35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/service/sockets/nsd.h"
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namespace Service::Sockets {
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NSD::NSD(const char* name) : ServiceFramework(name) {
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static const FunctionInfo functions[] = {
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{10, nullptr, "GetSettingName"},
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{11, nullptr, "GetEnvironmentIdentifier"},
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{12, nullptr, "GetDeviceId"},
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{13, nullptr, "DeleteSettings"},
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{14, nullptr, "ImportSettings"},
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{20, nullptr, "Resolve"},
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{21, nullptr, "ResolveEx"},
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{30, nullptr, "GetNasServiceSetting"},
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{31, nullptr, "GetNasServiceSettingEx"},
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{40, nullptr, "GetNasRequestFqdn"},
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{41, nullptr, "GetNasRequestFqdnEx"},
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{42, nullptr, "GetNasApiFqdn"},
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{43, nullptr, "GetNasApiFqdnEx"},
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{50, nullptr, "GetCurrentSetting"},
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{60, nullptr, "ReadSaveDataFromFsForTest"},
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{61, nullptr, "WriteSaveDataToFsForTest"},
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{62, nullptr, "DeleteSaveDataOfFsForTest"},
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};
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RegisterHandlers(functions);
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}
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NSD::~NSD() = default;
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} // namespace Service::Sockets
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