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5105 Commits

Author SHA1 Message Date
FearlessTobi 36c4765054 citra_qt: Add a game region column 2018-05-01 19:57:01 +02:00
zhupengfei b33f7901b6
citra_qt: fix clang-format 2018-05-01 11:26:57 +08:00
zhupengfei 784c41bf34
citra_qt: multiplayer password dialog fix 2018-05-01 11:15:31 +08:00
adityaruplaha 0cece7918a Log Citra version.
Class: Frontend
Level: Info
Format: "Citra Version: " + window title
2018-04-29 21:05:19 +05:30
Weiyi Wang 9c65a45358
Merge pull request #3694 from jroweboy/quickfix
Fix duplicated logs on windows
2018-04-28 10:31:25 +03:00
James Rowe 252e5f173d
Merge pull request #3676 from jroweboy/minor-mp-ui-fix
Minor multiplayer ui fixes
2018-04-27 10:00:21 -06:00
James Rowe 98c150e7fc Fix duplicated logs on windows 2018-04-27 09:58:48 -06:00
James Rowe 1b94f25e6c
Merge pull request #3568 from daniellimws/logging-backends
Logging: Add customizable backends
2018-04-26 21:09:31 -06:00
James Rowe 65b38a7537 fixup: Address review 2018-04-25 10:31:51 -06:00
James Rowe 6ce111301f Frontend: Add missing translation for network error messages 2018-04-25 09:44:16 -06:00
bunnei ed42b4b0d2
Merge pull request #3678 from wwylele/b15-fallback
gl_shader_decompiler: fallback to CPU shader on GS b15 access
2018-04-25 00:03:11 -04:00
bunnei b003e1398a
Merge pull request #3666 from degasus/vertex_streaming
renderer_opengl: Rewrite stream buffer.
2018-04-24 23:58:41 -04:00
wwylele 191b29e402 gl_shader_gen: generate programmable vs/gs and fixed gs 2018-04-24 20:39:10 +03:00
Daniel Lim Wee Soong 51398e0301 Logging: Add customizable logging backends and fmtlib based macros
* Change the logging backend to support multiple sinks through the
Backend Interface
* Add a new set of logging macros to use fmtlib instead.
* Qt: Compile as GUI application on windows to make the console hidden by
default. Add filter configuration and a button to open log location.
* SDL: Migrate to the new logging macros
2018-04-23 21:32:56 -06:00
MerryMage 8186820d16 pica_to_gl: Add GLuvec{2,3,4} aliases
To allow for transfer for integers into shaders.
2018-04-23 20:21:24 +03:00
wwylele e56128683c gl_shader_decompiler: fallback to CPU shader on GS b15 access 2018-04-23 12:45:56 +03:00
Adityarup Laha c06d6ecea2
Replace "Hide Full Games" with "Hide Full Rooms" 2018-04-22 16:56:49 +05:30
Markus Wick c4010e3f93 renderer_opengl: Drop GLSync, unused. 2018-04-21 16:12:30 +02:00
Markus Wick 5d1dd205c4 renderer_opengl: Rewrite stream buffer. 2018-04-21 16:12:30 +02:00
James Rowe c7726f13e8 Frontend: Prevent a crash from closing a hosted room using the Disconnect button and then trying to host another room 2018-04-20 00:53:56 -06:00
James Rowe 5fef22fc52 Frontend: Prevent connecting to another room when already joining 2018-04-20 00:53:31 -06:00
James Rowe d35693bbbc More minor issue fixes
* Move Joining state change sooner in the code to prevent an issue where
failing to connect multiple times in a row doesn't change the state (as
it goes from CouldNotConnect -> CouldNotConnect which doesn't trigger a
state changed callback)
* Prevent double clicking too fast on a room in the lobby from causing
issues
* Lobby no longer closes when joining a room
2018-04-19 10:28:19 -06:00
James Rowe 62257e0d79 Fix Lobby filtering with player list
* Make double clicking the player list open the correct room
* Fix an issue where filtering with search broke the whos playing list
2018-04-19 10:28:18 -06:00
James Rowe 1f6791431d Move almost all state change tracking to MultiplayerState
Each window can still watch for state changes to update the ui or to
close the window as appropriate, but for any error announcements, they
all belong in Multiplayer state now.
2018-04-19 10:28:18 -06:00
James Rowe a5c8e07f46 Remove duplicated logic in HostRoom
Fixes some issues with multiple warning messages
2018-04-19 10:28:18 -06:00
James Rowe 2be02f221d Fix player list not showing in lobby. Fix host and direct connect crashing citra 2018-04-19 10:28:18 -06:00
James Rowe 01b49b7e78 Fix compilation issue where unique_ptr needs full class declaration 2018-04-19 10:28:17 -06:00
James Rowe c635c7f40d Address more review comments
* Make Validation a singleton instead
* Wording changes for error messages
* Smart pointers for Ui members
* Other minor nitpicks
2018-04-19 10:28:17 -06:00
James Rowe a85511cd7d Fix multiplayer dropdowns and proxy model
* Filters in the lobby properly remove rooms
* Multiplayer menu items for Show Room and Leave Room work as intended
2018-04-19 10:28:17 -06:00
James Rowe 601fd81d5c Address review comments 2018-04-19 10:28:16 -06:00
James Rowe 3be7aa2cfc Moved the password icon to the room name.
Also added a dark mode lock icon as well (and fixed a small bug
preventing the lock icon from showing up)
2018-04-19 10:28:16 -06:00
James Rowe aa391ed60d Fixed and issue where multiplayer state was covering the File and Emulation menu items when it shouldn't even be visible 2018-04-19 10:28:16 -06:00
James Rowe 599eebf511 Remove the current players blurb 2018-04-19 10:28:16 -06:00
James Rowe 2d1efcc36b Add a member list expandable to the lobby. Fix issue with hosting more than once. 2018-04-19 10:28:15 -06:00
James Rowe f346a9d372 Split multiplayer code into its own class 2018-04-19 10:28:15 -06:00
James Rowe ddbbab8fd6 Add network status text to the status bar 2018-04-19 10:28:15 -06:00
James Rowe 871196bc10 Citra-qt: Add multiplayer ui 2018-04-19 10:28:14 -06:00
Weiyi Wang bba2a60b22
Merge pull request #3670 from jbeich/qt
Unbreak build with Qt 5.9.4 (at least on FreeBSD)
2018-04-19 18:02:35 +03:00
Weiyi Wang 977abd2c7a
Merge pull request #3607 from adityaruplaha/sdl2-fullscreen
SDL2: Implement fullscreen
2018-04-19 16:16:37 +03:00
Jan Beich 394638e9c9 Qt: Add missing #include after 2f8bd18296
In file included from src/citra_qt/citra-qt_autogen/mocs_compilation.cpp:14:
In file included from src/citra_qt/citra-qt_autogen/EWIEGA46WW/moc_game_list_p.cpp:9:
src/citra_qt/game_list_p.h:160:17: error: use of undeclared identifier 'QCoreApplication'; did you mean 'QApplication'?
        setText(QCoreApplication::translate("GameList", status.text));
                ^~~~~~~~~~~~~~~~
                QApplication
/usr/local/include/qt5/QtGui/qwindowdefs.h:81:7: note: 'QApplication' declared here
class QApplication;
      ^
In file included from src/citra_qt/citra-qt_autogen/mocs_compilation.cpp:14:
In file included from src/citra_qt/citra-qt_autogen/EWIEGA46WW/moc_game_list_p.cpp:9:
src/citra_qt/game_list_p.h:160:17: error: incomplete type 'QApplication' named in nested name specifier
        setText(QCoreApplication::translate("GameList", status.text));
                ^~~~~~~~~~~~~~~~~~
/usr/local/include/qt5/QtCore/qobject.h:446:18: note: forward declaration of 'QApplication'
    friend class QApplication;
                 ^
In file included from src/citra_qt/citra-qt_autogen/mocs_compilation.cpp:14:
In file included from src/citra_qt/citra-qt_autogen/EWIEGA46WW/moc_game_list_p.cpp:9:
src/citra_qt/game_list_p.h:161:20: error: use of undeclared identifier 'QCoreApplication'; did you mean 'QApplication'?
        setToolTip(QCoreApplication::translate("GameList", status.tooltip));
                   ^~~~~~~~~~~~~~~~
                   QApplication
/usr/local/include/qt5/QtGui/qwindowdefs.h:81:7: note: 'QApplication' declared here
class QApplication;
      ^
In file included from src/citra_qt/citra-qt_autogen/mocs_compilation.cpp:14:
In file included from src/citra_qt/citra-qt_autogen/EWIEGA46WW/moc_game_list_p.cpp:9:
src/citra_qt/game_list_p.h:161:20: error: incomplete type 'QApplication' named in nested name specifier
        setToolTip(QCoreApplication::translate("GameList", status.tooltip));
                   ^~~~~~~~~~~~~~~~~~
/usr/local/include/qt5/QtCore/qobject.h:446:18: note: forward declaration of 'QApplication'
    friend class QApplication;
                 ^
2018-04-18 20:03:52 +00:00
Daniel Lim Wee Soong 10f0fbc0e5 core/gdbstub: Migrate logging macros
Change to use the new logging macros
2018-04-18 21:53:26 +08:00
Weiyi Wang 048b0fc0d3
Merge pull request #3662 from wwylele/shader-hash-cache
shader: avoid recomputing hash for the same program
2018-04-18 12:10:25 +03:00
adityaruplaha e5f5fdee2e SDL2: Implement fullscreen 2018-04-17 23:22:23 +05:30
James Rowe 2f8bd18296 Use the QT_TRANSLATE_NOOP macro 2018-04-17 10:42:05 -06:00
wwylele d52ddd0ec4 shader: avoid recomputing hash for the same program 2018-04-17 09:47:59 +03:00
wwylele 3cc460ab34 shader_jit: change passing ShaderSetup to passing uniforms struct into the program
We are going to add private memebers to ShaderSetup, which forbids the usage of offsetof. The JIT program only use the uniform part of the setup, so we can just isolate it.
2018-04-17 09:35:43 +03:00
Weiyi Wang cb36f9fad2
Merge pull request #3645 from wwylele/shader-manager
renderer_opengl: refactor shader & program objects and add shader manager for rasterizer
2018-04-16 16:38:38 +03:00
baka0815 4321ab44ea citra-qt: Don't translate function keys in InitializeHotkeys() 2018-04-16 12:37:13 +02:00
FearlessTobi fbc05fac19 Show game compatibility within Citra 2018-04-16 00:42:58 +02:00
Merry d5b1c33587
Merge pull request #3656 from lioncash/relocate
sm: Relocate the service manager to the System class
2018-04-15 10:34:14 +01:00
Merry 9e21094dea
Merge pull request #3631 from daniellimws/boss-fmt
service/boss: Migrate logging macros
2018-04-15 08:59:42 +01:00
Lioncash a78920e60b
sm: Relocate the service manager to the System class
Rather than have it live as a global variable, place it into the System class and make it instance-based.
2018-04-13 07:15:34 -04:00
Lioncash 5309b51c12 cam: Correct forward declaration type for Core::EventType
This is actually a struct, not a class.
2018-04-12 23:15:16 -04:00
Weiyi Wang bfd1d963ba
Merge pull request #3638 from ds84182/we-need-more-rounds
Round TEV outputs and the final fragment output in GLSL
2018-04-12 23:32:27 +03:00
Weiyi Wang 9772513141
Merge pull request #3639 from wwylele/texture-cude-fix
gl_rasterizer_cache: exit FillTextureCube when address is invalid
2018-04-12 22:54:14 +03:00
Weiyi Wang dfe9b4edf8
Merge pull request #3587 from valentinvanelslande/apt-fmt
Service/APT: Migrate logging macros
2018-04-12 22:47:44 +03:00
Weiyi Wang 6df2e3ccc9
Merge pull request #3614 from valentinvanelslande/movie-fmt
movie: migrate logging macros
2018-04-12 22:46:15 +03:00
Weiyi Wang ca6f6f172b
Merge pull request #3634 from ccawley2011/citra-room-glad
citra-room: Use the default OpenGL loader instead of SDL_GL_GetProcAddress
2018-04-12 22:45:30 +03:00
Weiyi Wang f10123f546
Merge pull request #3611 from adityaruplaha/fullscreen-fix
citra-qt: Fix the stuck in fullscreen bug.
2018-04-12 22:43:04 +03:00
N00byKing f29f4ccdc9 gsp_gpu, shared_page: Change 3D LED State on SetLedForceOff 2018-04-12 16:44:29 +02:00
wwylele 8dc75598a4 gl_rasterizer: isolate shader management into its own class 2018-04-11 14:52:37 +03:00
wwylele 36bc92273b gl_shader_gen: accept an option to generate separable shaders 2018-04-11 14:52:37 +03:00
wwylele bdab18d2d9 gl_resource_manager: add OGLPipeline 2018-04-11 14:52:37 +03:00
wwylele 4f9b9c4b80 gl_state: add pipeline state 2018-04-11 14:41:43 +03:00
wwylele 48869c768f gl_resource_manager: separate OGLShader and OGLProgram 2018-04-11 14:41:43 +03:00
wwylele d2ee40dc45 gl_shader_util: separate shader object creation and program object creation 2018-04-11 14:41:43 +03:00
wwylele 4256641da4 gl_rasterizer/lighting: implement shadow attenuation 2018-04-10 20:26:55 +03:00
wwylele b5763cb952 pica/lighting: split FresnelSelector into bitfields
The FresnelSelector was already working like a bitfield, so just make it actual bitfield to reduce redundant code. Also, it is already confirmed that this field also affects shadow on alpha. Given that the only two source that can affect alpha components are both controlled by this field, this field should be renamed to a general alpha switch
2018-04-10 20:25:56 +03:00
Valentin Vanelslande 7f61eb0ff6
default_ini: remove space in custom_layout 2018-04-08 21:48:07 -05:00
wwylele 7e7de7d3ab gl_rasterizer_cache: exit FillTextureCube when address is invalid 2018-04-08 12:34:50 +03:00
Dwayne Slater 234161ba62 Make byteround less expensive (thanks hrydgard!) 2018-04-07 18:26:14 -04:00
Dwayne Slater 734279ff22 Round TEV outputs and the final fragment output in GLSL
Fixes water effect in SM3DL
2018-04-07 16:43:56 -04:00
adityaruplaha 2a7d0ec4be Fix the stuck in fullscreen bug.
Don't save the UI/RenderWindow geometry if fullscreen was enabled.
2018-04-07 12:16:07 +05:30
Cameron Cawley cef88965d7 citra-room: Use the default OpenGL loader instead of SDL_GL_GetProcAddress
Fixes #3538
2018-04-06 20:27:47 +01:00
Daniel Lim Wee Soong 2d45e46558 service/boss: Migrate logging macros 2018-04-06 19:43:09 +08:00
wwylele 39fce60145 [quick-fix]file-util: fmtlib errors on FILE* type parameter. Explicitly cast it to void* 2018-04-06 13:35:37 +03:00
Weiyi Wang 972db17247
Merge pull request #3497 from wwylele/texture-cube-new
gl_rasterizer: implement TextureCube
2018-04-06 12:41:40 +03:00
Weiyi Wang a9544ca015
Merge pull request #3580 from daniellimws/common-fmt
common: Migrate logging macros
2018-04-06 12:38:08 +03:00
James Rowe 501717e9db Update fmtlib to fix msvc warnings
Additionally, when updating fmtlib, there was a change in fmtlib broke
how the old logging macro was overloaded, so this works around that by
just naming the fmtlib macro impl something different
2018-04-05 22:33:12 -06:00
Weiyi Wang a2e87075c5
Merge pull request #3489 from B3n30/UDS_send_node_information
NWM_ UDS:Let connected clients handle the eapol packet
2018-04-05 16:14:39 +03:00
B3n30 f64f118e3b fix Subvs suggestions 2018-04-05 14:57:35 +02:00
B3n30 2d72b2be8b fix Subvs suggestions 2018-04-05 14:43:21 +02:00
Weiyi Wang e3d25bc6d0
Merge pull request #3567 from wwylele/pica-glsl
renderer_opengl: add PICA->GLSL shader decompiler
2018-04-05 14:39:27 +03:00
Weiyi Wang acb02d300c
Merge pull request #3518 from wwylele/hashable-struct
Common/Hash: abstract HashableStruct from GLShader::PicaShaderConfig
2018-04-05 14:39:12 +03:00
James Rowe 1fecead2ff
Merge pull request #3624 from wwylele/sync-uniform
gl_rasterizer: move shader uniform sync from SetShader() to ctor
2018-04-05 00:30:38 -06:00
James Rowe c57b0767af
Merge pull request #3602 from lioncash/json
verify_login: Make VerifyLogin exceptionless
2018-04-04 23:39:28 -06:00
wwylele 0d84c5a0b6 gl_rasterizer: move state syncing from ctor to its own function 2018-04-04 17:23:55 +03:00
N00byKing 11cd6d066a
default_ini.h: Update Comment 2018-04-03 15:07:25 +02:00
wwylele c2719feda2 gl_rasterizer: move shader uniform sync from SetShader() to ctor 2018-04-03 09:27:23 +03:00
Merry 7d7101706e
Merge pull request #3621 from daniellimws/dyncom-fmt
arm/dyncom: Migrate logging macros
2018-04-02 17:09:36 +01:00
Valentin Vanelslande c9ab184ec7 pica_to_gl: Migrate logging macros (#3608) 2018-04-02 09:31:28 -06:00
wwylele 9ffd400685 gl_shader_decompiler: add missing headers/rename GetXXX to MoveXXX to reflect that they move the data 2018-04-02 17:34:54 +03:00
wwylele 11c2f11872 gl_shader_decompiler: return error on decompilation failure
Internally these errors are handled by exceptions. Only fallbackable errors (that can be handled by CPU shader emulation) is reported. Completely ill-formed shader is still ASSERTed. Code logic related stuff is DEBUG_ASSERTed
2018-04-02 17:34:54 +03:00
wwylele 4991b15ee5 gl_shader_decompiler: some small fixes
- remove unnecessary ";"
- use std::tie for lexicographical ordering
- simplify loop condition
    The offset always has step +1 on each iteration, so it would just hit one of the two boundary anyway
2018-04-02 17:34:54 +03:00
wwylele f8a292f920 renderer_opengl: add PICA->GLSL shader decompiler 2018-04-02 17:34:54 +03:00
Daniel Lim Wee Soong 1e4eb7def8 arm/dyncom: Migrate logging macros 2018-04-02 16:01:19 +08:00
James Rowe 384849232b
Merge pull request #3516 from wwylele/shadow-sw
SwRasterizer: Implement shadow mapping
2018-03-31 23:29:22 -06:00
Merry fff7227f86
Merge pull request #3579 from ccawley2011/architecture-defines
common: Clean up architecture-specific defines
2018-03-31 10:41:15 +01:00
Merry 587bc06adf
Merge pull request #3596 from lioncash/disk
disk_archive: Minor miscellaneous cleanup
2018-03-31 10:39:00 +01:00
Valentin Vanelslande 4fa1628fb6
movie: migrate logging macros 2018-03-31 00:24:21 -06:00