Morph
f5f04cce01
common: fs: fs_util: Add BufferToUTF8String
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Allows for direct conversion to std::string without having to convert std::u8string to std::string
2021-07-27 00:02:22 -04:00
bunnei
d6c799494c
Merge pull request #6696 from ameerj/speed-limit-rename
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general: Rename "Frame Limit" references to "Speed Limit"
2021-07-26 18:51:00 -07:00
Rodrigo Locatti
7511f65e31
Merge pull request #6741 from ReinUsesLisp/stream-remove
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vk_stream_buffer: Remove unused stream buffer
2021-07-26 20:35:01 -03:00
Rodrigo Locatti
1a94b3f452
Merge pull request #6740 from K0bin/hvv-fallback
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Handle allocation failure in Staging buffer
2021-07-26 20:34:44 -03:00
Robin Kertels
75050c788c
vk_staging_buffer_pool: Fall back to host memory when allocation fails
2021-07-26 23:37:18 +02:00
Rodrigo Locatti
c6991fa900
Merge pull request #6728 from ReinUsesLisp/null-buffer-usage
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vk_buffer_cache: Add transform feedback usage to null buffer
2021-07-26 18:30:45 -03:00
Rodrigo Locatti
6c432d5349
Merge pull request #6729 from ReinUsesLisp/quad-indexed-barrier
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vk_compute_pass: Fix pipeline barrier for indexed quads
2021-07-26 18:30:05 -03:00
ReinUsesLisp
5f9a4817a5
vk_stream_buffer: Remove unused stream buffer
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Remove unused file.
2021-07-26 18:19:53 -03:00
Rodrigo Locatti
c0f99558fb
Merge pull request #6724 from lioncash/nodisc-shader
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shader_recompiler: Remove unnecessary [[nodiscard]] instances
2021-07-26 16:35:21 -03:00
Rodrigo Locatti
de0b89792c
Merge pull request #6726 from lioncash/hguard
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emit_spirv_instructions: Add missing header guard
2021-07-26 16:35:11 -03:00
Rodrigo Locatti
3d97f1e6cf
Merge pull request #6727 from lioncash/topology
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emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
2021-07-26 16:35:03 -03:00
Vamsi Krishna
c05bbf375d
configure_graphics: reword GLASM option
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Change wording to explain that GLASM is actually short for Assembly Shaders
2021-07-26 20:49:31 +05:30
Rodrigo Locatti
b2b3fcdccd
Merge pull request #6723 from lioncash/shader
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object_pool: Add missing return in Chunk move assignment operator
2021-07-26 06:01:21 -03:00
Rodrigo Locatti
4afc2de129
Merge pull request #6725 from lioncash/control-token
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control_flow: Fix duplicate switch case in OpcodeToken
2021-07-26 06:00:23 -03:00
ReinUsesLisp
771dcb2a56
vk_compute_pass: Fix pipeline barrier for indexed quads
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Use an index buffer barrier instead of a vertex input read barrier.
2021-07-26 05:51:09 -03:00
ReinUsesLisp
27ed6e7c2b
vk_buffer_cache: Add transform feedback usage to null buffer
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Fixes bad API usages on Vulkan.
2021-07-26 05:49:37 -03:00
Lioncash
3e7813e49d
emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
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This should be LINES_ADJACENCY
2021-07-26 04:44:56 -04:00
Lioncash
c2915d9f2f
emit_spirv_instructions: Add missing header guard
2021-07-26 04:28:35 -04:00
Lioncash
06ca911621
shader_recompiler: Remove unnecessary [[nodiscard]] instances
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[[nodiscard]] doesn't do anything on functions with a void return type
and causes superfluous warnings.
2021-07-26 04:23:59 -04:00
Lioncash
0b67df1f7c
control_flow: Fix duplicate switch case in OpcodeToken
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This previously duplicated the case of the PBK case above it.
2021-07-26 04:16:34 -04:00
Lioncash
89ad9df0e9
object_pool: Add missing return in Chunk move assignment operator
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Prevents undefined behavior from occurring.
2021-07-26 04:01:05 -04:00
bunnei
c09557acd8
Merge pull request #6697 from ameerj/fps-cap
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config, nvflinger: Add FPS cap setting
2021-07-25 16:23:44 -07:00
bunnei
7e272d3cd8
Merge pull request #6575 from FernandoS27/new_settings
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Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy to status bar
2021-07-25 11:45:45 -07:00
Morph
b5c3cb8763
Merge pull request #6709 from ameerj/screenshot-path
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main: Fix screenshot filepath construction
2021-07-25 14:41:38 -04:00
bunnei
98b26b6e12
Merge pull request #6585 from ameerj/hades
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Shader Decompiler Rewrite
2021-07-25 11:39:04 -07:00
ameerj
9dd35b7b66
main: Fix screenshot filepath construction
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The screenshot directory path returned does not have a trailing directory separator character. This caused screenshots to be saved in the parent directory of the configured screenshot directory.
This fixes that behavior
2021-07-25 14:24:08 -04:00
bunnei
c2aaf51370
Merge pull request #6699 from lat9nq/common-threads
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common: Publically link to pthreads
2021-07-25 10:43:11 -07:00
bunnei
84b9c42642
Merge pull request #6690 from ReinUsesLisp/dma-clear-fixups
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buffer_cache: Misc fixups related to buffer clears
2021-07-24 01:27:50 -04:00
ameerj
c80ae87b4e
renderer_base: Removed redundant settings
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use_framelimiter was not being used internally by the renderers.
set_background_color was always set to true as there is no toggle for the renderer background color, instead users directly choose the color of their choice.
2021-07-23 22:10:01 -04:00
ameerj
9dfbc9bdce
general: Rename "Frame Limit" references to "Speed Limit"
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This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
2021-07-23 22:10:01 -04:00
ameerj
2c6e274b39
config, nvflinger: Add FPS cap setting
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Allows finer tuning of the FPS limit.
2021-07-23 22:04:36 -04:00
bunnei
2656020608
Merge pull request #6551 from bunnei/improve-kernel-obj
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Improve management of kernel objects
2021-07-23 21:23:56 -04:00
lat9nq
eb61824ea5
common: Publically link to pthreads
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Common requires pthreads but does not refer to it when linking to other
modules. Fix this by linking to Threads where necessary.
2021-07-23 09:47:52 -04:00
ReinUsesLisp
7f13104c17
shader: Support out of bound local memory reads and immediate writes
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Support ignoring immediate out of bound writes. Writing dynamically out
of bounds is not yet supported (e.g. R0+0x4).
Reading out of bounds yields zero. This is supported checking for the
size from the IR; if the input is immediate, the optimization passes
will drop it.
2021-07-22 21:51:41 -04:00
ReinUsesLisp
a55ff22900
vulkan/blit_image: Commit descriptor sets within worker thread
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Fixes race condition caused. The descriptor pool is not thread safe, so
we have to commit descriptor sets within the same thread.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
f6796cad9c
vulkan_device: Blacklist Volta and older from VK_KHR_push_descriptor
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Causes crashes on Link's Awakening intro. It's hard to debug if it's our
fault due to bugs in validation layers.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
a741513e65
qt: Remove "experimental" from asynchronous shader building UI
2021-07-22 21:51:40 -04:00
ReinUsesLisp
3c6d440015
Revert "renderers: Disable async shader compilation"
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This reverts commit 4a152767286717fa69bfc94846a124a366f70065.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
8381490a04
opengl: Fix asynchronous shaders
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Wait for shader to build before configuring it, and wait for the shader
to build before sharing it with other contexts.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
258f35515d
shader_environment: Receive cache version from outside
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This allows us invalidating OpenGL and Vulkan separately in the future.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
4a82450c81
cmake: Remove shader cache version
2021-07-22 21:51:40 -04:00
ameerj
56478bc9ac
shader: Fix disabled attribute default values
2021-07-22 21:51:40 -04:00
ameerj
c9528282d9
gl_device: Simplify GLASM setting logic
2021-07-22 21:51:40 -04:00
ameerj
56c30dd9e0
glsl: Simplify FCMP emission
2021-07-22 21:51:40 -04:00
ameerj
79d2684261
glsl: Update TessellationControl gl_in
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Adheres to GL_ARB_separate_shader_objects requirements
2021-07-22 21:51:40 -04:00
ReinUsesLisp
e1ed218b41
renderer_opengl: Use ARB_separate_shader_objects
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Ensures that states set for a particular stage are not attached to other
stages which may not need them.
2021-07-22 21:51:40 -04:00
ameerj
fc7bed21b5
shader: Implement ISETP.X
2021-07-22 21:51:40 -04:00
ReinUsesLisp
bf2956d77a
shader: Avoid usage of C++20 ranges to build in clang
2021-07-22 21:51:40 -04:00
ameerj
94af0a00f6
glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
2021-07-22 21:51:40 -04:00
ReinUsesLisp
8c166c68d4
gl_shader_cache: Properly implement asynchronous shaders
2021-07-22 21:51:40 -04:00