ReinUsesLisp
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99352741af
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glasm: Remove duplicated Fp64 pack instructions on GLASM
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2021-07-22 21:51:30 -04:00 |
ReinUsesLisp
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45ef62d3ba
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glasm: Remove unnecesary new white space on Clamp GLASM
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2021-07-22 21:51:30 -04:00 |
ReinUsesLisp
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b4953e79ee
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glasm: Add floating-point comparisons on GLASM
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2021-07-22 21:51:30 -04:00 |
ameerj
|
6705f56029
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emit_glasm: Implement more integer alu ops
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2021-07-22 21:51:30 -04:00 |
ameerj
|
3e10709091
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glasm: Reimplement bitwise ops and BFI/BFE
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2021-07-22 21:51:30 -04:00 |
ReinUsesLisp
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4502595bc2
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glasm: Initial GLASM fp64 support
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2021-07-22 21:51:30 -04:00 |
ReinUsesLisp
|
9f851e3832
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glasm: Implement GLASM fp16 packing and move bitwise insns
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2021-07-22 21:51:30 -04:00 |
ReinUsesLisp
|
4de65fbff4
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glasm: Remove unused functions left from rebase
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2021-07-22 21:51:30 -04:00 |
ReinUsesLisp
|
6358b0d0c1
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glasm: Specify namespace when using FormatTo
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2021-07-22 21:51:30 -04:00 |
ReinUsesLisp
|
939dab7120
|
glasm: Implement more GLASM composite instructions
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2021-07-22 21:51:30 -04:00 |
ReinUsesLisp
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01e18581b9
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vk_pipeline_cache: Enable int8 and int16 types on Vulkan
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2021-07-22 21:51:30 -04:00 |
ReinUsesLisp
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1c9307969c
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glasm: Make GLASM aware of types
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2021-07-22 21:51:30 -04:00 |
ameerj
|
934d300246
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glasm: Use CMP.S for Select32
also fixes ADD and SUB to use U modifier
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2021-07-22 21:51:30 -04:00 |
ameerj
|
68cc445b8e
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glasm: Implement more logical ops
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2021-07-22 21:51:30 -04:00 |
ameerj
|
941c6dc740
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glasm: Implement BFI, BFE
Along with implementations of common instructions along the way
|
2021-07-22 21:51:30 -04:00 |
ReinUsesLisp
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3e841f6441
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glasm: Use BitField instead of C bitfields
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2021-07-22 21:51:30 -04:00 |
ReinUsesLisp
|
2b04b4d27f
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glasm: Remove unused argument in identity instructions on GLASM
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2021-07-22 21:51:30 -04:00 |
ReinUsesLisp
|
dc02cb92e4
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gl_rasterizer: Flush L2 caches before glFlush on GLASM
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2021-07-22 21:51:30 -04:00 |
ReinUsesLisp
|
2c81ad8311
|
glasm: Initial GLASM compute implementation for testing
|
2021-07-22 21:51:30 -04:00 |
ReinUsesLisp
|
6fd190d1ae
|
glasm: Implement basic GLASM instructions
|
2021-07-22 21:51:30 -04:00 |
ReinUsesLisp
|
c1ba685d9c
|
glasm: Changes to GLASM register allocator and emit context
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2021-07-22 21:51:30 -04:00 |
ReinUsesLisp
|
36f1586267
|
vk_scheduler: Use locks instead of SPSC a queue
This tries to fix a data race where we'd wait forever for the GPU.
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2021-07-22 21:51:30 -04:00 |
ReinUsesLisp
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56c47951c5
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vk_query_cache: Wait before reading queries
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2021-07-22 21:51:30 -04:00 |
ReinUsesLisp
|
a515036604
|
vk_master_semaphore: Use fetch_add to increase master semaphore tick
|
2021-07-22 21:51:30 -04:00 |
ReinUsesLisp
|
b10cf64c48
|
glasm: Add GLASM backend infrastructure
|
2021-07-22 21:51:30 -04:00 |
ameerj
|
09dc23f971
|
shader: ISET.X implementation
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2021-07-22 21:51:30 -04:00 |
ReinUsesLisp
|
bfa47539f6
|
gl_shader_cache: Remove code unintentionally committed
|
2021-07-22 21:51:30 -04:00 |
ReinUsesLisp
|
b725db8709
|
shader: Fixup SPIR-V emit header namespaces
|
2021-07-22 21:51:30 -04:00 |
ReinUsesLisp
|
bed090807a
|
Move SPIR-V emission functions to their own header
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2021-07-22 21:51:30 -04:00 |
FernandoS27
|
ee61ec2c39
|
shader: Optimize NVN Fallthrough
|
2021-07-22 21:51:30 -04:00 |
FernandoS27
|
153a77efee
|
shader: Stub SR_AFFINITY
|
2021-07-22 21:51:30 -04:00 |
ameerj
|
7ecc6de56a
|
shader: Implement Int32 SUATOM/SURED
|
2021-07-22 21:51:30 -04:00 |
ReinUsesLisp
|
d621e96d0d
|
shader: Initial OpenGL implementation
|
2021-07-22 21:51:30 -04:00 |
ReinUsesLisp
|
850b08a16c
|
spirv: Be aware of NAN unaware drivers
|
2021-07-22 21:51:30 -04:00 |
ReinUsesLisp
|
fde47152d9
|
spirv: Add SSBO read fallbacks when no aliasing is available
|
2021-07-22 21:51:29 -04:00 |
ReinUsesLisp
|
fd913bceaf
|
spirv: Add OpKill fallback to demote
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2021-07-22 21:51:29 -04:00 |
ReinUsesLisp
|
d2a0f9d7ad
|
spirv: Do not enable ShaderLayer
This is enabled by an extension instead of the capability.
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2021-07-22 21:51:29 -04:00 |
ReinUsesLisp
|
2b434b74af
|
spirv: Enable DemoteToHelperInvocationEXT only when supported
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2021-07-22 21:51:29 -04:00 |
ReinUsesLisp
|
cfd873275d
|
spirv: Use OriginLowerLeft when requested
|
2021-07-22 21:51:29 -04:00 |
ReinUsesLisp
|
bafe9e35a9
|
spirv: Only add image operands mask when needed
|
2021-07-22 21:51:29 -04:00 |
ReinUsesLisp
|
d2e811db2e
|
spirv: Workaround image unsigned offset bug
Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned
texture offsets.
|
2021-07-22 21:51:29 -04:00 |
ReinUsesLisp
|
4ead714910
|
spirv: Add int8 and int16 capabilities only when supported
|
2021-07-22 21:51:29 -04:00 |
ReinUsesLisp
|
33bebc3412
|
spirv: Add integer clamping workarounds
Workaround more bugs on Nvidia's OpenGL SPIR-V compiler.
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2021-07-22 21:51:29 -04:00 |
ReinUsesLisp
|
7b03b97118
|
spirv: Implement int8 and int16 conversion fallbacks
|
2021-07-22 21:51:29 -04:00 |
ReinUsesLisp
|
48a17298d7
|
spirv: Support OpenGL uniform buffers and change bindings
|
2021-07-22 21:51:29 -04:00 |
ReinUsesLisp
|
d5d6778ba5
|
spirv: Desambiguate descriptor names
Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are
used for name matching.
|
2021-07-22 21:51:29 -04:00 |
ReinUsesLisp
|
a46d91b1ef
|
shader: Add OpenGL shader profile options
|
2021-07-22 21:51:29 -04:00 |
ReinUsesLisp
|
028f0033bd
|
shader: Remove shader util
|
2021-07-22 21:51:29 -04:00 |
FernandoS27
|
c49d56c931
|
shader: Address feedback
|
2021-07-22 21:51:29 -04:00 |
FernandoS27
|
b541f5e5e3
|
shader: Implement VertexA stage
|
2021-07-22 21:51:29 -04:00 |