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yuzu/src/input_common/sdl
James Rowe 09ac66388c Input: Remove global variables from SDL Input
Changes the interface as well to remove any unique methods that
frontends needed to call such as StartJoystickEventHandler by
conditionally starting the polling thread only if the frontend hasn't
started it already. Additionally, moves all global state into a single
SDLState class in order to guarantee that the destructors are called in
the proper order
2019-03-02 19:09:34 +01:00
..
sdl_impl.cpp Input: Remove global variables from SDL Input 2019-03-02 19:09:34 +01:00
sdl_impl.h Input: Remove global variables from SDL Input 2019-03-02 19:09:34 +01:00
sdl.cpp Input: Remove global variables from SDL Input 2019-03-02 19:09:34 +01:00
sdl.h Input: Remove global variables from SDL Input 2019-03-02 19:09:34 +01:00