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252 Commits

Author SHA1 Message Date
bunnei ec5bc54575 Merge pull request #643 from Subv/dem_feels
GPU: Implemented more depth buffer formats.
2015-03-09 22:06:30 -04:00
Subv 1248e291f0 GPU: Added the stencil test structure to the Pica Regs struct. 2015-03-09 20:13:21 -05:00
Subv 414b0741c4 GPU: Implemented more depth buffer formats.
This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others
2015-03-09 20:12:39 -05:00
Tony Wasserka 5742367341 Pica/PrimitiveAssembly: Fix triangle strips and fans being generated with incorrect winding order. 2015-03-09 21:49:49 +01:00
archshift 7d43aef4d0 Update nihstro submodule to the initial release version.
Includes more opcodes to implement in the future.
2015-03-08 13:52:38 -07:00
bunnei 06bf471581 Merge pull request #636 from bunnei/refactor-screen-win
Set framebuffer layout from EmuWindow.
2015-03-07 18:18:40 -05:00
bunnei 9960c49c21 Set framebuffer layout from EmuWindow. 2015-03-07 17:21:19 -05:00
Subv 4b8d4d0ed5 GPU/Textures: Fixed ETC texture decoding. 2015-03-07 16:21:54 -05:00
Tony Wasserka 93e32bce72 Merge pull request #538 from yuriks/perf-stat
Add profiling infrastructure and widget
2015-03-07 15:30:40 +01:00
bunnei 34c31db14a GPU: Added RGB565/RGB8 framebuffer support and various cleanups.
- Centralizes color format encode/decode functions.
- Fixes endianness issues.
- Implements remaining framebuffer formats in the debugger.
2015-03-03 18:26:03 -05:00
Yuri Kunde Schlesner cd1fbfcf1b Add profiling infrastructure and widget 2015-03-01 21:47:13 -03:00
archshift 7f9ee69a2b Added RGBA5551 compatibility in the rasterizer
This allows Virtual Console games to display properly.
2015-02-27 19:15:08 -08:00
Subv c564c21668 GPU: Implemented bits 3 and 1 from the display transfer flags.
Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA.
Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa.
2015-02-26 21:17:14 -05:00
Yuri Kunde Schlesner ea3c99f3a2 Video core: Fix A4 texture decoding
It was trying to take the LSB from `coarse_x`, which would always be 0
and thus would always return the same texel from each byte. To add
insult to the injury, the conditional was actually the wrong way around
too.

Fixes blocky text in OoT.
2015-02-25 23:05:14 -03:00
Yuri Kunde Schlesner 3c50da6fc0 Video core: Fix pixelation/blockiness in textures.
This was caused during morton decoding by me not masking the bits of
each coordinate before merging them, so the bits from x could set bits
in y if it was >255.
2015-02-25 22:16:01 -03:00
bunnei ed255ebaec Rasterizer: Add support for RGBA4 framebuffer format. 2015-02-24 19:58:33 -05:00
bunnei 733c19ddd3 Rasterize with the correct color component order.
- Fixes a regression with #594.
2015-02-22 13:57:24 -05:00
Tony Wasserka 34f21334ad Merge pull request #593 from Subv/search_problem
Pica/VertexShader: Fixed LOOP with more than one iteration.
2015-02-22 15:51:12 +01:00
Subv 9a03e9c61d Pica/VertexShader: Fixed LOOP with more than one iteration.
Previously it wouldn't jump back to the start of the loop code once it reached the end of the block.
Fixes the texture problems in a lot of games.
2015-02-21 12:52:21 -05:00
bunnei 5f9939070e Merge pull request #588 from archshift/somebranch
Sweeping cleanup of Common
2015-02-20 11:41:30 -05:00
archshift 302f0b32f5 Remove duplication of INSERT_PADDING_WORDS between pica.h and gpu.h 2015-02-19 22:26:25 -08:00
Subv 5410367ebf Rasterizer: Fixed a warning in GetWrappedTexCoord.
Redeclaring the variable inside the switch was causing weird behavior.
2015-02-18 23:52:47 -05:00
bunnei ec8f2210e3 Merge pull request #580 from lioncash/emplace
core/video_core: Use in-place construction where possible
2015-02-18 17:36:34 -05:00
Tony Wasserka 2eee3a87f9 Pica/Rasterizer: Replace exit() calls with UNIMPLEMENTED(). 2015-02-18 14:52:27 +01:00
Tony Wasserka 6e5a903286 Pica/Rasterizer: Make some local lambdas static. 2015-02-18 14:50:28 +01:00
Tony Wasserka 1561204342 Pica/BlendUnit: Implement separate color/alpha blend equations. 2015-02-18 14:50:28 +01:00
Tony Wasserka 81ebb4d682 Pica/TextureEnvironment: Add a note. 2015-02-18 14:50:28 +01:00
Tony Wasserka e11fb96408 Pica/TextureEnvironment: Treat texture combiner source 1 as the PrimaryColor.
Not really sure where the difference is, but some applications seem to use this 1:1 the same way...
2015-02-18 14:50:28 +01:00
Tony Wasserka 04cd06d5c2 Pica/TextureEnvironment: Add support for the MAD-like texture combiners and clean up texture environment logic. 2015-02-18 14:50:28 +01:00
Tony Wasserka 087edcfbec Pica/OutputMerger: Fix flipped framebuffers. 2015-02-18 14:50:28 +01:00
Tony Wasserka 6ca752ccbc Pica/TextureUnit: Implement mirrored repeating texture wrapping. 2015-02-18 14:50:28 +01:00
Tony Wasserka 8bd7a896ea Pica: Fix a bug in the register definitions, relating to texture wrapping. 2015-02-18 14:50:28 +01:00
Tony Wasserka aaf30ca4ee Pica/OutputMerger: Implement color format checking. 2015-02-18 14:50:28 +01:00
Tony Wasserka 3b5710bae6 Pica/Rasterizer: Rasterize actual pixel centers instead of pixel corners. 2015-02-18 14:50:28 +01:00
Tony Wasserka 3cb22d31a7 Pica/Rasterizer: Fix garbage pixels at triangle borders. 2015-02-18 14:50:28 +01:00
Tony Wasserka 638b370fb5 Pica/Rasterizer: Clean up and fix backface culling. 2015-02-18 14:50:28 +01:00
Tony Wasserka 365236fa4c Pica: Cleanup clipping code and change screenspace z to range from -1..0.
The change in depth range seems to reflect better to what applications are expecting, and makes for cleaner code overall (hence is more likely to reflect hardware behavior).
2015-02-18 14:50:03 +01:00
Tony Wasserka 70a764d992 Pica/VertexShader: Implement the LOOP instruction. 2015-02-18 14:02:59 +01:00
Tony Wasserka 6c26ec72a5 Pica/CommandProcessor: Properly implement shader load destination offset registers. 2015-02-18 14:02:59 +01:00
Tony Wasserka 67120270f2 Pica/CommandProcessor: Work around initialized vertex attributes some more. 2015-02-18 14:02:59 +01:00
Lioncash 5d2366e1e9 core/video_core: Use in-place construction where possible 2015-02-17 17:57:23 -05:00
Emmanuel Gil Peyrot 8a1c08a0af VideoCore: Fix a typo in Vec4 MakeVec(T, Vec3<T>), where the second argument was Vec2<T> instead. 2015-02-16 21:51:37 +00:00
Emmanuel Gil Peyrot c439b3074d video_core: Implement the remaining framebuffer formats in the OpenGL renderer. 2015-02-15 14:08:12 +00:00
bunnei 12181c8a64 Merge pull request #529 from Subv/master
Build: Fixed some warnings
2015-02-14 15:50:26 -05:00
Subv 8e2b248e05 Build: Fixed some warnings 2015-02-12 09:25:35 -05:00
Darius Goad 5db62cc758 Fix Min and Max blend equations 2015-02-11 15:33:44 -06:00
archshift ef24e72b26 Asserts: break/crash program, fit to style guide; log.h->assert.h
Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time)
As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing)

Also removed some GEKKO cruft.
2015-02-10 18:30:31 -08:00
Darius Goad 536958fb29 Add more blend equations from 3dbrew 2015-02-09 20:41:06 -06:00
bunnei 1eb591d6fd Rasterizer: Implement the other color and alpha modifiers. 2015-02-04 22:15:51 -05:00
bunnei 8c93a28fed VideoCore: Added same-component swizzlers to math utility functions. 2015-02-04 22:15:44 -05:00