationInfo(env, program);
|
||||||
|
|
Reference in New Issue