use_framelimiter was not being used internally by the renderers. set_background_color was always set to true as there is no toggle for the renderer background color, instead users directly choose the color of their choice. |
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.. | ||
gl_arb_decompiler.cpp | ||
gl_arb_decompiler.h | ||
gl_buffer_cache.cpp | ||
gl_buffer_cache.h | ||
gl_device.cpp | ||
gl_device.h | ||
gl_fence_manager.cpp | ||
gl_fence_manager.h | ||
gl_query_cache.cpp | ||
gl_query_cache.h | ||
gl_rasterizer.cpp | ||
gl_rasterizer.h | ||
gl_resource_manager.cpp | ||
gl_resource_manager.h | ||
gl_shader_cache.cpp | ||
gl_shader_cache.h | ||
gl_shader_decompiler.cpp | ||
gl_shader_decompiler.h | ||
gl_shader_disk_cache.cpp | ||
gl_shader_disk_cache.h | ||
gl_shader_manager.cpp | ||
gl_shader_manager.h | ||
gl_shader_util.cpp | ||
gl_shader_util.h | ||
gl_state_tracker.cpp | ||
gl_state_tracker.h | ||
gl_stream_buffer.cpp | ||
gl_stream_buffer.h | ||
gl_texture_cache.cpp | ||
gl_texture_cache.h | ||
maxwell_to_gl.h | ||
renderer_opengl.cpp | ||
renderer_opengl.h | ||
util_shaders.cpp | ||
util_shaders.h |