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citra-canary/src
Charles Lombardo 59beeac4c7
Android UI Overhaul Part 3 (#7216)
* android: Rework Emulation Activity's UI

- New in-game menu
- Ability to open games from file manager
- New shader loading UI
- Fixes an issue where the system bars would stay visible during emulation

* android: Port yuzu's foreground service logic

Fixes an issue where the foreground service notification would be stuck with no way to dismiss it
2023-11-30 16:38:25 +01:00
..
android Android UI Overhaul Part 3 (#7216) 2023-11-30 16:38:25 +01:00
audio_core core: De-globalize HLE lock (#7212) 2023-11-28 14:15:27 -08:00
citra frontend: Use inverted use_gles as a fallback for GL initialization. (#7117) 2023-11-05 17:23:54 -08:00
citra_qt qt: Fix loading screen metadata retention when title has no metadata. (#7215) 2023-11-28 14:15:44 -08:00
common video_core/shader: Refactor JIT-Engines into `JitEngine` type (#7210) 2023-11-26 15:15:36 -08:00
core cfg: Fix auto-region detecting when the launched title has no regions. (#7218) 2023-11-29 12:36:18 -08:00
dedicated_room build: Expose ENABLE_SCRIPTING and ENABLE_WEB_SERVICE flags as public. (#6872) 2023-08-07 03:12:49 -07:00
input_common input_common: Set SDL hints to enable DualShock 4 / DualSense motion. (#7121) 2023-11-10 13:14:40 -08:00
network build: Enable link time optimization in release builds. (#6887) 2023-08-26 11:15:13 -07:00
tests core: De-globalize HLE lock (#7212) 2023-11-28 14:15:27 -08:00
video_core video_core/shader: Refactor JIT-Engines into `JitEngine` type (#7210) 2023-11-26 15:15:36 -08:00
web_service build: Enable link time optimization in release builds. (#6887) 2023-08-26 11:15:13 -07:00
.clang-format clang format: add objective c++ formatting 2022-01-10 13:52:39 +01:00
CMakeLists.txt build: Make MSVC builds more deterministic to aid caching. (#7213) 2023-11-28 14:15:36 -08:00