We don't know until the game is running if it's using an sRGB color space or not. Add support for hot-swapping swapchain surface formats. |
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.. | ||
declarations.h | ||
maxwell_to_vk.cpp | ||
maxwell_to_vk.h | ||
vk_buffer_cache.cpp | ||
vk_buffer_cache.h | ||
vk_device.cpp | ||
vk_device.h | ||
vk_memory_manager.cpp | ||
vk_memory_manager.h | ||
vk_resource_manager.cpp | ||
vk_resource_manager.h | ||
vk_sampler_cache.cpp | ||
vk_sampler_cache.h | ||
vk_scheduler.cpp | ||
vk_scheduler.h | ||
vk_shader_decompiler.cpp | ||
vk_shader_decompiler.h | ||
vk_stream_buffer.cpp | ||
vk_stream_buffer.h | ||
vk_swapchain.cpp | ||
vk_swapchain.h |