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Author SHA1 Message Date
bunnei 6ae12424df Merge pull request #444 from yuriks/handle-reform2
Kernel Lifetime Reform Pt. 2
2015-01-09 12:59:35 -05:00
bunnei 86e07124ad Merge pull request #436 from kevinhartman/system-core
Warn if a new thread is intended to be run on the system CPU core
2015-01-09 11:14:35 -05:00
Yuri Kunde Schlesner 78ea76e12f Thread: Fix nullptr access in a logging function 2015-01-09 04:02:28 -02:00
Yuri Kunde Schlesner 7f1557fbbd Thread: Rename thread_queue => thread_list 2015-01-09 04:02:17 -02:00
Yuri Kunde Schlesner 9bf8462b96 Thread: Reduce use of Handles and move some funcs to inside the class. 2015-01-09 04:02:15 -02:00
Yuri Kunde Schlesner ba72208cd4 Kernel: Move Thread's definition to the header file 2015-01-09 03:51:55 -02:00
Yuri Kunde Schlesner 7b3452c730 Move ThreadContext to core/core.h and deal with the fallout 2015-01-09 03:51:55 -02:00
bunnei d46f650036 Merge pull request #255 from Subv/cbranch_3
Implemented timers
2015-01-08 22:38:33 -05:00
Subv 07044651ef SVC: Implemented the Timer service calls. 2015-01-08 21:22:14 -05:00
Subv dfc440785a SVC: Fixed SleepThread.
It will now properly wait the specified number of nanoseconds and then wake up the thread.
2015-01-08 18:39:12 -05:00
Subv 60a373a786 Threads: Use a dummy idle thread when no other are ready.
This thread will not actually execute instructions, it will only advance the timing/events and try to yield immediately to the next ready thread, if there aren't any ready threads then it will be rescheduled and start its job again.
2015-01-07 20:31:31 -05:00
bunnei b659cac2dc Merge pull request #404 from bunnei/more-frame-synch-fixes
GPU: Toggle active framebuffer each frame
2015-01-07 18:13:48 -05:00
bunnei f7a3f45f1e GSP: Toggle active framebuffer each frame 2015-01-07 18:06:00 -05:00
bunnei e6864a1f41 Merge pull request #431 from yuriks/thread-queue-cleanup
Common: Clean up ThreadQueueList
2015-01-07 17:58:31 -05:00
Kevin Hartman 63be6aaadd Warn if a new thread is intended to be run on the system CPU core until we implement correct scheduling for such a thread. 2015-01-07 14:14:48 -08:00
Yuri Kunde Schlesner 122c2bb324 Common: Clean up ThreadQueueList
Replace all the C-style complicated buffer management with a std::deque.
In addition to making the code easier to understand it also adds support
for non-POD IdTypes.

Also clean the rest of the code to follow our code style.
2015-01-07 18:38:25 -02:00
Yuri Kunde Schlesner a6ad68190f Fix double-free in Service manager during shutdown
Fixes #423.
2015-01-07 17:32:31 -02:00
bunnei 088863c921 Merge pull request #376 from Subv/arc_reorder
Archives: Change the folder layout of some archives.
2015-01-06 20:13:56 -05:00
Subv 32dbb76e00 Archives: Changed the unimplemented archives comment.
It now refers to me as the PoC
2015-01-06 15:34:37 -05:00
Subv 5244ac0e9c Archives: Addressed some comments 2015-01-06 15:02:30 -05:00
bunnei 9eaef4e04a Merge pull request #413 from purpasmart96/serv_clean
Services: Clean up a few things and add a few function names
2015-01-05 22:48:58 -05:00
bunnei 9b83f0e158 Merge pull request #272 from rohit-n/sign-compare
Silence some -Wsign-compare warnings.
2015-01-05 22:10:56 -05:00
purpasmart96 379b39e583 Services: Clean up a few things and add a few function names 2015-01-05 16:07:15 -08:00
bunnei e9650f1c61 DSP: Signal (faked) interrupt on every frame.
- Hack to work around games checking that the DSP event has been signaled by a real DSP interrupt.
2015-01-05 00:25:37 -05:00
bunnei cc23269ff4 Merge pull request #407 from Subv/arbiter
AddressArbiter: Ported arbitration type 2 from 3dmoo.
2015-01-05 00:05:50 -05:00
bunnei 96e6b2aa50 Merge pull request #408 from Subv/mutex
Mutex: Add the calling thread to the waiting list when needed
2015-01-04 22:55:53 -05:00
bunnei 26f31a2dfb Merge pull request #386 from archshift/y2ru
Stub the y2r:u service
2015-01-04 21:40:58 -05:00
Subv ea80363cc2 Mutex: Add the calling thread to the waiting list when needed
This will happen when the mutex is already owned by another thread. Should fix some issues with games being stuck due to waiting threads not being awoken.
2015-01-04 12:52:34 -05:00
Subv 90dffe3fc1 Archives: Make SYSTEM_ID and SDCARD_ID strings 2015-01-04 09:10:27 -05:00
Subv 71a063f45c Archives: Changed the way paths are built for the archives.
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
2015-01-03 20:46:05 -05:00
archshift 48130b1eaa Stub the y2r:u service 2015-01-03 16:42:39 -03:00
Subv 0276a75f24 AddressArbiter: Ported arbitration type 2 from 3dmoo.
(Thanks 3dmoo!)
2015-01-03 12:09:11 -05:00
Subv 3bc9f5509b Archives: Change the folder layout of some archives.
This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
2015-01-02 21:55:13 -05:00
Subv aade417b14 Archives: Reduced duplicate code in RomFS and SaveCheck.
Fixed a few warnings and cleaned up the code
2015-01-02 21:13:54 -05:00
Subv 13efbdc201 SaveDataCheck: Preliminary work in this archive.
This allows Steel Diver to boot further, some files are needed.

This is still not ready and needs a big cleanup, this will possibly be delayed until the way we handle archives is fixed (with factory classes instead of ahead-of-time creation of archives)
2015-01-02 21:13:53 -05:00
bunnei 3d9bf13439 Merge pull request #391 from lioncash/pedantic
archive/elf: Minor misc changes.
2015-01-02 21:04:49 -05:00
Lioncash 0d81b1e75b archive: Fix initializer list order 2015-01-02 20:30:57 -05:00
Lioncash bdbd111c7e soc_u: Fix a missing formatting argument 2015-01-02 19:54:21 -05:00
Rohit Nirmal c589d82052 Silence some -Wsign-compare warnings. 2015-01-01 16:38:36 -06:00
Subv 97a7381d29 SOC_U: Preliminary implementation of sockets.
Stubbed CreateMemoryBlock

Using Berkeley sockets, and Winsock2.2 on Windows.
So far ftpony creates the socket and accepts incoming connections

SOC_U: Renamed functions to maintain consistency

Also prevents possible scope errors / conflicts with the actual Berkeley socket functions

SOCU: Close all the opened sockets when cleaning up SOCU
2014-12-31 10:51:44 -05:00
Subv 545ded954d APT:A: Some style changes 2014-12-29 22:59:28 -05:00
Subv 2c89d4d5cd Archives: Implemented ExtSaveData and SharedExtSaveData
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
Also redirect some APT_A functions to their APT_U equivalents.
Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
Implemented formatting the savegame.
Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-29 22:29:55 -05:00
Yuri Kunde Schlesner 7e2903cb74 Kernel: New handle manager
This handle manager more closely mirrors the behaviour of the CTR-OS
one. In addition object ref-counts and support for DuplicateHandle have
been added.

Note that support for DuplicateHandle is still experimental, since parts
of the kernel still use Handles internally, which will likely cause
troubles if two different handles to the same object are used to e.g.
wait on a synchronization primitive.
2014-12-28 11:52:55 -02:00
Yuri Kunde Schlesner 23f2142009 Kernel: Replace GetStaticHandleType by HANDLE_TYPE constants 2014-12-28 11:52:53 -02:00
Yuri Kunde Schlesner 73fba22c01 Rename ObjectPool to HandleTable 2014-12-28 11:52:52 -02:00
bunnei e5ddbfee02 Merge pull request #339 from bunnei/fixup-gsp-synch
Fixup gsp synch
2014-12-25 22:52:40 -05:00
bunnei 5d2ee78d8f Merge pull request #330 from purpasmart96/new_srv
More services & small clean ups
2014-12-25 22:51:38 -05:00
bunnei 4783133bbd ARM: Add a mechanism for faking CPU time elapsed during HLE.
- Also a few cleanups.
2014-12-25 22:46:44 -05:00
purpasmart96 9796bc1fa2 More services & small clean ups 2014-12-25 19:08:33 -08:00
archshift 81a538ccc2 Stubbed IsSdmcWriteable to always return writeable. 2014-12-23 22:22:48 -03:00
bunnei 2188af4a65 Merge pull request #322 from chinhodado/master
More warning cleanups
2014-12-22 00:12:43 -05:00
Subv 2030f9d946 CFG: Fixed some warnings and errors in Clang 2014-12-21 18:25:49 -05:00
Subv 304735fb52 CFG: More style changes 2014-12-21 18:02:27 -05:00
Subv f080e3ccfa CFGU: Indentation 2014-12-21 17:54:14 -05:00
Subv 6f304d3b00 CFG: Some indentation 2014-12-21 17:41:35 -05:00
Subv b3cee19289 CFG: Changed the CreateConfigInfoBlk search loop 2014-12-21 17:26:51 -05:00
Subv 3e94b9054c CFG: Corrected the licenses in cfg_i.cpp and cfg_u.cpp 2014-12-21 16:45:13 -05:00
Subv 6115f013a9 CFG: Create a new subfolder cfg inside service to handle cfg
Moved most of the shared CFG code there, implemented a few CFG:I functions
2014-12-21 16:41:06 -05:00
Subv 9e45240e23 CFGU: Some changes 2014-12-21 16:39:29 -05:00
Subv cdd78fa01d CFGU: Addressed some issues. 2014-12-21 16:39:26 -05:00
Subv 718a120754 CFGU: Addressed some comments. 2014-12-21 16:39:23 -05:00
Subv a1b9b80a55 Style: Addressed some comments 2014-12-21 16:39:20 -05:00
Subv a7cc7972de CFG_U: Use Common::make_unique instead of the std version 2014-12-21 16:39:17 -05:00
Subv 9029efd873 CFG:U: Implemented some more blocks 2014-12-21 16:39:14 -05:00
Subv 8b0ee93526 CFG: Implemented block 0x00070001 in the config savefile 2014-12-21 16:39:11 -05:00
Subv b3d1c8ba6a CFGU: Use an absolute offset in the config savefile blocks 2014-12-21 16:39:08 -05:00
Subv 95ca6ae1e1 CFG: Load the Config savedata file if it already exists. 2014-12-21 16:39:05 -05:00
Subv b49bdb6ba7 CFGU: Added block 0x000A0002 to the default savegame file
That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
2014-12-21 16:39:02 -05:00
Subv 4cd21b43c1 CFG: Refactored how the config file works.
It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
2014-12-21 16:38:59 -05:00
Subv 462740278d CFG:U: Add some data to the 0x00050005 config block.
Seems to allow some games to boot further, thanks @Normmatt for sharing this information
2014-12-21 16:38:57 -05:00
Subv fa3d72ab3e CFG: Implemented the GetConfigInfoBlk2 function.
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it.

Implemented GetSystemModel and GetModelNintendo2DS
2014-12-21 16:38:54 -05:00
bunnei 0de6a08d75 Merge pull request #291 from purpasmart96/license
License change
2014-12-21 16:05:44 -05:00
Chin 0199a7d9ef More warning cleanups 2014-12-21 10:58:55 -05:00
bunnei 572ce043c2 Merge pull request #271 from archshift/createf
Added CreateFile to the FS_USER service
2014-12-21 01:45:00 -05:00
archshift 0625dd09ea Added CreateFile to the FS_USER service
Tested with hwtests.
2014-12-21 02:21:49 -03:00
purpasmart96 ebfd831ccb License change 2014-12-20 21:20:24 -08:00
bunnei 4fcdbed9f6 Thread: Wait current thread on svc_SleepThread
- Removed unused VBLANK sleep mode
- Added error log for bad context switch
- Renamed VerifyWait to CheckWaitType to be more clear
2014-12-20 23:20:19 -05:00
bunnei 2e5869c939 Merge pull request #316 from yuriks/thread-handle
Kernel: Implement support for current thread pseudo-handle
2014-12-20 16:36:01 -05:00
bunnei 2b0d7a1d29 Merge pull request #315 from chinhodado/master
Clean up some warnings
2014-12-20 11:59:18 -05:00
Chin e795692614 Clean up some warnings 2014-12-20 10:03:36 -05:00
Yuri Kunde Schlesner 82528ba7df Common: Add a clone of std::make_unique 2014-12-20 03:45:02 -02:00
Yuri Kunde Schlesner adee775f44 Kernel: Implement support for current thread pseudo-handle
This boots a few (mostly Nintendo 1st party) games further.
2014-12-20 03:27:47 -02:00
bunnei f1309e6bf0 Merge pull request #306 from Subv/even_more_savedata
SaveData: Added some documentation to FormatSaveData
2014-12-19 23:20:31 -05:00
Subv fc73bef692 FS_U: Added the command to the docs of SaveData functions 2014-12-19 22:45:39 -05:00
bunnei 017e6a488e Merge pull request #302 from purpasmart96/flushshutup
GSP_GPU: Shut up FlushDataCache
2014-12-18 23:40:10 -05:00
purpasmart96 b2c64eb5ff GSP_GPU: Shut up FlushDataCache 2014-12-18 16:39:55 -08:00
bunnei 765dbabdb6 Merge pull request #308 from Subv/more_savedata
SystemSaveData: Fixed a typo that was segfaulting
2014-12-18 18:05:03 -05:00
Subv 78e0f36857 SystemSaveData: Fixed a typo that was segfaulting 2014-12-18 18:01:47 -05:00
bunnei c71f8840e5 Merge pull request #301 from Subv/more_savedata
SaveData: Implemented the SystemSaveData archive.
2014-12-18 17:29:34 -05:00
Subv 77f0cdfaf4 SaveData: Added some documentation to FormatSaveData
We still don't know what the other parameters do, but they appear to be very similar to those of FormatThisUserSaveData.
Most likely FormatThisUserSaveData is just an alias for FormatSaveData with LowPathType Empty
2014-12-18 15:30:28 -05:00
Subv bec527fa24 SaveData: Implemented the SystemSaveData archive.
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
2014-12-17 23:44:32 -05:00
bunnei 7bae450379 Merge pull request #185 from purpasmart96/mem_perm
Kernel: Add missing permissions
2014-12-17 20:56:04 -05:00
Subv ea9ce0fba7 Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
Yuri Kunde Schlesner 082bf803ab Comment out empty arrays causing compile errors in MSVC 2014-12-16 01:37:13 -02:00
bunnei cd2a31eaf4 Merge pull request #283 from yuriks/archive-refactor
Archive refactor
2014-12-15 22:15:08 -05:00
Yuri Kunde Schlesner 666f6deb47 Work around libstdc++'s lack of support for std::hash on enums 2014-12-16 01:09:21 -02:00
Yuri Kunde Schlesner 83e6e4ffec FS.Archive: Clean up treatment of archives and their handles
- Refactor FS::Archive internals to make Archive creation and lifetime
  management clearer.
- Remove the "Archive as a File" hack.
- Implement 64-bit Archive handles.
2014-12-16 01:08:44 -02:00
Yuri Kunde Schlesner 0931a42af0 Service.FS: Rename FileSys::File to FileBackend 2014-12-16 01:08:43 -02:00
Yuri Kunde Schlesner d51afab0bc Service.FS: Rename FileSys::Directory to DirectoryBackend 2014-12-16 01:08:43 -02:00
Yuri Kunde Schlesner 82fe821e87 Service.FS: Rename FileSys::Archive to ArchiveBackend 2014-12-16 01:08:42 -02:00
Yuri Kunde Schlesner f6153679b0 Service.FS: Do archive registration using IdCode instead of name 2014-12-16 01:08:42 -02:00
Yuri Kunde Schlesner ca67bb7945 HLE: Rename namespaces to match move & fix initialization order 2014-12-16 01:08:38 -02:00
Yuri Kunde Schlesner c72ccfa6db HLE: Move kernel/archive.* to service/fs/ 2014-12-16 01:08:14 -02:00
bunnei 5df176425b Merge pull request #282 from archshift/services
Added stubs for ldr:ro, cecd:u, nim:aoc, and am:app services
2014-12-15 19:28:13 -05:00
archshift 89eef9eb6d Added stub for nim:aoc service... 2014-12-15 15:32:42 -08:00
archshift 1356a6b313 Added stub for cecd:u service...
I couldn't find any information about this service...
2014-12-15 15:32:42 -08:00
archshift 6117fad036 Added stub for ldr:ro service... 2014-12-15 15:32:42 -08:00
archshift 6b51683bb1 Added am:app service stub.
Apparently nothing at all is known about this service...
2014-12-15 15:32:41 -08:00
Yuri Kunde Schlesner e321decf98 Remove SyncRequest from K::Object and create a new K::Session type
This is a first step at fixing the conceptual insanity that is our
handling of service and IPC calls. For now, interfaces still directly
derived from Session because we don't have the infrastructure to do it
properly. (That is, Processes and scheduling them.)
2014-12-15 18:26:17 -02:00
Subv 1051795c32 Kernel/Semaphores: Fixed build 2014-12-13 13:43:01 -05:00
Subv ea95876431 Kernel/Semaphore: Small style change 2014-12-13 13:40:19 -05:00
Subv effb181888 Kernel/Semaphores: Invert the available count checking.
Same semantics, idea by @yuriks
2014-12-13 13:40:18 -05:00
Subv 5e25986235 Kernel/Semaphores: Addressed some issues. 2014-12-13 13:40:16 -05:00
Subv cc81a510e3 Semaphore: Removed an unneeded function 2014-12-13 13:40:15 -05:00
Subv 61434651d8 Semaphores: Addressed some style issues 2014-12-13 13:40:13 -05:00
Subv abff4a7ee2 Semaphore: Implemented the initial_count parameter. 2014-12-13 13:40:12 -05:00
Subv 49b31badba SVC: Implemented ReleaseSemaphore.
This behavior was tested on hardware, however i'm still not sure what use the "initial_count" parameter has
2014-12-13 13:40:10 -05:00
Subv 82c84883a5 SVC: Implemented svcCreateSemaphore
ToDo: Implement svcReleaseSemaphore
* Some testing against hardware needed
2014-12-13 13:40:09 -05:00
Lioncash cfc0ee9c60 kernel: Remove unused log arguments 2014-12-13 10:15:58 -05:00
Yuri Kunde Schlesner 0600e2d8b5 Convert old logging calls to new logging macros 2014-12-13 02:08:02 -02:00
Yuri Kunde Schlesner 616d874443 New logging system 2014-12-13 01:59:52 -02:00
bunnei a6791e4fc7 Merge pull request #267 from bunnei/apt-shared-font
APT shared font loading
2014-12-12 22:12:12 -05:00
bunnei 6fe61d3deb APT_U: Added GetSharedFont service function. 2014-12-12 22:06:10 -05:00
bunnei 988998cca5 DSP: Added stub for ReadPipeIfPossible. 2014-12-12 00:53:51 -05:00
bunnei 4cb7a44d4e MemMap: Renamed "GSP" heap to "linear", as this is not specific to GSP.
- Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU).
2014-12-12 00:15:47 -05:00
bunnei 3a75c8069e Merge pull request #256 from Subv/mutex
Kernel/Mutex: Properly lock the mutex when a thread enters it
2014-12-10 22:52:55 -05:00
Emmanuel Gil Peyrot 5a3b1b5f44 CFG:U: Store country codes as u16 instead of char pointers, and return the correct error in GetCountryCodeID. 2014-12-10 22:33:23 +00:00
bunnei f94d8f9603 GSP: Trigger GPU interrupts at more accurate locations. 2014-12-09 19:07:14 -05:00
bunnei e90b37b935 GSP: Updated TriggerCmdReqQueue to return success code. 2014-12-09 19:07:14 -05:00
bunnei 3e1654eaa8 GSP: Updated RegisterInterruptRelayQueue to return expected magic number. 2014-12-09 19:07:14 -05:00
bunnei 170123982d GPU: Fixed bug in command list size decoding. 2014-12-09 19:07:13 -05:00
bunnei b7327f807c Merge pull request #217 from archshift/cmd_buff
Log the cmd_buff arguments when citra comes across an unimplemented function
2014-12-08 23:13:07 -05:00
bunnei dd203f7068 Thread: Fixed to wait on address when in arbitration. 2014-12-08 19:44:10 -05:00
archshift 20d2ed0950 Make OpenDirectory fail if the directory doesn't exist
This is in line with what the hardware itself does.

It does this by splitting the initial directory opening into Directory.Open(), which will return false if a stat fails.
Then, Archive::OpenDirectory will return nullptr, and archive.cpp will return an error code .
2014-12-07 14:47:14 -08:00
Subv bc318c464b Mutex: Remove some forward declarations
Moved Mutex::WaitSynchronization to the end of the file.
2014-12-07 15:57:28 -05:00
Subv 64128aa61a Mutex: Release all held mutexes when a thread exits. 2014-12-07 15:44:21 -05:00
Subv e3c8e4901c Mutex: Properly lock the mutex when a thread enters it
Also resume only the next immediate thread waiting for the mutex when it is released, instead of resuming them all.
2014-12-05 23:40:43 -05:00
bunnei 17fae11fc7 Merge pull request #250 from Subv/cbranch_2
SVC: Implemented GetThreadId.
2014-12-04 22:15:03 -05:00
bunnei 5056329a80 Merge pull request #222 from archshift/renamexyz
Implemented RenameFile and RenameDirectory in FS:USER
2014-12-04 22:07:47 -05:00
bunnei 21d183e1e6 Merge pull request #248 from lioncash/kernel
Misc minor kernel-related changes.
2014-12-04 22:05:20 -05:00
Subv 6fac2bf0ab Threads: Remove a redundant function.
Use the next_thread_id variable directly.
2014-12-04 14:59:56 -05:00
Subv ef1d5cda06 Threads: Implemented a sequential thread id 2014-12-04 08:13:53 -05:00
archshift 139a4d91d9 Updated archive.cpp functions for proper error handling 2014-12-03 22:50:44 -08:00
Subv 029ff9f1fd SVC: Implemented GetThreadId.
For now threads are using their Handle value as their Id, it should not really cause any problems because Handle values are unique in Citra, but it should be changed. I left a ToDo there because this is not correct behavior as per hardware.
2014-12-04 00:25:35 -05:00
bunnei 306b5392ca Merge pull request #247 from lioncash/const
hid_user: Pass by reference with PadButtonPress/PadButtonRelease
2014-12-03 23:56:35 -05:00
bunnei abbc340957 Merge pull request #238 from archshift/dsp
Add stub for ConvertProcessFromDspDram
2014-12-03 23:35:06 -05:00
archshift a404ad5272 Add stub for ConvertProcessFromDspDram
Should theoretically push retail stuff further along
2014-12-03 20:03:57 -08:00
Lioncash 208598dbe2 kernel: Shorten GetCount 2014-12-03 22:52:02 -05:00
Lioncash 9b68d5e074 kernel: Make some functions const 2014-12-03 19:48:34 -05:00
Lioncash 7ff8f0d916 hid_user: Pass by reference with PadButtonPress/PadButtonRelease 2014-12-03 19:33:54 -05:00