Morph
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d3114c620d
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renderer_(opengl/vulkan): Fix tessellation clockwise parameter
This should be assigned CW only on Triangles_CW rather than not Triangles_CCW, making CCW the default winding order rather than CW.
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2022-10-13 15:52:56 -04:00 |
bunnei
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dbacb31f61
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Merge pull request #9027 from yuzu-emu/revert-8987-another-name-for-reinforcement-steel
Revert "vulkan: automatically use larger staging buffer sizes when possible"
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2022-10-12 15:36:56 -07:00 |
bunnei
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e158167139
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Merge pull request #9024 from liamwhite/async-screenshot
video_core: don't block rendering on screenshots
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2022-10-12 13:26:32 -07:00 |
bunnei
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77177a7e33
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Merge pull request #9049 from liamwhite/monkeyhawk
syncpoint_manager: ensure handle is removable before removing
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2022-10-12 12:34:22 -07:00 |
Liam
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b1cd6cec19
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syncpoint_manager: ensure handle is removable before removing
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2022-10-10 19:22:26 -04:00 |
Kelebek1
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4496030ea9
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Fix stencil func registers, make clip control equivalent to how it was before, but surely wrong.
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2022-10-10 20:59:57 +01:00 |
Fernando S
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55e6d0dae0
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Merge pull request #8766 from Kelebek1/regs
[video_core] Update 3D registers
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2022-10-09 07:04:03 +02:00 |
Mai
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155213484b
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Merge pull request #9016 from liamwhite/drunken-schedule
vk_scheduler: wait for command processing to complete
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2022-10-07 20:27:16 -04:00 |
Liam
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a5476541f2
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video_core: don't block rendering on screenshots
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2022-10-07 17:33:59 -04:00 |
Kelebek1
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752659aef3
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Update 3D regs
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2022-10-07 14:13:45 +01:00 |
liamwhite
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20cf09471a
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Revert "vulkan: automatically use larger staging buffer sizes when possible"
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2022-10-07 04:49:08 -04:00 |
Byte
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df6dffa30b
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vulkan_blitter: Fix pool allocation double free.
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2022-10-06 21:00:54 +02:00 |
Liam
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aedd739631
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maxwell_dma: remove warnings from implemented functionality
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2022-10-06 21:00:54 +02:00 |
Fernando Sahmkow
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ca3db0d7c9
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General: address feedback
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2022-10-06 21:00:54 +02:00 |
Liam
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0d99b7962d
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state_tracker: workaround channel setup for homebrew
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2022-10-06 21:00:54 +02:00 |
Morph
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fedd983f96
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general: Format licenses as per SPDX guidelines
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2022-10-06 21:00:54 +02:00 |
Fernando Sahmkow
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c2b7de66b3
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Address Feedback from bylaws.
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2022-10-06 21:00:53 +02:00 |
Fernando Sahmkow
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fe24c65153
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General: Fix clang format.
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2022-10-06 21:00:53 +02:00 |
Fernando Sahmkow
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cdce7f781b
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Vulkan Swapchain: Overall improvements.
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2022-10-06 21:00:53 +02:00 |
Fernando Sahmkow
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ada09778d9
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Vulkan Texture Cache: Limit render area to the max width/height of the targets.
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2022-10-06 21:00:53 +02:00 |
Fernando Sahmkow
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8fd1d769fe
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ImageBase: Basic fixes.
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2022-10-06 21:00:53 +02:00 |
Liam White
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afab6c143c
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General: Fix compilation for GCC
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2022-10-06 21:00:53 +02:00 |
Fernando Sahmkow
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fd7afda1e8
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VideoCore: Implement formats needed for N64 emulation.
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2022-10-06 21:00:53 +02:00 |
Fernando Sahmkow
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770e19f51a
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Buffer Cache: Deduce vertex array limit from memory layout when limit is the highest possible.
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2022-10-06 21:00:53 +02:00 |
Fernando Sahmkow
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8bb604b3be
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VideoCore: Add option to dump the macros.
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2022-10-06 21:00:53 +02:00 |
Fernando Sahmkow
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a9ca39f859
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NVDRV: Further improvements.
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2022-10-06 21:00:53 +02:00 |
Fernando Sahmkow
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b59ca4df0c
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Buffer Cache: Basic fixes.
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2022-10-06 21:00:53 +02:00 |
Fernando Sahmkow
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98317f2b77
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Decoders: Improve overall speed.
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2022-10-06 21:00:53 +02:00 |
bunnei
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f5fd6b5c86
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DMA & InlineToMemory Engines Rework.
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2022-10-06 21:00:53 +02:00 |
Fernando Sahmkow
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b2099fbdcc
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Maxwell3D: Add small_index_2
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2022-10-06 21:00:53 +02:00 |
Fernando Sahmkow
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7cfa28a666
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Memory Manager: ensure safety of GPU to CPU address.
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2022-10-06 21:00:53 +02:00 |
Fernando Sahmkow
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5a568b1655
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MemoryManager: Fix errors popping out.
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2022-10-06 21:00:53 +02:00 |
Fernando Sahmkow
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ba34cf0a69
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Shader Decompiler: Check for shift when deriving composite samplers.
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2022-10-06 21:00:52 +02:00 |
Fernando Sahmkow
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359f22b808
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MemoryManager: Finish up the initial implementation.
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2022-10-06 21:00:52 +02:00 |
Fernando Sahmkow
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5caa150e9a
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OpenGL: Fix TickWork
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2022-10-06 21:00:52 +02:00 |
Fernando Sahmkow
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bc8b3d225e
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VideoCore: Refactor fencing system.
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2022-10-06 21:00:52 +02:00 |
Fernando Sahmkow
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4d60410dd9
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MemoryManager: initial multi paging system implementation.
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2022-10-06 21:00:52 +02:00 |
Fernando Sahmkow
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98b5e236d4
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Vulkan: Fix Scissor on Clears
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2022-10-06 21:00:52 +02:00 |
Fernando Sahmkow
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920429fde7
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NVDRV: Further refactors and eliminate old code.
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2022-10-06 21:00:52 +02:00 |
Fernando Sahmkow
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2931101e6f
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NVDRV: Refactor Host1x
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2022-10-06 21:00:52 +02:00 |
Fernando Sahmkow
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668e80a9f4
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VideoCore: Refactor syncing.
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2022-10-06 21:00:52 +02:00 |
Fernando Sahmkow
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e44ac8b821
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Texture Cache: Fix GC and GPU Modified on Joins.
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2022-10-06 21:00:52 +02:00 |
Fernando Sahmkow
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f350c3d74e
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Texture cache: Fix the remaining issues with memory mnagement and unmapping.
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2022-10-06 21:00:52 +02:00 |
Fernando Sahmkow
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9cf4c8831d
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Texture cache: Fix dangling references on multichannel.
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2022-10-06 21:00:52 +02:00 |
Fernando Sahmkow
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e462191482
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Refactor VideoCore to use AS sepparate from Channel.
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2022-10-06 21:00:52 +02:00 |
Fernando Sahmkow
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bb74973bba
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General: Rebase fixes.
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2022-10-06 21:00:52 +02:00 |
Fernando Sahmkow
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6fc4012396
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VideoCore: Extra Fixes.
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2022-10-06 21:00:52 +02:00 |
Fernando Sahmkow
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feb49c822d
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NVDRV: Remake ASGPU
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2022-10-06 21:00:52 +02:00 |
Fernando Sahmkow
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0f4ae3cc52
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MemoryManager: Temporary Fix for NVDEC.
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2022-10-06 21:00:52 +02:00 |
Fernando Sahmkow
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cbaf3fb433
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VideoCore: Update MemoryManager
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2022-10-06 21:00:51 +02:00 |