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8106 Commits

Author SHA1 Message Date
Subv c1bebdef5e GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.
OpenGL's default behavior is already correct when the GPU is configured to flip the triangles.

This fixes 1-2 Switch's splash screen.
2018-07-04 10:26:46 -05:00
bunnei 81a44d38ee
Merge pull request #618 from Subv/clear_used_buffers
GPU: Only configure the used framebuffers during clear.
2018-07-04 00:12:46 -04:00
Subv 5a9df3c675 GPU: Only configure the used framebuffers during clear.
Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point.
2018-07-03 22:32:59 -05:00
bunnei c996787d84
Merge pull request #609 from Subv/clear_buffers
GPU: Implemented the CLEAR_BUFFERS register.
2018-07-03 19:34:34 -04:00
bunnei 4030f600dc
Merge pull request #616 from bunnei/s8z24
gl_rasterizer_cache: Implement PixelFormat S8Z24.
2018-07-03 18:26:31 -04:00
Subv 78443a7f29 GPU: Factor out the framebuffer configuration code for both Clear and Draw commands. 2018-07-03 16:56:47 -05:00
Subv c1811ed3d1 GPU: Support clears that don't clear the color buffer. 2018-07-03 16:56:47 -05:00
Subv be51120d23 GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to. 2018-07-03 16:56:44 -05:00
Subv 827bb08c91 GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods. 2018-07-03 16:56:31 -05:00
bunnei c164f02c48
Merge pull request #613 from jroweboy/qt-style
Add qt windowsvistastyle dll to the build
2018-07-03 17:48:29 -04:00
bunnei 9da1552417 gl_rasterizer_cache: Implement PixelFormat S8Z24. 2018-07-03 14:58:13 -04:00
James Rowe 6ff20dc6a7 Add qt windowsvistastyle dll to the build 2018-07-03 14:44:13 -04:00
David 3dab0e284b Update AudioRenderer Voice Sections (#614)
* voice section updating

* fixed slight offset miscalculation

* fixed overflow
2018-07-03 13:09:10 -04:00
bunnei 15e68cdbaa
Merge pull request #607 from jroweboy/logging
Logging - Customizable backends
2018-07-03 00:26:45 -04:00
bunnei e3ca561ea0
Merge pull request #612 from bunnei/fix-cull
gl_rasterizer: Only set cull mode and front face if enabled.
2018-07-02 23:48:52 -04:00
bunnei ddb767f1b6
Merge pull request #611 from Subv/enabled_depth_test
GPU: Don't try to parse the depth test function if the depth test is disabled and use only the least significant 3 bits in the depth test func
2018-07-02 23:47:11 -04:00
bunnei 5410b4659d
Merge pull request #610 from Subv/mufu_8
GPU: Implemented MUFU suboperation 8, sqrt.
2018-07-02 22:26:42 -04:00
bunnei a9cacd03f6 gl_rasterizer: Only set cull mode and front face if enabled. 2018-07-02 22:22:25 -04:00
Subv 6e0eba9917 GPU: Use only the least significant 3 bits when reading the depth test func.
Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits.
2018-07-02 21:06:36 -05:00
Subv 65c664560c GPU: Don't try to parse the depth test function if the depth test is disabled. 2018-07-02 21:02:46 -05:00
bunnei 76b475faf7 Fix build and address review feedback 2018-07-02 21:45:48 -04:00
James Rowe 6269a01b4e Add configurable logging backends 2018-07-02 21:45:47 -04:00
James Rowe 0d46f0df12 Update clang format 2018-07-02 21:45:47 -04:00
James Rowe 638956aa81 Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
bunnei 92c7135065
Merge pull request #608 from Subv/depth
GPU: Implemented the depth buffer and depth test + culling
2018-07-02 21:24:43 -04:00
Subv a6d4903aaf GPU: Set up the culling configuration on each draw. 2018-07-02 19:51:29 -05:00
Subv 6e4e0b2b41 GPU: Implemented MUFU suboperation 8, sqrt. 2018-07-02 19:48:15 -05:00
Sebastian Valle 055f1546d7
Merge pull request #606 from Subv/base_vertex
GPU: Fixed the index offset and implement BaseVertex when doing indexed rendering.
2018-07-02 14:07:38 -05:00
Sebastian Valle 79167fc989
Merge pull request #603 from Subv/nvmap_free
GPU: Remove unmapped surfaces from the rasterizer cache and fix our nvmap::Free behavior.
2018-07-02 14:07:17 -05:00
Sebastian Valle 9685dd5840
Merge pull request #605 from Subv/dma_copy
GPU: Directly copy the pixels when performing a same-layout DMA.
2018-07-02 14:06:56 -05:00
Subv 18c8ae7750 GPU: Set up the depth test state on every draw. 2018-07-02 13:33:06 -05:00
Subv d480b63e0d MaxwellToGL: Added conversion functions for depth test and cull mode. 2018-07-02 13:31:49 -05:00
Subv c1f55c32c8 GPU: Added registers for depth test and cull mode. 2018-07-02 13:31:20 -05:00
Subv 0f929762b3 GPU: Implemented the Z24S8 depth format and load the depth framebuffer. 2018-07-02 12:42:04 -05:00
Subv 4c59105adf GPU: Implement offsetted rendering when using non-indexed drawing. 2018-07-02 11:23:36 -05:00
Subv fca3d1cc65 GPU: Fixed the index offset rendering, and implemented the base vertex functionality.
This fixes Stardew Valley.
2018-07-02 11:22:17 -05:00
Subv cc73bad293 GPU: Added register definitions for the vertex buffer base element. 2018-07-02 11:21:23 -05:00
bunnei 3d41fdfbba
Merge pull request #604 from Subv/invalid_textures
GPU: Ignore invalid and disabled textures when drawing.
2018-07-02 11:48:18 -04:00
Subv ca633a5a3c GPU: Directly copy the pixels when performing a same-layout DMA. 2018-07-02 09:46:33 -05:00
Subv 80c5e8ae99 GPU: Ignore disabled textures and textures with an invalid address. 2018-07-02 09:43:38 -05:00
Subv e9d147349b GPU: Allow GpuToCpuAddress to return boost::none for unmapped addresses. 2018-07-02 09:42:48 -05:00
Subv 6c0c81dfdc GPU: Remove a surface from the cache when its backing memory is being unmapped from the GPU's MMU. 2018-07-01 10:50:06 -05:00
Subv a093feca62 nvmap: Return the address of the nvmap object when Freeing it for the last time.
This behavior is confirmed by reverse engineering.
2018-07-01 10:48:50 -05:00
bunnei 066d6184d4
Merge pull request #602 from Subv/mufu_subop
GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
2018-07-01 11:06:04 -04:00
bunnei b611d852db
Merge pull request #601 from Subv/rgba32_ui
GPU: Implement the RGBA32_UINT rendertarget format.
2018-07-01 03:22:38 -04:00
bunnei 85a60e2044
Merge pull request #600 from bunnei/pred-not-eq-nan
gl_shader_decompiler: Implement predicate NotEqualWithNan.
2018-07-01 03:22:11 -04:00
Subv f33e406ff2 GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation. 2018-06-30 14:48:25 -05:00
Subv c0e2d52758 GPU: Implemented the RGBA32_UINT rendertarget format. 2018-06-30 14:23:13 -05:00
Subv b11072d54a GLCache: Specify the component type along the texture type in the format tuple. 2018-06-30 14:08:51 -05:00
bunnei c96da97630 gl_shader_decompiler: Implement predicate NotEqualWithNan. 2018-06-30 03:01:25 -04:00