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20463 Commits

Author SHA1 Message Date
bunnei 98b26b6e12
Merge pull request #6585 from ameerj/hades
Shader Decompiler Rewrite
2021-07-25 11:39:04 -07:00
ameerj 9dd35b7b66 main: Fix screenshot filepath construction
The screenshot directory path returned does not have a trailing directory separator character. This caused screenshots to be saved in the parent directory of the configured screenshot directory.

This fixes that behavior
2021-07-25 14:24:08 -04:00
bunnei c2aaf51370
Merge pull request #6699 from lat9nq/common-threads
common: Publically link to pthreads
2021-07-25 10:43:11 -07:00
Fernando S e7c30f33fe
Merge pull request #6706 from FernandoS27/skyline-love-letter
Grant a partial license exception to Skyline Emulator.
2021-07-25 12:24:29 +02:00
Fernando Sahmkow e6a0ca5f2c Grant a license exception to Skyline Emulator. 2021-07-25 02:09:42 +02:00
bunnei 84b9c42642
Merge pull request #6690 from ReinUsesLisp/dma-clear-fixups
buffer_cache: Misc fixups related to buffer clears
2021-07-24 01:27:50 -04:00
ameerj c80ae87b4e renderer_base: Removed redundant settings
use_framelimiter was not being used internally by the renderers.
set_background_color was always set to true as there is no toggle for the renderer background color, instead users directly choose the color of their choice.
2021-07-23 22:10:01 -04:00
ameerj 9dfbc9bdce general: Rename "Frame Limit" references to "Speed Limit"
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
2021-07-23 22:10:01 -04:00
ameerj 2c6e274b39 config, nvflinger: Add FPS cap setting
Allows finer tuning of the FPS limit.
2021-07-23 22:04:36 -04:00
bunnei 2656020608
Merge pull request #6551 from bunnei/improve-kernel-obj
Improve management of kernel objects
2021-07-23 21:23:56 -04:00
lat9nq d8b00fd863 configuration: Use combobox apply template where possible
We don't need to manually apply this setting now that a template can do
this for us.
2021-07-23 10:18:07 -04:00
lat9nq b11c81cc13 general: Implement FullscreenMode enumeration
Prevents us from using an unclear 0 or 1 to describe the fullscreen
mode.
2021-07-23 10:14:37 -04:00
lat9nq eb61824ea5 common: Publically link to pthreads
Common requires pthreads but does not refer to it when linking to other
modules. Fix this by linking to Threads where necessary.
2021-07-23 09:47:52 -04:00
ReinUsesLisp 7f13104c17 shader: Support out of bound local memory reads and immediate writes
Support ignoring immediate out of bound writes. Writing dynamically out
of bounds is not yet supported (e.g. R0+0x4).

Reading out of bounds yields zero. This is supported checking for the
size from the IR; if the input is immediate, the optimization passes
will drop it.
2021-07-22 21:51:41 -04:00
ReinUsesLisp a55ff22900 vulkan/blit_image: Commit descriptor sets within worker thread
Fixes race condition caused. The descriptor pool is not thread safe, so
we have to commit descriptor sets within the same thread.
2021-07-22 21:51:40 -04:00
ReinUsesLisp f6796cad9c vulkan_device: Blacklist Volta and older from VK_KHR_push_descriptor
Causes crashes on Link's Awakening intro. It's hard to debug if it's our
fault due to bugs in validation layers.
2021-07-22 21:51:40 -04:00
ReinUsesLisp 594ea29015 cmake: Remove unused code in GenerateSCMRev.cmake
Remove shader code hash generation code as it's no longer used.
2021-07-22 21:51:40 -04:00
ReinUsesLisp a741513e65 qt: Remove "experimental" from asynchronous shader building UI 2021-07-22 21:51:40 -04:00
ReinUsesLisp 3c6d440015 Revert "renderers: Disable async shader compilation"
This reverts commit 4a152767286717fa69bfc94846a124a366f70065.
2021-07-22 21:51:40 -04:00
ReinUsesLisp 8381490a04 opengl: Fix asynchronous shaders
Wait for shader to build before configuring it, and wait for the shader
to build before sharing it with other contexts.
2021-07-22 21:51:40 -04:00
ReinUsesLisp 258f35515d shader_environment: Receive cache version from outside
This allows us invalidating OpenGL and Vulkan separately in the future.
2021-07-22 21:51:40 -04:00
ReinUsesLisp 4a82450c81 cmake: Remove shader cache version 2021-07-22 21:51:40 -04:00
ameerj 56478bc9ac shader: Fix disabled attribute default values 2021-07-22 21:51:40 -04:00
ameerj c9528282d9 gl_device: Simplify GLASM setting logic 2021-07-22 21:51:40 -04:00
ameerj 56c30dd9e0 glsl: Simplify FCMP emission 2021-07-22 21:51:40 -04:00
ameerj 79d2684261 glsl: Update TessellationControl gl_in
Adheres to GL_ARB_separate_shader_objects requirements
2021-07-22 21:51:40 -04:00
ReinUsesLisp e1ed218b41 renderer_opengl: Use ARB_separate_shader_objects
Ensures that states set for a particular stage are not attached to other
stages which may not need them.
2021-07-22 21:51:40 -04:00
ameerj fc7bed21b5 shader: Implement ISETP.X 2021-07-22 21:51:40 -04:00
ReinUsesLisp bf2956d77a shader: Avoid usage of C++20 ranges to build in clang 2021-07-22 21:51:40 -04:00
ameerj 94af0a00f6 glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 2021-07-22 21:51:40 -04:00
ReinUsesLisp 8c166c68d4 gl_shader_cache: Properly implement asynchronous shaders 2021-07-22 21:51:40 -04:00
lat9nq 49946cf780 shader_recompiler, video_core: Resolve clang errors
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable

And some other errors
2021-07-22 21:51:40 -04:00
ameerj 4e4b8775b5 main: Update Shader Cache menu options
This change adds two new context menu items to remove either the OpenGL or the Vulkan shader caches individually, and the provides the option to remove all caches for the selected title.
This also changes the behavior of the open shader cache option. Now it creates the shader cache directory for the title if it does not yet exist.
2021-07-22 21:51:40 -04:00
ameerj 41493fbe89 renderers: Fix clang formatting 2021-07-22 21:51:40 -04:00
ReinUsesLisp 2235a51b5d shader: Manually convert from array<u32> to bitset instead of using bit_cast 2021-07-22 21:51:40 -04:00
ameerj 8390286a89 renderers: Disable async shader compilation
The current implementation is prone to causing graphical issues. Disable until a better solution is implemented.
2021-07-22 21:51:40 -04:00
ReinUsesLisp be54aad1c4 maxwell_to_vk: Add R16_SNORM 2021-07-22 21:51:40 -04:00
lat9nq 18fb9bdfa8 configure_graphics: Mark SPIR-V as Experimental, Mesa only 2021-07-22 21:51:40 -04:00
ameerj 41c6cb70f9 glsl: Fix tracking of info.uses_shadow_lod 2021-07-22 21:51:40 -04:00
ameerj 11f04f1022 shader: Ignore global memory ops on devices lacking int64 support 2021-07-22 21:51:40 -04:00
lat9nq 55233c2861 vulkan_device: Add missing include algorithm 2021-07-22 21:51:40 -04:00
ameerj 7277d7fe96 vulkan_device: Blacklist ampere devices from float16 math 2021-07-22 21:51:40 -04:00
ameerj 57f222c56e dual_vertex_pass: Clang format 2021-07-22 21:51:40 -04:00
ameerj dbee32d302 gl_shader_cache: Fixes for async shaders 2021-07-22 21:51:40 -04:00
ReinUsesLisp 57171b23f9 vulkan_device: Enable VK_EXT_extended_dynamic_state on RADV 21.2 onward 2021-07-22 21:51:40 -04:00
ReinUsesLisp 8722668b3c emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
Fix regression on Fire Emblem: Three Houses when using native fp16.
2021-07-22 21:51:40 -04:00
lat9nq 1b27a2b597 configure_graphics: Re-order vulkan device populating 2021-07-22 21:51:40 -04:00
lat9nq 2e5af95541 shader: GCC fmt 8.0.0 fixes 2021-07-22 21:51:40 -04:00
ameerj b9069c7891 shader: Account for 33-bit IADD3 scenario 2021-07-22 21:51:40 -04:00
ReinUsesLisp b21bf79bd2 shader: Only apply shift on register mode for IADD3 2021-07-22 21:51:39 -04:00