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Author SHA1 Message Date
Danila Malyutin 7325fb054d
Fixup upload.ps1 for GHA
No extra folders are created with ninja generator after previous CMake fixes.
2023-05-14 01:23:07 +03:00
lat9nq 9dc9e501de ci/windows: Upload debugging symbols 2022-09-04 21:36:35 -04:00
lat9nq 1f7e2d1cad ci: Graft source when archiving
Instead of including yuzu and all the sources it uses directly, include
only what specifically belongs to yuzu. Submodules can be downloaded
separately later using git since a shallow clone includes minimally all
the repository information needed for it.
2022-08-09 00:17:30 -04:00
liamwhite 5c332b90c7
Merge pull request from Docteh/vcpkg_dll
build: Ship vcpkg dlls with MSVC pr-verify builds
2022-07-27 20:04:22 -04:00
Andrea Pappacoda cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
Kyle Kienapfel 81f66eec0c build: Ship vcpkg dlls with MSVC pr-verify builds
With our recent switchover from conan to vcpkg, we're shipping a few
more dll files, these need to be in the full zip.

    cp .\build\bin\*.dll .\artifacts\

also tacking on the fix where we're shipping scm_rev.cpp accidentally
2022-07-26 22:57:23 -07:00
liamwhite 072516dcae
Merge pull request from Docteh/fix_gha
package MSVC CI Builds differently, and include yuzu.exe
2022-07-23 15:11:19 -04:00
Kyle Kienapfel 5cda630417 package MSVC CI Builds differently, and include yuzu.exe
This is related to 8486

Ninja places the exe files into .\build\bin while MSBuild may place them
into .\build\bin\Release

upload.ps1 was originally written for use with Azure Dev Ops to cough up
about 5 files and the script appears to be used for both CI and
mainline builds

GHA (GitHub Actions) makes available a single zip of the items uploaded by
each Upload action (artifacts directory), so we want to work with that.

I'm doing changes to upload.ps1 to accomplish this.

The changes to the verify.yml are as follows

-DGIT_BRANCH=pr-verify changes the header in yuzu, instead of saying
HEAD-<hash>-dirty it'll say pr-verify-<hash>

-DCLANG_FORMAT_SUFFIX=discordplzdontclang tricks the CMake stuff for
discord-rpc to NOT run clang-format, as this was marking CI builds as
dirty

I'm also making it upload just the exe by itself, as the msvc builds are
quite chunky. but maybe this is unnecessary.

Currently the MSVC artifact option is a 274MB zip that contains 3 copies
of the DLLs, and 4 copies of the source tarball, and zero copies of yuzu.exe

This PR should have msvc artifacts of about 190MB that downloads as 81 MB zip
2022-07-23 08:35:26 -07:00
lat9nq 1d700f1dfa ci/windows: Cleanup unused data before packaging
vcpkg data takes up a lot of space, and currently the scripts will
package all that data with the source archive which is unnecessary.
2022-07-23 10:16:44 -04:00
James Rowe 2883cc1658
Add missing CMakeLists.txt from root folder to source upload
Fixes 
2019-12-03 15:35:28 -07:00
James Rowe d24fcaff77 Move source in windows uploads into its own internal zip
This should prevent path length issues when extracting the build from the installer
2019-11-12 15:32:16 -07:00
Zach Hilman d4a1afba4b ci: Package source with builds 2019-11-11 22:32:22 -05:00
bunnei e07dfc4da3 ci: Rename build folder only on non-mainline builds 2019-11-06 23:26:29 -05:00
bunnei f1e4f3fc0c
Revert "ci: Rename build folder only on non-mainline builds" 2019-11-06 21:36:50 -05:00
Zach Hilman 65bed6682c ci: Rename build folder only on non-mainline builds 2019-11-05 21:07:30 -05:00
Zach Hilman df80e89b8f ci: Add TAR-XZ compression to MSVC builds 2019-10-06 20:44:30 -04:00
Zach Hilman 49344111cc ci: Add Windows MSVC package script 2019-10-02 17:53:53 -04:00