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Author SHA1 Message Date
Steveice10 86566f1c14
build: Fortify non-MSVC builds. (#7120) 2023-11-06 17:55:41 -08:00
GPUCode 3f1f0aa7c2
arm: De-virtualize ThreadContext (#7119)
* arm: Move ARM_Interface to core namespace

* arm: De-virtualize ThreadContext
2023-11-06 17:55:30 -08:00
Wunk 8fe147b8f9
video_core: Use binary memory-literals for memory-sizes (#7127)
Replaces `... * 1024 * 1024` with `_MiB`/`_GiB` literals.
2023-11-06 23:38:54 +02:00
GPUCode 1f6393e7d5
video_core: Refactor GLSL fragment emitter (#7093)
* video_core: Refactor GLSL fragment emitter

* shader: Add back custom normal maps
2023-11-06 12:26:28 -08:00
Steveice10 9b2a5926a6
frontend: Use inverted use_gles as a fallback for GL initialization. (#7117) 2023-11-05 17:23:54 -08:00
Wunk e13735b624
video_core: Implement an arm64 shader-jit backend (#7002)
* externals: Add oaksim submodule

Used for emitting ARM64 assembly

* common: Implement aarch64 ABI

Utilize oaknut to implement a stack frame.

* tests: Allow shader-jit tests for x64 and a64

Run the shader-jit tests for both x86_64 and arm64 targets

* video_core: Initialize arm64 shader-jit backend

Passes all current unit tests!

* shader_jit_a64: protect/unprotect memory when jit-ing

Required on MacOS. Memory needs to be fully unprotected and then
re-protected when writing or there will be memory access errors on
MacOS.

* shader_jit_a64: Fix ARM64-Imm overflow

These conditionals were throwing exceptions since the immediate values
were overflowing the available space in the `EOR` instructions. Instead
they are generated from `MOV` and then `EOR`-ed after.

* shader_jit_a64: Fix Geometry shader conditional

* shader_jit_a64: Replace `ADRL` with `MOVP2R`

Fixes some immediate-generation exceptions.

* common/aarch64: Fix CallFarFunction

* shader_jit_a64: Optimize `SantitizedMul`

Co-authored-by: merryhime <merryhime@users.noreply.github.com>

* shader_jit_a64: Fix address register offset behavior

Based on https://github.com/citra-emu/citra/pull/6942
Passes unit tests.

* shader_jit_a64: Fix `RET` address offset

A64 stack is 16-byte aligned rather than 8. So a direct port of the x64
code won't work. Fixes weird branches into invalid memory for any
shaders with subroutines.

* shader_jit_a64: Increase max program size

Tuned for A64 program size.

* shader_jit_a64: Use `UBFX` for extracting loop-state

Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>

* shader_jit_a64: Optimize `SUB+CMP` to `SUBS`

Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>

* shader_jit_a64: Optimize `CMP+B` to `CBNZ`

Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>

* shader_jit_a64: Use `FMOV` for `ONE` vector

Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>

* shader_jit_a64: Remove x86-specific documentation

* shader_jit_a64: Use `UBFX` to extract exponent

Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>

* shader_jit_a64: Remove redundant MIN/MAX `SRC2`-NaN check

Special handling only needs to check SRC1 for NaN, not SRC2.
It would work as follows in the four possible cases:

No NaN: No special handling needed.
Only SRC1 is NaN: The special handling is triggered because SRC1 is NaN, and SRC2 is picked.
Only SRC2 is NaN: FMAX automatically picks SRC2 because it always picks the NaN if there is one.
Both SRC1 and SRC2 are NaN: The special handling is triggered because SRC1 is NaN, and SRC2 is picked.

Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>

* shader_jit/tests:: Add catch-stringifier for vec2f/vec3f

* shader_jit/tests: Add Dest Mask unit test

* shader_jit_a64: Fix Dest-Mask `BSL` operand order

Passes the dest-mask unit tests now.

* shader_jit_a64: Use `MOVI` for DestEnable mask

Accelerate certain cases of masking with MOVI as well

Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>

* shader_jit/tests: Add source-swizzle unit test

This is not expansive. Generating all `4^4` cases seems to make Catch2
crash. So I've added some component-masking(non-reordering) tests based
on the Dest-Mask unit-test and some additional ones to test
broadcasts/splats and component re-ordering.

* shader_jit_a64: Fix swizzle index generation

This was still generating `SHUFPS` indices and not the ones that we wanted for the `TBL` instruction. Passes all unit tests now.

* shader_jit/tests: Add `ShaderSetup` constructor to `ShaderTest`

Rather than using the direct output of `CompileShaderSetup` allow a
`ShaderSetup` object to be passed in directly.  This enabled the ability
emit assembly that is not directly supported by nihstro.

* shader_jit/tests: Add `CALL` unit-test

Tests nested `CALL` instructions to eventually reach an `EX2`
instruction.

EX2 is picked in particular since it is implemented as an even deeper
dispatch and ensures subroutines are properly implemented between `CALL`
instructions and implementation-calls.

* shader_jit_a64: Fix nested `BL` subroutines

`lr` was getting writen over by nested calls to `BL`, causing undefined
behavior with mixtures of `CALL`, `EX2`, and `LG2` instructions.

Each usage of `BL` is now protected with a stach push/pop to preserve
and restore teh `lr` register to allow nested subroutines to work
properly.

* shader_jit/tests: Allocate generated tests on heap

Each of these generated shader-test objects were causing the stack to
overflow.  Allocate each of the generated tests on the heap and use
unique_ptr so they only exist within the life-time of the `REQUIRE`
statement.

* shader_jit_a64: Preserve `lr` register from external function calls

`EMIT` makes an external function call, and should be preserving `lr`

* shader_jit/tests: Add `MAD` unit-test

The Inline Asm version requires an upstream fix:
https://github.com/neobrain/nihstro/issues/68

Instead, the program code is manually configured and added.

* shader_jit/tests: Fix uninitialized instructions

These `union`-type instruction-types were uninitialized, causing tests
to indeterminantly fail at times.

* shader_jit_a64: Remove unneeded `MOV`

Residue from the direct-port of x64 code.

* shader_jit_a64: Use `std::array` for `instr_table`

Add some type-safety and const-correctness around this type as well.

* shader_jit_a64: Avoid c-style offset casting

Add some more const-correctness to this function as well.

* video_core: Add arch preprocessor comments

* common/aarch64: Use X16 as the veneer register

https://developer.arm.com/documentation/102374/0101/Procedure-Call-Standard

* shader_jit/tests: Add uniform reading unit-test

Particularly to ensure that addresses are being properly truncated

* common/aarch64: Use `X0` as `ABI_RETURN`

`X8` is used as the indirect return result value in the case that the
result is bigger than 128-bits. Principally `X0` is the general-case
return register though.

* common/aarch64: Add veneer register note

`LR` is generally overwritten by `BLR` anyways, and would also be a safe
veneer to utilize for far-calls.

* shader_jit_a64: Remove unneeded scratch register from `SanitizedMul`

* shader_jit_a64: Fix CALLU condition

Should be `EQ` not `NE`. Fixes the regression on Kid Icarus.
No known regressions anymore!

---------

Co-authored-by: merryhime <merryhime@users.noreply.github.com>
Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>
2023-11-05 21:40:31 +01:00
Wunk 3218af38d0
renderer_vulkan: Add scissor and viewport to dynamic pipeline state (#7114)
Adds the current viewport and scissor to the dynamic pipeline state to
reduce redundant viewport/scissor assignments in the command buffer.
This greatly reduces the amount of API calls to `vkCmdSetViewport` and
`vkCmdSetScissor` by only emitting the API call when the state actually
changes.
2023-11-05 12:26:09 -08:00
Wunk 1cf64ffaef
vk_stream_buf: Allow dedicated allocations (#7103)
* vk_stream_buf: Avoid protected memory heaps

* Add an "Exclude" argument when finding a memory-type that avoids
  `VK_MEMORY_PROPERTY_PROTECTED_BIT` by default

* vk_stream_buf: Utilize dedicated allocations when preferred by driver

`VK_KHR_dedicated_allocation` is part of the core Vulkan 1.1
specification and should be utilized when `prefersDedicatedAllocation`
is set.
2023-11-05 12:25:59 -08:00
GPUCode 998b9a9525
kernel: Add ticks to low priority threads that arbitrate zero threads (#7096) 2023-11-05 00:20:55 +02:00
Steveice10 27bad3a699
audio_core: Replace AAC decoders with single FAAD2-based decoder. (#7098) 2023-11-04 14:56:13 -07:00
Tobias 1570aeffcb
game_list: Treat demos as applications (#7097)
* game_list: Treat demos as applications

Allows the dumping of RomFS from demos.

* game_list: Add TODO about using bitmasks for title ID high checks.

---------

Co-authored-by: Steveice10 <1269164+Steveice10@users.noreply.github.com>
2023-11-04 12:15:21 -07:00
Steveice10 09ee80f590
file_sys: Replace commented log lines from previous PR with trace logs. (#7109) 2023-11-04 20:37:55 +05:30
Wunk b10f3d96f5
command_processor: Fix out-of-bounds float-uniform access (#7111)
Addresses:
https://github.com/citra-emu/citra/issues/6696
https://github.com/citra-emu/citra/issues/6871
2023-11-03 03:35:52 -07:00
PabloMK7 4284893044
Implement RomFS cache and async reads. (#7089)
* Implement RomFS cache and async reads.

* Suggestions and fix compilation.

* Apply suggestions
2023-11-02 17:19:00 -07:00
Steveice10 79ea06b226
qt: Update to 6.6.0 (#7099) 2023-11-01 17:58:02 -07:00
Wunk ac9d72a95c
vk_texture_runtime: Fix debug scope label lambda-capture (#7102)
`DebugScope` was capturing a `string_view` in a lambda which is only
valid during the scope of this ctor. When the lambda gets invoked at a
later time, it will read undefined garbage. The lambda needs to make a
deep copy of this `string_view` into a `string` so that it is valid by
the time the scheduler invokes this lambda.
2023-11-01 21:30:54 +01:00
PabloMK7 597a2e8ead
Add missing FS:USER functions (#7051) 2023-10-31 14:01:25 -07:00
Steveice10 45ef11654a
audio_core: Clear time stretcher after flushing to avoid sample bleed. (#7081) 2023-10-24 17:22:10 -07:00
Dominik Kreutzer 259dbf17dc
citra-qt: ensure image interface is registered before starting game (#7090) 2023-10-24 17:21:38 -07:00
Castor215 ec55807669
build: fix build failure when not using precompiled headers (#7087)
Co-authored-by: vitor-k <vitor-kiguchi@hotmail.com>
2023-10-23 17:21:35 -03:00
GPUCode 36146459f8
renderer_vulkan: Fix screenshots under NVIDIA vulkan (#7082) 2023-10-22 22:53:14 +03:00
Wunk 597297ffb4
tests: Fix out-of-bounds access (#7085) 2023-10-22 11:07:06 -07:00
Castor215 4ac10c4a9d
externals: allow users to use system Zstandard (#7083) 2023-10-21 16:10:02 -07:00
GPUCode ef43776c7b
shader: Fix address register offset behavior in x64 Jit (#6942)
* shader: Fix address register offset behavior in x64 Jit

* shader: Remove redundant jump

* tests: Add address register tests

* shader: Remove additional pre-multiplications by 16

* tests: Add catch-stringifier for vec4f

* tests: Format
2023-10-18 19:41:36 +03:00
Castor215 956b0868fd
externals: allow user to use system inih (#7073) 2023-10-16 19:31:56 -07:00
Steveice10 4c59443ed2
common: Add more robust ZSTD handling. (#7071) 2023-10-15 14:08:29 -07:00
Steveice10 07839fb3ce
qt: Add option to uninstall a game. (#7064)
* qt: Add option to uninstall a game.

* Address review comments.
2023-10-14 18:11:59 -07:00
GPUCode 40ba5226c6
vk_instance: Perform vulkan logging as early as possible (#7058) 2023-10-11 15:11:43 -07:00
PabloMK7 897d1fa957
Implement more HTTP:C functionality (#7035)
* Implement missing http:c functionality.

* More implementation details and cleanup.

* Organize code

* Disable treat errors as warnings for httplib

* Fix defines

* Remove pragmas that do nothing and mark as SYSTEM

* Make httplib system

* Try to fix issue from httplib

* Apply suggestions

* Fix header ordering

* Fix compilation issue

* Create and use ctx.CommandID()

* Add and use Common::TruncateString

* Apply more suggestions

* Apply suggestions

* Fix compilation

* Apply suggestions

* Fix format

* Revert SplitURL to previous version

* Apply suggestions
2023-10-11 10:09:16 -07:00
SachinVin 1acb03b579
dsp_dsp.cpp: fix registering Interrupt handler on loading savestates (#7055) 2023-10-10 12:52:57 -07:00
Steveice10 4220f69c06
renderer/opengl: Deduce GLES from actual driver in use. (#7056) 2023-10-10 12:52:47 -07:00
PabloMK7 6264b6d43c
Use RunAsync in multiple socket operations (#7053)
* Use RunAsync in multiple socket operations

* EOF newline

* Fix linux compilation

* Fix compilation on macos
2023-10-09 14:59:08 -07:00
Steveice10 6cfd00e42d
qt: Partially fix Wayland support. (#7054)
* qt: Partially fix Wayland on NVIDIA.

* qt: Fix Vulkan under Wayland.

Showing and hiding the window here messes up the surface,
causing an instant crash on load.

* qt: Properly set up GLES context when requested.
2023-10-09 14:58:38 -07:00
Steveice10 6244f9e3fd
ci: Support Android x86_64 and optimize build caching. (#7045)
* android: Support x86_64 devices.

* ci: Improve ccache hits and stats.

* ci: Compress Android artifacts.

* ci: Re-enable PCH and set ccache sloppiness appropriately.
2023-10-08 23:56:01 -07:00
Castor215 f5b8888686
externals: allow user to use system fmt (#7052) 2023-10-07 16:00:02 -07:00
SachinVin 2961dcf0fd
audio_core/hle/mixers.cpp: fix dirty flag checks (#7048) 2023-10-07 13:11:06 -07:00
SachinVin 053b3618dc
Android: gl_shader_decompiler.cpp: get rid of the not-so-accurate multiplication (#7011) 2023-10-05 10:28:26 -07:00
SachinVin 72ff0c5337
AudioCore: Refactor DSP interrupt handling (#7026) 2023-10-04 15:44:59 +02:00
PabloMK7 9ec4954380
Add HLERequestContext::RunAsync (#7027) 2023-10-02 11:09:27 -07:00
Daniel López Guimaraes 376d33cff4
audio_core/hle: Fix compile issues (#7024)
* audio_core/hle: Fix compile issues

Fix all compiling issues related with fmt (see #7015)

* audio_core/hle: Fix clang-format
2023-09-30 23:41:25 -07:00
Steveice10 50f22d1f59
video_core: Abstract shader generators. (#6990)
* video_core: Abstract shader generators.

* shader: Extract common generator structures and move generators to specific namespaces.

* shader: Minor fixes and clean-up.
2023-09-30 02:06:06 -07:00
Tobias 1492d73ccb
frd: Stub several functions (#7010)
* mii: Improve mii data variable naming

* frd: Stub several functions

Allows the friend applet to open successfully.

* frd: Address review comments
2023-09-29 20:27:15 -07:00
Vitor K a35f8cbb78
fix include/namespace related compilation errors (#7019)
a user on discord reported compilation errors when trying to compile
on Linux with GCC 13 and Clang 16.
2023-09-28 18:36:50 +05:30
Vitor K 6cfb8e02a8
clang format (#7017) 2023-09-27 13:42:19 -03:00
Steveice10 327a00b4d5
externals: Update fmt. (#7015) 2023-09-27 03:29:13 -07:00
SachinVin d19fe9aa4c
audio_core\hle\shared_memory.h: Update struct member names based on FE:Fates Symbols (#6995) 2023-09-22 11:53:30 -07:00
Steveice10 003a4ec09b
gsp: Downgrade StoreDataCache log to trace. (#7006)
* gsp: Downgrade StoreDataCache log to trace.

* gsp: Mark StoreDataCache parameters as maybe_unused
2023-09-22 09:15:31 -07:00
Michael J Kaye 279208347e
AndroidManifest.xml: allow launchers to start a game using the EmulationActivity intent (#6996) 2023-09-19 19:36:16 +02:00
Steveice10 28c542c2c2
build: Fix compiling citra-qt for iOS. (#6983)
* build: Fix compiling citra-qt for iOS.

* Update src/citra_qt/configuration/configure_general.cpp

Co-authored-by: Tobias <thm.frey@gmail.com>

---------

Co-authored-by: Tobias <thm.frey@gmail.com>
2023-09-17 16:07:56 -07:00
GPUCode d1c16bad78
code: Remove save state compatibility checks (#6980) 2023-09-16 15:22:10 -07:00
GPUCode 542209c993
video_core: Initialize unrefered attributes to 1.f (#6966) 2023-09-16 14:46:44 -07:00
SachinVin 8aee625a14
externals: Add option to use system SoundTouch (#6971) 2023-09-16 14:46:32 -07:00
GPUCode d2d37411bc
vk_platform: Check if vkEnumerateInstanceVersion exists before calling it (#6982)
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2023-09-15 16:00:10 -07:00
Vitor K 43cedf59af
automap: fix power button mapping (#6972) 2023-09-14 14:41:55 -07:00
GPUCode 30fcdc5474
renderer_vulkan: Misc fixes (#6974)
* vk_platform: Check if library was loaded

* pica_to_vk: Dont crash on unknow blend equation
2023-09-15 00:21:12 +03:00
GPUCode dfa2fd0e0d
Add vulkan backend (#6512)
* code: Prepare frontend for vulkan support

* citra_qt: Add vulkan options to the GUI

* vk_instance: Collect tooling info

* renderer_vulkan: Add vulkan backend

* qt: Fix fullscreen and resize issues on macOS. (#47)

* qt: Fix bugged macOS full screen transition.

* renderer/vulkan: Fix swapchain recreation destroying in-use semaphore.

* renderer/vulkan: Make gl_Position invariant. (#48)

This fixes an issue with black artifacts in Pokemon games on Apple GPUs.
If the vertex calculations differ slightly between render passes, it can
cause parts of model faces to fail depth test.

* vk_renderpass_cache: Bump pixel format count

* android: Custom driver code

* vk_instance: Set moltenvk configuration

* rasterizer_cache: Proper surface unregister

* citra_qt: Fix invalid characters

* vk_rasterizer: Correct special unbind

* android: Allow async presentation toggle

* vk_graphics_pipeline: Fix async shader compilation

* We were actually waiting for the pipelines regardless of the setting, oops

* vk_rasterizer: More robust attribute loading

* android: Move PollEvents to OpenGL window

* Vulkan does not need this and it causes problems

* vk_instance: Enable robust buffer access

* Improves stability on mali devices

* vk_renderpass_cache: Bring back renderpass flushing

* externals: Update vulkan-headers

* gl_rasterizer: Separable shaders for everyone

* vk_blit_helper: Corect depth to color convertion

* renderer_vulkan: Implement reinterpretation with copy

* Allows reinterpreteration with simply copy on AMD

* vk_graphics_pipeline: Only fast compile if no shaders are pending

* With this shaders weren't being compiled in parallel

* vk_swapchain: Ensure vsync doesn't lock framerate

* vk_present_window: Match guest swapchain size to vulkan image count

* Less latency and fixes crashes that were caused by images being deleted before free

* vk_instance: Blacklist VK_EXT_pipeline_creation_cache_control with nvidia gpus

* Resolves crashes when async shader compilation is enabled

* vk_rasterizer: Bump async threshold to 6

* Many games have fullscreen quads with 6 vertices. Fixes pokemon textures missing with async shaders

* android: More robust surface recreation

* renderer_vulkan: Fix dynamic state being lost

* vk_pipeline_cache: Skip cache save when no pipeline cache exists

* This is the cache when loading a save state

* sdl: Fix surface initialization on macOS. (#49)

* sdl: Fix surface initialization on macOS.

* sdl: Fix render window events not being handled under Vulkan.

* renderer/vulkan: Fix binding/unbinding of shadow rendering buffer.

* vk_stream_buffer: Respect non coherent access alignment

* Required by nvidia GPUs on MacOS

* renderer/vulkan: Support VK_EXT_fragment_shader_interlock for shadow rendering. (#51)

* renderer_vulkan: Port some recent shader fixes

* vk_pipeline_cache: Improve shadow detection

* vk_swapchain: Add missing check

* renderer_vulkan: Fix hybrid screen

* Revert "gl_rasterizer: Separable shaders for everyone"

Causes crashes on mali GPUs, will need separate PR

This reverts commit d22d556d30ff641b62dfece85738c96b7fbf7061.

* renderer_vulkan: Fix flipped screenshot

---------

Co-authored-by: Steveice10 <1269164+Steveice10@users.noreply.github.com>
2023-09-13 01:28:50 +03:00
Tobias 8f8c54201d
citra_qt/config: Fix Telemetry checkbox (#6965) 2023-09-11 23:07:06 +02:00
GPUCode 9be4fd8b91
gl_rasterizer: Bind null surface when unit is disabled (#6967) 2023-09-11 19:34:41 +03:00
Vitor K bbb47cd753
gles: fix crashing on mali gpus (#6956)
* gles: reorder framebuffer fetch extension directives

* Address review comments
2023-09-11 00:30:30 +03:00
GPUCode 0b0d3a4ac3
gpu: Correct display transfer output with vertical flip+crop lines (#6952) 2023-09-11 00:30:06 +03:00
GPUCode 6aa31d6ec2
video_core: Use epsilons for clip planes (#6945)
* video_core: Use epsilons for clip planes

* video_core: Add comments
2023-09-11 00:29:55 +03:00
GPUCode 928f352c94
renderer_gl: Use explicit bindings (#6940)
* renderer_gl: Use explicit bindings

* gl_state: Match shadow order with vulkan
2023-09-07 21:42:22 +03:00
Steveice10 e2d8eef5fa
qt: Fix arguments to maintenancetool for update check. (#6946) 2023-09-04 17:25:41 -07:00
GPUCode cab0ad50f0
gl_shader_decompiler: Fix min/max NaN edge case (#6935) 2023-08-31 13:37:53 -07:00
Steveice10 5ad58e0605
shader: Fix shadow_texture_orthographic not being set correctly. (#6937) 2023-08-31 13:37:39 -07:00
GPUCode 1159e4d928
video_core: Take factors into account with min/max blending functions (#6925)
* sw_framebuffer: Take factors into account for min/max blending

* renderer_gl: Take factors into account for min/max blending

* Address review comments

* gl_shader_gen: Fix frambuffer fetch on qcom and mali

* renderer_opengl: Add fallback path for mesa

* gl_shader_gen: Avoid emitting blend emulation if minmax_factor is present
2023-08-30 21:26:28 +03:00
Steveice10 93c7c6a995
service: Downgrade some spammy logs to trace level. (#6936) 2023-08-30 19:19:38 +02:00
Steveice10 81a5e2355a
shader: Fix address register offset behavior in GLSL. (#6920) 2023-08-28 13:23:59 -07:00
GPUCode d1f600601d
renderer_software: Multi-thread processing (#6698)
* renderer_software: Multi-thread processing

* Doubles the performance in most cases

* renderer_software: Move memory access out of the raster loop

* Profiling shows this has a significant impact
2023-08-28 01:09:23 -07:00
GPUCode 8b218e1b7d
tev: Use primary color for previous source in first stage (#6921) 2023-08-27 23:59:32 -07:00
Steveice10 04aeecabcf
arm: Do not try to access null page table. (#6930) 2023-08-27 17:26:31 +02:00
Steveice10 df57012c50
video_core: Correct shader interpeter address register handling. (#6910) 2023-08-27 01:49:31 +03:00
GPUCode 61cf550d0c
video_core: Avoid setting alpha tev with Dot3_RGBA8 color op (#6907)
* Further reduces unnecessary shader regenerations
2023-08-27 01:48:45 +03:00
Steveice10 f2e0748a22
build: Enable link time optimization in release builds. (#6887) 2023-08-26 11:15:13 -07:00
Steveice10 edf157200d
qt: Support updating an installed app image. (#6915) 2023-08-24 03:57:11 -07:00
GPUCode a94297922b
shader_interpreter: Fix control flow edge cases and implement break/breakc (#6844) 2023-08-21 18:12:46 -07:00
m4xw e129f07047
[ShaderGen] Avoid setting lighting states if components aren't enabled (#6895)
* [ShaderGen] Avoid setting lighting states if components aren't enabled

* [Squash] clang-format
2023-08-20 21:12:38 -07:00
Steveice10 b2092de871
build: Fix web service functionality. (#6903) 2023-08-19 17:34:35 -07:00
Steveice10 6ddf4b241f
renderer/vulkan: Emulate custom border colors in shaders when unavailable. (#6878) 2023-08-17 22:22:25 +02:00
Vitor K f3d92dd3b8
Fix post processing shaders crashing on Intel GPUs (#6890) 2023-08-17 22:17:24 +02:00
Vitor K 1a6860f35c
opengl: disable ClearTexture on Intel drivers (#6879) 2023-08-17 22:16:51 +02:00
GPUCode bc0bf4d3d2
(gl/vk)_shader_gen: Use floor instead of int cast (#6885) 2023-08-17 22:16:28 +02:00
Steveice10 1d3bf64f13
qt: Make input configuration scrollable. (#6881) 2023-08-16 19:27:01 -07:00
Steveice10 66404a669f
build: Fixes for a few minor issues (#6886) 2023-08-14 09:47:17 -07:00
Steveice10 6a1fd38063
build: Use new glslang tool name. (#6889) 2023-08-13 15:45:22 -07:00
Steveice10 a27971e723
service/cecd: Fix buffer writes in ReadData. (#6880) 2023-08-11 10:31:24 -07:00
Vitor K eb8d2941c9
savestates: save the build name to be displayed when there's a version mismatch (#6493)
* savestates: add a build_name field to the header

* savestates: display build name on save/load menu

* savestates: add zero member to header just in case of UB from an older save state

* savestates: add legacy hash lookup

* savestate_data: update hash database
2023-08-10 20:55:22 -07:00
Steveice10 baca2bfc6b
qt: Only register graphics debugger as observer if visible. (#6875) 2023-08-09 17:31:09 -07:00
Narr the Reg 33a2113b71
service: nfp: Fix size and increase timeout (#6868) 2023-08-08 14:00:53 -07:00
Daniel López Guimaraes 1f07ab8643
http/ac: Fix failing assert and stub GetConnectingProxyEnable (#6864) 2023-08-08 14:00:42 -07:00
Steveice10 b739bd2632
qt: Fix double dialog and crash when OpenGL is selected on unsupported platform. (#6867) 2023-08-07 18:21:42 -07:00
GPUCode f76165d848
frame_dumper: Use jthread (#6855) 2023-08-07 18:21:28 -07:00
GPUCode ac78b74c45
gl_texture_runtime: Implement ARB_clear_texture (#6850) 2023-08-08 01:10:28 +03:00
GPUCode a478bedb12
rasterizer_cache: Bring back custom format parameter (#6873) 2023-08-08 01:10:11 +03:00
Steveice10 6d0cd5b00e
build: Expose ENABLE_SCRIPTING and ENABLE_WEB_SERVICE flags as public. (#6872) 2023-08-07 03:12:49 -07:00
GPUCode 5b52849f90
rasterizer_cache: Allow custom recycle (#6851)
* surface_params: Allow custom surface recycling

* rasterizer_cache: Cleanup
2023-08-06 22:59:54 +03:00
GPUCode 0048e61fc7
Fix compilation without ENABLE_WEB_SERVICE (#6856) 2023-08-06 12:23:53 -07:00
Vitor K aaeba6759e
citra_qt: do not pass memory to widget (#6849) 2023-08-04 16:35:52 -07:00
GPUCode ebac2e4978
custom_tex_manager: Allow old hash in more cases (#6843) 2023-08-03 00:51:10 +03:00
PabloMK7 5b9f4d4129
SOC: Fix setting TTL to default value when TTL = 0 (#6835) 2023-08-02 13:06:51 -07:00