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7692 Commits

Author SHA1 Message Date
Ian Chamberlain 6764264488
Initialize GAMECONTROLLER in EmuWindow_SDL2 (#6078)
Resolves #6077

If only `SDL_INIT_JOYSTICK` is used, `InputCommon::SDL::SDLState` later tries to initialize the game controller in a background thread, which on macOS causes a crash in `SDL_PumpEvents`. From [the SDL docs](https://wiki.libsdl.org/SDL_Init), `SDL_INIT_GAMECONTROLLER` implies `SDL_INIT_JOYSTICK`, so this should be a total superset of the previous behavior.
2022-07-28 20:51:53 +05:30
Diego Arias 357025dfdf
loader: check for overflow of seg_sizes[] in 3dsx loader (#6075) 2022-07-23 21:57:55 +05:30
Z11-V 2b2868f156
screenshot fixes (#6070)
* screenshot fixes

* formatting

* disable screenshot on pause
2022-07-23 21:57:32 +05:30
merry 2d95b9946f
framebuffer_layout: Fix positioning of small screen when centered in landscape on mobile (#6071) 2022-07-17 17:49:55 +05:30
BreadFish64 353aaaf665
Merge pull request #6010 from SachinVin/gunman
shader_jit: Fixes for Gunman clive
2022-07-06 23:45:44 -05:00
Z11-V 19d97e4180
added quick screenshot (#6025)
Modified Capture screenshot to save screenshots with a timestamped name in the user directory.
2022-07-06 21:51:01 -05:00
SachinVin d84b3d9330
Merge pull request #6053 from Morph1984/assert-noinline
common/assert: Use noinline lambda instead of a wrapper template
2022-07-03 11:50:50 +05:30
Morph edbe7600f5 common/assert: Use noinline lambda instead of a wrapper template
MSVC now supports specifying __declspec on lambda functions
2022-06-30 08:58:36 -04:00
Morph 49c0ed297f common_funcs: Add CITRA_NO_INLINE 2022-06-14 07:18:12 -04:00
Vitor Kiguchi bc5bf28333 webservice: change naming on android as well 2022-06-11 11:44:49 +02:00
Vitor Kiguchi 28188f13f5 remove dedicated_room dependence on core 2022-06-11 10:21:18 +02:00
Vitor Kiguchi fa0cb52a5d Move webservice settings to own file 2022-06-11 10:21:17 +02:00
SachinVin 88a4759702
citra_qt: configure_input.cpp: update the modifier settings for both the sticks (#6033)
The Controller config UI exposes the Circle mod, only for the Circle pad's modifier, So after changing the binding, it leaves the default binding for the c-stick untouched, and the user is nagged about the (default) D key being bound to something, when trying to bind it to any other button.

With this PR we update the modifier for both the Circle Pad and C-stick.
2022-06-11 11:53:27 +05:30
liushuyu 8d603032f8
web_service: infect other targets with OpenSSL exports ...
... this can avoid the missing symbol issue when linking
2022-06-08 01:22:11 -06:00
Pengfei Zhu f453fddbde
Add configure_enhancements.ui to CMakeLists.txt
This was omitted, which seemed to be preventing this tab from being translated.
2022-06-06 13:47:07 +08:00
SachinVin b7c1c21019
Merge pull request #6030 from Daisouji/daisouji-midnight-theme
Adding Midnight Theme
2022-06-04 14:10:05 +05:30
BreadFish64 6f6a9357c2
Merge pull request #6023 from Morph1984/c4267
general: Enforce C4267 warning on MSVC
2022-06-01 19:40:35 -05:00
SachinVin 65611e5b51 Shader jit: Save and restore `LOOPCOUNT_REG` for nested loops,
also add the assert back for nested loops
update test
2022-05-21 11:24:32 +05:30
scribblemaniac a6e7a81de9
Use cubic mapping for volume control (#6020)
* Use cubic mapping for volume control

* Update comment for hardware volume slider
2022-05-20 22:47:37 +05:30
Morph 77ce1c8f14 CMakeLists: Enforce C4267 on MSVC 2022-05-18 00:05:41 -04:00
Morph adcc786ef2 tests: Resolve C4267 warning on MSVC 2022-05-18 00:05:41 -04:00
Morph 0d955c452b citra_qt: Resolve C4267 warning on MSVC 2022-05-18 00:05:41 -04:00
Morph de1374c1b9 video_core: Resolve C4267 warning on MSVC 2022-05-18 00:05:41 -04:00
Morph 3a43475149 core: Resolve C4267 warning on MSVC 2022-05-18 00:05:41 -04:00
Morph 4e73ff3978 input_common: Resolve C4267 warning on MSVC 2022-05-18 00:05:41 -04:00
Morph 1cc1c33a15 common: Resolve C4267 warning on MSVC
Also removes Timer::GetDoubleTime() as it is unused.
2022-05-18 00:05:40 -04:00
Daisouji 577b4fe4e9 Adding Midnight_Blue to themes
Add files via upload

Removed refresh and view_refresh
2022-05-17 09:48:02 -04:00
scribblemaniac 44e1f2319f
Improve tab ordering (#6019) 2022-05-13 20:36:09 +05:30
SachinVin b6ff58a9d6 FileUtil, Frontends: Fix updating custom NAND/SDMC path 2022-04-30 15:53:45 +05:30
SachinVin 047e238d09 shader_jit: Compile nested loops
and use `T_NEAR` instead of the default in Compile_BREAKC
2022-04-24 23:12:53 +05:30
feos 1382035d4d
explicitly set timebase for video stream (#6005)
fixes #5965
2022-04-23 21:53:53 +05:30
bunnei 4a9995ab9f
Merge pull request #6004 from SachinVin/android-5-java-dump
Android dump
2022-04-21 23:00:42 -07:00
SachinVin c86c96467a jni\CMakeLists.txt: Sort library list 2022-04-18 23:40:54 +05:30
SachinVin 9c695c8324 Android: rename android JNI from main to citra-android 2022-04-18 13:10:25 +05:30
SachinVin c800a9e44c src/CmakeLists.txt: Android: Prefer target_include_directories over include_directories 2022-04-18 13:09:08 +05:30
SachinVin 46880e8d54 Android : Bump gradle version 2022-04-16 13:05:50 +05:30
SachinVin 5681e91cf7 Android: remove async GPU until it is fixed on desktop 2022-04-14 20:44:59 +05:30
SachinVin cd4ef8611c build.gradle: Bump Cmake version and NDK version 2022-04-14 20:44:58 +05:30
SachinVin 0e347605e1 Android: log device info and settings 2022-04-14 20:44:58 +05:30
SachinVin 0af8406e44 Common: Add CPU feature detection for ARM64 2022-04-14 20:44:57 +05:30
SachinVin f1c2f63aa1 Android: Java + JNI dump
CmakeLists

Jni Fix
2022-04-14 20:44:57 +05:30
PabloMK7 593b0b2d8f
Add svcGetSystemInfo 0x20000 to get citra information (#5955) 2022-04-14 19:58:44 +05:30
tcoyvwac ac7285c904
citra_qt: prefer standard algorithms (#5995)
qt_multimedia_camera.cpp:
Prefer std::generate over ranged-for loop.
2022-04-14 19:58:25 +05:30
SachinVin b5ac9e4946
Backport non-seperable disk shader from android (#5976)
* VideoCore: Backport Shader cache for non separable shaders

android: disk_shader_cache: remove redundant lookup

* disk_shader_cache: dont compile dumped shaders

* cleanup Seperable shader loading

* gl_shader_disk_cache.cpp: remove redundant checks

* Skip compiling non seperable raws

* gl_shader_manager.cpp: Skip `GLAD_GL_ARB_get_program_binary` check on GLES
2022-04-02 11:57:14 +05:30
SachinVin ac98458e0b
audio_core\lle\lle.cpp: Add 16 bit and 32 bit read/write callbacks (#5968) 2022-03-05 12:38:46 +05:30
benstephens56 c8a7185444
Convert Input Count to Frame Count (#5954)
* Convert Input Count to Frame Count

While recording or playing a movie file, the left side of the status bar currently displays an input counter which shows how many times the emulator has polled for button inputs during the movie. This information is far less easily understandable and less useful for TASing compared to a frame count. The frame count has a linear relationship with input count that can be expressed with Frame Count = 0.255689103308912 * Input Count. Simply put, instead of having a counter that goes up by 3 or 4 every frame, this makes it a counter that goes up by exactly 1 every frame.

* Update movie.cpp

* Update movie.cpp

* Fixing clang-format errors

* Update movie.cpp

Did not realize that the frame rate was defined as a constant somewhere in the source code. This makes this conversion far less sketchy.

* Update movie.cpp
2022-03-05 12:38:35 +05:30
liushuyu c7869ff332
audio_core/hle/ffmpeg_decoder: make avcodec const 2022-02-21 00:51:17 -07:00
liushuyu 04f201ab34
dumping/ffmpeg_backend: add support for ffmpeg 5.0 2022-02-20 04:07:10 -07:00
Mai M 54a36bc54f
fs_user: Resolve sign conversion warning in GetPriority() (#5396)
Prevents a -Wsign-compare warning from occurring.
2022-02-19 09:49:16 +05:30
bunnei 62753e882e
Merge pull request #5448 from zhaowenlan1779/rerecording
Implement basic rerecording features
2022-02-18 20:29:36 -07:00