ameerj
|
32c5483beb
|
shader: Implement SHFL
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
49e87ea8ab
|
shader: Track first bindless argument instead of the instruction itself
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
d3dad6b632
|
shader: Properly insert Prologue instruction
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
83a283fa86
|
shader: Minor style nits
|
2021-07-22 21:51:24 -04:00 |
FernandoS27
|
8cb9443cb9
|
shader: Fix F2I
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
68a9505d8a
|
shader: Implement NDC [-1, 1], attribute types and default varying initialization
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
1d2db78398
|
shader: Fix use-after-free bug in object_pool
|
2021-07-22 21:51:24 -04:00 |
ameerj
|
3d07cef009
|
shader: Implement VOTE
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
a8d8fd40f7
|
shader: Fix TEX mask
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
c63cf4fa2e
|
vk_pipeline_cache: Add pipeline cache
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
2be5c7eff4
|
shader: Fold interpolation multiplications
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
96b7ced6ec
|
shader: Better but still partial interpolation support
|
2021-07-22 21:51:24 -04:00 |
ameerj
|
e4e1cc11b8
|
shader: Implement DMNMX, DSET, DSETP
|
2021-07-22 21:51:24 -04:00 |
FernandoS27
|
56be556eee
|
shader: Implement FADD32I
|
2021-07-22 21:51:24 -04:00 |
FernandoS27
|
a62f04efab
|
shader: Implement F2F
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
8b3b9c3371
|
shader: Add missing fp64 usage flags
|
2021-07-22 21:51:24 -04:00 |
ameerj
|
c858b8ba97
|
shader: Implement DMUL and DFMA
Also add a missing const on DADD
|
2021-07-22 21:51:24 -04:00 |
ameerj
|
112b8f00f0
|
shader: Add FP64 register load/store helpers
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
a77e764726
|
shader: Add support for fp16 comparisons and misc fixes
|
2021-07-22 21:51:24 -04:00 |
FernandoS27
|
27fb97377e
|
shader: Fix floating point comparison for FP16
|
2021-07-22 21:51:23 -04:00 |
FernandoS27
|
e10d9c1b8e
|
shader: Implement HSETP2
|
2021-07-22 21:51:23 -04:00 |
FernandoS27
|
9e213fd861
|
shader: Implement HSET2
|
2021-07-22 21:51:23 -04:00 |
FernandoS27
|
ed6cd3c94a
|
shader: Implement HMUL2
|
2021-07-22 21:51:23 -04:00 |
FernandoS27
|
28dff6a629
|
shader: Implement HFMA2
|
2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
|
76c8a962ac
|
spirv: Implement VertexId and InstanceId, refactor code
|
2021-07-22 21:51:23 -04:00 |
FernandoS27
|
e802512d8e
|
shader: Refactor half floating instructions
|
2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
|
f91859efd2
|
shader: Implement I2F
|
2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
|
c97d03efb9
|
shader: Implement ISCADD (imm)
|
2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
|
eeb1efa2d2
|
shader: Implement LOP32I
|
2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
|
260743f371
|
shader: Add partial rasterizer integration
|
2021-07-22 21:51:23 -04:00 |
ameerj
|
72990df7ba
|
shader: Implement DADD
|
2021-07-22 21:51:23 -04:00 |
ameerj
|
3b7fd3ad0f
|
shader: Implement CSET and CSETP
|
2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
|
32b6c63485
|
shader: Reorder phi nodes when redefined as undefined opcodes
|
2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
|
8dd0acfaeb
|
shader: Fix instruction transitions in and out of Phi
|
2021-07-22 21:51:23 -04:00 |
ameerj
|
fa2f6e38f4
|
shader: Implement FSET and FSETP
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
|
2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
|
17a82b56d7
|
shader: Implement TEXS
|
2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
|
71f96fa636
|
shader: Implement CAL inlining function calls
|
2021-07-22 21:51:23 -04:00 |
ameerj
|
b9f7bf4472
|
spirv: Add SignedZeroInfNanPreserve logic
|
2021-07-22 21:51:23 -04:00 |
ameerj
|
8d470c2e63
|
shader: Implement FMNMX
And add a const in FCMP
|
2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
|
2d422b2498
|
shader: Fix rebase issue
|
2021-07-22 21:51:23 -04:00 |
ameerj
|
ba8c1d2eb4
|
shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
|
2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
|
3a63fa0477
|
shader: Partial implementation of LDC
|
2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
|
ab46371247
|
shader: Initial support for textures and TEX
|
2021-07-22 21:51:23 -04:00 |
ameerj
|
7d6ba5b984
|
shader: Implement R2P
|
2021-07-22 21:51:23 -04:00 |
ameerj
|
924f0a9149
|
shader: Implement SHF
|
2021-07-22 21:51:23 -04:00 |
ameerj
|
5465cb1561
|
shader: Implement LEA
|
2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
|
d1edc16ba8
|
shader: Deduplicate HADD2 code
|
2021-07-22 21:51:23 -04:00 |
ameerj
|
81f72471e8
|
shader: Implement I2I
|
2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
|
4006929c98
|
shader: Implement HADD2
|
2021-07-22 21:51:23 -04:00 |
ameerj
|
980cafdc27
|
shader: Implement LOP and LOP3
|
2021-07-22 21:51:23 -04:00 |
ameerj
|
382cba94ed
|
shader: Implement IADD3
|
2021-07-22 21:51:23 -04:00 |
ameerj
|
c2155f04d4
|
shader: Implement PSETP
|
2021-07-22 21:51:23 -04:00 |
ameerj
|
ce9b116cfe
|
Implement PSET, refactor common comparison funcs
|
2021-07-22 21:51:23 -04:00 |
ameerj
|
103b9da4f7
|
shader: Implement FLO
|
2021-07-22 21:51:23 -04:00 |
ameerj
|
e038928616
|
shader: Implement ISET, add common_funcs
|
2021-07-22 21:51:23 -04:00 |
ameerj
|
bec7d3111d
|
shader: Make IMNMX, SHR, SEL stylistically more consistent
|
2021-07-22 21:51:22 -04:00 |
ameerj
|
bce0b1dcca
|
shader: Implement ICMP
|
2021-07-22 21:51:22 -04:00 |
ameerj
|
20390c0548
|
shader: Implement IMNMX
|
2021-07-22 21:51:22 -04:00 |
ameerj
|
08a9e95905
|
shader: Implement BFI
|
2021-07-22 21:51:22 -04:00 |
ameerj
|
34ac9b4d7e
|
shader: Implement BFE
|
2021-07-22 21:51:22 -04:00 |
ameerj
|
a8c41c50d3
|
shader: Implement POPC
|
2021-07-22 21:51:22 -04:00 |
ameerj
|
cc55d28949
|
shader: Implement SHR
|
2021-07-22 21:51:22 -04:00 |
ameerj
|
8810c88b7e
|
shader: Implement SEL
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
726625cf50
|
spirv: Move phi arguments emit to a separate function
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
3bc857f2f3
|
shader: Avoid infinite recursion when tracking global memory
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
622d676202
|
shader: Fix conditional execution of exit instructions
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
7496bbf758
|
spirv: Add support for self-referencing phi nodes
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
e87a502da2
|
shader: Fix control flow
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
9d6a98d950
|
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
e44752ddc8
|
shader: FMUL, select, RRO, and MUFU fixes
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
18a766b362
|
shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
274897dfd5
|
spirv: Fixes and Intel specific workarounds
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
704c6f353f
|
shader: Rename, implement FADD.SAT and P2R (imm)
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
e2bc05b17d
|
shader: Add denorm flush support
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
6db69990da
|
spirv: Add lower fp16 to fp32 pass
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
85cce78583
|
shader: Primitive Vulkan integration
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
58914796c0
|
shader: Add XMAD multiplication folding optimization
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
4b438f94cf
|
shader: Simplify ISCADD
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
3633e43377
|
shader: Add utility to resolve identities on a value
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
3a59fffaa1
|
spirv: Implement EmitIdentity
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
b5d7279d87
|
spirv: Initial bindings support
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
d5d468cf2c
|
shader: Improve object pool
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
1c0b8bca5e
|
shader: Fix tracking
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
1b0cf2309c
|
shader: Add support for forward declarations
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
cbfb7d182a
|
shader: Support SSA loops on IR
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
8af9297f09
|
shader: Misc fixes
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
9170200a11
|
shader: Initial implementation of an AST
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
2930dccecc
|
spirv: Initial SPIR-V support
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
6dafb08f52
|
shader: Better constant folding
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
da8096e6e3
|
shader: Properly store phi on Inst
|
2021-07-22 21:51:21 -04:00 |
ReinUsesLisp
|
16cb00c521
|
shader: Add pools and rename files
|
2021-07-22 21:51:21 -04:00 |
ReinUsesLisp
|
be94ee88d2
|
shader: Make typed IR
|
2021-07-22 21:51:21 -04:00 |
ReinUsesLisp
|
dc04a50ac2
|
shader: Remove illegal character in SSA pass
|
2021-07-22 21:51:21 -04:00 |
ReinUsesLisp
|
e81739493a
|
shader: Constant propagation and global memory to storage buffer
|
2021-07-22 21:51:21 -04:00 |
ReinUsesLisp
|
d24a16045f
|
shader: Initial instruction support
|
2021-07-22 21:51:21 -04:00 |
ReinUsesLisp
|
6c4cc0cd06
|
shader: SSA and dominance
|
2021-07-22 21:51:21 -04:00 |
ReinUsesLisp
|
2d48a7b4d0
|
shader: Initial recompiler work
|
2021-07-22 21:51:21 -04:00 |