Game issues can be found [here](https://github.com/citra-emu/citra/issues). The ID of the issue can be found at the end of the URL. For example, [SNES Virtual Console Games - Crash on Boot](https://github.com/citra-emu/citra/issues/2782)'s ID is 2782.
### Screenshots
The recommended application for capturing the icon, boxart, and screenshots is [ShareX](https://github.com/ShareX/ShareX). Screenshots can not be compressed, and must be in the PNG format.
The title ID for a game is a unique ID representing that release of the game. Often, games released in multiple regions will have a different title ID for each, with the exception of some games like the main series Pokémon games. A database of such releases and their title IDs can be found [here](http://3dsdb.com/).
To find the title ID of your release, it can be found near the top of a log when running a game. For example, this is what it looks like for The Legend of Zelda: Ocarina of Time, `0004000000033500`: `[ 0.019882] Loader <Info> core/loader/ncch.cpp:Load:340: Program ID: 0004000000033500`.
In this repo, DAT files follow the [TOML](https://github.com/toml-lang/toml) syntax, where each line consists of the creation of a piece of data. The simplest form of this is assigning a value to a key (`<Key> = <Value>`). The data types used for these `Value`s in this wiki are:
These key/value pairs can be grouped together using an array of tables (Example: `[[ Stuff ]]`, with the pairs on the next lines.). These can be used more than once in a TOML file.
The code consists of the actual files in the Github repisitory. To modify them, you have to fork this repo, make your changes, and send a pull request.
At the root, there's a folder for each game. The names of these folders should follow these specifications:
The metadata for the game is located at `/<Game Name>/game.dat`. This is required info about the game, all feilds are mandatory unless noted otherwise. The DAT values (See: [TOML](#toml)) are:
-`description` (String): Get these from [Wikipedia](https://en.wikipedia.org/wiki/List_of_Nintendo_3DS_games). Short, 2-3 line description of the game.
-`needs_system_files` (Boolean): Whether the game requests the system files or not, regardless of whether it could be played without them (See: [Citra Version](#citra-version)).
-`needs_shared_font` (Boolean): Whether the game requests the shared font or not, regardless of whether it could be played without them (See: [Citra Version](#citra-version)).
-`game_type` (String): Whether the game has a retail release, `"3ds"`, is an E-Shop **exclusive**, `"eshop"`, a Virtual Console game, `"vc"`, or DSiWare, `"dsi"`. This line is optional for retail releases.
An example of a game metadata file is the one for [The Legend of Zelda: Majora's Mask](https://github.com/citra-emu/citra-games-wiki/blob/master/games/legend-of-zelda-majoras-mask/game.dat):
description = "The Legend of Zelda: Majora's Mask 3D is an action-adventure video game co-developed by Grezzo and Nintendo for the Nintendo 3DS handheld game console. The game is an enhanced remake of The Legend of Zelda: Majora's Mask, which was originally released for the Nintendo 64 home console in 2000. The game was released worldwide in February 2015"
- Examples are [Fairune](https://github.com/citra-emu/citra-games-wiki/blob/master/games/fairune/boxart.png) and [Pokémon Picross](https://github.com/citra-emu/citra-games-wiki/blob/master/games/pokemon-picross/boxart.png)
- Examples are [Legend of Zelda](https://github.com/citra-emu/citra-games-wiki/blob/master/games/legend-of-zelda/boxart.png) and [Tetris](https://github.com/citra-emu/citra-games-wiki/blob/master/games/tetris/boxart.png)
The screenshots for the game are located in `/<Game Name>/screenshots/` (See: [Screenshots](#screenshots)). Screenshots **must** follow these specifications:
- Have variety. In addition to, say, the title screen, you should also have screenshots of different areas of gameplay, unless the game crashes before then.
- Accurate file name. The file name should provide a general idea of what's being shown (e.g. `title-screen.png`, `lost-woods.png`, `level-3-4.png`).
- Black background (For the blank space left and right of the bottom screen.). This is the default setting, but if you've changed it, go to the [User Directory](https://citra-emu.org/wiki/user-directory/), and from there navigate to the `config` directory. Open qt-config.ini with a text editor, and set bg_blue, bg_green, and bg_red to 0.
- Make sure the ROM for the game is in your Citra game directory.
- Right click on the game and click `Open Save Data Location`. This should open a folder named `data`.
- Note the folder that the `data` folder is in. This is the low Title ID. As an example, the low Title ID for The Legend of Zelda: Ocarina of Time is `00033500`.
- The folder that the low Title ID folder is in should be named `00040000`, the high Title ID.
- Copy the high title ID folder elsewhere.
- Delete everything from the high title ID folder except for the low Title ID folder.
The wiki contains info about specific game problems, and can be modified by anyone. They use [Markdown](https://guides.github.com/features/mastering-markdown/) formatting.
Each page's title should match the game's respective folder in the code section, except with hyphens in the code changed to spaces on the wiki. **Don't use the following characters in your wiki page's titles: \ / : * ? " < > |.**
- Brief summary of how the game performs: graphically, auditorily, and frame rate (with general hardware comparison - see MK7 example). This should be written objectively, without the use of words like "I". See: [Citra Version](#citra-version).