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Author SHA1 Message Date
Wunk 4d9eedd0d8
video_core/vulkan: Add debug object names (#7233)
* vk_platform: Add `SetObjectName`

Creates a name-info struct and automatically deduces the object handle type using vulkan-hpp's handle trait data.
Supports `string_view` and `fmt` arguments.

* vk_texture_runtime: Use `SetObjectName` for surface handles

Names both the image handle and the image-view.

* vk_stream_buffer: Add debug object names

Names the buffer and its device memory based on its size and type.

* vk_swapchain: Set swapchain handle debug names

Identifies the swapchain images themselves as well as the semaphores

* vk_present_window: Set handle debug names

* vk_resource_pool: Set debug handle names

* vk_blit_helper: Set debug handle names

* vk_platform: Use `VulkanHandleType` concept

Use a new `concept`-type rather than `enable_if`-patterns to restrict
this function to Vulkan handle-types only.
2023-12-08 06:58:47 +02:00
GPUCode 59df319f48
kernel: Improve accuracy of KResourceLimit emulation (#7221)
* core: Refactor resource limits

* svc: Implement SetResourceLimitLimitValues

* Also correct existing name and add missing error codes
2023-12-04 13:31:06 +02:00
Steveice10 875f5eaad5
file_sys: Add support for the BOSS ext save data archive. (#7231) 2023-12-03 14:02:23 -08:00
Wunk ea9f522c0c
shader_jit_a64: Use LDP/STP for address registers (#7225)
Move `address_registers` to be earlier in the `UnitState` structure to allow LDP/STP's 7-bit offset to reach these members.

Follow-up of https://github.com/citra-emu/citra/pull/7002#discussion_r1367270804
2023-12-03 05:07:21 -08:00
Charles Lombardo 59beeac4c7
Android UI Overhaul Part 3 (#7216)
* android: Rework Emulation Activity's UI

- New in-game menu
- Ability to open games from file manager
- New shader loading UI
- Fixes an issue where the system bars would stay visible during emulation

* android: Port yuzu's foreground service logic

Fixes an issue where the foreground service notification would be stuck with no way to dismiss it
2023-11-30 16:38:25 +01:00
Steveice10 0ed909e782
cfg: Fix auto-region detecting when the launched title has no regions. (#7218) 2023-11-29 12:36:18 -08:00
Steveice10 9da78f6126
qt: Fix loading screen metadata retention when title has no metadata. (#7215) 2023-11-28 14:15:44 -08:00
Steveice10 0842ee6d7b
build: Make MSVC builds more deterministic to aid caching. (#7213) 2023-11-28 14:15:36 -08:00
GPUCode 6ec079ede8
core: De-globalize HLE lock (#7212) 2023-11-28 14:15:27 -08:00
Wunk 83b329f6e1
video_core/shader: Refactor JIT-Engines into `JitEngine` type (#7210) 2023-11-26 15:15:36 -08:00
GPUCode db7b929e47
core: Remove special regions (#7211) 2023-11-26 12:07:30 -08:00
Steveice10 dc8425a986
kernel: Fix memory mapping issue introduced in https://github.com/citra-emu/citra/pull/6680 (#7208) 2023-11-26 12:07:10 -08:00
Steveice10 670e9936a4
audio_core: Only perform audio stretching if below full speed. (#7201) 2023-11-26 12:06:59 -08:00
Steveice10 c0ecdb689d
cfg: Update preferred region data on-demand. (#7206) 2023-11-24 23:10:58 -08:00
Wunk 68e6a2185d
Fix missing `u32` and `LOG_TRACE` includes (#7207)
This fixes a compile-error with gcc I was getting from
`LOG_TRACE`(`error: ‘LOG_TRACE’ was not declared in this scope`) and
`u32`(`error: ‘u32’ was not declared in this scope`) being used without
their header-files being included.

Not sure how `romfs_reader.cpp` is even compiling when nothing in its
include-tree is refers to those macros.
2023-11-23 15:39:17 -08:00
Steveice10 09b36c589b
openal: Enable AL_DIRECT_CHANNELS_SOFT when present. (#7202) 2023-11-22 23:09:22 -08:00
GPUCode 1dc0fa7bb5
vk_pipeline_cache: Make pipeline cache reads more robust (#7194) 2023-11-22 23:09:12 -08:00
GPUCode 85bd1be852
code: Add texture sampling option (#7118)
* This replaces the nearest neighbour filter that shouldn't have existed in the first place
2023-11-23 02:04:47 +02:00
Charles Lombardo c17ec1d1aa
Android UI Overhaul Part 2 (#7147) 2023-11-22 14:31:48 -08:00
Steveice10 33a1f27a99
cfg: Load and save MCU config as binary file. (#7200) 2023-11-21 17:56:08 -08:00
GPUCode 5733c8681e
vk_pipeline_cache: Move SPIRV emittion to a worker thread (#7170)
* vk_scheduler: Remove RenderpassCache dependency

* vk_pipeline_cache: Move spirv emittion to worker thread
2023-11-20 20:05:35 -08:00
PabloMK7 f8ae41dfe3
Implement cfg UUID Clock Sequence (#7169)
* Implement cfg UUID Clock Sequence

* Remove unneeded variable.

* Apply suggestions

* Apply suggestions
2023-11-20 20:05:16 -08:00
Steveice10 ca6dae1744
fs: Fix save data secure value stubs. (#7191) 2023-11-19 10:18:23 -08:00
PabloMK7 b6acebcb11
Stub some missing AM Ticket functions (#7172) 2023-11-18 15:55:47 -08:00
Castor215 ba702043f0
externals: allow user to use system Catch2 (#7190) 2023-11-18 15:54:27 -08:00
Vitor K a1532f813b
config: Reorder default hotkeys (#7175) 2023-11-17 03:14:17 -08:00
GPUCode 26d5727b19
video_core: Merge tex0 and tex_cube (#7173) 2023-11-17 03:14:10 -08:00
PabloMK7 680e132318
Unlock RW access to opened files on windows (#7161)
* Unlock RW access to opened files on windows

* Add missing include
2023-11-17 03:14:00 -08:00
Wunk 90a5d989e7
mic: Fix `gain` undeclared identifier (#7177) 2023-11-15 19:27:43 -08:00
PabloMK7 de40153fa4
Implement PS:GetRandomBytes and use openssl for random bytes (#7164) 2023-11-14 16:15:50 -08:00
PabloMK7 e9936e01c2
Stub QTM_S:GetHeadtrackingInfo (#7166)
* Stub QTM_S:GetHeadtrackingInfo

* Suggestions
2023-11-15 02:04:14 +02:00
GPUCode e28c2a390c
core: Make running_core always match kernel current_cpu (#7159) 2023-11-14 04:31:25 -08:00
PabloMK7 63d1830429
Download TWL titles from NUS and list them in AM. (#7162)
* Download TWL titles from NUS and list them in AM.

* Remove duplicate entries.

* Move TODO comment
2023-11-14 01:33:58 -08:00
Steveice10 88cc6acb4d
hle: Fix session limits for srv: and soc:U. (#7160) 2023-11-14 01:33:47 -08:00
PabloMK7 3b31720c4d
Map MappedBuffer guard pages in a single operation. (#7158) 2023-11-14 01:33:38 -08:00
Steveice10 f9bbae81aa
hw/aes: Clean up key generator. (#7143) 2023-11-13 13:35:30 -08:00
PabloMK7 1c793deece
Lower log level of CSND::ExecuteCommands stub warning (#7163) 2023-11-13 13:34:56 -08:00
GPUCode d5b50a9fc0
spv_fs_shader_gen: Remove OpTypeSampledImage from texture buffers (#7153) 2023-11-12 22:40:30 -08:00
GPUCode 168f168c33
spv_fs_shader_gen: Implement quaternion correction with barycentric extension (#7152) 2023-11-12 22:40:21 -08:00
Wunk 312068eebf
renderer_vulkan: Optimize descriptor binding (#7142)
For each draw, Citra will rebind all descriptor set slots and may redundantly re-bind descriptor-sets that were already bound. Instead it should only bind the descriptor-sets that have either changed or have had their buffer-offsets changed. This also allows entire calls to `vkCmdBindDescriptorSets` to be removed in the case that nothing has changed between draw calls.
2023-11-12 14:17:38 -08:00
Steveice10 5118798c30
mic: Refactor microphone state and management. (#7134) 2023-11-12 13:03:07 -08:00
Wunk 831c9c4a38
renderer_vulkan: Import host memory for screenshots (#7132) 2023-11-12 13:02:55 -08:00
SachinVin ceeda05798
assert/logging: Stop the logging thread and flush the backends before crashing (#7146) 2023-11-11 11:55:42 -08:00
Vitor K 222b1cc0d7
arm_dyncom: remove reference nullptr comparison (#7151) 2023-11-11 11:52:40 -08:00
merry 271218b733
shader_jit_a64_compiler: Improve MAX, MIN (#7137) 2023-11-11 18:27:01 +05:30
merry 80213bf88f
shader_jit_a64_compiler: Improve Compile_SwizzleSrc (#7136) 2023-11-11 18:26:48 +05:30
Charles Lombardo fa08df21a5
Android UI Overhaul Part 1 (#7108)
* android: Android 14 support

* android: New home UI flow

Port of the yuzu-android home UI with a few Citra specific tweaks.

A few important things to note
- New and existing Citra users will be guided through the new setup flow
- Existing game directory location is discarded and will have to be reselected
- Protections around making sure the user has selected a user directory were reworked to fit this new UI. I removed async directory init and DirectoryStateReceivers and check during MainActivity's onResume callback.
- Removed Citra premium. The light/dark theme is now available for everyone.

* android: New blue app theme

* android: Extend UI into status/navigation bar area

* android: Remove yellow theme specific styles

* android: Disable status/navigation bar contrast enforcement

We handle it ourselves so there's no need to use a contrasty background on the system bars

* android: GPU Driver Manager

Includes a rewrite of FileUtil with some helper functions for the manager

* android: Rework NativeLibrary in Kotlin

Besides the rewrite this cleans up the alert dialogs that are used for system errors. Generally removes unused JNI code and makes things a little more consistent.

* android: Home menu support + downloader

* android: Enable minify and resource shrinking

* android: Remove premium page and expose texture filtering modes

* android: Update AGP to 8.1.2

* android: Don't display emulation in cutout area

We don't currently handle the notch properly in the emulation fragment so just don't render under it for now.

* android: native.cpp ClangFormat fixes

* core: SystemTitles: Include std::optional

Without it, the android build would fail

* vk: android: Properly override GetDriverLibrary

* vk_instance: Blacklist timeline semaphore ext on turnip

* vk_platform: Hardcode apiVersion to VK_API_VERSION_1_3

* android: native: Use const where applicable

* android: native: Array pointer access style fix

* android: Share relevant log

Shares the old log if it exists and you haven't booted a game yet and shares the current log if you have booted a game.

* android: Apply dark theme color for software keyboard text

---------

Co-authored-by: GPUCode <geoster3d@gmail.com>
2023-11-10 15:16:54 -08:00
Steveice10 d4f31bc617
video_core: Fix fragment shader interlock usage on OpenGL. (#7144) 2023-11-10 13:14:52 -08:00
Steveice10 13d02c14e0
input_common: Set SDL hints to enable DualShock 4 / DualSense motion. (#7121) 2023-11-10 13:14:40 -08:00
Steveice10 84f9e9a10f
video_core: Perform quaternion correction and interpolation in fragment shader using barycentric extension. (#7126) 2023-11-09 15:23:56 -08:00
Wunk ee372572a6
common/aarch64: Push/Pop pairs of registers at a time (#7129) 2023-11-08 15:39:11 -08:00
GPUCode 7930e1ea86
rasterizer_cache: Avoid dumping render targets (#7130) 2023-11-07 18:13:03 -08:00
Wunk 1d4d421097
shader_jit_a64: Optimize `MOVA` dest-enable (#7122)
Rather than branching the 3 cases of dest-enablement, just emit a single
move-and-sign-extend instruction for each case.

From this review:
https://github.com/citra-emu/citra/pull/7002#discussion_r1381560584
2023-11-07 11:46:40 -08:00
JosJuice 3f4b57635e
android: Use case insensitivity in DocumentsTree (#7115)
* android: Unify DocumentNode's `key` and `name`

They're effectively the same data, just obtained in different ways.

* android: Remove getFilenameWithExtensions method

After the previous commit, there's only one remaining use of
getFilenameWithExtensions. Let's get rid of that one in favor of
DocumentFile.getName so we no longer need to do manual URI parsing.

* android: Use case insensitivity in DocumentsTree

External storage on Android is case insensitive. This is still the case
when accessing it through SAF. (Of course, SAF makes no guarantees about
whether the storage location picked by the user is backed by external
storage or whether it's case insensitive, but I'm just going to ignore
that for now because I am *so tired of SAF*)

Because the underlying file system is case insensitive, Citra's caching
layer that had to be implemented because SAF's performance is atrocious
also needs to be case insensitive. Otherwise, we get a problem in the
following scenario:

1. Citra wants to check if a particular folder exists in sdmc, and if
   not, create it.
2. The folder does exist, but it has a different capitalization than
   Citra expects, due to a mismatch between Citra's code and (typically)
   files dumped from a real 3DS using ThreeSD.
3. Citra tries to open the folder, but DocumentsTree fails to find it,
   because the case doesn't match.
4. Citra then tries to create the folder, but creating the folder fails,
   because the underlying filesystem considers the folder to exist.
5. The game fails to start.

(Sorry, did I say creating the folder fails? Actually, a new folder does
get created, with " (1)" appended to the end of the name. SAF makes no
guarantees whatsoever about what happens in this situation – it's all
determined by the storage provider!)

This commit makes the caching layer case insensitive so that the
described scenario will work better.
2023-11-07 11:46:25 -08:00
Steveice10 86566f1c14
build: Fortify non-MSVC builds. (#7120) 2023-11-06 17:55:41 -08:00
GPUCode 3f1f0aa7c2
arm: De-virtualize ThreadContext (#7119)
* arm: Move ARM_Interface to core namespace

* arm: De-virtualize ThreadContext
2023-11-06 17:55:30 -08:00
Wunk 8fe147b8f9
video_core: Use binary memory-literals for memory-sizes (#7127)
Replaces `... * 1024 * 1024` with `_MiB`/`_GiB` literals.
2023-11-06 23:38:54 +02:00
GPUCode 1f6393e7d5
video_core: Refactor GLSL fragment emitter (#7093)
* video_core: Refactor GLSL fragment emitter

* shader: Add back custom normal maps
2023-11-06 12:26:28 -08:00
Steveice10 9b2a5926a6
frontend: Use inverted use_gles as a fallback for GL initialization. (#7117) 2023-11-05 17:23:54 -08:00
Wunk e13735b624
video_core: Implement an arm64 shader-jit backend (#7002)
* externals: Add oaksim submodule

Used for emitting ARM64 assembly

* common: Implement aarch64 ABI

Utilize oaknut to implement a stack frame.

* tests: Allow shader-jit tests for x64 and a64

Run the shader-jit tests for both x86_64 and arm64 targets

* video_core: Initialize arm64 shader-jit backend

Passes all current unit tests!

* shader_jit_a64: protect/unprotect memory when jit-ing

Required on MacOS. Memory needs to be fully unprotected and then
re-protected when writing or there will be memory access errors on
MacOS.

* shader_jit_a64: Fix ARM64-Imm overflow

These conditionals were throwing exceptions since the immediate values
were overflowing the available space in the `EOR` instructions. Instead
they are generated from `MOV` and then `EOR`-ed after.

* shader_jit_a64: Fix Geometry shader conditional

* shader_jit_a64: Replace `ADRL` with `MOVP2R`

Fixes some immediate-generation exceptions.

* common/aarch64: Fix CallFarFunction

* shader_jit_a64: Optimize `SantitizedMul`

Co-authored-by: merryhime <merryhime@users.noreply.github.com>

* shader_jit_a64: Fix address register offset behavior

Based on https://github.com/citra-emu/citra/pull/6942
Passes unit tests.

* shader_jit_a64: Fix `RET` address offset

A64 stack is 16-byte aligned rather than 8. So a direct port of the x64
code won't work. Fixes weird branches into invalid memory for any
shaders with subroutines.

* shader_jit_a64: Increase max program size

Tuned for A64 program size.

* shader_jit_a64: Use `UBFX` for extracting loop-state

Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>

* shader_jit_a64: Optimize `SUB+CMP` to `SUBS`

Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>

* shader_jit_a64: Optimize `CMP+B` to `CBNZ`

Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>

* shader_jit_a64: Use `FMOV` for `ONE` vector

Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>

* shader_jit_a64: Remove x86-specific documentation

* shader_jit_a64: Use `UBFX` to extract exponent

Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>

* shader_jit_a64: Remove redundant MIN/MAX `SRC2`-NaN check

Special handling only needs to check SRC1 for NaN, not SRC2.
It would work as follows in the four possible cases:

No NaN: No special handling needed.
Only SRC1 is NaN: The special handling is triggered because SRC1 is NaN, and SRC2 is picked.
Only SRC2 is NaN: FMAX automatically picks SRC2 because it always picks the NaN if there is one.
Both SRC1 and SRC2 are NaN: The special handling is triggered because SRC1 is NaN, and SRC2 is picked.

Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>

* shader_jit/tests:: Add catch-stringifier for vec2f/vec3f

* shader_jit/tests: Add Dest Mask unit test

* shader_jit_a64: Fix Dest-Mask `BSL` operand order

Passes the dest-mask unit tests now.

* shader_jit_a64: Use `MOVI` for DestEnable mask

Accelerate certain cases of masking with MOVI as well

Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>

* shader_jit/tests: Add source-swizzle unit test

This is not expansive. Generating all `4^4` cases seems to make Catch2
crash. So I've added some component-masking(non-reordering) tests based
on the Dest-Mask unit-test and some additional ones to test
broadcasts/splats and component re-ordering.

* shader_jit_a64: Fix swizzle index generation

This was still generating `SHUFPS` indices and not the ones that we wanted for the `TBL` instruction. Passes all unit tests now.

* shader_jit/tests: Add `ShaderSetup` constructor to `ShaderTest`

Rather than using the direct output of `CompileShaderSetup` allow a
`ShaderSetup` object to be passed in directly.  This enabled the ability
emit assembly that is not directly supported by nihstro.

* shader_jit/tests: Add `CALL` unit-test

Tests nested `CALL` instructions to eventually reach an `EX2`
instruction.

EX2 is picked in particular since it is implemented as an even deeper
dispatch and ensures subroutines are properly implemented between `CALL`
instructions and implementation-calls.

* shader_jit_a64: Fix nested `BL` subroutines

`lr` was getting writen over by nested calls to `BL`, causing undefined
behavior with mixtures of `CALL`, `EX2`, and `LG2` instructions.

Each usage of `BL` is now protected with a stach push/pop to preserve
and restore teh `lr` register to allow nested subroutines to work
properly.

* shader_jit/tests: Allocate generated tests on heap

Each of these generated shader-test objects were causing the stack to
overflow.  Allocate each of the generated tests on the heap and use
unique_ptr so they only exist within the life-time of the `REQUIRE`
statement.

* shader_jit_a64: Preserve `lr` register from external function calls

`EMIT` makes an external function call, and should be preserving `lr`

* shader_jit/tests: Add `MAD` unit-test

The Inline Asm version requires an upstream fix:
https://github.com/neobrain/nihstro/issues/68

Instead, the program code is manually configured and added.

* shader_jit/tests: Fix uninitialized instructions

These `union`-type instruction-types were uninitialized, causing tests
to indeterminantly fail at times.

* shader_jit_a64: Remove unneeded `MOV`

Residue from the direct-port of x64 code.

* shader_jit_a64: Use `std::array` for `instr_table`

Add some type-safety and const-correctness around this type as well.

* shader_jit_a64: Avoid c-style offset casting

Add some more const-correctness to this function as well.

* video_core: Add arch preprocessor comments

* common/aarch64: Use X16 as the veneer register

https://developer.arm.com/documentation/102374/0101/Procedure-Call-Standard

* shader_jit/tests: Add uniform reading unit-test

Particularly to ensure that addresses are being properly truncated

* common/aarch64: Use `X0` as `ABI_RETURN`

`X8` is used as the indirect return result value in the case that the
result is bigger than 128-bits. Principally `X0` is the general-case
return register though.

* common/aarch64: Add veneer register note

`LR` is generally overwritten by `BLR` anyways, and would also be a safe
veneer to utilize for far-calls.

* shader_jit_a64: Remove unneeded scratch register from `SanitizedMul`

* shader_jit_a64: Fix CALLU condition

Should be `EQ` not `NE`. Fixes the regression on Kid Icarus.
No known regressions anymore!

---------

Co-authored-by: merryhime <merryhime@users.noreply.github.com>
Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>
2023-11-05 21:40:31 +01:00
Wunk 3218af38d0
renderer_vulkan: Add scissor and viewport to dynamic pipeline state (#7114)
Adds the current viewport and scissor to the dynamic pipeline state to
reduce redundant viewport/scissor assignments in the command buffer.
This greatly reduces the amount of API calls to `vkCmdSetViewport` and
`vkCmdSetScissor` by only emitting the API call when the state actually
changes.
2023-11-05 12:26:09 -08:00
Wunk 1cf64ffaef
vk_stream_buf: Allow dedicated allocations (#7103)
* vk_stream_buf: Avoid protected memory heaps

* Add an "Exclude" argument when finding a memory-type that avoids
  `VK_MEMORY_PROPERTY_PROTECTED_BIT` by default

* vk_stream_buf: Utilize dedicated allocations when preferred by driver

`VK_KHR_dedicated_allocation` is part of the core Vulkan 1.1
specification and should be utilized when `prefersDedicatedAllocation`
is set.
2023-11-05 12:25:59 -08:00
GPUCode 998b9a9525
kernel: Add ticks to low priority threads that arbitrate zero threads (#7096) 2023-11-05 00:20:55 +02:00
Steveice10 27bad3a699
audio_core: Replace AAC decoders with single FAAD2-based decoder. (#7098) 2023-11-04 14:56:13 -07:00
Tobias 1570aeffcb
game_list: Treat demos as applications (#7097)
* game_list: Treat demos as applications

Allows the dumping of RomFS from demos.

* game_list: Add TODO about using bitmasks for title ID high checks.

---------

Co-authored-by: Steveice10 <1269164+Steveice10@users.noreply.github.com>
2023-11-04 12:15:21 -07:00
Steveice10 09ee80f590
file_sys: Replace commented log lines from previous PR with trace logs. (#7109) 2023-11-04 20:37:55 +05:30
Wunk b10f3d96f5
command_processor: Fix out-of-bounds float-uniform access (#7111)
Addresses:
https://github.com/citra-emu/citra/issues/6696
https://github.com/citra-emu/citra/issues/6871
2023-11-03 03:35:52 -07:00
PabloMK7 4284893044
Implement RomFS cache and async reads. (#7089)
* Implement RomFS cache and async reads.

* Suggestions and fix compilation.

* Apply suggestions
2023-11-02 17:19:00 -07:00
Steveice10 79ea06b226
qt: Update to 6.6.0 (#7099) 2023-11-01 17:58:02 -07:00
Wunk ac9d72a95c
vk_texture_runtime: Fix debug scope label lambda-capture (#7102)
`DebugScope` was capturing a `string_view` in a lambda which is only
valid during the scope of this ctor. When the lambda gets invoked at a
later time, it will read undefined garbage. The lambda needs to make a
deep copy of this `string_view` into a `string` so that it is valid by
the time the scheduler invokes this lambda.
2023-11-01 21:30:54 +01:00
PabloMK7 597a2e8ead
Add missing FS:USER functions (#7051) 2023-10-31 14:01:25 -07:00
Steveice10 45ef11654a
audio_core: Clear time stretcher after flushing to avoid sample bleed. (#7081) 2023-10-24 17:22:10 -07:00
Dominik Kreutzer 259dbf17dc
citra-qt: ensure image interface is registered before starting game (#7090) 2023-10-24 17:21:38 -07:00
Castor215 ec55807669
build: fix build failure when not using precompiled headers (#7087)
Co-authored-by: vitor-k <vitor-kiguchi@hotmail.com>
2023-10-23 17:21:35 -03:00
GPUCode 36146459f8
renderer_vulkan: Fix screenshots under NVIDIA vulkan (#7082) 2023-10-22 22:53:14 +03:00
Wunk 597297ffb4
tests: Fix out-of-bounds access (#7085) 2023-10-22 11:07:06 -07:00
Castor215 4ac10c4a9d
externals: allow users to use system Zstandard (#7083) 2023-10-21 16:10:02 -07:00
GPUCode ef43776c7b
shader: Fix address register offset behavior in x64 Jit (#6942)
* shader: Fix address register offset behavior in x64 Jit

* shader: Remove redundant jump

* tests: Add address register tests

* shader: Remove additional pre-multiplications by 16

* tests: Add catch-stringifier for vec4f

* tests: Format
2023-10-18 19:41:36 +03:00
Castor215 956b0868fd
externals: allow user to use system inih (#7073) 2023-10-16 19:31:56 -07:00
Steveice10 4c59443ed2
common: Add more robust ZSTD handling. (#7071) 2023-10-15 14:08:29 -07:00
Steveice10 07839fb3ce
qt: Add option to uninstall a game. (#7064)
* qt: Add option to uninstall a game.

* Address review comments.
2023-10-14 18:11:59 -07:00
GPUCode 40ba5226c6
vk_instance: Perform vulkan logging as early as possible (#7058) 2023-10-11 15:11:43 -07:00
PabloMK7 897d1fa957
Implement more HTTP:C functionality (#7035)
* Implement missing http:c functionality.

* More implementation details and cleanup.

* Organize code

* Disable treat errors as warnings for httplib

* Fix defines

* Remove pragmas that do nothing and mark as SYSTEM

* Make httplib system

* Try to fix issue from httplib

* Apply suggestions

* Fix header ordering

* Fix compilation issue

* Create and use ctx.CommandID()

* Add and use Common::TruncateString

* Apply more suggestions

* Apply suggestions

* Fix compilation

* Apply suggestions

* Fix format

* Revert SplitURL to previous version

* Apply suggestions
2023-10-11 10:09:16 -07:00
SachinVin 1acb03b579
dsp_dsp.cpp: fix registering Interrupt handler on loading savestates (#7055) 2023-10-10 12:52:57 -07:00
Steveice10 4220f69c06
renderer/opengl: Deduce GLES from actual driver in use. (#7056) 2023-10-10 12:52:47 -07:00
PabloMK7 6264b6d43c
Use RunAsync in multiple socket operations (#7053)
* Use RunAsync in multiple socket operations

* EOF newline

* Fix linux compilation

* Fix compilation on macos
2023-10-09 14:59:08 -07:00
Steveice10 6cfd00e42d
qt: Partially fix Wayland support. (#7054)
* qt: Partially fix Wayland on NVIDIA.

* qt: Fix Vulkan under Wayland.

Showing and hiding the window here messes up the surface,
causing an instant crash on load.

* qt: Properly set up GLES context when requested.
2023-10-09 14:58:38 -07:00
Steveice10 6244f9e3fd
ci: Support Android x86_64 and optimize build caching. (#7045)
* android: Support x86_64 devices.

* ci: Improve ccache hits and stats.

* ci: Compress Android artifacts.

* ci: Re-enable PCH and set ccache sloppiness appropriately.
2023-10-08 23:56:01 -07:00
Castor215 f5b8888686
externals: allow user to use system fmt (#7052) 2023-10-07 16:00:02 -07:00
SachinVin 2961dcf0fd
audio_core/hle/mixers.cpp: fix dirty flag checks (#7048) 2023-10-07 13:11:06 -07:00
SachinVin 053b3618dc
Android: gl_shader_decompiler.cpp: get rid of the not-so-accurate multiplication (#7011) 2023-10-05 10:28:26 -07:00
SachinVin 72ff0c5337
AudioCore: Refactor DSP interrupt handling (#7026) 2023-10-04 15:44:59 +02:00
PabloMK7 9ec4954380
Add HLERequestContext::RunAsync (#7027) 2023-10-02 11:09:27 -07:00
Daniel López Guimaraes 376d33cff4
audio_core/hle: Fix compile issues (#7024)
* audio_core/hle: Fix compile issues

Fix all compiling issues related with fmt (see #7015)

* audio_core/hle: Fix clang-format
2023-09-30 23:41:25 -07:00
Steveice10 50f22d1f59
video_core: Abstract shader generators. (#6990)
* video_core: Abstract shader generators.

* shader: Extract common generator structures and move generators to specific namespaces.

* shader: Minor fixes and clean-up.
2023-09-30 02:06:06 -07:00
Tobias 1492d73ccb
frd: Stub several functions (#7010)
* mii: Improve mii data variable naming

* frd: Stub several functions

Allows the friend applet to open successfully.

* frd: Address review comments
2023-09-29 20:27:15 -07:00
Vitor K a35f8cbb78
fix include/namespace related compilation errors (#7019)
a user on discord reported compilation errors when trying to compile
on Linux with GCC 13 and Clang 16.
2023-09-28 18:36:50 +05:30
Vitor K 6cfb8e02a8
clang format (#7017) 2023-09-27 13:42:19 -03:00
Steveice10 327a00b4d5
externals: Update fmt. (#7015) 2023-09-27 03:29:13 -07:00
SachinVin d19fe9aa4c
audio_core\hle\shared_memory.h: Update struct member names based on FE:Fates Symbols (#6995) 2023-09-22 11:53:30 -07:00