yuzu-emu
/
yuzu
Archived
1
0
Fork 0
Commit Graph

20252 Commits

Author SHA1 Message Date
Marshall Mohror 7506ac4118 Presentation: Fix turning FSR on and off in settings 2021-11-16 22:11:31 +01:00
Fernando Sahmkow 4ad22c7d2b Video Core: fix building for GCC. 2021-11-16 22:11:31 +01:00
FernandoS27 826a350e2b Vulkan Rasterizer: Fix clears on integer textures. 2021-11-16 22:11:31 +01:00
FernandoS27 150bc45401 Texture cache: fix Intel with rescaler. 2021-11-16 22:11:31 +01:00
FernandoS27 f3ff8bdc0e TextureCache: Fix blitting filter in Vulkan and correct viewport/scissor calculation when downscaling. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow 3b61de74e6 Texture Cache: fix memory managment and optimize scaled downloads, uploads. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow c2ca55c9d5 Texture Cache: ease the requirements of textures being blacklisted. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow 50b4c774cb Vulkan: Fix Blit Depth Stencil 2021-11-16 22:11:31 +01:00
Fernando Sahmkow 425ab9ef4b Texture Cache: Fix downscaling and correct memory comsumption. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow b60966041c Presentation: add Nearest Neighbor filter. 2021-11-16 22:11:31 +01:00
ameerj 77b0812d69 externals: Add only included ffx-fsr headers
The submodule adds a lot of unneeded bloat due its addition of samples that contain large media files that are difficult to compress.
2021-11-16 22:11:31 +01:00
Marshall Mohror 37cb0377ae vulkan: Implement FidelityFX Super Resolution 2021-11-16 22:11:31 +01:00
FernandoS27 d4f5193bd3 Texture Cache: Rescale conversions between depth and color 2021-11-16 22:11:31 +01:00
Fernando Sahmkow ef1dc42635 Texture cache: Fix memory consumption and ignore rating when a depth texture is rendered. 2021-11-16 22:11:31 +01:00
ameerj 618de4e787 vulkan: Fix rescaling push constant usage 2021-11-16 22:11:31 +01:00
Fernando Sahmkow b7ccc58f23 Texture Cahe: Fix downscaling on SMO. 2021-11-16 22:11:31 +01:00
ameerj 0f14c9379e texture_cache_base: Remove unused function declarations 2021-11-16 22:11:31 +01:00
ameerj ca1db63116 yuzu: Fix build errors 2021-11-16 22:11:31 +01:00
ameerj ebf36f23dd vk_texture_cache: Use 3D to scale images when blit is unsupported 2021-11-16 22:11:31 +01:00
ameerj 4de584005f texture_cache: Fix infinitely recursive ImageCanRescale check 2021-11-16 22:11:31 +01:00
ameerj b1ae935f11 vk_texture_cache: Fix BlitScale of non-2D images 2021-11-16 22:11:31 +01:00
ameerj abd07e4158 video_core: Refactor resolution scale function 2021-11-16 22:11:31 +01:00
ameerj b14f2c7c82 texture_cache: Fix image resolves when src/dst are not both scaled 2021-11-16 22:11:30 +01:00
lat9nq 49c0c7efd2 yuzu_cmd: Read resolution_setup and scaling_filter from config
Also adds descriptions and the settings to the default config.
2021-11-16 22:11:30 +01:00
lat9nq 1c93476a80 video_core,yuzu: Move UpdateRescalingInfo call to video_core
This only needs to happen once per game boot, so we can just call it
during CreateGPU and be done with it, avoiding the need to call it in
the frontends.
2021-11-16 22:11:30 +01:00
ameerj 3233fa5dc8 gl_texture_cache: Disable scissor test when scaling textures
Fixes a bug on BOTW where some objects were no longer being rendered after blitting
2021-11-16 22:11:30 +01:00
ameerj 89a7e566c7 vk_texture_cache: Fix unsupported blit format error checking 2021-11-16 22:11:30 +01:00
ameerj f8339cd703 vk_texture_cache: Fix early returns on unsupported scales 2021-11-16 22:11:30 +01:00
ameerj 31478c6c1b video_core: Misc resolution scaling related refactoring 2021-11-16 22:11:30 +01:00
ameerj 88ef04dbaf texture_cache: Refactor scaled image size calculation 2021-11-16 22:11:30 +01:00
Fernando Sahmkow 237a43004f Texture Cache: Fix calculations when scaling. 2021-11-16 22:11:30 +01:00
ameerj e0a3830855 gl_texture_cache: Fix BGR pbo size for scaled textures 2021-11-16 22:11:30 +01:00
ameerj 581ea90062 rescaling_pass: Fix IR errors when unscalable texture types are encountered 2021-11-16 22:11:30 +01:00
Fernando Sahmkow ea82bd4b7e Texture Cache: Fix Rescaling on Multisample 2021-11-16 22:11:30 +01:00
Fernando Sahmkow 19ca0c9ab5 TextureCache: Base fixes on rescaling. 2021-11-16 22:11:30 +01:00
ameerj 99eec162da rescaling_pass: Logic simplification and minor style cleanup 2021-11-16 22:11:30 +01:00
ameerj 276565973f rescaling_pass: Scale ImageFetch offset if it exists
Plus some code deduplication
2021-11-16 22:11:30 +01:00
ameerj dd66384451 rescaling_pass: Enable PatchImageQueryDimensions on fragment stages 2021-11-16 22:11:30 +01:00
ameerj 36f261edef vk_texture_cache: Simplify scaled image management 2021-11-16 22:11:30 +01:00
ameerj 8183142cd4 gl_texture_cache: Fix scaling backup logic 2021-11-16 22:11:30 +01:00
ameerj 122ddeb7ff vk_rasterizer: Fix scaling on Y_NEGATE 2021-11-16 22:11:30 +01:00
ameerj 16017ac450 vk_texture_cache: Use nearest neighbor scaling when available 2021-11-16 22:11:30 +01:00
ameerj 27af298e78 gl_texture_cache: Fix depth and integer format scaling blits 2021-11-16 22:11:30 +01:00
ameerj b027fac794 gl_texture_cache/rescaling_pass: minor cleanup 2021-11-16 22:11:30 +01:00
ameerj c8a971be91 vk_texture_cache: Minor cleanup 2021-11-16 22:11:30 +01:00
ameerj edb5844240 rescaling_pass: Fix and simplify shuffle/fragcoord pass 2021-11-16 22:11:30 +01:00
Fernando Sahmkow b3a9c8f108 Shader: Don't rescale FragCoord if used by Shuffle 2021-11-16 22:11:30 +01:00
ameerj 6000fe69a4 image_info: Mark MSAA textures as non-rescalable
Blitting or resolving multisampled images requires the dimensions of the src and dst to be equal for valid usage, making them difficult for resolution scaling using the current implementation.
2021-11-16 22:11:30 +01:00
ameerj 80f8d4989e bootmanager: Fix screenshot resolution factor usage
Fixes screenshots at non integer scaling
2021-11-16 22:11:30 +01:00
ameerj fcf2b2c78a gl_texture_cache: Simplify scaling
We don't need to reconstruct new textures every time we ScaleUp/ScaleDown. We can scale up once, and revert to the original texture whenever scaling down.
Fixes memory leaks due to glDeleteTextures being deferred for later handling on some drivers
2021-11-16 22:11:29 +01:00