Implement RGB32F PixelFormat (#886) (used by Go Vacation)
This commit is contained in:
parent
d0bd01146e
commit
fe64e1d38e
|
@ -118,6 +118,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
|
|||
{GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RG16UI
|
||||
{GL_RG16I, GL_RG_INTEGER, GL_SHORT, ComponentType::SInt, false}, // RG16I
|
||||
{GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S
|
||||
{GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false}, // RGB32F
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // SRGBA8
|
||||
|
||||
// DepthStencil formats
|
||||
|
@ -218,9 +219,10 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
|||
MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::RG16>,
|
||||
MortonCopy<true, PixelFormat::RG16F>, MortonCopy<true, PixelFormat::RG16UI>,
|
||||
MortonCopy<true, PixelFormat::RG16I>, MortonCopy<true, PixelFormat::RG16S>,
|
||||
MortonCopy<true, PixelFormat::SRGBA8>, MortonCopy<true, PixelFormat::Z24S8>,
|
||||
MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
|
||||
MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z32FS8>,
|
||||
MortonCopy<true, PixelFormat::RGB32F>, MortonCopy<true, PixelFormat::SRGBA8>,
|
||||
MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>,
|
||||
MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>,
|
||||
MortonCopy<true, PixelFormat::Z32FS8>,
|
||||
};
|
||||
|
||||
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
||||
|
@ -253,6 +255,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
|||
MortonCopy<false, PixelFormat::RG16UI>,
|
||||
MortonCopy<false, PixelFormat::RG16I>,
|
||||
MortonCopy<false, PixelFormat::RG16S>,
|
||||
MortonCopy<false, PixelFormat::RGB32F>,
|
||||
MortonCopy<false, PixelFormat::SRGBA8>,
|
||||
MortonCopy<false, PixelFormat::Z24S8>,
|
||||
MortonCopy<false, PixelFormat::S8Z24>,
|
||||
|
|
|
@ -48,16 +48,17 @@ struct SurfaceParams {
|
|||
RG16UI = 23,
|
||||
RG16I = 24,
|
||||
RG16S = 25,
|
||||
SRGBA8 = 26,
|
||||
RGB32F = 26,
|
||||
SRGBA8 = 27,
|
||||
|
||||
MaxColorFormat,
|
||||
|
||||
// DepthStencil formats
|
||||
Z24S8 = 27,
|
||||
S8Z24 = 28,
|
||||
Z32F = 29,
|
||||
Z16 = 30,
|
||||
Z32FS8 = 31,
|
||||
Z24S8 = 28,
|
||||
S8Z24 = 29,
|
||||
Z32F = 30,
|
||||
Z16 = 31,
|
||||
Z32FS8 = 32,
|
||||
|
||||
MaxDepthStencilFormat,
|
||||
|
||||
|
@ -121,6 +122,7 @@ struct SurfaceParams {
|
|||
1, // RG16UI
|
||||
1, // RG16I
|
||||
1, // RG16S
|
||||
1, // RGB32F
|
||||
1, // SRGBA8
|
||||
1, // Z24S8
|
||||
1, // S8Z24
|
||||
|
@ -164,6 +166,7 @@ struct SurfaceParams {
|
|||
32, // RG16UI
|
||||
32, // RG16I
|
||||
32, // RG16S
|
||||
96, // RGB32F
|
||||
32, // SRGBA8
|
||||
32, // Z24S8
|
||||
32, // S8Z24
|
||||
|
@ -272,6 +275,8 @@ struct SurfaceParams {
|
|||
UNREACHABLE();
|
||||
case Tegra::Texture::TextureFormat::R32_G32:
|
||||
return PixelFormat::RG32F;
|
||||
case Tegra::Texture::TextureFormat::R32_G32_B32:
|
||||
return PixelFormat::RGB32F;
|
||||
case Tegra::Texture::TextureFormat::R16:
|
||||
switch (component_type) {
|
||||
case Tegra::Texture::ComponentType::FLOAT:
|
||||
|
@ -363,6 +368,8 @@ struct SurfaceParams {
|
|||
return Tegra::Texture::TextureFormat::A8R8G8B8;
|
||||
case PixelFormat::RGBA32F:
|
||||
return Tegra::Texture::TextureFormat::R32_G32_B32_A32;
|
||||
case PixelFormat::RGB32F:
|
||||
return Tegra::Texture::TextureFormat::R32_G32_B32;
|
||||
case PixelFormat::RG32F:
|
||||
return Tegra::Texture::TextureFormat::R32_G32;
|
||||
case PixelFormat::R32F:
|
||||
|
|
|
@ -57,6 +57,8 @@ u32 BytesPerPixel(TextureFormat format) {
|
|||
case TextureFormat::BC7U:
|
||||
// In this case a 'pixel' actually refers to a 4x4 tile.
|
||||
return 16;
|
||||
case TextureFormat::R32_G32_B32:
|
||||
return 12;
|
||||
case TextureFormat::ASTC_2D_4X4:
|
||||
case TextureFormat::A8R8G8B8:
|
||||
case TextureFormat::A2B10G10R10:
|
||||
|
@ -131,6 +133,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
|
|||
case TextureFormat::R16_G16:
|
||||
case TextureFormat::BF10GF11RF11:
|
||||
case TextureFormat::ASTC_2D_4X4:
|
||||
case TextureFormat::R32_G32_B32:
|
||||
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
|
||||
unswizzled_data.data(), true, block_height);
|
||||
break;
|
||||
|
@ -190,6 +193,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
|
|||
case TextureFormat::R32:
|
||||
case TextureFormat::R16:
|
||||
case TextureFormat::R16_G16:
|
||||
case TextureFormat::R32_G32_B32:
|
||||
// TODO(Subv): For the time being just forward the same data without any decoding.
|
||||
rgba_data = texture_data;
|
||||
break;
|
||||
|
|
Reference in New Issue