ReinUsesLisp
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3877918e96
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gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks
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2021-07-22 21:51:39 -04:00 |
ameerj
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cbce9ddd4a
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glsl: Remove frag color initialization
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2021-07-22 21:51:39 -04:00 |
ameerj
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3a2dd1b483
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glasm: Implement SetAttribute ViewportMask
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2021-07-22 21:51:39 -04:00 |
ReinUsesLisp
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9bd0531384
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gl_graphics_pipeline: Inline hash and operator== key functions
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2021-07-22 21:51:39 -04:00 |
ReinUsesLisp
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f5db8c7440
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gl_shader_cache: Check previous pipeline before checking hash map
Port optimization from Vulkan.
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2021-07-22 21:51:39 -04:00 |
ReinUsesLisp
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218dedca1f
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gl_graphics_pipeline: Port optimizations from Vulkan pipelines
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2021-07-22 21:51:39 -04:00 |
ameerj
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1c648f176c
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emit_glsl_special: Skip initialization of frag_color0
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
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2021-07-22 21:51:38 -04:00 |
ReinUsesLisp
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1d182fc0f5
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shader: Calibrate loop safety threshold
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2021-07-22 21:51:38 -04:00 |
ReinUsesLisp
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df9b7e18f5
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buffer_cache: Fix debugging leftover
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2021-07-22 21:51:38 -04:00 |
Morph
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cfbc85839d
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glsl: Add missing ; in EmitSetSampleMask
Fixes shader compilation in Okami HD
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2021-07-22 21:51:38 -04:00 |
ReinUsesLisp
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838d7e4ca5
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buffer_cache: Fix size reductions not having in mind bind sizes
A buffer binding can change between shaders without changing the
shaders. This lead to outdated bindings on OpenGL.
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2021-07-22 21:51:38 -04:00 |
ameerj
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9e066dcb15
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glsl: Fix output varying initialization when transform feedback is used
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2021-07-22 21:51:38 -04:00 |
ameerj
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fcff19e0fa
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shaders: Allow shader notify when async shaders is disabled
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2021-07-22 21:51:38 -04:00 |
ameerj
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a0365217f5
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texture_pass: Fix is_read image qualification
Atomic operations are considered to have both read and write access. This was not being accounted for.
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2021-07-22 21:51:38 -04:00 |
ReinUsesLisp
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0cd08b3e72
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shader: Align constant buffer sizes to 16 bytes
WAR for AMD reading zeroes on uniform buffers of size 2.
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2021-07-22 21:51:38 -04:00 |
ReinUsesLisp
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59fead3a47
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spirv: Properly handle devices without int8 and int16
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2021-07-22 21:51:38 -04:00 |
ReinUsesLisp
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b5e78607ad
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spirv: Handle small storage buffer loads on devices with no support
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2021-07-22 21:51:38 -04:00 |
ReinUsesLisp
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ca67077ca8
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vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
~51% faster on Nvidia compared to previous method.
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2021-07-22 21:51:38 -04:00 |
ameerj
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ccbd24fe00
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glsl: Fix cbuf component indexing bug falback
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2021-07-22 21:51:38 -04:00 |
ReinUsesLisp
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1091995f8e
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shader: Simplify MergeDualVertexPrograms
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2021-07-22 21:51:38 -04:00 |
ReinUsesLisp
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374eeda1a3
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shader: Properly manage attributes not written from previous stages
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2021-07-22 21:51:38 -04:00 |
ReinUsesLisp
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892b8aa2ad
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glsl: Only declare fragment outputs on fragment shaders
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2021-07-22 21:51:38 -04:00 |
ReinUsesLisp
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0ffea97e2e
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shader: Split profile and runtime info headers
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2021-07-22 21:51:38 -04:00 |
ReinUsesLisp
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cbbca26d18
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shader: Add support for native 16-bit floats
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2021-07-22 21:51:38 -04:00 |
ReinUsesLisp
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376aa94819
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shader: Rename maxwell/program.h to translate_program.h
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2021-07-22 21:51:38 -04:00 |
ReinUsesLisp
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69f9b97e7e
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vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel
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2021-07-22 21:51:38 -04:00 |
ameerj
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12ef06ba8b
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glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
Fixes Ori and the blind forest title screen
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2021-07-22 21:51:38 -04:00 |
ameerj
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d36f667bc0
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glsl: Address rest of feedback
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2021-07-22 21:51:38 -04:00 |
ameerj
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c5dfa0b630
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glsl: Move gl_Position/generic attribute initialization to EmitProlgue
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2021-07-22 21:51:38 -04:00 |
ameerj
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3b339fbbf6
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glsl: Conditionally use fine/coarse derivatives based on device support
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2021-07-22 21:51:38 -04:00 |
ameerj
|
6eea88d614
|
glsl: Cleanup/Address feedback
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2021-07-22 21:51:38 -04:00 |
ameerj
|
74f683787e
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gl_shader_cache: Implement async shaders
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2021-07-22 21:51:38 -04:00 |
ameerj
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ae4e452759
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glsl: Add Shader_GLSL logging
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2021-07-22 21:51:38 -04:00 |
ameerj
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6c6a451d6a
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glsl: Add LoopSafety instructions
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2021-07-22 21:51:38 -04:00 |
ameerj
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a0d0704aff
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glsl: Conditionally add EXT_texture_shadow_lod
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2021-07-22 21:51:38 -04:00 |
ameerj
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5e7b2b9661
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glsl: Add stubs for sparse queries and variable aoffi when not supported
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2021-07-22 21:51:38 -04:00 |
ameerj
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6aa1bf7b6f
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glsl: Implement legacy varyings
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2021-07-22 21:51:38 -04:00 |
ameerj
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ff3de0fb6b
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gl_shader_cache: Remove const from pipeline source arguments
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2021-07-22 21:51:38 -04:00 |
ameerj
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413eb6983f
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gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor
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2021-07-22 21:51:38 -04:00 |
ameerj
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39c29664f9
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glsl: Minor cleanup
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2021-07-22 21:51:38 -04:00 |
ameerj
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427a2596a1
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glsl: Fix Cbuf getters for F32 type
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2021-07-22 21:51:38 -04:00 |
ameerj
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7c82f20b52
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glsl: Add immediate index oob checking for Cbuf getters
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2021-07-22 21:51:38 -04:00 |
ameerj
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84c86e03cd
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glsl: Refactor GetCbuf functions to reduce code duplication
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2021-07-22 21:51:38 -04:00 |
ameerj
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e81c73a874
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glsl: Address more feedback. Implement indexed texture reads
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2021-07-22 21:51:38 -04:00 |
ameerj
|
7d89a82a48
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glsl: Remove Signed Integer variables
|
2021-07-22 21:51:38 -04:00 |
ameerj
|
4759db28d0
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glsl: Address Rodrigo's feedback
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2021-07-22 21:51:38 -04:00 |
ameerj
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85399e119d
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glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
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2021-07-22 21:51:37 -04:00 |
ameerj
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e7c8f8911f
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glsl: Implement SampleId and SetSampleMask
plus some minor refactoring of implementations
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2021-07-22 21:51:37 -04:00 |
ameerj
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d1a68f7997
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glsl: Add gl_PerVertex in for GS
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2021-07-22 21:51:37 -04:00 |
ameerj
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a926695234
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glsl: Use existing tracking for enabling EXT_shader_image_load_formatted
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2021-07-22 21:51:37 -04:00 |