Ian Chamberlain
6764264488
Initialize GAMECONTROLLER in EmuWindow_SDL2 ( #6078 )
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Resolves #6077
If only `SDL_INIT_JOYSTICK` is used, `InputCommon::SDL::SDLState` later tries to initialize the game controller in a background thread, which on macOS causes a crash in `SDL_PumpEvents`. From [the SDL docs](https://wiki.libsdl.org/SDL_Init ), `SDL_INIT_GAMECONTROLLER` implies `SDL_INIT_JOYSTICK`, so this should be a total superset of the previous behavior.
2022-07-28 20:51:53 +05:30
Diego Arias
357025dfdf
loader: check for overflow of seg_sizes[] in 3dsx loader ( #6075 )
2022-07-23 21:57:55 +05:30
Z11-V
2b2868f156
screenshot fixes ( #6070 )
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* screenshot fixes
* formatting
* disable screenshot on pause
2022-07-23 21:57:32 +05:30
merry
2d95b9946f
framebuffer_layout: Fix positioning of small screen when centered in landscape on mobile ( #6071 )
2022-07-17 17:49:55 +05:30
BreadFish64
353aaaf665
Merge pull request #6010 from SachinVin/gunman
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shader_jit: Fixes for Gunman clive
2022-07-06 23:45:44 -05:00
Z11-V
19d97e4180
added quick screenshot ( #6025 )
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Modified Capture screenshot to save screenshots with a timestamped name in the user directory.
2022-07-06 21:51:01 -05:00
SachinVin
d84b3d9330
Merge pull request #6053 from Morph1984/assert-noinline
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common/assert: Use noinline lambda instead of a wrapper template
2022-07-03 11:50:50 +05:30
Morph
edbe7600f5
common/assert: Use noinline lambda instead of a wrapper template
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MSVC now supports specifying __declspec on lambda functions
2022-06-30 08:58:36 -04:00
Morph
49c0ed297f
common_funcs: Add CITRA_NO_INLINE
2022-06-14 07:18:12 -04:00
Vitor Kiguchi
bc5bf28333
webservice: change naming on android as well
2022-06-11 11:44:49 +02:00
Vitor Kiguchi
28188f13f5
remove dedicated_room dependence on core
2022-06-11 10:21:18 +02:00
Vitor Kiguchi
fa0cb52a5d
Move webservice settings to own file
2022-06-11 10:21:17 +02:00
SachinVin
88a4759702
citra_qt: configure_input.cpp: update the modifier settings for both the sticks ( #6033 )
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The Controller config UI exposes the Circle mod, only for the Circle pad's modifier, So after changing the binding, it leaves the default binding for the c-stick untouched, and the user is nagged about the (default) D key being bound to something, when trying to bind it to any other button.
With this PR we update the modifier for both the Circle Pad and C-stick.
2022-06-11 11:53:27 +05:30
liushuyu
8d603032f8
web_service: infect other targets with OpenSSL exports ...
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... this can avoid the missing symbol issue when linking
2022-06-08 01:22:11 -06:00
Pengfei Zhu
f453fddbde
Add configure_enhancements.ui to CMakeLists.txt
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This was omitted, which seemed to be preventing this tab from being translated.
2022-06-06 13:47:07 +08:00
SachinVin
b7c1c21019
Merge pull request #6030 from Daisouji/daisouji-midnight-theme
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Adding Midnight Theme
2022-06-04 14:10:05 +05:30
BreadFish64
6f6a9357c2
Merge pull request #6023 from Morph1984/c4267
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general: Enforce C4267 warning on MSVC
2022-06-01 19:40:35 -05:00
SachinVin
65611e5b51
Shader jit: Save and restore `LOOPCOUNT_REG` for nested loops,
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also add the assert back for nested loops
update test
2022-05-21 11:24:32 +05:30
scribblemaniac
a6e7a81de9
Use cubic mapping for volume control ( #6020 )
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* Use cubic mapping for volume control
* Update comment for hardware volume slider
2022-05-20 22:47:37 +05:30
Morph
77ce1c8f14
CMakeLists: Enforce C4267 on MSVC
2022-05-18 00:05:41 -04:00
Morph
adcc786ef2
tests: Resolve C4267 warning on MSVC
2022-05-18 00:05:41 -04:00
Morph
0d955c452b
citra_qt: Resolve C4267 warning on MSVC
2022-05-18 00:05:41 -04:00
Morph
de1374c1b9
video_core: Resolve C4267 warning on MSVC
2022-05-18 00:05:41 -04:00
Morph
3a43475149
core: Resolve C4267 warning on MSVC
2022-05-18 00:05:41 -04:00
Morph
4e73ff3978
input_common: Resolve C4267 warning on MSVC
2022-05-18 00:05:41 -04:00
Morph
1cc1c33a15
common: Resolve C4267 warning on MSVC
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Also removes Timer::GetDoubleTime() as it is unused.
2022-05-18 00:05:40 -04:00
Daisouji
577b4fe4e9
Adding Midnight_Blue to themes
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Add files via upload
Removed refresh and view_refresh
2022-05-17 09:48:02 -04:00
scribblemaniac
44e1f2319f
Improve tab ordering ( #6019 )
2022-05-13 20:36:09 +05:30
SachinVin
b6ff58a9d6
FileUtil, Frontends: Fix updating custom NAND/SDMC path
2022-04-30 15:53:45 +05:30
SachinVin
047e238d09
shader_jit: Compile nested loops
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and use `T_NEAR` instead of the default in Compile_BREAKC
2022-04-24 23:12:53 +05:30
feos
1382035d4d
explicitly set timebase for video stream ( #6005 )
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fixes #5965
2022-04-23 21:53:53 +05:30
bunnei
4a9995ab9f
Merge pull request #6004 from SachinVin/android-5-java-dump
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Android dump
2022-04-21 23:00:42 -07:00
SachinVin
c86c96467a
jni\CMakeLists.txt: Sort library list
2022-04-18 23:40:54 +05:30
SachinVin
9c695c8324
Android: rename android JNI from main to citra-android
2022-04-18 13:10:25 +05:30
SachinVin
c800a9e44c
src/CmakeLists.txt: Android: Prefer target_include_directories over include_directories
2022-04-18 13:09:08 +05:30
SachinVin
46880e8d54
Android : Bump gradle version
2022-04-16 13:05:50 +05:30
SachinVin
5681e91cf7
Android: remove async GPU until it is fixed on desktop
2022-04-14 20:44:59 +05:30
SachinVin
cd4ef8611c
build.gradle: Bump Cmake version and NDK version
2022-04-14 20:44:58 +05:30
SachinVin
0e347605e1
Android: log device info and settings
2022-04-14 20:44:58 +05:30
SachinVin
0af8406e44
Common: Add CPU feature detection for ARM64
2022-04-14 20:44:57 +05:30
SachinVin
f1c2f63aa1
Android: Java + JNI dump
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CmakeLists
Jni Fix
2022-04-14 20:44:57 +05:30
PabloMK7
593b0b2d8f
Add svcGetSystemInfo 0x20000 to get citra information ( #5955 )
2022-04-14 19:58:44 +05:30
tcoyvwac
ac7285c904
citra_qt: prefer standard algorithms ( #5995 )
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qt_multimedia_camera.cpp:
Prefer std::generate over ranged-for loop.
2022-04-14 19:58:25 +05:30
SachinVin
b5ac9e4946
Backport non-seperable disk shader from android ( #5976 )
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* VideoCore: Backport Shader cache for non separable shaders
android: disk_shader_cache: remove redundant lookup
* disk_shader_cache: dont compile dumped shaders
* cleanup Seperable shader loading
* gl_shader_disk_cache.cpp: remove redundant checks
* Skip compiling non seperable raws
* gl_shader_manager.cpp: Skip `GLAD_GL_ARB_get_program_binary` check on GLES
2022-04-02 11:57:14 +05:30
SachinVin
ac98458e0b
audio_core\lle\lle.cpp: Add 16 bit and 32 bit read/write callbacks ( #5968 )
2022-03-05 12:38:46 +05:30
benstephens56
c8a7185444
Convert Input Count to Frame Count ( #5954 )
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* Convert Input Count to Frame Count
While recording or playing a movie file, the left side of the status bar currently displays an input counter which shows how many times the emulator has polled for button inputs during the movie. This information is far less easily understandable and less useful for TASing compared to a frame count. The frame count has a linear relationship with input count that can be expressed with Frame Count = 0.255689103308912 * Input Count. Simply put, instead of having a counter that goes up by 3 or 4 every frame, this makes it a counter that goes up by exactly 1 every frame.
* Update movie.cpp
* Update movie.cpp
* Fixing clang-format errors
* Update movie.cpp
Did not realize that the frame rate was defined as a constant somewhere in the source code. This makes this conversion far less sketchy.
* Update movie.cpp
2022-03-05 12:38:35 +05:30
liushuyu
c7869ff332
audio_core/hle/ffmpeg_decoder: make avcodec const
2022-02-21 00:51:17 -07:00
liushuyu
04f201ab34
dumping/ffmpeg_backend: add support for ffmpeg 5.0
2022-02-20 04:07:10 -07:00
Mai M
54a36bc54f
fs_user: Resolve sign conversion warning in GetPriority() ( #5396 )
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Prevents a -Wsign-compare warning from occurring.
2022-02-19 09:49:16 +05:30
bunnei
62753e882e
Merge pull request #5448 from zhaowenlan1779/rerecording
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Implement basic rerecording features
2022-02-18 20:29:36 -07:00