81 lines
5.0 KiB
Markdown
81 lines
5.0 KiB
Markdown
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# Contributing
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Contributions to the Citra Games Wiki are welcomed, as keeping all of the data up to date and accurate is a community effort.
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Throughout this guide, code blocks like `<Value>` are used. This means that "Value" should be replaced by something, and the "<>" should be deleted.
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In this repo, DAT files follow the TOML syntax, where each line consists of `<key> = <value>`. Value can either be a string (Words with surrounding quotes.), an integer (Number with no quotes.), or a boolean (`true` or `false`.). There can also be an array of tables in a DAT file (A group of values.), which look like `[[ <name> ]]`.
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All dates follow the format `<4-Digit Year>-<2-Digit Month>-<2-Digit Day>`. For example, June 3rd 2017 would be "2017-06-03".
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Title IDs can be found near the top of a log when running a game. For example, this is what it looks like for The Legend of Zelda: Ocarina of Time: `[ 0.019882] Loader <Info> core/loader/ncch.cpp:Load:340: Program ID: 0004000000033500`.
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## Code
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The code consists of the actual files in the Github repisitory. At the root, there's a folder for each game. The names of these folders should:
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- Only use letters, numbers, and hyphens (No spaces!), because they will be linked to on the site.
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- Use proper capitalization, for consistency.
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- Have a wiki page with the same name.
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### Metadata
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The metadata for the game is located at `/<Game Name>/game.dat`. This is required info about the game. The DAT values are:
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- `title` (String): English title of the game. This doesn't have to match the wiki or foldeer name, so there can be spaces.
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- `description` (String): Short, 1-2 line description of the game. Get these from [Wikipedia](https://en.wikipedia.org/wiki/List_of_Nintendo_3DS_games).
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- `compatibility` (Integer): How well the game works in Citra. A reference can be found [here](https://citra-emu.org/game/), with `Won't Boot` being `0`, and `Perfect` being `5`.
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- `tested_date` (String): Last date the game was tested on.
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- `tested_version` (String): Last version of Citra the game was tested on.
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- `needs_system_files` (Boolean): Whether the game requests the system files or not, regardless of whether it could be played without them.
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- `needs_shared_font` (Boolean): Whether the game requests the shared font or not, regardless of whether it could be played without them.
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- `releases` (Array of tables): Info about each release of the game.
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- `title` (String): Title ID of this release of the game.
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- `region` (String): Region of the game. Possible values are:
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- `AUS`
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- `CHN`
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- `EUR`
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- `JPN`
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- `KOR`
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- `TWN`
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- `USA`
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- `release_date` (String): When the game was released in this region.
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### Icon
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The icon for a game is located at `/<Game Name>/boxart.png`. The suggested process for getting one is:
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- Make sure the ROM for the game is in your Citra game directory.
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- Take a screenshot of Citra's library listing.
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- Crop out the game icon.
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Game icons should not be compressed.
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### Boxart
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The boxart for the game is located at `/<Game Name>/boxart.png`. The suggested process for getting one is:
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- Download a scan from [GameTDB](http://www.gametdb.com/), preferably with the `Nintendo 3DS` logo on the right.
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- Downsize it to approximately `328x300` using [PicResize](http://www.picresize.com/).
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- Compress it using [TinyPNG](https://tinypng.com/).
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### Screenshots
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The screenshots for the game are located in `/<Game Name>/screenshots/`. Screenshots **must** follow these specifications:
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- Native resolution.
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- Smallest window size.
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- Black background (For the blank space left and right of the bottom screen.). To achieve this, go to the [User Directory](https://citra-emu.org/wiki/user-directory/), and from there navigate to the `config` directory. Open qt-config.ini with a text editor, and set bg_blue, bg_green, and bg_red to 0.
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- Not compressed.
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The name of the screenshot doesn't matter.
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### Savefiles
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#### Metadata
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The metadata for a save is located at `/<Game Name>/savefiles/<Save Name>.dat`. This is info about the save. The DAT values are:
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- `title` (String): The location of the save ingame.
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- `description` (String): A brief explanation about the save.
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- `author` (String): Your forum account name, if you have one. If you don't, don't include this line.
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- `title_id` (String): Title ID of the game.
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#### Save Data
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The save data is located at `/<Game Name>/savefiles/<Save Name>.csav`. To make a CSAV file, the process is:
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- Make sure the ROM for the game is in your Citra game directory.
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- Right click on the game and click `Open Save Data Location`. This should open a folder named `data`.
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- Note the folder that the `data` folder is in. This is the low Title ID. As an example, the low Title ID for The Legend of Zelda: Ocarina of Time is `00033500`.
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- The folder that the low Title ID folder is in should be named `00040000`, the high Title ID.
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- Copy the high title ID folder elsewhere.
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- Delete everything from the high title ID folder except for the low Title ID folder.
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- Compress the high title ID folder into a ZIP.
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- Rename the ZIP file into a CSAV file.
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