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This repository has been archived on 2024-03-23. You can view files and clone it, but cannot push or open issues or pull requests.
yuzu/src/shader_recompiler
Fernando Sahmkow 6f98690963 ShaderCache: Better fix for Shuffling gl_FragCoord 2021-11-16 22:11:33 +01:00
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backend vulkan: Fix rescaling push constant usage 2021-11-16 22:11:31 +01:00
frontend rescaling_pass: Logic simplification and minor style cleanup 2021-11-16 22:11:30 +01:00
ir_opt ShaderCache: Better fix for Shuffling gl_FragCoord 2021-11-16 22:11:33 +01:00
CMakeLists.txt shader: Fix resolution scaling pass 2021-11-16 22:11:27 +01:00
environment.h shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00
exception.h exception: Make constructors explicit 2021-07-27 04:15:14 -04:00
host_translate_info.h structured_control_flow: Conditionally invoke demote reorder pass 2021-08-30 11:46:24 -04:00
object_pool.h general: Update style to clang-format-12 2021-09-24 15:52:05 -04:00
profile.h glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 2021-07-22 21:51:40 -04:00
program_header.h shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00
runtime_info.h shader: Properly scale image reads and add GL SPIR-V support 2021-11-16 22:11:29 +01:00
shader_info.h spirv: Implement rescaling patching 2021-11-16 22:11:28 +01:00
stage.h shader: Unify shader stage types 2021-07-22 21:51:39 -04:00
varying_state.h shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00