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457 Commits

Author SHA1 Message Date
Yuri Kunde Schlesner 7f1557fbbd Thread: Rename thread_queue => thread_list 2015-01-09 04:02:17 -02:00
Yuri Kunde Schlesner 9bf8462b96 Thread: Reduce use of Handles and move some funcs to inside the class. 2015-01-09 04:02:15 -02:00
Yuri Kunde Schlesner ba72208cd4 Kernel: Move Thread's definition to the header file 2015-01-09 03:51:55 -02:00
Yuri Kunde Schlesner 7b3452c730 Move ThreadContext to core/core.h and deal with the fallout 2015-01-09 03:51:55 -02:00
bunnei d46f650036 Merge pull request #255 from Subv/cbranch_3
Implemented timers
2015-01-08 22:38:33 -05:00
Subv 07044651ef SVC: Implemented the Timer service calls. 2015-01-08 21:22:14 -05:00
Subv dfc440785a SVC: Fixed SleepThread.
It will now properly wait the specified number of nanoseconds and then wake up the thread.
2015-01-08 18:39:12 -05:00
Subv 60a373a786 Threads: Use a dummy idle thread when no other are ready.
This thread will not actually execute instructions, it will only advance the timing/events and try to yield immediately to the next ready thread, if there aren't any ready threads then it will be rescheduled and start its job again.
2015-01-07 20:31:31 -05:00
bunnei b659cac2dc Merge pull request #404 from bunnei/more-frame-synch-fixes
GPU: Toggle active framebuffer each frame
2015-01-07 18:13:48 -05:00
bunnei f7a3f45f1e GSP: Toggle active framebuffer each frame 2015-01-07 18:06:00 -05:00
bunnei e6864a1f41 Merge pull request #431 from yuriks/thread-queue-cleanup
Common: Clean up ThreadQueueList
2015-01-07 17:58:31 -05:00
Yuri Kunde Schlesner 122c2bb324 Common: Clean up ThreadQueueList
Replace all the C-style complicated buffer management with a std::deque.
In addition to making the code easier to understand it also adds support
for non-POD IdTypes.

Also clean the rest of the code to follow our code style.
2015-01-07 18:38:25 -02:00
Yuri Kunde Schlesner a6ad68190f Fix double-free in Service manager during shutdown
Fixes #423.
2015-01-07 17:32:31 -02:00
bunnei 088863c921 Merge pull request #376 from Subv/arc_reorder
Archives: Change the folder layout of some archives.
2015-01-06 20:13:56 -05:00
Subv 32dbb76e00 Archives: Changed the unimplemented archives comment.
It now refers to me as the PoC
2015-01-06 15:34:37 -05:00
Subv 5244ac0e9c Archives: Addressed some comments 2015-01-06 15:02:30 -05:00
bunnei 9eaef4e04a Merge pull request #413 from purpasmart96/serv_clean
Services: Clean up a few things and add a few function names
2015-01-05 22:48:58 -05:00
bunnei 9b83f0e158 Merge pull request #272 from rohit-n/sign-compare
Silence some -Wsign-compare warnings.
2015-01-05 22:10:56 -05:00
purpasmart96 379b39e583 Services: Clean up a few things and add a few function names 2015-01-05 16:07:15 -08:00
bunnei e9650f1c61 DSP: Signal (faked) interrupt on every frame.
- Hack to work around games checking that the DSP event has been signaled by a real DSP interrupt.
2015-01-05 00:25:37 -05:00
bunnei cc23269ff4 Merge pull request #407 from Subv/arbiter
AddressArbiter: Ported arbitration type 2 from 3dmoo.
2015-01-05 00:05:50 -05:00
bunnei 96e6b2aa50 Merge pull request #408 from Subv/mutex
Mutex: Add the calling thread to the waiting list when needed
2015-01-04 22:55:53 -05:00
bunnei 26f31a2dfb Merge pull request #386 from archshift/y2ru
Stub the y2r:u service
2015-01-04 21:40:58 -05:00
Subv ea80363cc2 Mutex: Add the calling thread to the waiting list when needed
This will happen when the mutex is already owned by another thread. Should fix some issues with games being stuck due to waiting threads not being awoken.
2015-01-04 12:52:34 -05:00
Subv 90dffe3fc1 Archives: Make SYSTEM_ID and SDCARD_ID strings 2015-01-04 09:10:27 -05:00
Subv 71a063f45c Archives: Changed the way paths are built for the archives.
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
2015-01-03 20:46:05 -05:00
archshift 48130b1eaa Stub the y2r:u service 2015-01-03 16:42:39 -03:00
Subv 0276a75f24 AddressArbiter: Ported arbitration type 2 from 3dmoo.
(Thanks 3dmoo!)
2015-01-03 12:09:11 -05:00
Subv 3bc9f5509b Archives: Change the folder layout of some archives.
This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
2015-01-02 21:55:13 -05:00
Subv aade417b14 Archives: Reduced duplicate code in RomFS and SaveCheck.
Fixed a few warnings and cleaned up the code
2015-01-02 21:13:54 -05:00
Subv 13efbdc201 SaveDataCheck: Preliminary work in this archive.
This allows Steel Diver to boot further, some files are needed.

This is still not ready and needs a big cleanup, this will possibly be delayed until the way we handle archives is fixed (with factory classes instead of ahead-of-time creation of archives)
2015-01-02 21:13:53 -05:00
bunnei 3d9bf13439 Merge pull request #391 from lioncash/pedantic
archive/elf: Minor misc changes.
2015-01-02 21:04:49 -05:00
Lioncash 0d81b1e75b archive: Fix initializer list order 2015-01-02 20:30:57 -05:00
Lioncash bdbd111c7e soc_u: Fix a missing formatting argument 2015-01-02 19:54:21 -05:00
Rohit Nirmal c589d82052 Silence some -Wsign-compare warnings. 2015-01-01 16:38:36 -06:00
Subv 97a7381d29 SOC_U: Preliminary implementation of sockets.
Stubbed CreateMemoryBlock

Using Berkeley sockets, and Winsock2.2 on Windows.
So far ftpony creates the socket and accepts incoming connections

SOC_U: Renamed functions to maintain consistency

Also prevents possible scope errors / conflicts with the actual Berkeley socket functions

SOCU: Close all the opened sockets when cleaning up SOCU
2014-12-31 10:51:44 -05:00
Subv 545ded954d APT:A: Some style changes 2014-12-29 22:59:28 -05:00
Subv 2c89d4d5cd Archives: Implemented ExtSaveData and SharedExtSaveData
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
Also redirect some APT_A functions to their APT_U equivalents.
Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
Implemented formatting the savegame.
Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-29 22:29:55 -05:00
Yuri Kunde Schlesner 7e2903cb74 Kernel: New handle manager
This handle manager more closely mirrors the behaviour of the CTR-OS
one. In addition object ref-counts and support for DuplicateHandle have
been added.

Note that support for DuplicateHandle is still experimental, since parts
of the kernel still use Handles internally, which will likely cause
troubles if two different handles to the same object are used to e.g.
wait on a synchronization primitive.
2014-12-28 11:52:55 -02:00
Yuri Kunde Schlesner 23f2142009 Kernel: Replace GetStaticHandleType by HANDLE_TYPE constants 2014-12-28 11:52:53 -02:00
Yuri Kunde Schlesner 73fba22c01 Rename ObjectPool to HandleTable 2014-12-28 11:52:52 -02:00
bunnei e5ddbfee02 Merge pull request #339 from bunnei/fixup-gsp-synch
Fixup gsp synch
2014-12-25 22:52:40 -05:00
bunnei 5d2ee78d8f Merge pull request #330 from purpasmart96/new_srv
More services & small clean ups
2014-12-25 22:51:38 -05:00
bunnei 4783133bbd ARM: Add a mechanism for faking CPU time elapsed during HLE.
- Also a few cleanups.
2014-12-25 22:46:44 -05:00
purpasmart96 9796bc1fa2 More services & small clean ups 2014-12-25 19:08:33 -08:00
archshift 81a538ccc2 Stubbed IsSdmcWriteable to always return writeable. 2014-12-23 22:22:48 -03:00
bunnei 2188af4a65 Merge pull request #322 from chinhodado/master
More warning cleanups
2014-12-22 00:12:43 -05:00
Subv 2030f9d946 CFG: Fixed some warnings and errors in Clang 2014-12-21 18:25:49 -05:00
Subv 304735fb52 CFG: More style changes 2014-12-21 18:02:27 -05:00
Subv f080e3ccfa CFGU: Indentation 2014-12-21 17:54:14 -05:00