yuzu-emu
/
yuzu
Archived
1
0
Fork 0
This repository has been archived on 2024-03-23. You can view files and clone it, but cannot push or open issues or pull requests.
yuzu/src/web_service/announce_room_json.h

42 lines
1.4 KiB
C++

// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <functional>
#include <string>
#include "common/announce_multiplayer_room.h"
#include "web_service/web_backend.h"
namespace WebService {
/**
* Implementation of AnnounceMultiplayerRoom::Backend that (de)serializes room information into/from
* JSON, and submits/gets it to/from the yuzu web service
*/
class RoomJson : public AnnounceMultiplayerRoom::Backend {
public:
RoomJson(const std::string& host_, const std::string& username_, const std::string& token_)
: client(host_, username_, token_), host(host_), username(username_), token(token_) {}
~RoomJson() = default;
void SetRoomInformation(const std::string& name, const std::string& description, const u16 port,
const u32 max_player, const u32 net_version, const bool has_password,
const AnnounceMultiplayerRoom::GameInfo& preferred_game) override;
void AddPlayer(const AnnounceMultiplayerRoom::Member& member) override;
WebResult Update() override;
WebResult Register() override;
void ClearPlayers() override;
AnnounceMultiplayerRoom::RoomList GetRoomList() override;
void Delete() override;
private:
AnnounceMultiplayerRoom::Room room;
Client client;
std::string host;
std::string username;
std::string token;
std::string room_id;
};
} // namespace WebService