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72 Commits

Author SHA1 Message Date
archshift 40310e2132 Implement I4 texture format
@neobrain, could you confirm that this is correct?

It's been tested with various different games and fixes different textures, including in Animal Crossing, Kirby Triple Deluxe, and SMB3D.
2015-05-10 18:59:22 -07:00
bunnei 23e8be573e rasterizer: Implemented combiner output scaling. 2015-05-09 22:26:17 -04:00
bunnei 547da374b8 rasterizer: Fixed a depth testing bug. 2015-05-09 22:12:38 -04:00
bunnei a806b420a6 rasterizer: Implement combiner buffer input. 2015-05-09 22:12:36 -04:00
Yuri Kunde Schlesner 28a9e4c1d5 Memory: Support more regions in the VAddr-PAddr translation functions
Also adds better documentation and removes the one-off reimplementation
of the function in pica.h.
2015-05-09 03:08:11 -03:00
Yuri Kunde Schlesner 1c0b87edc2 Memory: Re-organize and rename memory area address constants 2015-05-09 01:29:52 -03:00
Yuri Kunde Schlesner 4f4d230dac Merge pull request #721 from yuriks/more-cleanups
More cleanups
2015-05-07 11:45:45 -07:00
Yuri Kunde Schlesner e1fbac3ca1 Common: Remove common.h 2015-05-07 15:45:22 -03:00
Subv 0e5ca080a8 GPU: Implemented default vertex shader attributes.
Fixes some games crashing.
2015-05-06 18:11:46 -05:00
Subv 1248e291f0 GPU: Added the stencil test structure to the Pica Regs struct. 2015-03-09 20:13:21 -05:00
Subv 414b0741c4 GPU: Implemented more depth buffer formats.
This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others
2015-03-09 20:12:39 -05:00
bunnei 34c31db14a GPU: Added RGB565/RGB8 framebuffer support and various cleanups.
- Centralizes color format encode/decode functions.
- Fixes endianness issues.
- Implements remaining framebuffer formats in the debugger.
2015-03-03 18:26:03 -05:00
archshift 7f9ee69a2b Added RGBA5551 compatibility in the rasterizer
This allows Virtual Console games to display properly.
2015-02-27 19:15:08 -08:00
archshift 302f0b32f5 Remove duplication of INSERT_PADDING_WORDS between pica.h and gpu.h 2015-02-19 22:26:25 -08:00
Tony Wasserka 1561204342 Pica/BlendUnit: Implement separate color/alpha blend equations. 2015-02-18 14:50:28 +01:00
Tony Wasserka e11fb96408 Pica/TextureEnvironment: Treat texture combiner source 1 as the PrimaryColor.
Not really sure where the difference is, but some applications seem to use this 1:1 the same way...
2015-02-18 14:50:28 +01:00
Tony Wasserka 04cd06d5c2 Pica/TextureEnvironment: Add support for the MAD-like texture combiners and clean up texture environment logic. 2015-02-18 14:50:28 +01:00
Tony Wasserka 6ca752ccbc Pica/TextureUnit: Implement mirrored repeating texture wrapping. 2015-02-18 14:50:28 +01:00
Tony Wasserka 8bd7a896ea Pica: Fix a bug in the register definitions, relating to texture wrapping. 2015-02-18 14:50:28 +01:00
Tony Wasserka aaf30ca4ee Pica/OutputMerger: Implement color format checking. 2015-02-18 14:50:28 +01:00
Tony Wasserka 6c26ec72a5 Pica/CommandProcessor: Properly implement shader load destination offset registers. 2015-02-18 14:02:59 +01:00
Darius Goad 536958fb29 Add more blend equations from 3dbrew 2015-02-09 20:41:06 -06:00
bunnei 1eb591d6fd Rasterizer: Implement the other color and alpha modifiers. 2015-02-04 22:15:51 -05:00
bunnei 72cc512b1e Pica: Implement blend factors. 2015-01-31 01:40:05 -05:00
bunnei b522cf4e6a Pica: Implement color/alpha channel enable. 2015-01-27 22:03:34 -05:00
bunnei b2c55bf772 Rasterizer: Implemented alpha testing. 2015-01-27 14:39:17 -05:00
bunnei ff83d23ed5 GPU: Implement the remaining depth testing functions. 2015-01-25 23:34:14 -05:00
Tony Wasserka f2b74b4fb3 Pica/Rasterizer: Add ETC1 texture decompression support. 2015-01-13 14:42:40 -08:00
Tony Wasserka 0f49424022 Pica/Rasterizer: Implement backface culling. 2014-12-31 16:32:55 +01:00
Tony Wasserka e229ff8c83 Pica/Rasterizer: Implement depth testing. 2014-12-31 16:32:55 +01:00
Tony Wasserka 36291bc3f6 Pica: Add output merger definitions. 2014-12-31 15:35:54 +01:00
Tony Wasserka b7a48c422a Pica/CommandProcessor: Add support for integer uniforms. 2014-12-31 15:33:09 +01:00
Yuri Kunde Schlesner 8369ee5803 Rasterizer: Pre-divide vertex attributes by W
Execute the division-by-W for perspective-correct interpolation of
values in the clipper, moving them out of the rasterization inner loop.
2014-12-29 02:08:11 -02:00
bunnei 2188af4a65 Merge pull request #322 from chinhodado/master
More warning cleanups
2014-12-22 00:12:43 -05:00
bunnei 0de6a08d75 Merge pull request #291 from purpasmart96/license
License change
2014-12-21 16:05:44 -05:00
Chin 0199a7d9ef More warning cleanups 2014-12-21 10:58:55 -05:00
purpasmart96 ebfd831ccb License change 2014-12-20 21:20:24 -08:00
Tony Wasserka aff808b2fd Pica: Add support for boolean uniforms. 2014-12-20 18:06:55 +01:00
Tony Wasserka 67618a2c55 Pica/VertexShader: Add support for MOVA, CMP and IFC. 2014-12-20 18:06:55 +01:00
Tony Wasserka 1c972ef3b9 Add support for a ridiculous number of texture formats. 2014-12-20 18:06:54 +01:00
Tony Wasserka 40f123b7c0 Pica: Unify ugly address translation hacks. 2014-12-20 18:06:53 +01:00
Tony Wasserka 7e210e0229 Pica: Further improve Tev emulation. 2014-12-20 18:05:53 +01:00
Tony Wasserka 0fba1d48a6 Pica: Implement texture wrapping. 2014-12-20 18:05:53 +01:00
Tony Wasserka c81f1a9ebc Pica/DebugUtils: Add support for RGBA8, RGBA5551, RGBA4 and A8 texture formats. 2014-12-20 18:05:53 +01:00
Tony Wasserka fd2539121c Pica: Initial support for multitexturing. 2014-12-20 18:05:53 +01:00
bunnei 4cb7a44d4e MemMap: Renamed "GSP" heap to "linear", as this is not specific to GSP.
- Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU).
2014-12-12 00:15:47 -05:00
bunnei f94d8f9603 GSP: Trigger GPU interrupts at more accurate locations. 2014-12-09 19:07:14 -05:00
Tony Wasserka 0305435edd Pica: Re-enable command names on MSVC.
The affected code is no longer limited by compiler support on that platform.
2014-12-09 16:37:34 +01:00
Tony Wasserka 79bb403089 More coding style fixes. 2014-12-09 16:37:34 +01:00
Tony Wasserka 2793619dce citra_qt: Add enhanced texture debugging widgets.
Double-clicking a texture parameter command in the pica command lists will spawn these as a new tab in the pica command list dock area.
2014-12-09 16:37:34 +01:00