James Rowe
04a9145dfc
Merge pull request #3776 from darkf/cubeb-sink2
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Implement a Cubeb audio sink
2018-05-31 22:13:12 -06:00
darkf
04139e26bd
cubeb_sink: Skip devices without a name
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Previously this would crash.
2018-05-31 21:01:48 -05:00
darkf
ce6d9e2e28
externals: Don't build cubeb with tests
2018-05-31 21:01:48 -05:00
darkf
35c43aa293
audio_core: Only include cubeb if it's available
2018-05-31 21:01:48 -05:00
darkf
af73dd45f0
audio_core: Implement a cubeb audio sink
2018-05-31 21:01:48 -05:00
James Rowe
72f9142bb1
Merge pull request #3746 from wwylele/ndm-new-framework
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Service/NDM: convert to ServiceFramework
2018-05-29 23:54:21 -06:00
James Rowe
e63c374ff0
Merge pull request #3714 from wwylele/primitive-restart-guard
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video_core/command_processor: correctly handles 0xFFFF index as a normal index
2018-05-29 23:22:00 -06:00
James Rowe
aa95604928
Merge pull request #3652 from N00byKing/3dtv_crashfix
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gsp_gpu, shared_page: Change 3D LED State on SetLedForceOff
2018-05-29 22:43:52 -06:00
Valentin Vanelslande
90bcb26c3b
citra_qt: Add Continue/Pause & Toggle Speed Limit hotkeys
2018-05-28 16:36:56 -05:00
Markus Wick
caba02d42a
gl_rasterizer: Don't flip the texture bindings.
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The state object isn't used anywhere else, so there
is no need to revert the state.
And the comment is just wrong: It doesn't matter
which textures are bound on framebuffer binding, it
only matters at draw time. And we reset all bindings
before the draw call. So let's use gl_state as it is
designed to avoid flipping states.
2018-05-28 21:04:59 +02:00
wwylele
549abe556b
Service/NDM: convert to ServiceFramework
2018-05-28 11:28:13 +03:00
Weiyi Wang
09982c3386
Merge pull request #3732 from ccawley2011/fix-arm
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Fix compilation on ARM
2018-05-26 20:14:55 +03:00
Weiyi Wang
ba4a0525bf
Merge pull request #3724 from degasus/scissor
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gl_rasterizer: Remove redundant scissor state change.
2018-05-25 20:35:41 +03:00
Logan B
b5934237fa
Fix build
2018-05-25 20:28:15 +12:00
James
29551c187a
Add missing std::string import in text_formatter
2018-05-19 21:31:09 +10:00
Christoph
3bf924cd20
Camera translation ( #3747 )
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* citra_qt: correct spelling in configuration
* citra_qt/camera: Changed the order of the translation
The translation may not correspond to "couln't load" and "the camera", so create two cases which can get translated individually.
Also add a space after "the camera".
* citra_qt/camera: use the same syntax for the filter in "still_image_camera.cpp" as in "configure_camera.cpp"
* citra_qt/camera: the config should only get added if it's not empty
2018-05-19 12:03:06 +03:00
Markus Wick
8e1e52cad9
gl_rasterizer_cache: Use clean state for glBlitFramebuffer.
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Framebuffer blits depends on pixel tests:
Ownership (is fine)
Scissor (is broken on the last commit)
Masking (is broken on master for a while)
So let's be honest and start with a clean state in
those helper functions.
2018-05-18 21:13:56 +02:00
Markus Wick
301073334a
gl_rasterizer: Remove redundant scissor state change.
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There is no need to disable this state after the draw call,
gl_state will handle this for us if needed. This kind of
redundant state changes are bad for the driver overhead,
as flipping bits will invalidate the driver state.
2018-05-18 21:13:56 +02:00
James Rowe
e35c634fc6
Merge pull request #3742 from wwylele/glvtx-ui
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citra-qt: add gpu shader emulation related configurations
2018-05-18 13:04:18 -06:00
James Rowe
64a8c8ee07
Merge pull request #3741 from wwylele/glvtx-last
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gl_rasterizer: implement AccelerateDrawBatch to emulate PICA shader on hardware
2018-05-18 13:03:40 -06:00
wwylele
4377caf1df
citra-qt: add tooltips for renderer options
2018-05-18 15:15:07 +03:00
wwylele
129b893509
gl_stream_buffer: update the information about the AMD hack
2018-05-18 14:08:12 +03:00
wwylele
dd6252a676
gl_rasterizer: fallback to software shader path if buffer overflow happens on hardware shader path
2018-05-18 13:55:19 +03:00
Daniel Lim Wee Soong
7861be67bb
core/arm/skyeye_common: Migrate logging macros ( #3684 )
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* core/arm/skyeye_common: Migrate logging macros
Use the new logging macros NGLOG
* Replace specifiers that were missed out
* Replace printf with NGLOG
* skyeye_common: fix NGLOG without log class
2018-05-14 11:22:32 +03:00
wwylele
6985b13439
[HACK] AMD workaround
2018-05-14 10:17:36 +03:00
wwylele
ede0d15fec
video_core/command_processor: attempt accelerate draw in draw trigger
2018-05-14 10:17:36 +03:00
wwylele
9b448a0739
gl_rasterizer: implement AccelerateDrawBatch to emulate PICA shader on hardware
2018-05-14 10:17:36 +03:00
MerryMage
15d14be3cc
primitive_assembly: Add getters for internal state
2018-05-14 10:17:35 +03:00
wwylele
06815ec905
video_core: receive hardware shader settings
2018-05-14 10:17:35 +03:00
wwylele
f1cc8cfea9
citra,citra_qt: load/save hardware shader settings
2018-05-14 10:17:35 +03:00
Cameron Cawley
101d8964f1
common: Fix compilation on ARM
2018-05-13 11:34:45 +01:00
wwylele
1d5a26b1d8
citra-qt: add gpu shader emulation related configurations
2018-05-13 10:58:20 +03:00
wwylele
b31ed30fb2
settings: add hardware shader related settings
2018-05-13 10:57:55 +03:00
wwylele
97f9cfac70
settings: add hardware shader related settings
2018-05-13 10:44:47 +03:00
James Rowe
80bfd87270
Merge pull request #3730 from FearlessTobi/game-compat-fixes
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citra_qt: Refactor game list compatibility system
2018-05-11 11:59:53 -06:00
朱鹏飞
57827de38b
citra_qt: camera integration ( #3566 )
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* Implement camera feature
* Make OpenCVCamera optional
* Fix styling problems
* CI configuration
* Fix CI
* Hopefully final fix
* Hopefully final fix
* Fix all the problems
* Oops..
* Add Qt Multimedia Camera
* Another oops
* Try to fix broken linux CI
* Try to fix broken linux CI
* Fix problems
* Improve UI
* Fix problems
* camera: Add support for Qt <5.10 and fix preview error
* CI: try to fix linux-frozen travis build
* camera: fix problems and add multiple handlers support
* fix CI
* remove most ServiceFramework changes
* Fix format
* Remove last ServiceFramework change
* camera: remove unused interfaces; revert submodule change
* camera: fix CI error
* ci: use ccache for opencv build
* citra_qt: fix configuration error; CI: add mediaservice plugin
* citra_qt: fix clang-format
* citra_qt: fix documentation error
* citra_qt: fix configuration page; camera: fix pausing crash
* citra_qt: fix preview not stopping
* camera: extend handlers length
* camera: fix camera resume error
* camera: fix clang-format
* camera: remove all OpenCV; citra_qt: rewrite configuration
* camera: remove all OpenCV; citra_qt: rewrite configuration
* camera: remove all OpenCV; citra_qt: rewrite configuration
* CI: fix linux ci
* camera: check settings update; citra_qt: fix configuration error
* service_cam: use a better way to apply configuration
* Service_CAM: rewrite camera reload
* cam: fix clang format
* citra_qt: fix argument load issue; camera: base of system camera selection
* citra_qt: Add system camera selection
* camera: fix image upside down, Implement SetFrameRate in Qt Multimedia Camera
* camera: Add missing <array> include, update SetFrameRate and add settings in Qt Multimedia Camera header
* camera: move started in Qt Multimedia Camera header
* QtMultimediaCamera: Move frame rates to SetFrameRate; Set minimum and maximum frame rate
* Update appveyor.yml
2018-05-11 11:42:23 -06:00
FearlessTobi
f354744ad4
citra_qt: Refactor game list compatibilty
2018-05-10 03:57:57 +02:00
wwylele
68b0a3e19e
regs_pipeline: use proper unsigned type where applicable
2018-05-06 15:57:48 +03:00
Weiyi Wang
f85e71c37c
Merge pull request #3715 from wwylele/hardware-vertex-vector
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gl_rasterizer: Use GLvec* instead of C arrays
2018-05-06 07:19:06 +03:00
Weiyi Wang
79ac4766b4
Merge pull request #3668 from daniellimws/gdbstub-macros
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core/gdbstub: Migrate logging macros
2018-05-05 16:48:52 +03:00
Valentin Vanelslande
473fd552c8
Service/AM: Implement GetProductCode ( #3549 )
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* [skip ci]
* [skip ci]
* [skip ci]
* [skip ci]
* Service/AM: Implement GetProductCode
* fix?
* remove close
* Use PushRaw
* Use NCCHContainer
* 2 if found
* struct
* fix build?
* fix
* remove return
* fix?
* 6 words
2018-05-05 16:43:31 +03:00
Weiyi Wang
0da3b75c9e
Merge pull request #3700 from wwylele/texcache-watcher
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gl_rasterizer_cache: cache texture cube
2018-05-05 16:30:39 +03:00
Markus Wick
5960282303
gl_rasterizer: Use buffer_storage for uniform data.
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This replaces the glBufferData logic with the shared stream buffer code.
The new code doesn't need a temporary staging buffer any more, so the
performance should imrpove quite a bit.
2018-05-05 09:22:02 +02:00
MerryMage
d6cd1a8712
gl_rasterizer: Use GLvec* instead of C arrays
2018-05-05 04:37:04 +03:00
wwylele
08a38370b0
video_core/command_processor: correctly handles 0xFFFF index as a normal index
2018-05-05 04:24:31 +03:00
James Rowe
ca01c7eea8
Merge pull request #3665 from adityaruplaha/log-version
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frontend: Log Citra version.
2018-05-03 15:17:04 -06:00
James Rowe
ca3b82caa4
Merge pull request #3705 from zhaowenlan1779/multiplayer-fix
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citra_qt: multiplayer password dialog fix
2018-05-02 09:17:33 -06:00
Mat M
a5f906b8ab
Merge pull request #3708 from FearlessTobi/add-region-column
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citra_qt: Add a game region column to the Game List
2018-05-02 00:22:38 -04:00
Weiyi Wang
be5777f3de
Merge pull request #3686 from wwylele/glvtx-shader-gen
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gl_shader_gen: generate programmable vs/gs and fixed gs
2018-05-01 21:27:48 +03:00
wwylele
1762ad2dcc
gl_rasterizer_cache: cache texture cube
2018-05-01 21:26:43 +03:00