Forgot to stage these, 31 it is
|
@ -1,5 +0,0 @@
|
|||
# These are supported funding model platforms
|
||||
|
||||
github: 'jarrodnorwell'
|
||||
ko_fi: 'antiquecodes'
|
||||
custom: ['buymeacoffee.com/jarrodnorwell', 'paypal.me/officialantique']
|
|
@ -1,3 +1,37 @@
|
|||
[Bb]uild
|
||||
# SPDX-FileCopyrightText: 2013 Citra Emulator Project
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Build directory
|
||||
[Bb]uild*/
|
||||
doc-build/
|
||||
|
||||
# Generated source files
|
||||
src/common/scm_rev.cpp
|
||||
dist/english_plurals/generated_en.ts
|
||||
|
||||
# Project/editor files
|
||||
*.swp
|
||||
.idea/
|
||||
.vs/
|
||||
.vscode/
|
||||
CMakeLists.txt.user*
|
||||
|
||||
# *nix related
|
||||
# Common convention for backup or temporary files
|
||||
*~
|
||||
|
||||
# Visual Studio CMake settings
|
||||
CMakeSettings.json
|
||||
|
||||
# OSX global filetypes
|
||||
# Created by Finder or Spotlight in directories for various OS functionality (indexing, etc)
|
||||
.DS_Store
|
||||
.DS_Store?
|
||||
._*
|
||||
.AppleDouble
|
||||
.LSOverride
|
||||
.Spotlight-V100
|
||||
.Trashes
|
||||
|
||||
# Windows global filetypes
|
||||
Thumbs.db
|
|
@ -515,7 +515,7 @@ if(ENABLE_QT)
|
|||
set(QT_PREFIX_HINT HINTS "${QT_PREFIX}")
|
||||
|
||||
set(SUDACHI_QT_NO_CMAKE_SYSTEM_PATH "NO_CMAKE_SYSTEM_PATH")
|
||||
# Binary package for Qt6 has Qt Multimedia
|
||||
# Binary package for Qt5 has Qt Multimedia
|
||||
set(SUDACHI_USE_QT_MULTIMEDIA ON CACHE BOOL "Use Qt Multimedia" FORCE)
|
||||
endif()
|
||||
|
||||
|
|
|
@ -0,0 +1,73 @@
|
|||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction, and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all other entities that control, are controlled by, or are under common control with that entity. For the purposes of this definition, "control" means (i) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of the outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications, including but not limited to software source code, documentation source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical transformation or translation of a Source form, including but not limited to compiled object code, generated documentation, and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or Object form, made available under the License, as indicated by a copyright notice that is included in or attached to the work (an example is provided in the Appendix below).
|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object form, that is based on (or derived from) the Work and for which the editorial revisions, annotations, elaborations, or other modifications represent, as a whole, an original work of authorship. For the purposes of this License, Derivative Works shall not include works that remain separable from, or merely link (or bind by name) to the interfaces of, the Work and Derivative Works thereof.
|
||||
|
||||
"Contribution" shall mean any work of authorship, including the original version of the Work and any modifications or additions to that Work or Derivative Works thereof, that is intentionally submitted to Licensor for inclusion in the Work by the copyright owner or by an individual or Legal Entity authorized to submit on behalf of the copyright owner. For the purposes of this definition, "submitted" means any form of electronic, verbal, or written communication sent to the Licensor or its representatives, including but not limited to communication on electronic mailing lists, source code control systems, and issue tracking systems that are managed by, or on behalf of, the Licensor for the purpose of discussing and improving the Work, but excluding communication that is conspicuously marked or otherwise designated in writing by the copyright owner as "Not a Contribution."
|
||||
|
||||
"Contributor" shall mean Licensor and any individual or Legal Entity on behalf of whom a Contribution has been received by Licensor and subsequently incorporated within the Work.
|
||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable copyright license to reproduce, prepare Derivative Works of, publicly display, publicly perform, sublicense, and distribute the Work and such Derivative Works in Source or Object form.
|
||||
|
||||
3. Grant of Patent License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable (except as stated in this section) patent license to make, have made, use, offer to sell, sell, import, and otherwise transfer the Work, where such license applies only to those patent claims licensable by such Contributor that are necessarily infringed by their Contribution(s) alone or by combination of their Contribution(s) with the Work to which such Contribution(s) was submitted. If You institute patent litigation against any entity (including a cross-claim or counterclaim in a lawsuit) alleging that the Work or a Contribution incorporated within the Work constitutes direct or contributory patent infringement, then any patent licenses granted to You under this License for that Work shall terminate as of the date such litigation is filed.
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|
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4. Redistribution. You may reproduce and distribute copies of the Work or Derivative Works thereof in any medium, with or without modifications, and in Source or Object form, provided that You meet the following conditions:
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||||
|
||||
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|
||||
|
||||
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|
||||
|
||||
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||||
|
||||
(d) If the Work includes a "NOTICE" text file as part of its distribution, then any Derivative Works that You distribute must include a readable copy of the attribution notices contained within such NOTICE file, excluding those notices that do not pertain to any part of the Derivative Works, in at least one of the following places: within a NOTICE text file distributed as part of the Derivative Works; within the Source form or documentation, if provided along with the Derivative Works; or, within a display generated by the Derivative Works, if and wherever such third-party notices normally appear. The contents of the NOTICE file are for informational purposes only and do not modify the License. You may add Your own attribution notices within Derivative Works that You distribute, alongside or as an addendum to the NOTICE text from the Work, provided that such additional attribution notices cannot be construed as modifying the License.
|
||||
|
||||
You may add Your own copyright statement to Your modifications and may provide additional or different license terms and conditions for use, reproduction, or distribution of Your modifications, or for any such Derivative Works as a whole, provided Your use, reproduction, and distribution of the Work otherwise complies with the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise, any Contribution intentionally submitted for inclusion in the Work by You to the Licensor shall be under the terms and conditions of this License, without any additional terms or conditions. Notwithstanding the above, nothing herein shall supersede or modify the terms of any separate license agreement you may have executed with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor, except as required for reasonable and customary use in describing the origin of the Work and reproducing the content of the NOTICE file.
|
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|
||||
7. Disclaimer of Warranty. Unless required by applicable law or agreed to in writing, Licensor provides the Work (and each Contributor provides its Contributions) on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied, including, without limitation, any warranties or conditions of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A PARTICULAR PURPOSE. You are solely responsible for determining the appropriateness of using or redistributing the Work and assume any risks associated with Your exercise of permissions under this License.
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||||
|
||||
8. Limitation of Liability. In no event and under no legal theory, whether in tort (including negligence), contract, or otherwise, unless required by applicable law (such as deliberate and grossly negligent acts) or agreed to in writing, shall any Contributor be liable to You for damages, including any direct, indirect, special, incidental, or consequential damages of any character arising as a result of this License or out of the use or inability to use the Work (including but not limited to damages for loss of goodwill, work stoppage, computer failure or malfunction, or any and all other commercial damages or losses), even if such Contributor has been advised of the possibility of such damages.
|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing the Work or Derivative Works thereof, You may choose to offer, and charge a fee for, acceptance of support, warranty, indemnity, or other liability obligations and/or rights consistent with this License. However, in accepting such obligations, You may act only on Your own behalf and on Your sole responsibility, not on behalf of any other Contributor, and only if You agree to indemnify, defend, and hold each Contributor harmless for any liability incurred by, or claims asserted against, such Contributor by reason of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following boilerplate notice, with the fields enclosed by brackets "[]" replaced with your own identifying information. (Don't include the brackets!) The text should be enclosed in the appropriate comment syntax for the file format. We also recommend that a file or class name and description of purpose be included on the same "printed page" as the copyright notice for easier identification within third-party archives.
|
||||
|
||||
Copyright [yyyy] [name of copyright owner]
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
|
@ -0,0 +1,9 @@
|
|||
Copyright (c) <year> <owner>
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
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||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
@ -0,0 +1,11 @@
|
|||
Copyright (c) <year> <owner>.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
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||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
@ -0,0 +1,7 @@
|
|||
Boost Software License - Version 1.0 - August 17th, 2003
|
||||
|
||||
Permission is hereby granted, free of charge, to any person or organization obtaining a copy of the software and accompanying documentation covered by this license (the "Software") to use, reproduce, display, distribute, execute, and transmit the Software, and to prepare derivative works of the Software, and to permit third-parties to whom the Software is furnished to do so, all subject to the following:
|
||||
|
||||
The copyright notices in the Software and this entire statement, including the above license grant, this restriction and the following disclaimer, must be included in all copies of the Software, in whole or in part, and all derivative works of the Software, unless such copies or derivative works are solely in the form of machine-executable object code generated by a source language processor.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
@ -0,0 +1,156 @@
|
|||
Creative Commons Attribution 4.0 International
|
||||
|
||||
Creative Commons Corporation (“Creative Commons”) is not a law firm and does not provide legal services or legal advice. Distribution of Creative Commons public licenses does not create a lawyer-client or other relationship. Creative Commons makes its licenses and related information available on an “as-is” basis. Creative Commons gives no warranties regarding its licenses, any material licensed under their terms and conditions, or any related information. Creative Commons disclaims all liability for damages resulting from their use to the fullest extent possible.
|
||||
|
||||
Using Creative Commons Public Licenses
|
||||
|
||||
Creative Commons public licenses provide a standard set of terms and conditions that creators and other rights holders may use to share original works of authorship and other material subject to copyright and certain other rights specified in the public license below. The following considerations are for informational purposes only, are not exhaustive, and do not form part of our licenses.
|
||||
|
||||
Considerations for licensors: Our public licenses are intended for use by those authorized to give the public permission to use material in ways otherwise restricted by copyright and certain other rights. Our licenses are irrevocable. Licensors should read and understand the terms and conditions of the license they choose before applying it. Licensors should also secure all rights necessary before applying our licenses so that the public can reuse the material as expected. Licensors should clearly mark any material not subject to the license. This includes other CC-licensed material, or material used under an exception or limitation to copyright. More considerations for licensors.
|
||||
|
||||
Considerations for the public: By using one of our public licenses, a licensor grants the public permission to use the licensed material under specified terms and conditions. If the licensor’s permission is not necessary for any reason–for example, because of any applicable exception or limitation to copyright–then that use is not regulated by the license. Our licenses grant only permissions under copyright and certain other rights that a licensor has authority to grant. Use of the licensed material may still be restricted for other reasons, including because others have copyright or other rights in the material. A licensor may make special requests, such as asking that all changes be marked or described. Although not required by our licenses, you are encouraged to respect those requests where reasonable. More considerations for the public.
|
||||
|
||||
Creative Commons Attribution 4.0 International Public License
|
||||
|
||||
By exercising the Licensed Rights (defined below), You accept and agree to be bound by the terms and conditions of this Creative Commons Attribution 4.0 International Public License ("Public License"). To the extent this Public License may be interpreted as a contract, You are granted the Licensed Rights in consideration of Your acceptance of these terms and conditions, and the Licensor grants You such rights in consideration of benefits the Licensor receives from making the Licensed Material available under these terms and conditions.
|
||||
|
||||
Section 1 – Definitions.
|
||||
|
||||
a. Adapted Material means material subject to Copyright and Similar Rights that is derived from or based upon the Licensed Material and in which the Licensed Material is translated, altered, arranged, transformed, or otherwise modified in a manner requiring permission under the Copyright and Similar Rights held by the Licensor. For purposes of this Public License, where the Licensed Material is a musical work, performance, or sound recording, Adapted Material is always produced where the Licensed Material is synched in timed relation with a moving image.
|
||||
|
||||
b. Adapter's License means the license You apply to Your Copyright and Similar Rights in Your contributions to Adapted Material in accordance with the terms and conditions of this Public License.
|
||||
|
||||
c. Copyright and Similar Rights means copyright and/or similar rights closely related to copyright including, without limitation, performance, broadcast, sound recording, and Sui Generis Database Rights, without regard to how the rights are labeled or categorized. For purposes of this Public License, the rights specified in Section 2(b)(1)-(2) are not Copyright and Similar Rights.
|
||||
|
||||
d. Effective Technological Measures means those measures that, in the absence of proper authority, may not be circumvented under laws fulfilling obligations under Article 11 of the WIPO Copyright Treaty adopted on December 20, 1996, and/or similar international agreements.
|
||||
|
||||
e. Exceptions and Limitations means fair use, fair dealing, and/or any other exception or limitation to Copyright and Similar Rights that applies to Your use of the Licensed Material.
|
||||
|
||||
f. Licensed Material means the artistic or literary work, database, or other material to which the Licensor applied this Public License.
|
||||
|
||||
g. Licensed Rights means the rights granted to You subject to the terms and conditions of this Public License, which are limited to all Copyright and Similar Rights that apply to Your use of the Licensed Material and that the Licensor has authority to license.
|
||||
|
||||
h. Licensor means the individual(s) or entity(ies) granting rights under this Public License.
|
||||
|
||||
i. Share means to provide material to the public by any means or process that requires permission under the Licensed Rights, such as reproduction, public display, public performance, distribution, dissemination, communication, or importation, and to make material available to the public including in ways that members of the public may access the material from a place and at a time individually chosen by them.
|
||||
|
||||
j. Sui Generis Database Rights means rights other than copyright resulting from Directive 96/9/EC of the European Parliament and of the Council of 11 March 1996 on the legal protection of databases, as amended and/or succeeded, as well as other essentially equivalent rights anywhere in the world.
|
||||
|
||||
k. You means the individual or entity exercising the Licensed Rights under this Public License. Your has a corresponding meaning.
|
||||
|
||||
Section 2 – Scope.
|
||||
|
||||
a. License grant.
|
||||
|
||||
1. Subject to the terms and conditions of this Public License, the Licensor hereby grants You a worldwide, royalty-free, non-sublicensable, non-exclusive, irrevocable license to exercise the Licensed Rights in the Licensed Material to:
|
||||
|
||||
A. reproduce and Share the Licensed Material, in whole or in part; and
|
||||
|
||||
B. produce, reproduce, and Share Adapted Material.
|
||||
|
||||
2. Exceptions and Limitations. For the avoidance of doubt, where Exceptions and Limitations apply to Your use, this Public License does not apply, and You do not need to comply with its terms and conditions.
|
||||
|
||||
3. Term. The term of this Public License is specified in Section 6(a).
|
||||
|
||||
4. Media and formats; technical modifications allowed. The Licensor authorizes You to exercise the Licensed Rights in all media and formats whether now known or hereafter created, and to make technical modifications necessary to do so. The Licensor waives and/or agrees not to assert any right or authority to forbid You from making technical modifications necessary to exercise the Licensed Rights, including technical modifications necessary to circumvent Effective Technological Measures. For purposes of this Public License, simply making modifications authorized by this Section 2(a)(4) never produces Adapted Material.
|
||||
|
||||
5. Downstream recipients.
|
||||
|
||||
A. Offer from the Licensor – Licensed Material. Every recipient of the Licensed Material automatically receives an offer from the Licensor to exercise the Licensed Rights under the terms and conditions of this Public License.
|
||||
|
||||
B. No downstream restrictions. You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, the Licensed Material if doing so restricts exercise of the Licensed Rights by any recipient of the Licensed Material.
|
||||
|
||||
6. No endorsement. Nothing in this Public License constitutes or may be construed as permission to assert or imply that You are, or that Your use of the Licensed Material is, connected with, or sponsored, endorsed, or granted official status by, the Licensor or others designated to receive attribution as provided in Section 3(a)(1)(A)(i).
|
||||
|
||||
b. Other rights.
|
||||
|
||||
1. Moral rights, such as the right of integrity, are not licensed under this Public License, nor are publicity, privacy, and/or other similar personality rights; however, to the extent possible, the Licensor waives and/or agrees not to assert any such rights held by the Licensor to the limited extent necessary to allow You to exercise the Licensed Rights, but not otherwise.
|
||||
|
||||
2. Patent and trademark rights are not licensed under this Public License.
|
||||
|
||||
3. To the extent possible, the Licensor waives any right to collect royalties from You for the exercise of the Licensed Rights, whether directly or through a collecting society under any voluntary or waivable statutory or compulsory licensing scheme. In all other cases the Licensor expressly reserves any right to collect such royalties.
|
||||
|
||||
Section 3 – License Conditions.
|
||||
|
||||
Your exercise of the Licensed Rights is expressly made subject to the following conditions.
|
||||
|
||||
a. Attribution.
|
||||
|
||||
1. If You Share the Licensed Material (including in modified form), You must:
|
||||
|
||||
A. retain the following if it is supplied by the Licensor with the Licensed Material:
|
||||
|
||||
i. identification of the creator(s) of the Licensed Material and any others designated to receive attribution, in any reasonable manner requested by the Licensor (including by pseudonym if designated);
|
||||
|
||||
ii. a copyright notice;
|
||||
|
||||
iii. a notice that refers to this Public License;
|
||||
|
||||
iv. a notice that refers to the disclaimer of warranties;
|
||||
|
||||
v. a URI or hyperlink to the Licensed Material to the extent reasonably practicable;
|
||||
|
||||
B. indicate if You modified the Licensed Material and retain an indication of any previous modifications; and
|
||||
|
||||
C. indicate the Licensed Material is licensed under this Public License, and include the text of, or the URI or hyperlink to, this Public License.
|
||||
|
||||
2. You may satisfy the conditions in Section 3(a)(1) in any reasonable manner based on the medium, means, and context in which You Share the Licensed Material. For example, it may be reasonable to satisfy the conditions by providing a URI or hyperlink to a resource that includes the required information.
|
||||
|
||||
3. If requested by the Licensor, You must remove any of the information required by Section 3(a)(1)(A) to the extent reasonably practicable.
|
||||
|
||||
4. If You Share Adapted Material You produce, the Adapter's License You apply must not prevent recipients of the Adapted Material from complying with this Public License.
|
||||
|
||||
Section 4 – Sui Generis Database Rights.
|
||||
|
||||
Where the Licensed Rights include Sui Generis Database Rights that apply to Your use of the Licensed Material:
|
||||
|
||||
a. for the avoidance of doubt, Section 2(a)(1) grants You the right to extract, reuse, reproduce, and Share all or a substantial portion of the contents of the database;
|
||||
|
||||
b. if You include all or a substantial portion of the database contents in a database in which You have Sui Generis Database Rights, then the database in which You have Sui Generis Database Rights (but not its individual contents) is Adapted Material; and
|
||||
|
||||
c. You must comply with the conditions in Section 3(a) if You Share all or a substantial portion of the contents of the database.
|
||||
For the avoidance of doubt, this Section 4 supplements and does not replace Your obligations under this Public License where the Licensed Rights include other Copyright and Similar Rights.
|
||||
|
||||
Section 5 – Disclaimer of Warranties and Limitation of Liability.
|
||||
|
||||
a. Unless otherwise separately undertaken by the Licensor, to the extent possible, the Licensor offers the Licensed Material as-is and as-available, and makes no representations or warranties of any kind concerning the Licensed Material, whether express, implied, statutory, or other. This includes, without limitation, warranties of title, merchantability, fitness for a particular purpose, non-infringement, absence of latent or other defects, accuracy, or the presence or absence of errors, whether or not known or discoverable. Where disclaimers of warranties are not allowed in full or in part, this disclaimer may not apply to You.
|
||||
|
||||
b. To the extent possible, in no event will the Licensor be liable to You on any legal theory (including, without limitation, negligence) or otherwise for any direct, special, indirect, incidental, consequential, punitive, exemplary, or other losses, costs, expenses, or damages arising out of this Public License or use of the Licensed Material, even if the Licensor has been advised of the possibility of such losses, costs, expenses, or damages. Where a limitation of liability is not allowed in full or in part, this limitation may not apply to You.
|
||||
|
||||
c. The disclaimer of warranties and limitation of liability provided above shall be interpreted in a manner that, to the extent possible, most closely approximates an absolute disclaimer and waiver of all liability.
|
||||
|
||||
Section 6 – Term and Termination.
|
||||
|
||||
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a. "Adaptation" means a work based upon the Work, or upon the Work and other pre-existing works, such as a translation, adaptation, derivative work, arrangement of music or other alterations of a literary or artistic work, or phonogram or performance and includes cinematographic adaptations or any other form in which the Work may be recast, transformed, or adapted including in any form recognizably derived from the original, except that a work that constitutes a Collection will not be considered an Adaptation for the purpose of this License. For the avoidance of doubt, where the Work is a musical work, performance or phonogram, the synchronization of the Work in timed-relation with a moving image ("synching") will be considered an Adaptation for the purpose of this License.
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a. "Adaptation" means a work based upon the Work, or upon the Work and
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other pre-existing works, such as a translation, adaptation,
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derivative work, arrangement of music or other alterations of a
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literary or artistic work, or phonogram or performance and includes
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cinematographic adaptations or any other form in which the Work may be
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recast, transformed, or adapted including in any form recognizably
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derived from the original, except that a work that constitutes a
|
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this License. For the avoidance of doubt, where the Work is a musical
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work, performance or phonogram, the synchronization of the Work in
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timed-relation with a moving image ("synching") will be considered an
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Adaptation for the purpose of this License.
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encyclopedias and anthologies, or performances, phonograms or
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the individual, individuals, entity or entities who created the Work
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or if no individual or entity can be identified, the publisher; and in
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addition (i) in the case of a performance the actors, singers,
|
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musicians, dancers, and other persons who act, sing, deliver, declaim,
|
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play in, interpret or otherwise perform literary or artistic works or
|
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expressions of folklore; (ii) in the case of a phonogram the producer
|
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being the person or legal entity who first fixes the sounds of a
|
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performance or other sounds; and, (iii) in the case of broadcasts, the
|
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organization that transmits the broadcast.
|
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h. "Work" means the literary and/or artistic work offered under the terms
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of this License including without limitation any production in the
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literary, scientific and artistic domain, whatever may be the mode or
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form of its expression including digital form, such as a book,
|
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pamphlet and other writing; a lecture, address, sermon or other work
|
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of the same nature; a dramatic or dramatico-musical work; a
|
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choreographic work or entertainment in dumb show; a musical
|
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composition with or without words; a cinematographic work to which are
|
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assimilated works expressed by a process analogous to cinematography;
|
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a work of drawing, painting, architecture, sculpture, engraving or
|
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lithography; a photographic work to which are assimilated works
|
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expressed by a process analogous to photography; a work of applied
|
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art; an illustration, map, plan, sketch or three-dimensional work
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relative to geography, topography, architecture or science; a
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performance; a broadcast; a phonogram; a compilation of data to the
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extent it is protected as a copyrightable work; or a work performed by
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by any means or process and the communication to the public of the
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performances of the Work, including by public digital performance; to
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broadcast and rebroadcast the Work by any means including signs,
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sounds or images.
|
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k. "Reproduce" means to make copies of the Work by any means including
|
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without limitation by sound or visual recordings and the right of
|
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fixation and reproducing fixations of the Work, including storage of a
|
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protected performance or phonogram in digital form or other electronic
|
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medium.
|
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|
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2. Fair Dealing Rights. Nothing in this License is intended to reduce,
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limit, or restrict any uses free from copyright or rights arising from
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limitations or exceptions that are provided for in connection with the
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copyright protection under copyright law or other applicable laws.
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|
||||
1. You may copy and distribute verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion of it, thus forming a work based on the Program, and copy and distribute such modifications or work under the terms of Section 1 above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively when run, you must cause it, when started running for such interactive use in the most ordinary way, to print or display an announcement including an appropriate copyright notice and a notice that there is no warranty (or else, saying that you provide a warranty) and that users may redistribute the program under these conditions, and telling the user how to view a copy of this License. (Exception: if the Program itself is interactive but does not normally print such an announcement, your work based on the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Program, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Program, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest your rights to work written entirely by you; rather, the intent is to exercise the right to control the distribution of derivative or collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program with the Program (or with a work based on the Program) on a volume of a storage or distribution medium does not bring the other work under the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code, to be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer to distribute corresponding source code. (This alternative is allowed only for noncommercial distribution and only if you received the program in object code or executable form with such an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for making modifications to it. For an executable work, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the executable. However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering access to copy from a designated place, then offering equivalent access to copy the source code from the same place counts as distribution of the source code, even though third parties are not compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense or distribute the Program is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute the Program or its derivative works. These actions are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the Program (or any work based on the Program), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the Program), the recipient automatically receives a license from the original licensor to copy, distribute or modify the Program subject to these terms and conditions. You may not impose any further restrictions on the recipients' exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties to this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent infringement or for any other reason (not limited to patent issues), conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot distribute so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not distribute the Program at all. For example, if a patent license would not permit royalty-free redistribution of the Program by all those who receive copies directly or indirectly through you, then the only way you could satisfy both it and this License would be to refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any particular circumstance, the balance of the section is intended to apply and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any patents or other property right claims or to contest validity of any such claims; this section has the sole purpose of protecting the integrity of the free software distribution system, which is implemented by public license practices. Many people have made generous contributions to the wide range of software distributed through that system in reliance on consistent application of that system; it is up to the author/donor to decide if he or she is willing to distribute software through any other system and a licensee cannot impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions of the General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program specifies a version number of this License which applies to it and "any later version", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of this License, you may choose any version ever published by the Free Software Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
one line to give the program's name and an idea of what it does. Copyright (C) yyyy name of author
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w' and `show c'; they could even be mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
signature of Ty Coon, 1 April 1989 Ty Coon, President of Vice
|
|
@ -0,0 +1,232 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright © 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you these rights or asking you to surrender the rights. Therefore, you have certain responsibilities if you distribute copies of the software, or if you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to the recipients the same freedoms that you received. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains that there is no warranty for this free software. For both users' and authors' sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run modified versions of the software inside them, although the manufacturer can do so. This is fundamentally incompatible with the aim of protecting users' freedom to change the software. The systematic pattern of such abuse occurs in the area of products for individuals to use, which is precisely where it is most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice for those products. If such problems arise substantially in other domains, we stand ready to extend this provision to those domains in future versions of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents. States should not allow patents to restrict development and use of software on general-purpose computers, but in those that do, we wish to avoid the special danger that patents applied to a free program could make it effectively proprietary. To prevent this, the GPL assures that patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
“This License” refers to version 3 of the GNU General Public License.
|
||||
|
||||
“Copyright” also means copyright-like laws that apply to other kinds of works, such as semiconductor masks.
|
||||
|
||||
“The Program” refers to any copyrightable work licensed under this License. Each licensee is addressed as “you”. “Licensees” and “recipients” may be individuals or organizations.
|
||||
|
||||
To “modify” a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a “modified version” of the earlier work or a work “based on” the earlier work.
|
||||
|
||||
A “covered work” means either the unmodified Program or a work based on the Program.
|
||||
|
||||
To “propagate” a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. Propagation includes copying, distribution (with or without modification), making available to the public, and in some countries other activities as well.
|
||||
|
||||
To “convey” a work means any kind of propagation that enables other parties to make or receive copies. Mere interaction with a user through a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays “Appropriate Legal Notices” to the extent that it includes a convenient and prominently visible feature that (1) displays an appropriate copyright notice, and (2) tells the user that there is no warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
The “source code” for a work means the preferred form of the work for making modifications to it. “Object code” means any non-source form of a work.
|
||||
|
||||
A “Standard Interface” means an interface that either is an official standard defined by a recognized standards body, or, in the case of interfaces specified for a particular programming language, one that is widely used among developers working in that language.
|
||||
|
||||
The “System Libraries” of an executable work include anything, other than the work as a whole, that (a) is included in the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to enable use of the work with that Major Component, or to implement a Standard Interface for which an implementation is available to the public in source code form. A “Major Component”, in this context, means a major essential component (kernel, window system, and so on) of the specific operating system (if any) on which the executable work runs, or a compiler used to produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The “Corresponding Source” for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work's System Libraries, or general-purpose tools or generally available free programs which are used unmodified in performing those activities but which are not part of the work. For example, Corresponding Source includes interface definition files associated with source files for the work, and the source code for shared libraries and dynamically linked subprograms that the work is specifically designed to require, such as by intimate data communication or control flow between those subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users can regenerate automatically from other parts of the Corresponding Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
All rights granted under this License are granted for the term of copyright on the Program, and are irrevocable provided the stated conditions are met. This License explicitly affirms your unlimited permission to run the unmodified Program. The output from running a covered work is covered by this License only if the output, given its content, constitutes a covered work. This License acknowledges your rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not convey, without conditions so long as your license otherwise remains in force. You may convey covered works to others for the sole purpose of having them make modifications exclusively for you, or provide you with facilities for running those works, provided that you comply with the terms of this License in conveying all material for which you do not control copyright. Those thus making or running the covered works for you must do so exclusively on your behalf, under your direction and control, on terms that prohibit them from making any copies of your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not allowed; section 10 makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
No covered work shall be deemed part of an effective technological measure under any applicable law fulfilling obligations under article 11 of the WIPO copyright treaty adopted on 20 December 1996, or similar laws prohibiting or restricting circumvention of such measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid circumvention of technological measures to the extent such circumvention is effected by exercising rights under this License with respect to the covered work, and you disclaim any intention to limit operation or modification of the work as a means of enforcing, against the work's users, your or third parties' legal rights to forbid circumvention of technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to “keep intact all notices”.
|
||||
|
||||
c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent works, which are not by their nature extensions of the covered work, and which are not combined with it such as to form a larger program, in or on a volume of a storage or distribution medium, is called an “aggregate” if the compilation and its resulting copyright are not used to limit the access or legal rights of the compilation's users beyond what the individual works permit. Inclusion of a covered work in an aggregate does not cause this License to apply to the other parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the machine-readable Corresponding Source under the terms of this License, in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by the Corresponding Source fixed on a durable physical medium customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by a written offer, valid for at least three years and valid for as long as you offer spare parts or customer support for that product model, to give anyone who possesses the object code either (1) a copy of the Corresponding Source for all the software in the product that is covered by this License, on a durable physical medium customarily used for software interchange, for a price no more than your reasonable cost of physically performing this conveying of source, or (2) access to copy the Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the written offer to provide the Corresponding Source. This alternative is allowed only occasionally and noncommercially, and only if you received the object code with such an offer, in accord with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding Source in the same way through the same place at no further charge. You need not require recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided you inform other peers where the object code and Corresponding Source of the work are being offered to the general public at no charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded from the Corresponding Source as a System Library, need not be included in conveying the object code work.
|
||||
|
||||
A “User Product” is either (1) a “consumer product”, which means any tangible personal property which is normally used for personal, family, or household purposes, or (2) anything designed or sold for incorporation into a dwelling. In determining whether a product is a consumer product, doubtful cases shall be resolved in favor of coverage. For a particular product received by a particular user, “normally used” refers to a typical or common use of that class of product, regardless of the status of the particular user or of the way in which the particular user actually uses, or expects or is expected to use, the product. A product is a consumer product regardless of whether the product has substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of the product.
|
||||
|
||||
“Installation Information” for a User Product means any methods, procedures, authorization keys, or other information required to install and execute modified versions of a covered work in that User Product from a modified version of its Corresponding Source. The information must suffice to ensure that the continued functioning of the modified object code is in no case prevented or interfered with solely because modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
“Additional permissions” are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered “further restrictions” within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License.
|
||||
|
||||
An “entity transaction” is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
A “contributor” is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's “contributor version”.
|
||||
|
||||
A contributor's “essential patent claims” are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, “control” includes the right to grant patent sublicenses in a manner consistent with the requirements of this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a “patent license” is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To “grant” such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. “Knowingly relying” means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it.
|
||||
|
||||
A patent license is “discriminatory” if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License “or any later version” applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an “about box”.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school, if any, to sign a “copyright disclaimer” for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
|
@ -0,0 +1,304 @@
|
|||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
|
||||
|
||||
This version of the GNU Lesser General Public License incorporates the terms and conditions of version 3 of the GNU General Public License, supplemented by the additional permissions listed below.
|
||||
|
||||
0. Additional Definitions.
|
||||
|
||||
As used herein, "this License" refers to version 3 of the GNU Lesser General Public License, and the "GNU GPL" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"The Library" refers to a covered work governed by this License, other than an Application or a Combined Work as defined below.
|
||||
|
||||
An "Application" is any work that makes use of an interface provided by the Library, but which is not otherwise based on the Library. Defining a subclass of a class defined by the Library is deemed a mode of using an interface provided by the Library.
|
||||
|
||||
A "Combined Work" is a work produced by combining or linking an Application with the Library. The particular version of the Library with which the Combined Work was made is also called the "Linked Version".
|
||||
|
||||
The "Minimal Corresponding Source" for a Combined Work means the Corresponding Source for the Combined Work, excluding any source code for portions of the Combined Work that, considered in isolation, are based on the Application, and not on the Linked Version.
|
||||
|
||||
The "Corresponding Application Code" for a Combined Work means the object code and/or source code for the Application, including any data and utility programs needed for reproducing the Combined Work from the Application, but excluding the System Libraries of the Combined Work.
|
||||
|
||||
1. Exception to Section 3 of the GNU GPL.
|
||||
You may convey a covered work under sections 3 and 4 of this License without being bound by section 3 of the GNU GPL.
|
||||
|
||||
2. Conveying Modified Versions.
|
||||
If you modify a copy of the Library, and, in your modifications, a facility refers to a function or data to be supplied by an Application that uses the facility (other than as an argument passed when the facility is invoked), then you may convey a copy of the modified version:
|
||||
|
||||
a) under this License, provided that you make a good faith effort to ensure that, in the event an Application does not supply the function or data, the facility still operates, and performs whatever part of its purpose remains meaningful, or
|
||||
|
||||
b) under the GNU GPL, with none of the additional permissions of this License applicable to that copy.
|
||||
|
||||
3. Object Code Incorporating Material from Library Header Files.
|
||||
The object code form of an Application may incorporate material from a header file that is part of the Library. You may convey such object code under terms of your choice, provided that, if the incorporated material is not limited to numerical parameters, data structure layouts and accessors, or small macros, inline functions and templates (ten or fewer lines in length), you do both of the following:
|
||||
|
||||
a) Give prominent notice with each copy of the object code that the Library is used in it and that the Library and its use are covered by this License.
|
||||
|
||||
b) Accompany the object code with a copy of the GNU GPL and this license document.
|
||||
|
||||
4. Combined Works.
|
||||
You may convey a Combined Work under terms of your choice that, taken together, effectively do not restrict modification of the portions of the Library contained in the Combined Work and reverse engineering for debugging such modifications, if you also do each of the following:
|
||||
|
||||
a) Give prominent notice with each copy of the Combined Work that the Library is used in it and that the Library and its use are covered by this License.
|
||||
|
||||
b) Accompany the Combined Work with a copy of the GNU GPL and this license document.
|
||||
|
||||
c) For a Combined Work that displays copyright notices during execution, include the copyright notice for the Library among these notices, as well as a reference directing the user to the copies of the GNU GPL and this license document.
|
||||
|
||||
d) Do one of the following:
|
||||
|
||||
0) Convey the Minimal Corresponding Source under the terms of this License, and the Corresponding Application Code in a form suitable for, and under terms that permit, the user to recombine or relink the Application with a modified version of the Linked Version to produce a modified Combined Work, in the manner specified by section 6 of the GNU GPL for conveying Corresponding Source.
|
||||
|
||||
1) Use a suitable shared library mechanism for linking with the Library. A suitable mechanism is one that (a) uses at run time a copy of the Library already present on the user's computer system, and (b) will operate properly with a modified version of the Library that is interface-compatible with the Linked Version.
|
||||
|
||||
e) Provide Installation Information, but only if you would otherwise be required to provide such information under section 6 of the GNU GPL, and only to the extent that such information is necessary to install and execute a modified version of the Combined Work produced by recombining or relinking the Application with a modified version of the Linked Version. (If you use option 4d0, the Installation Information must accompany the Minimal Corresponding Source and Corresponding Application Code. If you use option 4d1, you must provide the Installation Information in the manner specified by section 6 of the GNU GPL for conveying Corresponding Source.)
|
||||
|
||||
5. Combined Libraries.
|
||||
You may place library facilities that are a work based on the Library side by side in a single library together with other library facilities that are not Applications and are not covered by this License, and convey such a combined library under terms of your choice, if you do both of the following:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work based on the Library, uncombined with any other library facilities, conveyed under the terms of this License.
|
||||
|
||||
b) Give prominent notice with the combined library that part of it is a work based on the Library, and explaining where to find the accompanying uncombined form of the same work.
|
||||
|
||||
6. Revised Versions of the GNU Lesser General Public License.
|
||||
The Free Software Foundation may publish revised and/or new versions of the GNU Lesser General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library as you received it specifies that a certain numbered version of the GNU Lesser General Public License "or any later version" applies to it, you have the option of following the terms and conditions either of that published version or of any later version published by the Free Software Foundation. If the Library as you received it does not specify a version number of the GNU Lesser General Public License, you may choose any version of the GNU Lesser General Public License ever published by the Free Software Foundation.
|
||||
|
||||
If the Library as you received it specifies that a proxy can decide whether future versions of the GNU Lesser General Public License shall
|
||||
apply, that proxy's public statement of acceptance of any version is permanent authorization for you to choose that version for the Library.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright © 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you these rights or asking you to surrender the rights. Therefore, you have certain responsibilities if you distribute copies of the software, or if you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to the recipients the same freedoms that you received. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains that there is no warranty for this free software. For both users' and authors' sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run modified versions of the software inside them, although the manufacturer can do so. This is fundamentally incompatible with the aim of protecting users' freedom to change the software. The systematic pattern of such abuse occurs in the area of products for individuals to use, which is precisely where it is most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice for those products. If such problems arise substantially in other domains, we stand ready to extend this provision to those domains in future versions of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents. States should not allow patents to restrict development and use of software on general-purpose computers, but in those that do, we wish to avoid the special danger that patents applied to a free program could make it effectively proprietary. To prevent this, the GPL assures that patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
“This License” refers to version 3 of the GNU General Public License.
|
||||
|
||||
“Copyright” also means copyright-like laws that apply to other kinds of works, such as semiconductor masks.
|
||||
|
||||
“The Program” refers to any copyrightable work licensed under this License. Each licensee is addressed as “you”. “Licensees” and “recipients” may be individuals or organizations.
|
||||
|
||||
To “modify” a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a “modified version” of the earlier work or a work “based on” the earlier work.
|
||||
|
||||
A “covered work” means either the unmodified Program or a work based on the Program.
|
||||
|
||||
To “propagate” a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. Propagation includes copying, distribution (with or without modification), making available to the public, and in some countries other activities as well.
|
||||
|
||||
To “convey” a work means any kind of propagation that enables other parties to make or receive copies. Mere interaction with a user through a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays “Appropriate Legal Notices” to the extent that it includes a convenient and prominently visible feature that (1) displays an appropriate copyright notice, and (2) tells the user that there is no warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
The “source code” for a work means the preferred form of the work for making modifications to it. “Object code” means any non-source form of a work.
|
||||
|
||||
A “Standard Interface” means an interface that either is an official standard defined by a recognized standards body, or, in the case of interfaces specified for a particular programming language, one that is widely used among developers working in that language.
|
||||
|
||||
The “System Libraries” of an executable work include anything, other than the work as a whole, that (a) is included in the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to enable use of the work with that Major Component, or to implement a Standard Interface for which an implementation is available to the public in source code form. A “Major Component”, in this context, means a major essential component (kernel, window system, and so on) of the specific operating system (if any) on which the executable work runs, or a compiler used to produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The “Corresponding Source” for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work's System Libraries, or general-purpose tools or generally available free programs which are used unmodified in performing those activities but which are not part of the work. For example, Corresponding Source includes interface definition files associated with source files for the work, and the source code for shared libraries and dynamically linked subprograms that the work is specifically designed to require, such as by intimate data communication or control flow between those subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users can regenerate automatically from other parts of the Corresponding Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
All rights granted under this License are granted for the term of copyright on the Program, and are irrevocable provided the stated conditions are met. This License explicitly affirms your unlimited permission to run the unmodified Program. The output from running a covered work is covered by this License only if the output, given its content, constitutes a covered work. This License acknowledges your rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not convey, without conditions so long as your license otherwise remains in force. You may convey covered works to others for the sole purpose of having them make modifications exclusively for you, or provide you with facilities for running those works, provided that you comply with the terms of this License in conveying all material for which you do not control copyright. Those thus making or running the covered works for you must do so exclusively on your behalf, under your direction and control, on terms that prohibit them from making any copies of your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not allowed; section 10 makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
No covered work shall be deemed part of an effective technological measure under any applicable law fulfilling obligations under article 11 of the WIPO copyright treaty adopted on 20 December 1996, or similar laws prohibiting or restricting circumvention of such measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid circumvention of technological measures to the extent such circumvention is effected by exercising rights under this License with respect to the covered work, and you disclaim any intention to limit operation or modification of the work as a means of enforcing, against the work's users, your or third parties' legal rights to forbid circumvention of technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to “keep intact all notices”.
|
||||
|
||||
c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent works, which are not by their nature extensions of the covered work, and which are not combined with it such as to form a larger program, in or on a volume of a storage or distribution medium, is called an “aggregate” if the compilation and its resulting copyright are not used to limit the access or legal rights of the compilation's users beyond what the individual works permit. Inclusion of a covered work in an aggregate does not cause this License to apply to the other parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the machine-readable Corresponding Source under the terms of this License, in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by the Corresponding Source fixed on a durable physical medium customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by a written offer, valid for at least three years and valid for as long as you offer spare parts or customer support for that product model, to give anyone who possesses the object code either (1) a copy of the Corresponding Source for all the software in the product that is covered by this License, on a durable physical medium customarily used for software interchange, for a price no more than your reasonable cost of physically performing this conveying of source, or (2) access to copy the Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the written offer to provide the Corresponding Source. This alternative is allowed only occasionally and noncommercially, and only if you received the object code with such an offer, in accord with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding Source in the same way through the same place at no further charge. You need not require recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided you inform other peers where the object code and Corresponding Source of the work are being offered to the general public at no charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded from the Corresponding Source as a System Library, need not be included in conveying the object code work.
|
||||
|
||||
A “User Product” is either (1) a “consumer product”, which means any tangible personal property which is normally used for personal, family, or household purposes, or (2) anything designed or sold for incorporation into a dwelling. In determining whether a product is a consumer product, doubtful cases shall be resolved in favor of coverage. For a particular product received by a particular user, “normally used” refers to a typical or common use of that class of product, regardless of the status of the particular user or of the way in which the particular user actually uses, or expects or is expected to use, the product. A product is a consumer product regardless of whether the product has substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of the product.
|
||||
|
||||
“Installation Information” for a User Product means any methods, procedures, authorization keys, or other information required to install and execute modified versions of a covered work in that User Product from a modified version of its Corresponding Source. The information must suffice to ensure that the continued functioning of the modified object code is in no case prevented or interfered with solely because modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
“Additional permissions” are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered “further restrictions” within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License.
|
||||
|
||||
An “entity transaction” is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
A “contributor” is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's “contributor version”.
|
||||
|
||||
A contributor's “essential patent claims” are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, “control” includes the right to grant patent sublicenses in a manner consistent with the requirements of this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a “patent license” is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To “grant” such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. “Knowingly relying” means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it.
|
||||
|
||||
A patent license is “discriminatory” if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License “or any later version” applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an “about box”.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school, if any, to sign a “copyright disclaimer” for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
|
@ -0,0 +1,15 @@
|
|||
---- LLVM Exceptions to the Apache 2.0 License ----
|
||||
|
||||
As an exception, if, as a result of your compiling your source code, portions
|
||||
of this Software are embedded into an Object form of such source code, you
|
||||
may redistribute such embedded portions in such Object form without complying
|
||||
with the conditions of Sections 4(a), 4(b) and 4(d) of the License.
|
||||
|
||||
In addition, if you combine or link compiled forms of this Software with
|
||||
software that is licensed under the GPLv2 ("Combined Software") and if a
|
||||
court of competent jurisdiction determines that the patent provision (Section
|
||||
3), the indemnity provision (Section 9) or other Section of the License
|
||||
conflicts with the conditions of the GPLv2, you may retroactively and
|
||||
prospectively choose to deem waived or otherwise exclude such Section(s) of
|
||||
the License, but only in their entirety and only with respect to the Combined
|
||||
Software.
|
|
@ -0,0 +1,9 @@
|
|||
MIT License
|
||||
|
||||
Copyright (c) <year> <copyright holders>
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
@ -0,0 +1,373 @@
|
|||
Mozilla Public License Version 2.0
|
||||
==================================
|
||||
|
||||
1. Definitions
|
||||
--------------
|
||||
|
||||
1.1. "Contributor"
|
||||
means each individual or legal entity that creates, contributes to
|
||||
the creation of, or owns Covered Software.
|
||||
|
||||
1.2. "Contributor Version"
|
||||
means the combination of the Contributions of others (if any) used
|
||||
by a Contributor and that particular Contributor's Contribution.
|
||||
|
||||
1.3. "Contribution"
|
||||
means Covered Software of a particular Contributor.
|
||||
|
||||
1.4. "Covered Software"
|
||||
means Source Code Form to which the initial Contributor has attached
|
||||
the notice in Exhibit A, the Executable Form of such Source Code
|
||||
Form, and Modifications of such Source Code Form, in each case
|
||||
including portions thereof.
|
||||
|
||||
1.5. "Incompatible With Secondary Licenses"
|
||||
means
|
||||
|
||||
(a) that the initial Contributor has attached the notice described
|
||||
in Exhibit B to the Covered Software; or
|
||||
|
||||
(b) that the Covered Software was made available under the terms of
|
||||
version 1.1 or earlier of the License, but not also under the
|
||||
terms of a Secondary License.
|
||||
|
||||
1.6. "Executable Form"
|
||||
means any form of the work other than Source Code Form.
|
||||
|
||||
1.7. "Larger Work"
|
||||
means a work that combines Covered Software with other material, in
|
||||
a separate file or files, that is not Covered Software.
|
||||
|
||||
1.8. "License"
|
||||
means this document.
|
||||
|
||||
1.9. "Licensable"
|
||||
means having the right to grant, to the maximum extent possible,
|
||||
whether at the time of the initial grant or subsequently, any and
|
||||
all of the rights conveyed by this License.
|
||||
|
||||
1.10. "Modifications"
|
||||
means any of the following:
|
||||
|
||||
(a) any file in Source Code Form that results from an addition to,
|
||||
deletion from, or modification of the contents of Covered
|
||||
Software; or
|
||||
|
||||
(b) any new file in Source Code Form that contains any Covered
|
||||
Software.
|
||||
|
||||
1.11. "Patent Claims" of a Contributor
|
||||
means any patent claim(s), including without limitation, method,
|
||||
process, and apparatus claims, in any patent Licensable by such
|
||||
Contributor that would be infringed, but for the grant of the
|
||||
License, by the making, using, selling, offering for sale, having
|
||||
made, import, or transfer of either its Contributions or its
|
||||
Contributor Version.
|
||||
|
||||
1.12. "Secondary License"
|
||||
means either the GNU General Public License, Version 2.0, the GNU
|
||||
Lesser General Public License, Version 2.1, the GNU Affero General
|
||||
Public License, Version 3.0, or any later versions of those
|
||||
licenses.
|
||||
|
||||
1.13. "Source Code Form"
|
||||
means the form of the work preferred for making modifications.
|
||||
|
||||
1.14. "You" (or "Your")
|
||||
means an individual or a legal entity exercising rights under this
|
||||
License. For legal entities, "You" includes any entity that
|
||||
controls, is controlled by, or is under common control with You. For
|
||||
purposes of this definition, "control" means (a) the power, direct
|
||||
or indirect, to cause the direction or management of such entity,
|
||||
whether by contract or otherwise, or (b) ownership of more than
|
||||
fifty percent (50%) of the outstanding shares or beneficial
|
||||
ownership of such entity.
|
||||
|
||||
2. License Grants and Conditions
|
||||
--------------------------------
|
||||
|
||||
2.1. Grants
|
||||
|
||||
Each Contributor hereby grants You a world-wide, royalty-free,
|
||||
non-exclusive license:
|
||||
|
||||
(a) under intellectual property rights (other than patent or trademark)
|
||||
Licensable by such Contributor to use, reproduce, make available,
|
||||
modify, display, perform, distribute, and otherwise exploit its
|
||||
Contributions, either on an unmodified basis, with Modifications, or
|
||||
as part of a Larger Work; and
|
||||
|
||||
(b) under Patent Claims of such Contributor to make, use, sell, offer
|
||||
for sale, have made, import, and otherwise transfer either its
|
||||
Contributions or its Contributor Version.
|
||||
|
||||
2.2. Effective Date
|
||||
|
||||
The licenses granted in Section 2.1 with respect to any Contribution
|
||||
become effective for each Contribution on the date the Contributor first
|
||||
distributes such Contribution.
|
||||
|
||||
2.3. Limitations on Grant Scope
|
||||
|
||||
The licenses granted in this Section 2 are the only rights granted under
|
||||
this License. No additional rights or licenses will be implied from the
|
||||
distribution or licensing of Covered Software under this License.
|
||||
Notwithstanding Section 2.1(b) above, no patent license is granted by a
|
||||
Contributor:
|
||||
|
||||
(a) for any code that a Contributor has removed from Covered Software;
|
||||
or
|
||||
|
||||
(b) for infringements caused by: (i) Your and any other third party's
|
||||
modifications of Covered Software, or (ii) the combination of its
|
||||
Contributions with other software (except as part of its Contributor
|
||||
Version); or
|
||||
|
||||
(c) under Patent Claims infringed by Covered Software in the absence of
|
||||
its Contributions.
|
||||
|
||||
This License does not grant any rights in the trademarks, service marks,
|
||||
or logos of any Contributor (except as may be necessary to comply with
|
||||
the notice requirements in Section 3.4).
|
||||
|
||||
2.4. Subsequent Licenses
|
||||
|
||||
No Contributor makes additional grants as a result of Your choice to
|
||||
distribute the Covered Software under a subsequent version of this
|
||||
License (see Section 10.2) or under the terms of a Secondary License (if
|
||||
permitted under the terms of Section 3.3).
|
||||
|
||||
2.5. Representation
|
||||
|
||||
Each Contributor represents that the Contributor believes its
|
||||
Contributions are its original creation(s) or it has sufficient rights
|
||||
to grant the rights to its Contributions conveyed by this License.
|
||||
|
||||
2.6. Fair Use
|
||||
|
||||
This License is not intended to limit any rights You have under
|
||||
applicable copyright doctrines of fair use, fair dealing, or other
|
||||
equivalents.
|
||||
|
||||
2.7. Conditions
|
||||
|
||||
Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
|
||||
in Section 2.1.
|
||||
|
||||
3. Responsibilities
|
||||
-------------------
|
||||
|
||||
3.1. Distribution of Source Form
|
||||
|
||||
All distribution of Covered Software in Source Code Form, including any
|
||||
Modifications that You create or to which You contribute, must be under
|
||||
the terms of this License. You must inform recipients that the Source
|
||||
Code Form of the Covered Software is governed by the terms of this
|
||||
License, and how they can obtain a copy of this License. You may not
|
||||
attempt to alter or restrict the recipients' rights in the Source Code
|
||||
Form.
|
||||
|
||||
3.2. Distribution of Executable Form
|
||||
|
||||
If You distribute Covered Software in Executable Form then:
|
||||
|
||||
(a) such Covered Software must also be made available in Source Code
|
||||
Form, as described in Section 3.1, and You must inform recipients of
|
||||
the Executable Form how they can obtain a copy of such Source Code
|
||||
Form by reasonable means in a timely manner, at a charge no more
|
||||
than the cost of distribution to the recipient; and
|
||||
|
||||
(b) You may distribute such Executable Form under the terms of this
|
||||
License, or sublicense it under different terms, provided that the
|
||||
license for the Executable Form does not attempt to limit or alter
|
||||
the recipients' rights in the Source Code Form under this License.
|
||||
|
||||
3.3. Distribution of a Larger Work
|
||||
|
||||
You may create and distribute a Larger Work under terms of Your choice,
|
||||
provided that You also comply with the requirements of this License for
|
||||
the Covered Software. If the Larger Work is a combination of Covered
|
||||
Software with a work governed by one or more Secondary Licenses, and the
|
||||
Covered Software is not Incompatible With Secondary Licenses, this
|
||||
License permits You to additionally distribute such Covered Software
|
||||
under the terms of such Secondary License(s), so that the recipient of
|
||||
the Larger Work may, at their option, further distribute the Covered
|
||||
Software under the terms of either this License or such Secondary
|
||||
License(s).
|
||||
|
||||
3.4. Notices
|
||||
|
||||
You may not remove or alter the substance of any license notices
|
||||
(including copyright notices, patent notices, disclaimers of warranty,
|
||||
or limitations of liability) contained within the Source Code Form of
|
||||
the Covered Software, except that You may alter any license notices to
|
||||
the extent required to remedy known factual inaccuracies.
|
||||
|
||||
3.5. Application of Additional Terms
|
||||
|
||||
You may choose to offer, and to charge a fee for, warranty, support,
|
||||
indemnity or liability obligations to one or more recipients of Covered
|
||||
Software. However, You may do so only on Your own behalf, and not on
|
||||
behalf of any Contributor. You must make it absolutely clear that any
|
||||
such warranty, support, indemnity, or liability obligation is offered by
|
||||
You alone, and You hereby agree to indemnify every Contributor for any
|
||||
liability incurred by such Contributor as a result of warranty, support,
|
||||
indemnity or liability terms You offer. You may include additional
|
||||
disclaimers of warranty and limitations of liability specific to any
|
||||
jurisdiction.
|
||||
|
||||
4. Inability to Comply Due to Statute or Regulation
|
||||
---------------------------------------------------
|
||||
|
||||
If it is impossible for You to comply with any of the terms of this
|
||||
License with respect to some or all of the Covered Software due to
|
||||
statute, judicial order, or regulation then You must: (a) comply with
|
||||
the terms of this License to the maximum extent possible; and (b)
|
||||
describe the limitations and the code they affect. Such description must
|
||||
be placed in a text file included with all distributions of the Covered
|
||||
Software under this License. Except to the extent prohibited by statute
|
||||
or regulation, such description must be sufficiently detailed for a
|
||||
recipient of ordinary skill to be able to understand it.
|
||||
|
||||
5. Termination
|
||||
--------------
|
||||
|
||||
5.1. The rights granted under this License will terminate automatically
|
||||
if You fail to comply with any of its terms. However, if You become
|
||||
compliant, then the rights granted under this License from a particular
|
||||
Contributor are reinstated (a) provisionally, unless and until such
|
||||
Contributor explicitly and finally terminates Your grants, and (b) on an
|
||||
ongoing basis, if such Contributor fails to notify You of the
|
||||
non-compliance by some reasonable means prior to 60 days after You have
|
||||
come back into compliance. Moreover, Your grants from a particular
|
||||
Contributor are reinstated on an ongoing basis if such Contributor
|
||||
notifies You of the non-compliance by some reasonable means, this is the
|
||||
first time You have received notice of non-compliance with this License
|
||||
from such Contributor, and You become compliant prior to 30 days after
|
||||
Your receipt of the notice.
|
||||
|
||||
5.2. If You initiate litigation against any entity by asserting a patent
|
||||
infringement claim (excluding declaratory judgment actions,
|
||||
counter-claims, and cross-claims) alleging that a Contributor Version
|
||||
directly or indirectly infringes any patent, then the rights granted to
|
||||
You by any and all Contributors for the Covered Software under Section
|
||||
2.1 of this License shall terminate.
|
||||
|
||||
5.3. In the event of termination under Sections 5.1 or 5.2 above, all
|
||||
end user license agreements (excluding distributors and resellers) which
|
||||
have been validly granted by You or Your distributors under this License
|
||||
prior to termination shall survive termination.
|
||||
|
||||
************************************************************************
|
||||
* *
|
||||
* 6. Disclaimer of Warranty *
|
||||
* ------------------------- *
|
||||
* *
|
||||
* Covered Software is provided under this License on an "as is" *
|
||||
* basis, without warranty of any kind, either expressed, implied, or *
|
||||
* statutory, including, without limitation, warranties that the *
|
||||
* Covered Software is free of defects, merchantable, fit for a *
|
||||
* particular purpose or non-infringing. The entire risk as to the *
|
||||
* quality and performance of the Covered Software is with You. *
|
||||
* Should any Covered Software prove defective in any respect, You *
|
||||
* (not any Contributor) assume the cost of any necessary servicing, *
|
||||
* repair, or correction. This disclaimer of warranty constitutes an *
|
||||
* essential part of this License. No use of any Covered Software is *
|
||||
* authorized under this License except under this disclaimer. *
|
||||
* *
|
||||
************************************************************************
|
||||
|
||||
************************************************************************
|
||||
* *
|
||||
* 7. Limitation of Liability *
|
||||
* -------------------------- *
|
||||
* *
|
||||
* Under no circumstances and under no legal theory, whether tort *
|
||||
* (including negligence), contract, or otherwise, shall any *
|
||||
* Contributor, or anyone who distributes Covered Software as *
|
||||
* permitted above, be liable to You for any direct, indirect, *
|
||||
* special, incidental, or consequential damages of any character *
|
||||
* including, without limitation, damages for lost profits, loss of *
|
||||
* goodwill, work stoppage, computer failure or malfunction, or any *
|
||||
* and all other commercial damages or losses, even if such party *
|
||||
* shall have been informed of the possibility of such damages. This *
|
||||
* limitation of liability shall not apply to liability for death or *
|
||||
* personal injury resulting from such party's negligence to the *
|
||||
* extent applicable law prohibits such limitation. Some *
|
||||
* jurisdictions do not allow the exclusion or limitation of *
|
||||
* incidental or consequential damages, so this exclusion and *
|
||||
* limitation may not apply to You. *
|
||||
* *
|
||||
************************************************************************
|
||||
|
||||
8. Litigation
|
||||
-------------
|
||||
|
||||
Any litigation relating to this License may be brought only in the
|
||||
courts of a jurisdiction where the defendant maintains its principal
|
||||
place of business and such litigation shall be governed by laws of that
|
||||
jurisdiction, without reference to its conflict-of-law provisions.
|
||||
Nothing in this Section shall prevent a party's ability to bring
|
||||
cross-claims or counter-claims.
|
||||
|
||||
9. Miscellaneous
|
||||
----------------
|
||||
|
||||
This License represents the complete agreement concerning the subject
|
||||
matter hereof. If any provision of this License is held to be
|
||||
unenforceable, such provision shall be reformed only to the extent
|
||||
necessary to make it enforceable. Any law or regulation which provides
|
||||
that the language of a contract shall be construed against the drafter
|
||||
shall not be used to construe this License against a Contributor.
|
||||
|
||||
10. Versions of the License
|
||||
---------------------------
|
||||
|
||||
10.1. New Versions
|
||||
|
||||
Mozilla Foundation is the license steward. Except as provided in Section
|
||||
10.3, no one other than the license steward has the right to modify or
|
||||
publish new versions of this License. Each version will be given a
|
||||
distinguishing version number.
|
||||
|
||||
10.2. Effect of New Versions
|
||||
|
||||
You may distribute the Covered Software under the terms of the version
|
||||
of the License under which You originally received the Covered Software,
|
||||
or under the terms of any subsequent version published by the license
|
||||
steward.
|
||||
|
||||
10.3. Modified Versions
|
||||
|
||||
If you create software not governed by this License, and you want to
|
||||
create a new license for such software, you may create and use a
|
||||
modified version of this License if you rename the license and remove
|
||||
any references to the name of the license steward (except to note that
|
||||
such modified license differs from this License).
|
||||
|
||||
10.4. Distributing Source Code Form that is Incompatible With Secondary
|
||||
Licenses
|
||||
|
||||
If You choose to distribute Source Code Form that is Incompatible With
|
||||
Secondary Licenses under the terms of this version of the License, the
|
||||
notice described in Exhibit B of this License must be attached.
|
||||
|
||||
Exhibit A - Source Code Form License Notice
|
||||
-------------------------------------------
|
||||
|
||||
This Source Code Form is subject to the terms of the Mozilla Public
|
||||
License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||
|
||||
If it is not possible or desirable to put the notice in a particular
|
||||
file, then You may include the notice in a location (such as a LICENSE
|
||||
file in a relevant directory) where a recipient would be likely to look
|
||||
for such a notice.
|
||||
|
||||
You may add additional accurate notices of copyright ownership.
|
||||
|
||||
Exhibit B - "Incompatible With Secondary Licenses" Notice
|
||||
---------------------------------------------------------
|
||||
|
||||
This Source Code Form is "Incompatible With Secondary Licenses", as
|
||||
defined by the Mozilla Public License, v. 2.0.
|
|
@ -0,0 +1,10 @@
|
|||
This is free and unencumbered software released into the public domain.
|
||||
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means.
|
||||
|
||||
In jurisdictions that recognize copyright laws, the author or authors of this software dedicate any and all copyright interest in the software to the public domain. We make this dedication for the benefit of the public at large and to the detriment of our heirs and
|
||||
successors. We intend this dedication to be an overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more information, please refer to <http://unlicense.org/>
|
|
@ -0,0 +1,11 @@
|
|||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified copies of this license document, and changing it is allowed as long as the name is changed.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
|
@ -0,0 +1,11 @@
|
|||
zlib License
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source distribution.
|
|
@ -41,7 +41,7 @@ p, li { white - space: pre - wrap; }
|
|||
< message >
|
||||
<location filename="../../src/sudachi/aboutdialog.ui" line = "146" />
|
||||
<source>& lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;& lt;span style =& quot; font - size: 7pt;& quot;& gt;& amp; quot;Nintendo Switch & amp; quot; is a trademark of Nintendo.sudachi is not affiliated with Nintendo in any way.& lt; /span></p & gt;& lt; /body></html & gt; </source>
|
||||
<translation> & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;& lt;span style =& quot; font - size: 7pt;& quot;& gt;& amp; quot;Nintendo Switch & amp; quot; je trademark Nintenda.Sudachichi nemá s Nintendem nic společného.& lt; /span></p & gt;& lt; /body></html & gt; </translation>
|
||||
<translation> & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;& lt;span style =& quot; font - size: 7pt;& quot;& gt;& amp; quot;Nintendo Switch & amp; quot; je trademark Nintenda.Sudachi nemá s Nintendem nic společného.& lt; /span></p & gt;& lt; /body></html & gt; </translation>
|
||||
< /message>
|
||||
< /context>
|
||||
< context >
|
||||
|
|
|
@ -41,7 +41,7 @@ p, li { white - space: pre - wrap; }
|
|||
< message >
|
||||
<location filename="../../src/sudachi/aboutdialog.ui" line = "146" />
|
||||
<source>& lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;& lt;span style =& quot; font - size: 7pt;& quot;& gt;& amp; quot;Nintendo Switch & amp; quot; is a trademark of Nintendo.sudachi is not affiliated with Nintendo in any way.& lt; /span></p & gt;& lt; /body></html & gt; </source>
|
||||
<translation> & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;& lt;span style =& quot; font - size: 7pt;& quot;& gt;& amp; quot;Nintendo Switch & amp; quot; er et varemærke tilhørende Nintendo.Sudachichi er ikke tilknyttet Nintendo på nogen måde.& lt; /span></p & gt;& lt; /body></html & gt; </translation>
|
||||
<translation> & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;& lt;span style =& quot; font - size: 7pt;& quot;& gt;& amp; quot;Nintendo Switch & amp; quot; er et varemærke tilhørende Nintendo.Sudachi er ikke tilknyttet Nintendo på nogen måde.& lt; /span></p & gt;& lt; /body></html & gt; </translation>
|
||||
< /message>
|
||||
< /context>
|
||||
< context >
|
||||
|
@ -2229,7 +2229,7 @@ When a guest attempts to open the controller applet, it is immediately closed.<
|
|||
< message >
|
||||
<location filename="../../src/sudachi/configuration/configure_debug.ui" line = "403" />
|
||||
<source>Enables sudachi to check for a working Vulkan environment when the program starts up.Disable this if this is causing issues with external programs seeing sudachi.< /source>
|
||||
< translation > Gør Sudachichi i stand til at kontrollere for et funktionelt Vulkan - miljø, når programmet starter op.Deaktivering af dette forårsager problemer med at eksterne programmer sSudachiudachi.< /translation>
|
||||
< translation > Gør Sudachi i stand til at kontrollere for et funktionelt Vulkan - miljø, når programmet starter op.Deaktivering af dette forårsager problemer med at eksterne programmer ser Sudachi.< /translation>
|
||||
< /message>
|
||||
< message >
|
||||
<location filename="../../src/sudachi/configuration/configure_debug.ui" line = "406" />
|
||||
|
|
|
@ -4789,7 +4789,7 @@ Haluatko silti ohittaa tämän ja sulkea ? </translation>
|
|||
< message >
|
||||
<location filename="../../src/sudachi/bootmanager.cpp" line = "974" />
|
||||
<source>sudachi has not been compiled with OpenGL support.< /source>
|
||||
< translation > Sudachichia ei ole koottu OpenGL - yhteensopivuuden kanssa.< /translation>
|
||||
< translation > Sudachia ei ole koottu OpenGL - yhteensopivuuden kanssa.< /translation>
|
||||
< /message>
|
||||
< message >
|
||||
<location filename="../../src/sudachi/bootmanager.cpp" line = "993" />
|
||||
|
|
|
@ -7399,7 +7399,7 @@ Message de débogage: </translation>
|
|||
< message >
|
||||
<location filename="../../src/sudachi/main.ui" line = "379" />
|
||||
<source>Open & amp;sudachi Folder < /source>
|
||||
< translation > Ouvrir le & amp;dossier de Sudachichi < /translation>
|
||||
< translation > Ouvrir le & amp;dossier de Sudachi < /translation>
|
||||
< /message>
|
||||
< message >
|
||||
<location filename="../../src/sudachi/main.ui" line = "387" />
|
||||
|
|
|
@ -5878,7 +5878,7 @@ Zwolnij trochę miejsca, albo zmień ścieżkę zrzutu RomFs w Emulacja & gt; Ko
|
|||
< message >
|
||||
<location filename="../../src/sudachi/main.cpp" line = "3564" />
|
||||
<source>Missing sudachi Account < /source>
|
||||
< translation > Brakuje konta Sudachichi < /translation>
|
||||
< translation > Brakuje konta Sudachi < /translation>
|
||||
< /message>
|
||||
< message >
|
||||
<location filename="../../src/sudachi/main.cpp" line = "3565" />
|
||||
|
|
|
@ -4991,7 +4991,7 @@ Arrasta os pontos para mudar a posição, ou dá duplo - clique nas células da
|
|||
< message >
|
||||
<location filename="../../src/sudachi/configuration/configure_web.ui" line = "25" />
|
||||
<source>sudachi Web Service < /source>
|
||||
< translation > Serviço Web do Sudachichi < /translation>
|
||||
< translation > Serviço Web do Sudachi < /translation>
|
||||
< /message>
|
||||
< message >
|
||||
<location filename= "../../src/sudachi/configuration/configure_web.ui" line = "31" />
|
||||
|
@ -5037,7 +5037,7 @@ Arrasta os pontos para mudar a posição, ou dá duplo - clique nas células da
|
|||
< message >
|
||||
<location filename="../../src/sudachi/configuration/configure_web.ui" line = "134" />
|
||||
<source>Share anonymous usage data with the sudachi team < /source>
|
||||
< translation > Compartilhar dados de uso anônimos com a equipa Sudachichi < /translation>
|
||||
< translation > Compartilhar dados de uso anônimos com a equipa Sudachi < /translation>
|
||||
< /message>
|
||||
< message >
|
||||
<location filename="../../src/sudachi/configuration/configure_web.ui" line = "141" />
|
||||
|
@ -5917,7 +5917,7 @@ Por favor, use esse recurso apenas para instalar atualizações e DLC.< /transla
|
|||
< message >
|
||||
<location filename="../../src/sudachi/main.cpp" line = "3564" />
|
||||
<source>Missing sudachi Account < /source>
|
||||
< translation > Conta Sudachichi Ausente < /translation>
|
||||
< translation > Conta Sudachi Ausente < /translation>
|
||||
< /message>
|
||||
< message >
|
||||
<location filename="../../src/sudachi/main.cpp" line = "3565" />
|
||||
|
|
|
@ -29,7 +29,7 @@ p, li { white - space: pre - wrap; }
|
|||
& lt; html & gt;& lt; head & gt;& lt;meta name =& quot; qrichtext & quot; content =& quot; 1 & quot; /><style type="text/css & quot;& gt;
|
||||
p, li { white - space: pre - wrap; }
|
||||
& lt; /style></head & gt;& lt;body style =& quot; font - family:& apos; Ubuntu & apos;; font - size: 11pt; font - weight: 400; font - style: normal;& quot;& gt;
|
||||
& lt;p style =& quot; margin - top: 0px; margin - bottom: 0px; margin - left: 0px; margin - right: 0px; -qt - block - indent: 0; text - indent: 0px;& quot;& gt;& lt;span style =& quot; font - family:& apos;MS Shell Dlg 2 & apos;; font - size: 12pt;& quot;& gt;Sudachichi GPLv3.0 + ile lisanslanmış Nintendo Switch için açık kaynak bir deneysel emülatördür.& lt; /span></p & gt;
|
||||
& lt;p style =& quot; margin - top: 0px; margin - bottom: 0px; margin - left: 0px; margin - right: 0px; -qt - block - indent: 0; text - indent: 0px;& quot;& gt;& lt;span style =& quot; font - family:& apos;MS Shell Dlg 2 & apos;; font - size: 12pt;& quot;& gt;Sudachi GPLv3.0 + ile lisanslanmış Nintendo Switch için açık kaynak bir deneysel emülatördür.& lt; /span></p & gt;
|
||||
& lt;p style =& quot; -qt - paragraph - type: empty; margin - top: 0px; margin - bottom: 0px; margin - left: 0px; margin - right: 0px; -qt - block - indent: 0; text - indent: 0px; font - family:& apos;MS Shell Dlg 2 & apos;; font - size: 8pt;& quot;& gt;& lt; br /& gt;& lt; /p>
|
||||
& lt;p style =& quot; margin - top: 0px; margin - bottom: 0px; margin - left: 0px; margin - right: 0px; -qt - block - indent: 0; text - indent: 0px;& quot;& gt;& lt;span style =& quot; font - family:& apos;MS Shell Dlg 2 & apos;; font - size: 12pt;& quot;& gt;Bu yazılım yasal yollarla edinilmemiş oyunları çalıştırmak için kullanılmamalı.& lt; /span></p & gt;& lt; /body></html & gt; </translation>
|
||||
< /message>
|
||||
|
@ -3102,7 +3102,7 @@ When a guest attempts to open the controller applet, it is immediately closed.<
|
|||
<location filename="../../src/sudachi/configuration/configure_input_advanced.ui" line = "2701" />
|
||||
<location filename="../../src/sudachi/configuration/configure_input_advanced.ui" line = "2717" />
|
||||
<source>Requires restarting sudachi < /source>
|
||||
< translation > Sudachichi & apos;yu yeniden başlatmayı gerektirir < /translation>
|
||||
< translation > Sudachi & apos;yu yeniden başlatmayı gerektirir < /translation>
|
||||
< /message>
|
||||
< message >
|
||||
<location filename="../../src/sudachi/configuration/configure_input_advanced.ui" line = "2668" />
|
||||
|
@ -4993,7 +4993,7 @@ Noktanın konumunu değiştirmek için sürükleyin ya da sayıların üstüne
|
|||
< message >
|
||||
<location filename="../../src/sudachi/configuration/configure_web.ui" line = "134" />
|
||||
<source>Share anonymous usage data with the sudachi team < /source>
|
||||
< translation > Sudachichi ekibiyle anonim kullanım verilerini paylaş < /translation>
|
||||
< translation > Sudachi ekibiyle anonim kullanım verilerini paylaş < /translation>
|
||||
< /message>
|
||||
< message >
|
||||
<location filename="../../src/sudachi/configuration/configure_web.ui" line = "141" />
|
||||
|
@ -5166,7 +5166,7 @@ Noktanın konumunu değiştirmek için sürükleyin ya da sayıların üstüne
|
|||
< message >
|
||||
<location filename="../../src/sudachi/main.cpp" line = "214" />
|
||||
<source>& lt;a href =& apos; https://sudachi-emu.org/help/feature/telemetry/'>Anonymous data is collected</a> to help improve sudachi. <br/><br/>Would you like to share your usage data with us?</source>
|
||||
<translation>& lt;a href =& apos; https://sudachi-emu.org/help/feature/telemetry/'>Sudachichiyu geliştirmeye yardımcı olmak için </a> anonim veri toplandı. <br/><br/>Kullanım verinizi bizimle paylaşmak ister misiniz?</translation>
|
||||
<translation>& lt;a href =& apos; https://sudachi-emu.org/help/feature/telemetry/'>Sudachiyu geliştirmeye yardımcı olmak için </a> anonim veri toplandı. <br/><br/>Kullanım verinizi bizimle paylaşmak ister misiniz?</translation>
|
||||
</message>
|
||||
< message >
|
||||
<location filename="../../src/sudachi/main.cpp" line = "217" />
|
||||
|
@ -5270,7 +5270,7 @@ Noktanın konumunu değiştirmek için sürükleyin ya da sayıların üstüne
|
|||
< message >
|
||||
<location filename="../../src/sudachi/main.cpp" line = "1818" />
|
||||
<source>You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP.Deconstructed ROM directories lack icons, metadata, and update support.& lt; br & gt;& lt; br & gt;For an explanation of the various Switch formats sudachi supports, & lt;a href =& apos; https://sudachi-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again.</source>
|
||||
<translation>Bu oyun için dekonstrükte ROM formatı kullanıyorsunuz, bu fromatın yerine NCA, NAX, XCI ve NSP formatları kullanılmaktadır.Dekonstrükte ROM formatları ikon, üst veri ve güncelleme desteği içermemektedir.& lt; br & gt;& lt; br & gt; Sudachichi & apos;nun desteklediği çeşitli Switch formatları için & lt;a href =& apos; https://sudachi-emu.org/wiki/overview-of-switch-game-formats'>Wiki'yi ziyaret edin</a>. Bu mesaj yeniden gösterilmeyecektir.</translation>
|
||||
<translation>Bu oyun için dekonstrükte ROM formatı kullanıyorsunuz, bu fromatın yerine NCA, NAX, XCI ve NSP formatları kullanılmaktadır.Dekonstrükte ROM formatları ikon, üst veri ve güncelleme desteği içermemektedir.& lt; br & gt;& lt; br & gt; Sudachi & apos;nun desteklediği çeşitli Switch formatları için & lt;a href =& apos; https://sudachi-emu.org/wiki/overview-of-switch-game-formats'>Wiki'yi ziyaret edin</a>. Bu mesaj yeniden gösterilmeyecektir.</translation>
|
||||
</message>
|
||||
< message >
|
||||
<location filename="../../src/sudachi/main.cpp" line = "1830" />
|
||||
|
@ -5884,7 +5884,7 @@ Lütfen bu özelliği sadece güncelleme ve DLC yüklemek için kullanın.< /tra
|
|||
< message >
|
||||
<location filename="../../src/sudachi/main.cpp" line = "3565" />
|
||||
<source>In order to submit a game compatibility test case, you must link your sudachi account.& lt; br & gt;& lt; br /& gt;To link your sudachi account, go to Emulation & amp; gt; Configuration & amp; gt; Web.< /source>
|
||||
< translation > Oyun uyumluluk test çalışması göndermek için öncelikle sudachi hesabınla giriş yapmanız gerekiyor.& lt; br & gt;& lt; br /& gt;Sudachichi hesabınızla giriş yapmak için, Emülasyon & amp; gt; Yapılandırma & amp; gt; Web & apos;e gidiniz.< /translation>
|
||||
< translation > Oyun uyumluluk test çalışması göndermek için öncelikle sudachi hesabınla giriş yapmanız gerekiyor.& lt; br & gt;& lt; br /& gt;Sudachi hesabınızla giriş yapmak için, Emülasyon & amp; gt; Yapılandırma & amp; gt; Web & apos;e gidiniz.< /translation>
|
||||
< /message>
|
||||
< message >
|
||||
<location filename="../../src/sudachi/main.cpp" line = "3580" />
|
||||
|
@ -6290,7 +6290,7 @@ Lütfen bu özelliği sadece güncelleme ve DLC yüklemek için kullanın.< /tra
|
|||
<source>The currently running application has requested sudachi to not exit.
|
||||
|
||||
Would you like to bypass this and exit anyway ? </source>
|
||||
< translation > Şu an çalışan uygulamadan dolayı Sudachichi kapatılamıyor.
|
||||
< translation > Şu an çalışan uygulamadan dolayı Sudachi kapatılamıyor.
|
||||
|
||||
Görmezden gelip kapatmak ister misiniz ? </translation>
|
||||
< /message>
|
||||
|
@ -6406,7 +6406,7 @@ Görmezden gelip kapatmak ister misiniz ? </translation>
|
|||
< message >
|
||||
<location filename="../../src/sudachi/bootmanager.cpp" line = "1037" />
|
||||
<source>sudachi has not been compiled with OpenGL support.< /source>
|
||||
< translation > Sudachichi OpenGL desteklememektedir.< /translation>
|
||||
< translation > Sudachi OpenGL desteklememektedir.< /translation>
|
||||
< /message>
|
||||
< message >
|
||||
<location filename="../../src/sudachi/bootmanager.cpp" line = "1061" />
|
||||
|
@ -6877,7 +6877,7 @@ Debug Message: </source>
|
|||
< message >
|
||||
<location filename="../../src/sudachi/uisettings.h" line = "242" />
|
||||
<source>Exit sudachi < /source>
|
||||
< translation > Sudachichi & apos;dan çık < /translation>
|
||||
< translation > Sudachi & apos;dan çık < /translation>
|
||||
< /message>
|
||||
< message >
|
||||
<location filename="../../src/sudachi/uisettings.h" line = "243" />
|
||||
|
@ -7255,7 +7255,7 @@ Debug Message: </source>
|
|||
< message >
|
||||
<location filename="../../src/sudachi/main.ui" line = "244" />
|
||||
<source>& amp;About sudachi < /source>
|
||||
<translation> & amp;Sudachichi Hakkında < /translation>
|
||||
<translation> & amp;Sudachi Hakkında < /translation>
|
||||
< /message>
|
||||
< message >
|
||||
<location filename="../../src/sudachi/main.ui" line = "252" />
|
||||
|
@ -7575,7 +7575,7 @@ Debug Bilgisi: </translation>
|
|||
< message >
|
||||
<location filename="../../src/sudachi/multiplayer/message.cpp" line = "32" />
|
||||
<source>Creating a room failed.Please retry.Restarting sudachi might be necessary.< /source>
|
||||
< translation > Odayı oluşturma başarısız oldu.Lütfen tekrar deneyin.Sudachichi & apos;yu yeniden başlatmak gerekebilir.< /translation>
|
||||
< translation > Odayı oluşturma başarısız oldu.Lütfen tekrar deneyin.Sudachi & apos;yu yeniden başlatmak gerekebilir.< /translation>
|
||||
< /message>
|
||||
< message >
|
||||
<location filename="../../src/sudachi/multiplayer/message.cpp" line = "34" />
|
||||
|
|
Before Width: | Height: | Size: 256 KiB After Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 256 KiB After Width: | Height: | Size: 256 KiB |
Before Width: | Height: | Size: 9.4 KiB After Width: | Height: | Size: 25 KiB |
|
@ -0,0 +1 @@
|
|||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 612.15 680.17"><defs><style>.cls-1{fill:#c6c6c6;}.cls-2{fill:#ffdc00;}</style></defs><title>newAsset 7</title><g id="Layer_2" data-name="Layer 2"><g id="Layer_1-2" data-name="Layer 1"><g id="g823"><g id="right"><g id="g827"><g id="g833"><path id="path835" class="cls-1" d="M340.08,136V680.17c150.26,0,272.07-121.81,272.07-272.07S490.34,136,340.08,136m53.14,59.6a219.06,219.06,0,0,1,0,424.94V195.63"/></g></g></g><g id="left"><g id="g839"><g id="g845"><path id="path847" class="cls-2" d="M272.07,0C121.81,0,0,121.81,0,272.07S121.81,544.13,272.07,544.13ZM218.93,59.6V484.54A219,219,0,0,1,117.26,117.26,217.44,217.44,0,0,1,218.93,59.6"/></g></g></g></g></g></g></svg>
|
After Width: | Height: | Size: 717 B |
|
@ -1,13 +0,0 @@
|
|||
# SPDX-FileCopyrightText: 2014 Gui Andrade <admin@archshift.com>
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
add_library(inih
|
||||
inih/ini.c
|
||||
inih/ini.h
|
||||
inih/cpp/INIReader.cpp
|
||||
inih/cpp/INIReader.h
|
||||
)
|
||||
|
||||
create_target_directory_groups(inih)
|
||||
target_include_directories(inih INTERFACE inih/cpp)
|
||||
add_library(inih::INIReader ALIAS inih)
|
|
@ -2,8 +2,9 @@
|
|||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
import android.annotation.SuppressLint
|
||||
import com.github.triplet.gradle.androidpublisher.ReleaseStatus
|
||||
import kotlin.collections.setOf
|
||||
import org.jlleitschuh.gradle.ktlint.reporter.ReporterType
|
||||
import com.github.triplet.gradle.androidpublisher.ReleaseStatus
|
||||
|
||||
plugins {
|
||||
id("com.android.application")
|
||||
|
@ -185,7 +186,7 @@ android {
|
|||
}
|
||||
|
||||
tasks.create<Delete>("ktlintReset") {
|
||||
delete(File(layout.buildDirectory.asFile.toString() + File.separator + "intermediates/ktLint"))
|
||||
delete(File(buildDir.path + File.separator + "intermediates/ktLint"))
|
||||
}
|
||||
|
||||
val showFormatHelp = {
|
||||
|
@ -202,13 +203,13 @@ ktlint {
|
|||
version.set("0.47.1")
|
||||
android.set(true)
|
||||
ignoreFailures.set(false)
|
||||
//disabledRules.set(
|
||||
// setOf(
|
||||
// "no-wildcard-imports",
|
||||
// "package-name",
|
||||
// "import-ordering"
|
||||
// )
|
||||
//)
|
||||
disabledRules.set(
|
||||
setOf(
|
||||
"no-wildcard-imports",
|
||||
"package-name",
|
||||
"import-ordering"
|
||||
)
|
||||
)
|
||||
reporters {
|
||||
reporter(ReporterType.CHECKSTYLE)
|
||||
}
|
||||
|
|
|
@ -31,7 +31,7 @@ object DiskShaderCacheProgress {
|
|||
}
|
||||
|
||||
emulationActivity.runOnUiThread {
|
||||
when (LoadCallbackStage.entries[stage]) {
|
||||
when (LoadCallbackStage.values()[stage]) {
|
||||
LoadCallbackStage.Prepare -> prepareViewModel()
|
||||
LoadCallbackStage.Build -> emulationViewModel.updateProgress(
|
||||
emulationActivity.getString(R.string.building_shaders),
|
||||
|
|
|
@ -0,0 +1,26 @@
|
|||
# SPDX-FileCopyrightText: 2023 sudachi Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
add_library(sudachi-android SHARED
|
||||
emu_window/emu_window.cpp
|
||||
emu_window/emu_window.h
|
||||
native.cpp
|
||||
native.h
|
||||
native_config.cpp
|
||||
android_settings.cpp
|
||||
game_metadata.cpp
|
||||
native_log.cpp
|
||||
android_config.cpp
|
||||
android_config.h
|
||||
native_input.cpp
|
||||
)
|
||||
|
||||
set_property(TARGET sudachi-android PROPERTY IMPORTED_LOCATION ${FFmpeg_LIBRARY_DIR})
|
||||
|
||||
target_link_libraries(sudachi-android PRIVATE audio_core common core input_common frontend_common Vulkan::Headers)
|
||||
target_link_libraries(sudachi-android PRIVATE android camera2ndk EGL glad jnigraphics log)
|
||||
if (ARCHITECTURE_arm64)
|
||||
target_link_libraries(sudachi-android PRIVATE adrenotools)
|
||||
endif()
|
||||
|
||||
set(CPACK_PACKAGE_EXECUTABLES ${CPACK_PACKAGE_EXECUTABLES} sudachi-android)
|
|
@ -0,0 +1,60 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2023 sudachi Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "jni/android_common/android_common.h"
|
||||
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
|
||||
#include <jni.h>
|
||||
|
||||
#include "common/string_util.h"
|
||||
#include "jni/id_cache.h"
|
||||
|
||||
std::string GetJString(JNIEnv* env, jstring jstr) {
|
||||
if (!jstr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
const jchar* jchars = env->GetStringChars(jstr, nullptr);
|
||||
const jsize length = env->GetStringLength(jstr);
|
||||
const std::u16string_view string_view(reinterpret_cast<const char16_t*>(jchars), length);
|
||||
const std::string converted_string = Common::UTF16ToUTF8(string_view);
|
||||
env->ReleaseStringChars(jstr, jchars);
|
||||
|
||||
return converted_string;
|
||||
}
|
||||
|
||||
jstring ToJString(JNIEnv* env, std::string_view str) {
|
||||
const std::u16string converted_string = Common::UTF8ToUTF16(str);
|
||||
return env->NewString(reinterpret_cast<const jchar*>(converted_string.data()),
|
||||
static_cast<jint>(converted_string.size()));
|
||||
}
|
||||
|
||||
jstring ToJString(JNIEnv* env, std::u16string_view str) {
|
||||
return ToJString(env, Common::UTF16ToUTF8(str));
|
||||
}
|
||||
|
||||
double GetJDouble(JNIEnv* env, jobject jdouble) {
|
||||
return env->GetDoubleField(jdouble, IDCache::GetDoubleValueField());
|
||||
}
|
||||
|
||||
jobject ToJDouble(JNIEnv* env, double value) {
|
||||
return env->NewObject(IDCache::GetDoubleClass(), IDCache::GetDoubleConstructor(), value);
|
||||
}
|
||||
|
||||
s32 GetJInteger(JNIEnv* env, jobject jinteger) {
|
||||
return env->GetIntField(jinteger, IDCache::GetIntegerValueField());
|
||||
}
|
||||
|
||||
jobject ToJInteger(JNIEnv* env, s32 value) {
|
||||
return env->NewObject(IDCache::GetIntegerClass(), IDCache::GetIntegerConstructor(), value);
|
||||
}
|
||||
|
||||
bool GetJBoolean(JNIEnv* env, jobject jboolean) {
|
||||
return env->GetBooleanField(jboolean, IDCache::GetBooleanValueField());
|
||||
}
|
||||
|
||||
jobject ToJBoolean(JNIEnv* env, bool value) {
|
||||
return env->NewObject(IDCache::GetBooleanClass(), IDCache::GetBooleanConstructor(), value);
|
||||
}
|
|
@ -0,0 +1,22 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2023 sudachi Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <jni.h>
|
||||
#include "common/common_types.h"
|
||||
|
||||
std::string GetJString(JNIEnv* env, jstring jstr);
|
||||
jstring ToJString(JNIEnv* env, std::string_view str);
|
||||
jstring ToJString(JNIEnv* env, std::u16string_view str);
|
||||
|
||||
double GetJDouble(JNIEnv* env, jobject jdouble);
|
||||
jobject ToJDouble(JNIEnv* env, double value);
|
||||
|
||||
s32 GetJInteger(JNIEnv* env, jobject jinteger);
|
||||
jobject ToJInteger(JNIEnv* env, s32 value);
|
||||
|
||||
bool GetJBoolean(JNIEnv* env, jobject jboolean);
|
||||
jobject ToJBoolean(JNIEnv* env, bool value);
|
|
@ -0,0 +1,277 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2023 sudachi Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <map>
|
||||
#include <thread>
|
||||
|
||||
#include <jni.h>
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/core.h"
|
||||
#include "jni/android_common/android_common.h"
|
||||
#include "jni/applets/software_keyboard.h"
|
||||
#include "jni/id_cache.h"
|
||||
|
||||
static jclass s_software_keyboard_class;
|
||||
static jclass s_keyboard_config_class;
|
||||
static jclass s_keyboard_data_class;
|
||||
static jmethodID s_swkbd_execute_normal;
|
||||
static jmethodID s_swkbd_execute_inline;
|
||||
|
||||
namespace SoftwareKeyboard {
|
||||
|
||||
static jobject ToJKeyboardParams(const Core::Frontend::KeyboardInitializeParameters& config) {
|
||||
JNIEnv* env = IDCache::GetEnvForThread();
|
||||
jobject object = env->AllocObject(s_keyboard_config_class);
|
||||
|
||||
env->SetObjectField(object,
|
||||
env->GetFieldID(s_keyboard_config_class, "ok_text", "Ljava/lang/String;"),
|
||||
ToJString(env, config.ok_text));
|
||||
env->SetObjectField(
|
||||
object, env->GetFieldID(s_keyboard_config_class, "header_text", "Ljava/lang/String;"),
|
||||
ToJString(env, config.header_text));
|
||||
env->SetObjectField(object,
|
||||
env->GetFieldID(s_keyboard_config_class, "sub_text", "Ljava/lang/String;"),
|
||||
ToJString(env, config.sub_text));
|
||||
env->SetObjectField(
|
||||
object, env->GetFieldID(s_keyboard_config_class, "guide_text", "Ljava/lang/String;"),
|
||||
ToJString(env, config.guide_text));
|
||||
env->SetObjectField(
|
||||
object, env->GetFieldID(s_keyboard_config_class, "initial_text", "Ljava/lang/String;"),
|
||||
ToJString(env, config.initial_text));
|
||||
env->SetShortField(object,
|
||||
env->GetFieldID(s_keyboard_config_class, "left_optional_symbol_key", "S"),
|
||||
static_cast<jshort>(config.left_optional_symbol_key));
|
||||
env->SetShortField(object,
|
||||
env->GetFieldID(s_keyboard_config_class, "right_optional_symbol_key", "S"),
|
||||
static_cast<jshort>(config.right_optional_symbol_key));
|
||||
env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "max_text_length", "I"),
|
||||
static_cast<jint>(config.max_text_length));
|
||||
env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "min_text_length", "I"),
|
||||
static_cast<jint>(config.min_text_length));
|
||||
env->SetIntField(object,
|
||||
env->GetFieldID(s_keyboard_config_class, "initial_cursor_position", "I"),
|
||||
static_cast<jint>(config.initial_cursor_position));
|
||||
env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "type", "I"),
|
||||
static_cast<jint>(config.type));
|
||||
env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "password_mode", "I"),
|
||||
static_cast<jint>(config.password_mode));
|
||||
env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "text_draw_type", "I"),
|
||||
static_cast<jint>(config.text_draw_type));
|
||||
env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "key_disable_flags", "I"),
|
||||
static_cast<jint>(config.key_disable_flags.raw));
|
||||
env->SetBooleanField(object,
|
||||
env->GetFieldID(s_keyboard_config_class, "use_blur_background", "Z"),
|
||||
static_cast<jboolean>(config.use_blur_background));
|
||||
env->SetBooleanField(object,
|
||||
env->GetFieldID(s_keyboard_config_class, "enable_backspace_button", "Z"),
|
||||
static_cast<jboolean>(config.enable_backspace_button));
|
||||
env->SetBooleanField(object,
|
||||
env->GetFieldID(s_keyboard_config_class, "enable_return_button", "Z"),
|
||||
static_cast<jboolean>(config.enable_return_button));
|
||||
env->SetBooleanField(object,
|
||||
env->GetFieldID(s_keyboard_config_class, "disable_cancel_button", "Z"),
|
||||
static_cast<jboolean>(config.disable_cancel_button));
|
||||
|
||||
return object;
|
||||
}
|
||||
|
||||
AndroidKeyboard::ResultData AndroidKeyboard::ResultData::CreateFromFrontend(jobject object) {
|
||||
JNIEnv* env = IDCache::GetEnvForThread();
|
||||
const jstring string = reinterpret_cast<jstring>(env->GetObjectField(
|
||||
object, env->GetFieldID(s_keyboard_data_class, "text", "Ljava/lang/String;")));
|
||||
return ResultData{GetJString(env, string),
|
||||
static_cast<Service::AM::Frontend::SwkbdResult>(env->GetIntField(
|
||||
object, env->GetFieldID(s_keyboard_data_class, "result", "I")))};
|
||||
}
|
||||
|
||||
AndroidKeyboard::~AndroidKeyboard() = default;
|
||||
|
||||
void AndroidKeyboard::InitializeKeyboard(
|
||||
bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters,
|
||||
SubmitNormalCallback submit_normal_callback_, SubmitInlineCallback submit_inline_callback_) {
|
||||
if (is_inline) {
|
||||
LOG_WARNING(
|
||||
Frontend,
|
||||
"(STUBBED) called, backend requested to initialize the inline software keyboard.");
|
||||
|
||||
submit_inline_callback = std::move(submit_inline_callback_);
|
||||
} else {
|
||||
LOG_WARNING(
|
||||
Frontend,
|
||||
"(STUBBED) called, backend requested to initialize the normal software keyboard.");
|
||||
|
||||
submit_normal_callback = std::move(submit_normal_callback_);
|
||||
}
|
||||
|
||||
parameters = std::move(initialize_parameters);
|
||||
|
||||
LOG_INFO(Frontend,
|
||||
"\nKeyboardInitializeParameters:"
|
||||
"\nok_text={}"
|
||||
"\nheader_text={}"
|
||||
"\nsub_text={}"
|
||||
"\nguide_text={}"
|
||||
"\ninitial_text={}"
|
||||
"\nmax_text_length={}"
|
||||
"\nmin_text_length={}"
|
||||
"\ninitial_cursor_position={}"
|
||||
"\ntype={}"
|
||||
"\npassword_mode={}"
|
||||
"\ntext_draw_type={}"
|
||||
"\nkey_disable_flags={}"
|
||||
"\nuse_blur_background={}"
|
||||
"\nenable_backspace_button={}"
|
||||
"\nenable_return_button={}"
|
||||
"\ndisable_cancel_button={}",
|
||||
Common::UTF16ToUTF8(parameters.ok_text), Common::UTF16ToUTF8(parameters.header_text),
|
||||
Common::UTF16ToUTF8(parameters.sub_text), Common::UTF16ToUTF8(parameters.guide_text),
|
||||
Common::UTF16ToUTF8(parameters.initial_text), parameters.max_text_length,
|
||||
parameters.min_text_length, parameters.initial_cursor_position, parameters.type,
|
||||
parameters.password_mode, parameters.text_draw_type, parameters.key_disable_flags.raw,
|
||||
parameters.use_blur_background, parameters.enable_backspace_button,
|
||||
parameters.enable_return_button, parameters.disable_cancel_button);
|
||||
}
|
||||
|
||||
void AndroidKeyboard::ShowNormalKeyboard() const {
|
||||
LOG_DEBUG(Frontend, "called, backend requested to show the normal software keyboard.");
|
||||
|
||||
ResultData data{};
|
||||
|
||||
// Pivot to a new thread, as we cannot call GetEnvForThread() from a Fiber.
|
||||
std::thread([&] {
|
||||
data = ResultData::CreateFromFrontend(IDCache::GetEnvForThread()->CallStaticObjectMethod(
|
||||
s_software_keyboard_class, s_swkbd_execute_normal, ToJKeyboardParams(parameters)));
|
||||
}).join();
|
||||
|
||||
SubmitNormalText(data);
|
||||
}
|
||||
|
||||
void AndroidKeyboard::ShowTextCheckDialog(
|
||||
Service::AM::Frontend::SwkbdTextCheckResult text_check_result,
|
||||
std::u16string text_check_message) const {
|
||||
LOG_WARNING(Frontend, "(STUBBED) called, backend requested to show the text check dialog.");
|
||||
}
|
||||
|
||||
void AndroidKeyboard::ShowInlineKeyboard(
|
||||
Core::Frontend::InlineAppearParameters appear_parameters) const {
|
||||
LOG_WARNING(Frontend,
|
||||
"(STUBBED) called, backend requested to show the inline software keyboard.");
|
||||
|
||||
LOG_INFO(Frontend,
|
||||
"\nInlineAppearParameters:"
|
||||
"\nmax_text_length={}"
|
||||
"\nmin_text_length={}"
|
||||
"\nkey_top_scale_x={}"
|
||||
"\nkey_top_scale_y={}"
|
||||
"\nkey_top_translate_x={}"
|
||||
"\nkey_top_translate_y={}"
|
||||
"\ntype={}"
|
||||
"\nkey_disable_flags={}"
|
||||
"\nkey_top_as_floating={}"
|
||||
"\nenable_backspace_button={}"
|
||||
"\nenable_return_button={}"
|
||||
"\ndisable_cancel_button={}",
|
||||
appear_parameters.max_text_length, appear_parameters.min_text_length,
|
||||
appear_parameters.key_top_scale_x, appear_parameters.key_top_scale_y,
|
||||
appear_parameters.key_top_translate_x, appear_parameters.key_top_translate_y,
|
||||
appear_parameters.type, appear_parameters.key_disable_flags.raw,
|
||||
appear_parameters.key_top_as_floating, appear_parameters.enable_backspace_button,
|
||||
appear_parameters.enable_return_button, appear_parameters.disable_cancel_button);
|
||||
|
||||
// Pivot to a new thread, as we cannot call GetEnvForThread() from a Fiber.
|
||||
m_is_inline_active = true;
|
||||
std::thread([&] {
|
||||
IDCache::GetEnvForThread()->CallStaticVoidMethod(
|
||||
s_software_keyboard_class, s_swkbd_execute_inline, ToJKeyboardParams(parameters));
|
||||
}).join();
|
||||
}
|
||||
|
||||
void AndroidKeyboard::HideInlineKeyboard() const {
|
||||
LOG_WARNING(Frontend,
|
||||
"(STUBBED) called, backend requested to hide the inline software keyboard.");
|
||||
}
|
||||
|
||||
void AndroidKeyboard::InlineTextChanged(
|
||||
Core::Frontend::InlineTextParameters text_parameters) const {
|
||||
LOG_WARNING(Frontend,
|
||||
"(STUBBED) called, backend requested to change the inline keyboard text.");
|
||||
|
||||
LOG_INFO(Frontend,
|
||||
"\nInlineTextParameters:"
|
||||
"\ninput_text={}"
|
||||
"\ncursor_position={}",
|
||||
Common::UTF16ToUTF8(text_parameters.input_text), text_parameters.cursor_position);
|
||||
|
||||
submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::ChangedString,
|
||||
text_parameters.input_text, text_parameters.cursor_position);
|
||||
}
|
||||
|
||||
void AndroidKeyboard::ExitKeyboard() const {
|
||||
LOG_WARNING(Frontend, "(STUBBED) called, backend requested to exit the software keyboard.");
|
||||
}
|
||||
|
||||
void AndroidKeyboard::SubmitInlineKeyboardText(std::u16string submitted_text) {
|
||||
if (!m_is_inline_active) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_current_text += submitted_text;
|
||||
|
||||
submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::ChangedString, m_current_text,
|
||||
m_current_text.size());
|
||||
}
|
||||
|
||||
void AndroidKeyboard::SubmitInlineKeyboardInput(int key_code) {
|
||||
static constexpr int KEYCODE_BACK = 4;
|
||||
static constexpr int KEYCODE_ENTER = 66;
|
||||
static constexpr int KEYCODE_DEL = 67;
|
||||
|
||||
if (!m_is_inline_active) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (key_code) {
|
||||
case KEYCODE_BACK:
|
||||
case KEYCODE_ENTER:
|
||||
m_is_inline_active = false;
|
||||
submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::DecidedEnter, m_current_text,
|
||||
static_cast<s32>(m_current_text.size()));
|
||||
break;
|
||||
case KEYCODE_DEL:
|
||||
m_current_text.pop_back();
|
||||
submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::ChangedString, m_current_text,
|
||||
m_current_text.size());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void AndroidKeyboard::SubmitNormalText(const ResultData& data) const {
|
||||
submit_normal_callback(data.result, Common::UTF8ToUTF16(data.text), true);
|
||||
}
|
||||
|
||||
void InitJNI(JNIEnv* env) {
|
||||
s_software_keyboard_class = reinterpret_cast<jclass>(
|
||||
env->NewGlobalRef(env->FindClass("org/sudachi/sudachi_emu/applets/keyboard/SoftwareKeyboard")));
|
||||
s_keyboard_config_class = reinterpret_cast<jclass>(env->NewGlobalRef(
|
||||
env->FindClass("org/sudachi/sudachi_emu/applets/keyboard/SoftwareKeyboard$KeyboardConfig")));
|
||||
s_keyboard_data_class = reinterpret_cast<jclass>(env->NewGlobalRef(
|
||||
env->FindClass("org/sudachi/sudachi_emu/applets/keyboard/SoftwareKeyboard$KeyboardData")));
|
||||
|
||||
s_swkbd_execute_normal = env->GetStaticMethodID(
|
||||
s_software_keyboard_class, "executeNormal",
|
||||
"(Lorg/sudachi/sudachi_emu/applets/keyboard/SoftwareKeyboard$KeyboardConfig;)Lorg/sudachi/sudachi_emu/"
|
||||
"applets/keyboard/SoftwareKeyboard$KeyboardData;");
|
||||
s_swkbd_execute_inline = env->GetStaticMethodID(
|
||||
s_software_keyboard_class, "executeInline",
|
||||
"(Lorg/sudachi/sudachi_emu/applets/keyboard/SoftwareKeyboard$KeyboardConfig;)V");
|
||||
}
|
||||
|
||||
void CleanupJNI(JNIEnv* env) {
|
||||
env->DeleteGlobalRef(s_software_keyboard_class);
|
||||
env->DeleteGlobalRef(s_keyboard_config_class);
|
||||
env->DeleteGlobalRef(s_keyboard_data_class);
|
||||
}
|
||||
|
||||
} // namespace SoftwareKeyboard
|
|
@ -0,0 +1,78 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2023 sudachi Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <jni.h>
|
||||
|
||||
#include "core/frontend/applets/software_keyboard.h"
|
||||
|
||||
namespace SoftwareKeyboard {
|
||||
|
||||
class AndroidKeyboard final : public Core::Frontend::SoftwareKeyboardApplet {
|
||||
public:
|
||||
~AndroidKeyboard() override;
|
||||
|
||||
void Close() const override {
|
||||
ExitKeyboard();
|
||||
}
|
||||
|
||||
void InitializeKeyboard(bool is_inline,
|
||||
Core::Frontend::KeyboardInitializeParameters initialize_parameters,
|
||||
SubmitNormalCallback submit_normal_callback_,
|
||||
SubmitInlineCallback submit_inline_callback_) override;
|
||||
|
||||
void ShowNormalKeyboard() const override;
|
||||
|
||||
void ShowTextCheckDialog(Service::AM::Frontend::SwkbdTextCheckResult text_check_result,
|
||||
std::u16string text_check_message) const override;
|
||||
|
||||
void ShowInlineKeyboard(
|
||||
Core::Frontend::InlineAppearParameters appear_parameters) const override;
|
||||
|
||||
void HideInlineKeyboard() const override;
|
||||
|
||||
void InlineTextChanged(Core::Frontend::InlineTextParameters text_parameters) const override;
|
||||
|
||||
void ExitKeyboard() const override;
|
||||
|
||||
void SubmitInlineKeyboardText(std::u16string submitted_text);
|
||||
|
||||
void SubmitInlineKeyboardInput(int key_code);
|
||||
|
||||
private:
|
||||
struct ResultData {
|
||||
static ResultData CreateFromFrontend(jobject object);
|
||||
|
||||
std::string text;
|
||||
Service::AM::Frontend::SwkbdResult result{};
|
||||
};
|
||||
|
||||
void SubmitNormalText(const ResultData& result) const;
|
||||
|
||||
Core::Frontend::KeyboardInitializeParameters parameters{};
|
||||
|
||||
mutable SubmitNormalCallback submit_normal_callback;
|
||||
mutable SubmitInlineCallback submit_inline_callback;
|
||||
|
||||
private:
|
||||
mutable bool m_is_inline_active{};
|
||||
std::u16string m_current_text;
|
||||
};
|
||||
|
||||
// Should be called in JNI_Load
|
||||
void InitJNI(JNIEnv* env);
|
||||
|
||||
// Should be called in JNI_Unload
|
||||
void CleanupJNI(JNIEnv* env);
|
||||
|
||||
} // namespace SoftwareKeyboard
|
||||
|
||||
// Native function calls
|
||||
extern "C" {
|
||||
JNIEXPORT jobject JNICALL Java_org_citra_citra_1emu_applets_SoftwareKeyboard_ValidateFilters(
|
||||
JNIEnv* env, jclass clazz, jstring text);
|
||||
|
||||
JNIEXPORT jobject JNICALL Java_org_citra_citra_1emu_applets_SoftwareKeyboard_ValidateInput(
|
||||
JNIEnv* env, jclass clazz, jstring text);
|
||||
}
|
|
@ -0,0 +1,330 @@
|
|||
// SPDX-FileCopyrightText: 2023 sudachi Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <sstream>
|
||||
|
||||
#include <INIReader.h>
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/settings_enums.h"
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "input_common/main.h"
|
||||
#include "jni/config.h"
|
||||
#include "jni/default_ini.h"
|
||||
#include "uisettings.h"
|
||||
|
||||
namespace FS = Common::FS;
|
||||
|
||||
Config::Config(const std::string& config_name, ConfigType config_type)
|
||||
: type(config_type), global{config_type == ConfigType::GlobalConfig} {
|
||||
Initialize(config_name);
|
||||
}
|
||||
|
||||
Config::~Config() = default;
|
||||
|
||||
bool Config::LoadINI(const std::string& default_contents, bool retry) {
|
||||
void(FS::CreateParentDir(config_loc));
|
||||
config = std::make_unique<INIReader>(FS::PathToUTF8String(config_loc));
|
||||
const auto config_loc_str = FS::PathToUTF8String(config_loc);
|
||||
if (config->ParseError() < 0) {
|
||||
if (retry) {
|
||||
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
|
||||
config_loc_str);
|
||||
|
||||
void(FS::CreateParentDir(config_loc));
|
||||
void(FS::WriteStringToFile(config_loc, FS::FileType::TextFile, default_contents));
|
||||
|
||||
config = std::make_unique<INIReader>(config_loc_str);
|
||||
|
||||
return LoadINI(default_contents, false);
|
||||
}
|
||||
LOG_ERROR(Config, "Failed.");
|
||||
return false;
|
||||
}
|
||||
LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
|
||||
return true;
|
||||
}
|
||||
|
||||
template <>
|
||||
void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
|
||||
std::string setting_value = config->Get(group, setting.GetLabel(), setting.GetDefault());
|
||||
if (setting_value.empty()) {
|
||||
setting_value = setting.GetDefault();
|
||||
}
|
||||
setting = std::move(setting_value);
|
||||
}
|
||||
|
||||
template <>
|
||||
void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
|
||||
setting = config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
|
||||
}
|
||||
|
||||
template <typename Type, bool ranged>
|
||||
void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) {
|
||||
setting = static_cast<Type>(
|
||||
config->GetInteger(group, setting.GetLabel(), static_cast<long>(setting.GetDefault())));
|
||||
}
|
||||
|
||||
void Config::ReadValues() {
|
||||
ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
|
||||
ReadSetting("ControlsGeneral", Settings::values.touch_device);
|
||||
ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled);
|
||||
ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled);
|
||||
ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
|
||||
ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
|
||||
ReadSetting("ControlsGeneral", Settings::values.motion_enabled);
|
||||
Settings::values.touchscreen.enabled =
|
||||
config->GetBoolean("ControlsGeneral", "touch_enabled", true);
|
||||
Settings::values.touchscreen.rotation_angle =
|
||||
config->GetInteger("ControlsGeneral", "touch_angle", 0);
|
||||
Settings::values.touchscreen.diameter_x =
|
||||
config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
|
||||
Settings::values.touchscreen.diameter_y =
|
||||
config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
|
||||
|
||||
int num_touch_from_button_maps =
|
||||
config->GetInteger("ControlsGeneral", "touch_from_button_map", 0);
|
||||
if (num_touch_from_button_maps > 0) {
|
||||
for (int i = 0; i < num_touch_from_button_maps; ++i) {
|
||||
Settings::TouchFromButtonMap map;
|
||||
map.name = config->Get("ControlsGeneral",
|
||||
std::string("touch_from_button_maps_") + std::to_string(i) +
|
||||
std::string("_name"),
|
||||
"default");
|
||||
const int num_touch_maps = config->GetInteger(
|
||||
"ControlsGeneral",
|
||||
std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"),
|
||||
0);
|
||||
map.buttons.reserve(num_touch_maps);
|
||||
|
||||
for (int j = 0; j < num_touch_maps; ++j) {
|
||||
std::string touch_mapping =
|
||||
config->Get("ControlsGeneral",
|
||||
std::string("touch_from_button_maps_") + std::to_string(i) +
|
||||
std::string("_bind_") + std::to_string(j),
|
||||
"");
|
||||
map.buttons.emplace_back(std::move(touch_mapping));
|
||||
}
|
||||
|
||||
Settings::values.touch_from_button_maps.emplace_back(std::move(map));
|
||||
}
|
||||
} else {
|
||||
Settings::values.touch_from_button_maps.emplace_back(
|
||||
Settings::TouchFromButtonMap{"default", {}});
|
||||
num_touch_from_button_maps = 1;
|
||||
}
|
||||
Settings::values.touch_from_button_map_index = std::clamp(
|
||||
Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
|
||||
|
||||
ReadSetting("ControlsGeneral", Settings::values.udp_input_servers);
|
||||
|
||||
// Data Storage
|
||||
ReadSetting("Data Storage", Settings::values.use_virtual_sd);
|
||||
FS::SetSudachiPath(FS::SudachiPath::NANDDir,
|
||||
config->Get("Data Storage", "nand_directory",
|
||||
FS::GetSudachiPathString(FS::SudachiPath::NANDDir)));
|
||||
FS::SetSudachiPath(FS::SudachiPath::SDMCDir,
|
||||
config->Get("Data Storage", "sdmc_directory",
|
||||
FS::GetSudachiPathString(FS::SudachiPath::SDMCDir)));
|
||||
FS::SetSudachiPath(FS::SudachiPath::LoadDir,
|
||||
config->Get("Data Storage", "load_directory",
|
||||
FS::GetSudachiPathString(FS::SudachiPath::LoadDir)));
|
||||
FS::SetSudachiPath(FS::SudachiPath::DumpDir,
|
||||
config->Get("Data Storage", "dump_directory",
|
||||
FS::GetSudachiPathString(FS::SudachiPath::DumpDir)));
|
||||
ReadSetting("Data Storage", Settings::values.gamecard_inserted);
|
||||
ReadSetting("Data Storage", Settings::values.gamecard_current_game);
|
||||
ReadSetting("Data Storage", Settings::values.gamecard_path);
|
||||
|
||||
// System
|
||||
ReadSetting("System", Settings::values.current_user);
|
||||
Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
|
||||
Service::Account::MAX_USERS - 1);
|
||||
|
||||
// Disable docked mode by default on Android
|
||||
Settings::values.use_docked_mode.SetValue(config->GetBoolean("System", "use_docked_mode", false)
|
||||
? Settings::ConsoleMode::Docked
|
||||
: Settings::ConsoleMode::Handheld);
|
||||
|
||||
const auto rng_seed_enabled = config->GetBoolean("System", "rng_seed_enabled", false);
|
||||
if (rng_seed_enabled) {
|
||||
Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0));
|
||||
} else {
|
||||
Settings::values.rng_seed.SetValue(0);
|
||||
}
|
||||
Settings::values.rng_seed_enabled.SetValue(rng_seed_enabled);
|
||||
|
||||
const auto custom_rtc_enabled = config->GetBoolean("System", "custom_rtc_enabled", false);
|
||||
if (custom_rtc_enabled) {
|
||||
Settings::values.custom_rtc = config->GetInteger("System", "custom_rtc", 0);
|
||||
} else {
|
||||
Settings::values.custom_rtc = 0;
|
||||
}
|
||||
Settings::values.custom_rtc_enabled = custom_rtc_enabled;
|
||||
|
||||
ReadSetting("System", Settings::values.language_index);
|
||||
ReadSetting("System", Settings::values.region_index);
|
||||
ReadSetting("System", Settings::values.time_zone_index);
|
||||
ReadSetting("System", Settings::values.sound_index);
|
||||
|
||||
// Core
|
||||
ReadSetting("Core", Settings::values.use_multi_core);
|
||||
ReadSetting("Core", Settings::values.memory_layout_mode);
|
||||
|
||||
// Cpu
|
||||
ReadSetting("Cpu", Settings::values.cpu_accuracy);
|
||||
ReadSetting("Cpu", Settings::values.cpu_debug_mode);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_page_tables);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_block_linking);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_context_elimination);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_const_prop);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_misc_ir);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_fastmem);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_fastmem_exclusives);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_recompile_exclusives);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_ignore_memory_aborts);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_global_monitor);
|
||||
|
||||
// Renderer
|
||||
ReadSetting("Renderer", Settings::values.renderer_backend);
|
||||
ReadSetting("Renderer", Settings::values.renderer_debug);
|
||||
ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
|
||||
ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
|
||||
ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
|
||||
ReadSetting("Renderer", Settings::values.vulkan_device);
|
||||
|
||||
ReadSetting("Renderer", Settings::values.resolution_setup);
|
||||
ReadSetting("Renderer", Settings::values.scaling_filter);
|
||||
ReadSetting("Renderer", Settings::values.fsr_sharpening_slider);
|
||||
ReadSetting("Renderer", Settings::values.anti_aliasing);
|
||||
ReadSetting("Renderer", Settings::values.fullscreen_mode);
|
||||
ReadSetting("Renderer", Settings::values.aspect_ratio);
|
||||
ReadSetting("Renderer", Settings::values.max_anisotropy);
|
||||
ReadSetting("Renderer", Settings::values.use_speed_limit);
|
||||
ReadSetting("Renderer", Settings::values.speed_limit);
|
||||
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
|
||||
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
|
||||
ReadSetting("Renderer", Settings::values.vsync_mode);
|
||||
ReadSetting("Renderer", Settings::values.shader_backend);
|
||||
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
|
||||
ReadSetting("Renderer", Settings::values.nvdec_emulation);
|
||||
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
|
||||
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
|
||||
|
||||
ReadSetting("Renderer", Settings::values.bg_red);
|
||||
ReadSetting("Renderer", Settings::values.bg_green);
|
||||
ReadSetting("Renderer", Settings::values.bg_blue);
|
||||
|
||||
// Use GPU accuracy normal by default on Android
|
||||
Settings::values.gpu_accuracy = static_cast<Settings::GpuAccuracy>(config->GetInteger(
|
||||
"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GpuAccuracy::Normal)));
|
||||
|
||||
// Use GPU default anisotropic filtering on Android
|
||||
Settings::values.max_anisotropy =
|
||||
static_cast<Settings::AnisotropyMode>(config->GetInteger("Renderer", "max_anisotropy", 1));
|
||||
|
||||
// Disable ASTC compute by default on Android
|
||||
Settings::values.accelerate_astc.SetValue(
|
||||
config->GetBoolean("Renderer", "accelerate_astc", false) ? Settings::AstcDecodeMode::Gpu
|
||||
: Settings::AstcDecodeMode::Cpu);
|
||||
|
||||
// Enable asynchronous presentation by default on Android
|
||||
Settings::values.async_presentation =
|
||||
config->GetBoolean("Renderer", "async_presentation", true);
|
||||
|
||||
// Disable force_max_clock by default on Android
|
||||
Settings::values.renderer_force_max_clock =
|
||||
config->GetBoolean("Renderer", "force_max_clock", false);
|
||||
|
||||
// Disable use_reactive_flushing by default on Android
|
||||
Settings::values.use_reactive_flushing =
|
||||
config->GetBoolean("Renderer", "use_reactive_flushing", false);
|
||||
|
||||
// Audio
|
||||
ReadSetting("Audio", Settings::values.sink_id);
|
||||
ReadSetting("Audio", Settings::values.audio_output_device_id);
|
||||
ReadSetting("Audio", Settings::values.volume);
|
||||
|
||||
// Miscellaneous
|
||||
// log_filter has a different default here than from common
|
||||
Settings::values.log_filter = "*:Info";
|
||||
ReadSetting("Miscellaneous", Settings::values.use_dev_keys);
|
||||
|
||||
// Debugging
|
||||
Settings::values.record_frame_times =
|
||||
config->GetBoolean("Debugging", "record_frame_times", false);
|
||||
ReadSetting("Debugging", Settings::values.dump_exefs);
|
||||
ReadSetting("Debugging", Settings::values.dump_nso);
|
||||
ReadSetting("Debugging", Settings::values.enable_fs_access_log);
|
||||
ReadSetting("Debugging", Settings::values.reporting_services);
|
||||
ReadSetting("Debugging", Settings::values.quest_flag);
|
||||
ReadSetting("Debugging", Settings::values.use_debug_asserts);
|
||||
ReadSetting("Debugging", Settings::values.use_auto_stub);
|
||||
ReadSetting("Debugging", Settings::values.disable_macro_jit);
|
||||
ReadSetting("Debugging", Settings::values.disable_macro_hle);
|
||||
ReadSetting("Debugging", Settings::values.use_gdbstub);
|
||||
ReadSetting("Debugging", Settings::values.gdbstub_port);
|
||||
|
||||
const auto title_list = config->Get("AddOns", "title_ids", "");
|
||||
std::stringstream ss(title_list);
|
||||
std::string line;
|
||||
while (std::getline(ss, line, '|')) {
|
||||
const auto title_id = std::strtoul(line.c_str(), nullptr, 16);
|
||||
const auto disabled_list = config->Get("AddOns", "disabled_" + line, "");
|
||||
|
||||
std::stringstream inner_ss(disabled_list);
|
||||
std::string inner_line;
|
||||
std::vector<std::string> out;
|
||||
while (std::getline(inner_ss, inner_line, '|')) {
|
||||
out.push_back(inner_line);
|
||||
}
|
||||
|
||||
Settings::values.disabled_addons.insert_or_assign(title_id, out);
|
||||
}
|
||||
|
||||
// Web Service
|
||||
ReadSetting("WebService", Settings::values.enable_telemetry);
|
||||
ReadSetting("WebService", Settings::values.web_api_url);
|
||||
ReadSetting("WebService", Settings::values.sudachi_username);
|
||||
ReadSetting("WebService", Settings::values.sudachi_token);
|
||||
|
||||
// Network
|
||||
ReadSetting("Network", Settings::values.network_interface);
|
||||
|
||||
// Android
|
||||
ReadSetting("Android", AndroidSettings::values.picture_in_picture);
|
||||
ReadSetting("Android", AndroidSettings::values.screen_layout);
|
||||
}
|
||||
|
||||
void Config::Initialize(const std::string& config_name) {
|
||||
const auto fs_config_loc = FS::GetSudachiPath(FS::SudachiPath::ConfigDir);
|
||||
const auto config_file = fmt::format("{}.ini", config_name);
|
||||
|
||||
switch (type) {
|
||||
case ConfigType::GlobalConfig:
|
||||
config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
|
||||
break;
|
||||
case ConfigType::PerGameConfig:
|
||||
config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
|
||||
break;
|
||||
case ConfigType::InputProfile:
|
||||
config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
|
||||
LoadINI(DefaultINI::android_config_file);
|
||||
return;
|
||||
}
|
||||
LoadINI(DefaultINI::android_config_file);
|
||||
ReadValues();
|
||||
}
|
|
@ -0,0 +1,47 @@
|
|||
// SPDX-FileCopyrightText: 2023 sudachi Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
|
||||
#include "common/settings.h"
|
||||
|
||||
class INIReader;
|
||||
|
||||
class Config {
|
||||
bool LoadINI(const std::string& default_contents = "", bool retry = true);
|
||||
|
||||
public:
|
||||
enum class ConfigType {
|
||||
GlobalConfig,
|
||||
PerGameConfig,
|
||||
InputProfile,
|
||||
};
|
||||
|
||||
explicit Config(const std::string& config_name = "config",
|
||||
ConfigType config_type = ConfigType::GlobalConfig);
|
||||
~Config();
|
||||
|
||||
void Initialize(const std::string& config_name);
|
||||
|
||||
private:
|
||||
/**
|
||||
* Applies a value read from the config to a Setting.
|
||||
*
|
||||
* @param group The name of the INI group
|
||||
* @param setting The sudachi setting to modify
|
||||
*/
|
||||
template <typename Type, bool ranged>
|
||||
void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting);
|
||||
|
||||
void ReadValues();
|
||||
|
||||
const ConfigType type;
|
||||
std::unique_ptr<INIReader> config;
|
||||
std::string config_loc;
|
||||
const bool global;
|
||||
};
|
|
@ -0,0 +1,511 @@
|
|||
// SPDX-FileCopyrightText: 2023 sudachi Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace DefaultINI {
|
||||
|
||||
const char* android_config_file = R"(
|
||||
|
||||
[ControlsP0]
|
||||
# The input devices and parameters for each Switch native input
|
||||
# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
|
||||
# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
|
||||
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
|
||||
|
||||
# Indicates if this player should be connected at boot
|
||||
connected=
|
||||
|
||||
# for button input, the following devices are available:
|
||||
# - "keyboard" (default) for keyboard input. Required parameters:
|
||||
# - "code": the code of the key to bind
|
||||
# - "sdl" for joystick input using SDL. Required parameters:
|
||||
# - "guid": SDL identification GUID of the joystick
|
||||
# - "port": the index of the joystick to bind
|
||||
# - "button"(optional): the index of the button to bind
|
||||
# - "hat"(optional): the index of the hat to bind as direction buttons
|
||||
# - "axis"(optional): the index of the axis to bind
|
||||
# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
|
||||
# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
|
||||
# triggered if the axis value crosses
|
||||
# - "direction"(only used for axis): "+" means the button is triggered when the axis value
|
||||
# is greater than the threshold; "-" means the button is triggered when the axis value
|
||||
# is smaller than the threshold
|
||||
button_a=
|
||||
button_b=
|
||||
button_x=
|
||||
button_y=
|
||||
button_lstick=
|
||||
button_rstick=
|
||||
button_l=
|
||||
button_r=
|
||||
button_zl=
|
||||
button_zr=
|
||||
button_plus=
|
||||
button_minus=
|
||||
button_dleft=
|
||||
button_dup=
|
||||
button_dright=
|
||||
button_ddown=
|
||||
button_lstick_left=
|
||||
button_lstick_up=
|
||||
button_lstick_right=
|
||||
button_lstick_down=
|
||||
button_sl=
|
||||
button_sr=
|
||||
button_home=
|
||||
button_screenshot=
|
||||
|
||||
# for analog input, the following devices are available:
|
||||
# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
|
||||
# - "up", "down", "left", "right": sub-devices for each direction.
|
||||
# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
|
||||
# - "modifier": sub-devices as a modifier.
|
||||
# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
|
||||
# Must be in range of 0.0-1.0. Defaults to 0.5
|
||||
# - "sdl" for joystick input using SDL. Required parameters:
|
||||
# - "guid": SDL identification GUID of the joystick
|
||||
# - "port": the index of the joystick to bind
|
||||
# - "axis_x": the index of the axis to bind as x-axis (default to 0)
|
||||
# - "axis_y": the index of the axis to bind as y-axis (default to 1)
|
||||
lstick=
|
||||
rstick=
|
||||
|
||||
# for motion input, the following devices are available:
|
||||
# - "keyboard" (default) for emulating random motion input from buttons. Required parameters:
|
||||
# - "code": the code of the key to bind
|
||||
# - "sdl" for motion input using SDL. Required parameters:
|
||||
# - "guid": SDL identification GUID of the joystick
|
||||
# - "port": the index of the joystick to bind
|
||||
# - "motion": the index of the motion sensor to bind
|
||||
# - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters:
|
||||
# - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001"
|
||||
# - "port": the port of the cemu hook server
|
||||
# - "pad": the index of the joystick
|
||||
# - "motion": the index of the motion sensor of the joystick to bind
|
||||
motionleft=
|
||||
motionright=
|
||||
|
||||
[ControlsGeneral]
|
||||
# To use the debug_pad, prepend `debug_pad_` before each button setting above.
|
||||
# i.e. debug_pad_button_a=
|
||||
|
||||
# Enable debug pad inputs to the guest
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
debug_pad_enabled =
|
||||
|
||||
# Whether to enable or disable vibration
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
vibration_enabled=
|
||||
|
||||
# Whether to enable or disable accurate vibrations
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
enable_accurate_vibrations=
|
||||
|
||||
# Enables controller motion inputs
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
motion_enabled =
|
||||
|
||||
# Defines the udp device's touch screen coordinate system for cemuhookudp devices
|
||||
# - "min_x", "min_y", "max_x", "max_y"
|
||||
touch_device=
|
||||
|
||||
# for mapping buttons to touch inputs.
|
||||
#touch_from_button_map=1
|
||||
#touch_from_button_maps_0_name=default
|
||||
#touch_from_button_maps_0_count=2
|
||||
#touch_from_button_maps_0_bind_0=foo
|
||||
#touch_from_button_maps_0_bind_1=bar
|
||||
# etc.
|
||||
|
||||
# List of Cemuhook UDP servers, delimited by ','.
|
||||
# Default: 127.0.0.1:26760
|
||||
# Example: 127.0.0.1:26760,123.4.5.67:26761
|
||||
udp_input_servers =
|
||||
|
||||
# Enable controlling an axis via a mouse input.
|
||||
# 0 (default): Off, 1: On
|
||||
mouse_panning =
|
||||
|
||||
# Set mouse sensitivity.
|
||||
# Default: 1.0
|
||||
mouse_panning_sensitivity =
|
||||
|
||||
# Emulate an analog control stick from keyboard inputs.
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
emulate_analog_keyboard =
|
||||
|
||||
# Enable mouse inputs to the guest
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
mouse_enabled =
|
||||
|
||||
# Enable keyboard inputs to the guest
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
keyboard_enabled =
|
||||
|
||||
[Core]
|
||||
# Whether to use multi-core for CPU emulation
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
use_multi_core =
|
||||
|
||||
# Enable unsafe extended guest system memory layout (8GB DRAM)
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
use_unsafe_extended_memory_layout =
|
||||
|
||||
[Cpu]
|
||||
# Adjusts various optimizations.
|
||||
# Auto-select mode enables choice unsafe optimizations.
|
||||
# Accurate enables only safe optimizations.
|
||||
# Unsafe allows any unsafe optimizations.
|
||||
# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations
|
||||
cpu_accuracy =
|
||||
|
||||
# Allow disabling safe optimizations.
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
cpu_debug_mode =
|
||||
|
||||
# Enable inline page tables optimization (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_page_tables =
|
||||
|
||||
# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_block_linking =
|
||||
|
||||
# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_return_stack_buffer =
|
||||
|
||||
# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_fast_dispatcher =
|
||||
|
||||
# Enable context elimination CPU Optimization (reduce host memory use for guest context)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_context_elimination =
|
||||
|
||||
# Enable constant propagation CPU optimization (basic IR optimization)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_const_prop =
|
||||
|
||||
# Enable miscellaneous CPU optimizations (basic IR optimization)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_misc_ir =
|
||||
|
||||
# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_reduce_misalign_checks =
|
||||
|
||||
# Enable Host MMU Emulation (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_fastmem =
|
||||
|
||||
# Enable Host MMU Emulation for exclusive memory instructions (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_fastmem_exclusives =
|
||||
|
||||
# Enable fallback on failure of fastmem of exclusive memory instructions (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_recompile_exclusives =
|
||||
|
||||
# Enable optimization to ignore invalid memory accesses (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_ignore_memory_aborts =
|
||||
|
||||
# Enable unfuse FMA (improve performance on CPUs without FMA)
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_unfuse_fma =
|
||||
|
||||
# Enable faster FRSQRTE and FRECPE
|
||||
# Only enabled if cpu_accuracy is set to Unsafe.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_reduce_fp_error =
|
||||
|
||||
# Enable faster ASIMD instructions (32 bits only)
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_ignore_standard_fpcr =
|
||||
|
||||
# Enable inaccurate NaN handling
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_inaccurate_nan =
|
||||
|
||||
# Disable address space checks (64 bits only)
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_fastmem_check =
|
||||
|
||||
# Enable faster exclusive instructions
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_ignore_global_monitor =
|
||||
|
||||
[Renderer]
|
||||
# Which backend API to use.
|
||||
# 0: OpenGL (unsupported), 1 (default): Vulkan, 2: Null
|
||||
backend =
|
||||
|
||||
# Whether to enable asynchronous presentation (Vulkan only)
|
||||
# 0: Off, 1 (default): On
|
||||
async_presentation =
|
||||
|
||||
# Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
force_max_clock =
|
||||
|
||||
# Enable graphics API debugging mode.
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
debug =
|
||||
|
||||
# Enable shader feedback.
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
renderer_shader_feedback =
|
||||
|
||||
# Enable Nsight Aftermath crash dumps
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
nsight_aftermath =
|
||||
|
||||
# Disable shader loop safety checks, executing the shader without loop logic changes
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
disable_shader_loop_safety_checks =
|
||||
|
||||
# Which Vulkan physical device to use (defaults to 0)
|
||||
vulkan_device =
|
||||
|
||||
# 0: 0.5x (360p/540p) [EXPERIMENTAL]
|
||||
# 1: 0.75x (540p/810p) [EXPERIMENTAL]
|
||||
# 2 (default): 1x (720p/1080p)
|
||||
# 3: 2x (1440p/2160p)
|
||||
# 4: 3x (2160p/3240p)
|
||||
# 5: 4x (2880p/4320p)
|
||||
# 6: 5x (3600p/5400p)
|
||||
# 7: 6x (4320p/6480p)
|
||||
resolution_setup =
|
||||
|
||||
# Pixel filter to use when up- or down-sampling rendered frames.
|
||||
# 0: Nearest Neighbor
|
||||
# 1 (default): Bilinear
|
||||
# 2: Bicubic
|
||||
# 3: Gaussian
|
||||
# 4: ScaleForce
|
||||
# 5: AMD FidelityFX™️ Super Resolution [Vulkan Only]
|
||||
scaling_filter =
|
||||
|
||||
# Anti-Aliasing (AA)
|
||||
# 0 (default): None, 1: FXAA
|
||||
anti_aliasing =
|
||||
|
||||
# Whether to use fullscreen or borderless window mode
|
||||
# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen
|
||||
fullscreen_mode =
|
||||
|
||||
# Aspect ratio
|
||||
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Force 16:10, 4: Stretch to Window
|
||||
aspect_ratio =
|
||||
|
||||
# Anisotropic filtering
|
||||
# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
|
||||
max_anisotropy =
|
||||
|
||||
# Whether to enable VSync or not.
|
||||
# OpenGL: Values other than 0 enable VSync
|
||||
# Vulkan: FIFO is selected if the requested mode is not supported by the driver.
|
||||
# FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
|
||||
# FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
|
||||
# Mailbox can have lower latency than FIFO and does not tear but may drop frames.
|
||||
# Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
|
||||
# 0: Immediate (Off), 1 (Default): Mailbox (On), 2: FIFO, 3: FIFO Relaxed
|
||||
use_vsync =
|
||||
|
||||
# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
|
||||
# not available and GLASM is selected, GLSL will be used.
|
||||
# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
|
||||
shader_backend =
|
||||
|
||||
# Whether to allow asynchronous shader building.
|
||||
# 0 (default): Off, 1: On
|
||||
use_asynchronous_shaders =
|
||||
|
||||
# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.
|
||||
# 0 (default): Off, 1: On
|
||||
use_reactive_flushing =
|
||||
|
||||
# NVDEC emulation.
|
||||
# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding
|
||||
nvdec_emulation =
|
||||
|
||||
# Accelerate ASTC texture decoding.
|
||||
# 0 (default): Off, 1: On
|
||||
accelerate_astc =
|
||||
|
||||
# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
|
||||
# 0: Off, 1: On (default)
|
||||
use_speed_limit =
|
||||
|
||||
# Limits the speed of the game to run no faster than this value as a percentage of target speed
|
||||
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
|
||||
speed_limit =
|
||||
|
||||
# Whether to use disk based shader cache
|
||||
# 0: Off, 1 (default): On
|
||||
use_disk_shader_cache =
|
||||
|
||||
# Which gpu accuracy level to use
|
||||
# 0 (default): Normal, 1: High, 2: Extreme (Very slow)
|
||||
gpu_accuracy =
|
||||
|
||||
# Whether to use asynchronous GPU emulation
|
||||
# 0 : Off (slow), 1 (default): On (fast)
|
||||
use_asynchronous_gpu_emulation =
|
||||
|
||||
# Inform the guest that GPU operations completed more quickly than they did.
|
||||
# 0: Off, 1 (default): On
|
||||
use_fast_gpu_time =
|
||||
|
||||
# Force unmodified buffers to be flushed, which can cost performance.
|
||||
# 0: Off (default), 1: On
|
||||
use_pessimistic_flushes =
|
||||
|
||||
# Whether to use garbage collection or not for GPU caches.
|
||||
# 0 (default): Off, 1: On
|
||||
use_caches_gc =
|
||||
|
||||
# The clear color for the renderer. What shows up on the sides of the bottom screen.
|
||||
# Must be in range of 0-255. Defaults to 0 for all.
|
||||
bg_red =
|
||||
bg_blue =
|
||||
bg_green =
|
||||
|
||||
[Audio]
|
||||
# Which audio output engine to use.
|
||||
# auto (default): Auto-select
|
||||
# cubeb: Cubeb audio engine (if available)
|
||||
# sdl2: SDL2 audio engine (if available)
|
||||
# null: No audio output
|
||||
output_engine =
|
||||
|
||||
# Which audio device to use.
|
||||
# auto (default): Auto-select
|
||||
output_device =
|
||||
|
||||
# Output volume.
|
||||
# 100 (default): 100%, 0; mute
|
||||
volume =
|
||||
|
||||
[Data Storage]
|
||||
# Whether to create a virtual SD card.
|
||||
# 1: Yes, 0 (default): No
|
||||
use_virtual_sd =
|
||||
|
||||
# Whether or not to enable gamecard emulation
|
||||
# 1: Yes, 0 (default): No
|
||||
gamecard_inserted =
|
||||
|
||||
# Whether or not the gamecard should be emulated as the current game
|
||||
# If 'gamecard_inserted' is 0 this setting is irrelevant
|
||||
# 1: Yes, 0 (default): No
|
||||
gamecard_current_game =
|
||||
|
||||
# Path to an XCI file to use as the gamecard
|
||||
# If 'gamecard_inserted' is 0 this setting is irrelevant
|
||||
# If 'gamecard_current_game' is 1 this setting is irrelevant
|
||||
gamecard_path =
|
||||
|
||||
[System]
|
||||
# Whether the system is docked
|
||||
# 1 (default): Yes, 0: No
|
||||
use_docked_mode =
|
||||
|
||||
# Sets the seed for the RNG generator built into the switch
|
||||
# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
|
||||
rng_seed_enabled =
|
||||
rng_seed =
|
||||
|
||||
# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
|
||||
# This will auto-increment, with the time set being the time the game is started
|
||||
# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
|
||||
custom_rtc_enabled =
|
||||
custom_rtc =
|
||||
|
||||
# Sets the systems language index
|
||||
# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
|
||||
# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
|
||||
# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese, 17: Brazilian Portuguese
|
||||
language_index =
|
||||
|
||||
# The system region that sudachi will use during emulation
|
||||
# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
|
||||
region_index =
|
||||
|
||||
# The system time zone that sudachi will use during emulation
|
||||
# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone
|
||||
time_zone_index =
|
||||
|
||||
# Sets the sound output mode.
|
||||
# 0: Mono, 1 (default): Stereo, 2: Surround
|
||||
sound_index =
|
||||
|
||||
[Miscellaneous]
|
||||
# A filter which removes logs below a certain logging level.
|
||||
# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
|
||||
log_filter = *:Trace
|
||||
|
||||
# Use developer keys
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
use_dev_keys =
|
||||
|
||||
[Debugging]
|
||||
# Record frame time data, can be found in the log directory. Boolean value
|
||||
record_frame_times =
|
||||
# Determines whether or not sudachi will dump the ExeFS of all games it attempts to load while loading them
|
||||
dump_exefs=false
|
||||
# Determines whether or not sudachi will dump all NSOs it attempts to load while loading them
|
||||
dump_nso=false
|
||||
# Determines whether or not sudachi will save the filesystem access log.
|
||||
enable_fs_access_log=false
|
||||
# Enables verbose reporting services
|
||||
reporting_services =
|
||||
# Determines whether or not sudachi will report to the game that the emulated console is in Kiosk Mode
|
||||
# false: Retail/Normal Mode (default), true: Kiosk Mode
|
||||
quest_flag =
|
||||
# Determines whether debug asserts should be enabled, which will throw an exception on asserts.
|
||||
# false: Disabled (default), true: Enabled
|
||||
use_debug_asserts =
|
||||
# Determines whether unimplemented HLE service calls should be automatically stubbed.
|
||||
# false: Disabled (default), true: Enabled
|
||||
use_auto_stub =
|
||||
# Enables/Disables the macro JIT compiler
|
||||
disable_macro_jit=false
|
||||
# Determines whether to enable the GDB stub and wait for the debugger to attach before running.
|
||||
# false: Disabled (default), true: Enabled
|
||||
use_gdbstub=false
|
||||
# The port to use for the GDB server, if it is enabled.
|
||||
gdbstub_port=6543
|
||||
|
||||
[WebService]
|
||||
# Whether or not to enable telemetry
|
||||
# 0: No, 1 (default): Yes
|
||||
enable_telemetry =
|
||||
# URL for Web API
|
||||
web_api_url = https://api.sudachi-emu.org
|
||||
# Username and token for sudachi Web Service
|
||||
# See https://profile.sudachi-emu.org/ for more info
|
||||
sudachi_username =
|
||||
sudachi_token =
|
||||
|
||||
[Network]
|
||||
# Name of the network interface device to use with sudachi LAN play.
|
||||
# e.g. On *nix: 'enp7s0', 'wlp6s0u1u3u3', 'lo'
|
||||
# e.g. On Windows: 'Ethernet', 'Wi-Fi'
|
||||
network_interface =
|
||||
|
||||
[AddOns]
|
||||
# Used to disable add-ons
|
||||
# List of title IDs of games that will have add-ons disabled (separated by '|'):
|
||||
title_ids =
|
||||
# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
|
||||
# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
|
||||
)";
|
||||
} // namespace DefaultINI
|
|
@ -0,0 +1,62 @@
|
|||
// SPDX-FileCopyrightText: 2023 sudachi Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#include <android/native_window_jni.h>
|
||||
|
||||
#include "common/android/id_cache.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "input_common/drivers/android.h"
|
||||
#include "input_common/drivers/touch_screen.h"
|
||||
#include "input_common/drivers/virtual_amiibo.h"
|
||||
#include "input_common/drivers/virtual_gamepad.h"
|
||||
#include "input_common/main.h"
|
||||
#include "jni/emu_window/emu_window.h"
|
||||
#include "jni/native.h"
|
||||
|
||||
void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
|
||||
m_window_width = ANativeWindow_getWidth(surface);
|
||||
m_window_height = ANativeWindow_getHeight(surface);
|
||||
|
||||
// Ensures that we emulate with the correct aspect ratio.
|
||||
UpdateCurrentFramebufferLayout(m_window_width, m_window_height);
|
||||
|
||||
window_info.render_surface = reinterpret_cast<void*>(surface);
|
||||
}
|
||||
|
||||
void EmuWindow_Android::OnTouchPressed(int id, float x, float y) {
|
||||
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
|
||||
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchPressed(touch_x,
|
||||
touch_y, id);
|
||||
}
|
||||
|
||||
void EmuWindow_Android::OnTouchMoved(int id, float x, float y) {
|
||||
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
|
||||
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchMoved(touch_x,
|
||||
touch_y, id);
|
||||
}
|
||||
|
||||
void EmuWindow_Android::OnTouchReleased(int id) {
|
||||
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchReleased(id);
|
||||
}
|
||||
|
||||
void EmuWindow_Android::OnFrameDisplayed() {
|
||||
if (!m_first_frame) {
|
||||
Common::Android::RunJNIOnFiber<void>(
|
||||
[&](JNIEnv* env) { EmulationSession::GetInstance().OnEmulationStarted(); });
|
||||
m_first_frame = true;
|
||||
}
|
||||
}
|
||||
|
||||
EmuWindow_Android::EmuWindow_Android(ANativeWindow* surface,
|
||||
std::shared_ptr<Common::DynamicLibrary> driver_library)
|
||||
: m_driver_library{driver_library} {
|
||||
LOG_INFO(Frontend, "initializing");
|
||||
|
||||
if (!surface) {
|
||||
LOG_CRITICAL(Frontend, "surface is nullptr");
|
||||
return;
|
||||
}
|
||||
|
||||
OnSurfaceChanged(surface);
|
||||
window_info.type = Core::Frontend::WindowSystemType::Android;
|
||||
}
|
|
@ -0,0 +1,59 @@
|
|||
// SPDX-FileCopyrightText: 2023 sudachi Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <span>
|
||||
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/frontend/graphics_context.h"
|
||||
#include "input_common/main.h"
|
||||
|
||||
struct ANativeWindow;
|
||||
|
||||
class GraphicsContext_Android final : public Core::Frontend::GraphicsContext {
|
||||
public:
|
||||
explicit GraphicsContext_Android(std::shared_ptr<Common::DynamicLibrary> driver_library)
|
||||
: m_driver_library{driver_library} {}
|
||||
|
||||
~GraphicsContext_Android() = default;
|
||||
|
||||
std::shared_ptr<Common::DynamicLibrary> GetDriverLibrary() override {
|
||||
return m_driver_library;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<Common::DynamicLibrary> m_driver_library;
|
||||
};
|
||||
|
||||
class EmuWindow_Android final : public Core::Frontend::EmuWindow {
|
||||
|
||||
public:
|
||||
EmuWindow_Android(ANativeWindow* surface,
|
||||
std::shared_ptr<Common::DynamicLibrary> driver_library);
|
||||
|
||||
~EmuWindow_Android() = default;
|
||||
|
||||
void OnSurfaceChanged(ANativeWindow* surface);
|
||||
void OnFrameDisplayed() override;
|
||||
|
||||
void OnTouchPressed(int id, float x, float y);
|
||||
void OnTouchMoved(int id, float x, float y);
|
||||
void OnTouchReleased(int id);
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override {
|
||||
return {std::make_unique<GraphicsContext_Android>(m_driver_library)};
|
||||
}
|
||||
bool IsShown() const override {
|
||||
return true;
|
||||
};
|
||||
|
||||
private:
|
||||
float m_window_width{};
|
||||
float m_window_height{};
|
||||
|
||||
std::shared_ptr<Common::DynamicLibrary> m_driver_library;
|
||||
|
||||
bool m_first_frame = false;
|
||||
};
|
|
@ -0,0 +1,428 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2023 sudachi Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <jni.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/fs/fs_android.h"
|
||||
#include "jni/applets/software_keyboard.h"
|
||||
#include "jni/id_cache.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
|
||||
static JavaVM* s_java_vm;
|
||||
static jclass s_native_library_class;
|
||||
static jclass s_disk_cache_progress_class;
|
||||
static jclass s_load_callback_stage_class;
|
||||
static jclass s_game_dir_class;
|
||||
static jmethodID s_game_dir_constructor;
|
||||
static jmethodID s_exit_emulation_activity;
|
||||
static jmethodID s_disk_cache_load_progress;
|
||||
static jmethodID s_on_emulation_started;
|
||||
static jmethodID s_on_emulation_stopped;
|
||||
static jmethodID s_on_program_changed;
|
||||
|
||||
static jclass s_game_class;
|
||||
static jmethodID s_game_constructor;
|
||||
static jfieldID s_game_title_field;
|
||||
static jfieldID s_game_path_field;
|
||||
static jfieldID s_game_program_id_field;
|
||||
static jfieldID s_game_developer_field;
|
||||
static jfieldID s_game_version_field;
|
||||
static jfieldID s_game_is_homebrew_field;
|
||||
|
||||
static jclass s_string_class;
|
||||
static jclass s_pair_class;
|
||||
static jmethodID s_pair_constructor;
|
||||
static jfieldID s_pair_first_field;
|
||||
static jfieldID s_pair_second_field;
|
||||
|
||||
static jclass s_overlay_control_data_class;
|
||||
static jmethodID s_overlay_control_data_constructor;
|
||||
static jfieldID s_overlay_control_data_id_field;
|
||||
static jfieldID s_overlay_control_data_enabled_field;
|
||||
static jfieldID s_overlay_control_data_landscape_position_field;
|
||||
static jfieldID s_overlay_control_data_portrait_position_field;
|
||||
static jfieldID s_overlay_control_data_foldable_position_field;
|
||||
|
||||
static jclass s_patch_class;
|
||||
static jmethodID s_patch_constructor;
|
||||
static jfieldID s_patch_enabled_field;
|
||||
static jfieldID s_patch_name_field;
|
||||
static jfieldID s_patch_version_field;
|
||||
static jfieldID s_patch_type_field;
|
||||
static jfieldID s_patch_program_id_field;
|
||||
static jfieldID s_patch_title_id_field;
|
||||
|
||||
static jclass s_double_class;
|
||||
static jmethodID s_double_constructor;
|
||||
static jfieldID s_double_value_field;
|
||||
|
||||
static jclass s_integer_class;
|
||||
static jmethodID s_integer_constructor;
|
||||
static jfieldID s_integer_value_field;
|
||||
|
||||
static jclass s_boolean_class;
|
||||
static jmethodID s_boolean_constructor;
|
||||
static jfieldID s_boolean_value_field;
|
||||
|
||||
static constexpr jint JNI_VERSION = JNI_VERSION_1_6;
|
||||
|
||||
namespace IDCache {
|
||||
|
||||
JNIEnv* GetEnvForThread() {
|
||||
thread_local static struct OwnedEnv {
|
||||
OwnedEnv() {
|
||||
status = s_java_vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION_1_6);
|
||||
if (status == JNI_EDETACHED)
|
||||
s_java_vm->AttachCurrentThread(&env, nullptr);
|
||||
}
|
||||
|
||||
~OwnedEnv() {
|
||||
if (status == JNI_EDETACHED)
|
||||
s_java_vm->DetachCurrentThread();
|
||||
}
|
||||
|
||||
int status;
|
||||
JNIEnv* env = nullptr;
|
||||
} owned;
|
||||
return owned.env;
|
||||
}
|
||||
|
||||
jclass GetNativeLibraryClass() {
|
||||
return s_native_library_class;
|
||||
}
|
||||
|
||||
jclass GetDiskCacheProgressClass() {
|
||||
return s_disk_cache_progress_class;
|
||||
}
|
||||
|
||||
jclass GetDiskCacheLoadCallbackStageClass() {
|
||||
return s_load_callback_stage_class;
|
||||
}
|
||||
|
||||
jclass GetGameDirClass() {
|
||||
return s_game_dir_class;
|
||||
}
|
||||
|
||||
jmethodID GetGameDirConstructor() {
|
||||
return s_game_dir_constructor;
|
||||
}
|
||||
|
||||
jmethodID GetExitEmulationActivity() {
|
||||
return s_exit_emulation_activity;
|
||||
}
|
||||
|
||||
jmethodID GetDiskCacheLoadProgress() {
|
||||
return s_disk_cache_load_progress;
|
||||
}
|
||||
|
||||
jmethodID GetOnEmulationStarted() {
|
||||
return s_on_emulation_started;
|
||||
}
|
||||
|
||||
jmethodID GetOnEmulationStopped() {
|
||||
return s_on_emulation_stopped;
|
||||
}
|
||||
|
||||
jmethodID GetOnProgramChanged() {
|
||||
return s_on_program_changed;
|
||||
}
|
||||
|
||||
jclass GetGameClass() {
|
||||
return s_game_class;
|
||||
}
|
||||
|
||||
jmethodID GetGameConstructor() {
|
||||
return s_game_constructor;
|
||||
}
|
||||
|
||||
jfieldID GetGameTitleField() {
|
||||
return s_game_title_field;
|
||||
}
|
||||
|
||||
jfieldID GetGamePathField() {
|
||||
return s_game_path_field;
|
||||
}
|
||||
|
||||
jfieldID GetGameProgramIdField() {
|
||||
return s_game_program_id_field;
|
||||
}
|
||||
|
||||
jfieldID GetGameDeveloperField() {
|
||||
return s_game_developer_field;
|
||||
}
|
||||
|
||||
jfieldID GetGameVersionField() {
|
||||
return s_game_version_field;
|
||||
}
|
||||
|
||||
jfieldID GetGameIsHomebrewField() {
|
||||
return s_game_is_homebrew_field;
|
||||
}
|
||||
|
||||
jclass GetStringClass() {
|
||||
return s_string_class;
|
||||
}
|
||||
|
||||
jclass GetPairClass() {
|
||||
return s_pair_class;
|
||||
}
|
||||
|
||||
jmethodID GetPairConstructor() {
|
||||
return s_pair_constructor;
|
||||
}
|
||||
|
||||
jfieldID GetPairFirstField() {
|
||||
return s_pair_first_field;
|
||||
}
|
||||
|
||||
jfieldID GetPairSecondField() {
|
||||
return s_pair_second_field;
|
||||
}
|
||||
|
||||
jclass GetOverlayControlDataClass() {
|
||||
return s_overlay_control_data_class;
|
||||
}
|
||||
|
||||
jmethodID GetOverlayControlDataConstructor() {
|
||||
return s_overlay_control_data_constructor;
|
||||
}
|
||||
|
||||
jfieldID GetOverlayControlDataIdField() {
|
||||
return s_overlay_control_data_id_field;
|
||||
}
|
||||
|
||||
jfieldID GetOverlayControlDataEnabledField() {
|
||||
return s_overlay_control_data_enabled_field;
|
||||
}
|
||||
|
||||
jfieldID GetOverlayControlDataLandscapePositionField() {
|
||||
return s_overlay_control_data_landscape_position_field;
|
||||
}
|
||||
|
||||
jfieldID GetOverlayControlDataPortraitPositionField() {
|
||||
return s_overlay_control_data_portrait_position_field;
|
||||
}
|
||||
|
||||
jfieldID GetOverlayControlDataFoldablePositionField() {
|
||||
return s_overlay_control_data_foldable_position_field;
|
||||
}
|
||||
|
||||
jclass GetPatchClass() {
|
||||
return s_patch_class;
|
||||
}
|
||||
|
||||
jmethodID GetPatchConstructor() {
|
||||
return s_patch_constructor;
|
||||
}
|
||||
|
||||
jfieldID GetPatchEnabledField() {
|
||||
return s_patch_enabled_field;
|
||||
}
|
||||
|
||||
jfieldID GetPatchNameField() {
|
||||
return s_patch_name_field;
|
||||
}
|
||||
|
||||
jfieldID GetPatchVersionField() {
|
||||
return s_patch_version_field;
|
||||
}
|
||||
|
||||
jfieldID GetPatchTypeField() {
|
||||
return s_patch_type_field;
|
||||
}
|
||||
|
||||
jfieldID GetPatchProgramIdField() {
|
||||
return s_patch_program_id_field;
|
||||
}
|
||||
|
||||
jfieldID GetPatchTitleIdField() {
|
||||
return s_patch_title_id_field;
|
||||
}
|
||||
|
||||
jclass GetDoubleClass() {
|
||||
return s_double_class;
|
||||
}
|
||||
|
||||
jmethodID GetDoubleConstructor() {
|
||||
return s_double_constructor;
|
||||
}
|
||||
|
||||
jfieldID GetDoubleValueField() {
|
||||
return s_double_value_field;
|
||||
}
|
||||
|
||||
jclass GetIntegerClass() {
|
||||
return s_integer_class;
|
||||
}
|
||||
|
||||
jmethodID GetIntegerConstructor() {
|
||||
return s_integer_constructor;
|
||||
}
|
||||
|
||||
jfieldID GetIntegerValueField() {
|
||||
return s_integer_value_field;
|
||||
}
|
||||
|
||||
jclass GetBooleanClass() {
|
||||
return s_boolean_class;
|
||||
}
|
||||
|
||||
jmethodID GetBooleanConstructor() {
|
||||
return s_boolean_constructor;
|
||||
}
|
||||
|
||||
jfieldID GetBooleanValueField() {
|
||||
return s_boolean_value_field;
|
||||
}
|
||||
|
||||
} // namespace IDCache
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
jint JNI_OnLoad(JavaVM* vm, void* reserved) {
|
||||
s_java_vm = vm;
|
||||
|
||||
JNIEnv* env;
|
||||
if (vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION) != JNI_OK)
|
||||
return JNI_ERR;
|
||||
|
||||
// Initialize Java classes
|
||||
const jclass native_library_class = env->FindClass("org/sudachi/sudachi_emu/NativeLibrary");
|
||||
s_native_library_class = reinterpret_cast<jclass>(env->NewGlobalRef(native_library_class));
|
||||
s_disk_cache_progress_class = reinterpret_cast<jclass>(env->NewGlobalRef(
|
||||
env->FindClass("org/sudachi/sudachi_emu/disk_shader_cache/DiskShaderCacheProgress")));
|
||||
s_load_callback_stage_class = reinterpret_cast<jclass>(env->NewGlobalRef(env->FindClass(
|
||||
"org/sudachi/sudachi_emu/disk_shader_cache/DiskShaderCacheProgress$LoadCallbackStage")));
|
||||
|
||||
const jclass game_dir_class = env->FindClass("org/sudachi/sudachi_emu/model/GameDir");
|
||||
s_game_dir_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_dir_class));
|
||||
s_game_dir_constructor = env->GetMethodID(game_dir_class, "<init>", "(Ljava/lang/String;Z)V");
|
||||
env->DeleteLocalRef(game_dir_class);
|
||||
|
||||
// Initialize methods
|
||||
s_exit_emulation_activity =
|
||||
env->GetStaticMethodID(s_native_library_class, "exitEmulationActivity", "(I)V");
|
||||
s_disk_cache_load_progress =
|
||||
env->GetStaticMethodID(s_disk_cache_progress_class, "loadProgress", "(III)V");
|
||||
s_on_emulation_started =
|
||||
env->GetStaticMethodID(s_native_library_class, "onEmulationStarted", "()V");
|
||||
s_on_emulation_stopped =
|
||||
env->GetStaticMethodID(s_native_library_class, "onEmulationStopped", "(I)V");
|
||||
s_on_program_changed =
|
||||
env->GetStaticMethodID(s_native_library_class, "onProgramChanged", "(I)V");
|
||||
|
||||
const jclass game_class = env->FindClass("org/sudachi/sudachi_emu/model/Game");
|
||||
s_game_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_class));
|
||||
s_game_constructor = env->GetMethodID(game_class, "<init>",
|
||||
"(Ljava/lang/String;Ljava/lang/String;Ljava/lang/"
|
||||
"String;Ljava/lang/String;Ljava/lang/String;Z)V");
|
||||
s_game_title_field = env->GetFieldID(game_class, "title", "Ljava/lang/String;");
|
||||
s_game_path_field = env->GetFieldID(game_class, "path", "Ljava/lang/String;");
|
||||
s_game_program_id_field = env->GetFieldID(game_class, "programId", "Ljava/lang/String;");
|
||||
s_game_developer_field = env->GetFieldID(game_class, "developer", "Ljava/lang/String;");
|
||||
s_game_version_field = env->GetFieldID(game_class, "version", "Ljava/lang/String;");
|
||||
s_game_is_homebrew_field = env->GetFieldID(game_class, "isHomebrew", "Z");
|
||||
env->DeleteLocalRef(game_class);
|
||||
|
||||
const jclass string_class = env->FindClass("java/lang/String");
|
||||
s_string_class = reinterpret_cast<jclass>(env->NewGlobalRef(string_class));
|
||||
env->DeleteLocalRef(string_class);
|
||||
|
||||
const jclass pair_class = env->FindClass("kotlin/Pair");
|
||||
s_pair_class = reinterpret_cast<jclass>(env->NewGlobalRef(pair_class));
|
||||
s_pair_constructor =
|
||||
env->GetMethodID(pair_class, "<init>", "(Ljava/lang/Object;Ljava/lang/Object;)V");
|
||||
s_pair_first_field = env->GetFieldID(pair_class, "first", "Ljava/lang/Object;");
|
||||
s_pair_second_field = env->GetFieldID(pair_class, "second", "Ljava/lang/Object;");
|
||||
env->DeleteLocalRef(pair_class);
|
||||
|
||||
const jclass overlay_control_data_class =
|
||||
env->FindClass("org/sudachi/sudachi_emu/overlay/model/OverlayControlData");
|
||||
s_overlay_control_data_class =
|
||||
reinterpret_cast<jclass>(env->NewGlobalRef(overlay_control_data_class));
|
||||
s_overlay_control_data_constructor =
|
||||
env->GetMethodID(overlay_control_data_class, "<init>",
|
||||
"(Ljava/lang/String;ZLkotlin/Pair;Lkotlin/Pair;Lkotlin/Pair;)V");
|
||||
s_overlay_control_data_id_field =
|
||||
env->GetFieldID(overlay_control_data_class, "id", "Ljava/lang/String;");
|
||||
s_overlay_control_data_enabled_field =
|
||||
env->GetFieldID(overlay_control_data_class, "enabled", "Z");
|
||||
s_overlay_control_data_landscape_position_field =
|
||||
env->GetFieldID(overlay_control_data_class, "landscapePosition", "Lkotlin/Pair;");
|
||||
s_overlay_control_data_portrait_position_field =
|
||||
env->GetFieldID(overlay_control_data_class, "portraitPosition", "Lkotlin/Pair;");
|
||||
s_overlay_control_data_foldable_position_field =
|
||||
env->GetFieldID(overlay_control_data_class, "foldablePosition", "Lkotlin/Pair;");
|
||||
env->DeleteLocalRef(overlay_control_data_class);
|
||||
|
||||
const jclass patch_class = env->FindClass("org/sudachi/sudachi_emu/model/Patch");
|
||||
s_patch_class = reinterpret_cast<jclass>(env->NewGlobalRef(patch_class));
|
||||
s_patch_constructor = env->GetMethodID(
|
||||
patch_class, "<init>",
|
||||
"(ZLjava/lang/String;Ljava/lang/String;ILjava/lang/String;Ljava/lang/String;)V");
|
||||
s_patch_enabled_field = env->GetFieldID(patch_class, "enabled", "Z");
|
||||
s_patch_name_field = env->GetFieldID(patch_class, "name", "Ljava/lang/String;");
|
||||
s_patch_version_field = env->GetFieldID(patch_class, "version", "Ljava/lang/String;");
|
||||
s_patch_type_field = env->GetFieldID(patch_class, "type", "I");
|
||||
s_patch_program_id_field = env->GetFieldID(patch_class, "programId", "Ljava/lang/String;");
|
||||
s_patch_title_id_field = env->GetFieldID(patch_class, "titleId", "Ljava/lang/String;");
|
||||
env->DeleteLocalRef(patch_class);
|
||||
|
||||
const jclass double_class = env->FindClass("java/lang/Double");
|
||||
s_double_class = reinterpret_cast<jclass>(env->NewGlobalRef(double_class));
|
||||
s_double_constructor = env->GetMethodID(double_class, "<init>", "(D)V");
|
||||
s_double_value_field = env->GetFieldID(double_class, "value", "D");
|
||||
env->DeleteLocalRef(double_class);
|
||||
|
||||
const jclass int_class = env->FindClass("java/lang/Integer");
|
||||
s_integer_class = reinterpret_cast<jclass>(env->NewGlobalRef(int_class));
|
||||
s_integer_constructor = env->GetMethodID(int_class, "<init>", "(I)V");
|
||||
s_integer_value_field = env->GetFieldID(int_class, "value", "I");
|
||||
env->DeleteLocalRef(int_class);
|
||||
|
||||
const jclass boolean_class = env->FindClass("java/lang/Boolean");
|
||||
s_boolean_class = reinterpret_cast<jclass>(env->NewGlobalRef(boolean_class));
|
||||
s_boolean_constructor = env->GetMethodID(boolean_class, "<init>", "(Z)V");
|
||||
s_boolean_value_field = env->GetFieldID(boolean_class, "value", "Z");
|
||||
env->DeleteLocalRef(boolean_class);
|
||||
|
||||
// Initialize Android Storage
|
||||
Common::FS::Android::RegisterCallbacks(env, s_native_library_class);
|
||||
|
||||
// Initialize applets
|
||||
SoftwareKeyboard::InitJNI(env);
|
||||
|
||||
return JNI_VERSION;
|
||||
}
|
||||
|
||||
void JNI_OnUnload(JavaVM* vm, void* reserved) {
|
||||
JNIEnv* env;
|
||||
if (vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION) != JNI_OK) {
|
||||
return;
|
||||
}
|
||||
|
||||
// UnInitialize Android Storage
|
||||
Common::FS::Android::UnRegisterCallbacks();
|
||||
env->DeleteGlobalRef(s_native_library_class);
|
||||
env->DeleteGlobalRef(s_disk_cache_progress_class);
|
||||
env->DeleteGlobalRef(s_load_callback_stage_class);
|
||||
env->DeleteGlobalRef(s_game_dir_class);
|
||||
env->DeleteGlobalRef(s_game_class);
|
||||
env->DeleteGlobalRef(s_string_class);
|
||||
env->DeleteGlobalRef(s_pair_class);
|
||||
env->DeleteGlobalRef(s_overlay_control_data_class);
|
||||
env->DeleteGlobalRef(s_patch_class);
|
||||
env->DeleteGlobalRef(s_double_class);
|
||||
env->DeleteGlobalRef(s_integer_class);
|
||||
env->DeleteGlobalRef(s_boolean_class);
|
||||
|
||||
// UnInitialize applets
|
||||
SoftwareKeyboard::CleanupJNI(env);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
|
@ -0,0 +1,68 @@
|
|||
// SPDX-FileCopyrightText: 2023 sudachi Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <jni.h>
|
||||
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
|
||||
namespace IDCache {
|
||||
|
||||
JNIEnv* GetEnvForThread();
|
||||
jclass GetNativeLibraryClass();
|
||||
jclass GetDiskCacheProgressClass();
|
||||
jclass GetDiskCacheLoadCallbackStageClass();
|
||||
jclass GetGameDirClass();
|
||||
jmethodID GetGameDirConstructor();
|
||||
jmethodID GetExitEmulationActivity();
|
||||
jmethodID GetDiskCacheLoadProgress();
|
||||
jmethodID GetOnEmulationStarted();
|
||||
jmethodID GetOnEmulationStopped();
|
||||
jmethodID GetOnProgramChanged();
|
||||
|
||||
jclass GetGameClass();
|
||||
jmethodID GetGameConstructor();
|
||||
jfieldID GetGameTitleField();
|
||||
jfieldID GetGamePathField();
|
||||
jfieldID GetGameProgramIdField();
|
||||
jfieldID GetGameDeveloperField();
|
||||
jfieldID GetGameVersionField();
|
||||
jfieldID GetGameIsHomebrewField();
|
||||
|
||||
jclass GetStringClass();
|
||||
jclass GetPairClass();
|
||||
jmethodID GetPairConstructor();
|
||||
jfieldID GetPairFirstField();
|
||||
jfieldID GetPairSecondField();
|
||||
|
||||
jclass GetOverlayControlDataClass();
|
||||
jmethodID GetOverlayControlDataConstructor();
|
||||
jfieldID GetOverlayControlDataIdField();
|
||||
jfieldID GetOverlayControlDataEnabledField();
|
||||
jfieldID GetOverlayControlDataLandscapePositionField();
|
||||
jfieldID GetOverlayControlDataPortraitPositionField();
|
||||
jfieldID GetOverlayControlDataFoldablePositionField();
|
||||
|
||||
jclass GetPatchClass();
|
||||
jmethodID GetPatchConstructor();
|
||||
jfieldID GetPatchEnabledField();
|
||||
jfieldID GetPatchNameField();
|
||||
jfieldID GetPatchVersionField();
|
||||
jfieldID GetPatchTypeField();
|
||||
jfieldID GetPatchProgramIdField();
|
||||
jfieldID GetPatchTitleIdField();
|
||||
|
||||
jclass GetDoubleClass();
|
||||
jmethodID GetDoubleConstructor();
|
||||
jfieldID GetDoubleValueField();
|
||||
|
||||
jclass GetIntegerClass();
|
||||
jmethodID GetIntegerConstructor();
|
||||
jfieldID GetIntegerValueField();
|
||||
|
||||
jclass GetBooleanClass();
|
||||
jmethodID GetBooleanConstructor();
|
||||
jfieldID GetBooleanValueField();
|
||||
|
||||
} // namespace IDCache
|
|
@ -0,0 +1,877 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2023 sudachi Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <codecvt>
|
||||
#include <locale>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <dlfcn.h>
|
||||
|
||||
#ifdef ARCHITECTURE_arm64
|
||||
#include <adrenotools/driver.h>
|
||||
#endif
|
||||
|
||||
#include <android/api-level.h>
|
||||
#include <android/native_window_jni.h>
|
||||
#include <common/fs/fs.h>
|
||||
#include <core/file_sys/patch_manager.h>
|
||||
#include <core/file_sys/savedata_factory.h>
|
||||
#include <core/loader/nro.h>
|
||||
#include <frontend_common/content_manager.h>
|
||||
#include <jni.h>
|
||||
|
||||
#include "common/android/android_common.h"
|
||||
#include "common/android/id_cache.h"
|
||||
#include "common/detached_tasks.h"
|
||||
#include "common/dynamic_library.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/backend.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/cpu_manager.h"
|
||||
#include "core/crypto/key_manager.h"
|
||||
#include "core/file_sys/card_image.h"
|
||||
#include "core/file_sys/content_archive.h"
|
||||
#include "core/file_sys/fs_filesystem.h"
|
||||
#include "core/file_sys/submission_package.h"
|
||||
#include "core/file_sys/vfs/vfs.h"
|
||||
#include "core/file_sys/vfs/vfs_real.h"
|
||||
#include "core/frontend/applets/cabinet.h"
|
||||
#include "core/frontend/applets/controller.h"
|
||||
#include "core/frontend/applets/error.h"
|
||||
#include "core/frontend/applets/general.h"
|
||||
#include "core/frontend/applets/mii_edit.h"
|
||||
#include "core/frontend/applets/profile_select.h"
|
||||
#include "core/frontend/applets/software_keyboard.h"
|
||||
#include "core/frontend/applets/web_browser.h"
|
||||
#include "core/hle/service/am/applet_manager.h"
|
||||
#include "core/hle/service/am/frontend/applets.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "frontend_common/config.h"
|
||||
#include "hid_core/frontend/emulated_controller.h"
|
||||
#include "hid_core/hid_core.h"
|
||||
#include "hid_core/hid_types.h"
|
||||
#include "jni/native.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/renderer_vulkan/renderer_vulkan.h"
|
||||
#include "video_core/vulkan_common/vulkan_instance.h"
|
||||
#include "video_core/vulkan_common/vulkan_surface.h"
|
||||
|
||||
#define jconst [[maybe_unused]] const auto
|
||||
#define jauto [[maybe_unused]] auto
|
||||
|
||||
static EmulationSession s_instance;
|
||||
|
||||
EmulationSession::EmulationSession() {
|
||||
m_vfs = std::make_shared<FileSys::RealVfsFilesystem>();
|
||||
}
|
||||
|
||||
EmulationSession& EmulationSession::GetInstance() {
|
||||
return s_instance;
|
||||
}
|
||||
|
||||
const Core::System& EmulationSession::System() const {
|
||||
return m_system;
|
||||
}
|
||||
|
||||
Core::System& EmulationSession::System() {
|
||||
return m_system;
|
||||
}
|
||||
|
||||
FileSys::ManualContentProvider* EmulationSession::GetContentProvider() {
|
||||
return m_manual_provider.get();
|
||||
}
|
||||
|
||||
InputCommon::InputSubsystem& EmulationSession::GetInputSubsystem() {
|
||||
return m_input_subsystem;
|
||||
}
|
||||
|
||||
const EmuWindow_Android& EmulationSession::Window() const {
|
||||
return *m_window;
|
||||
}
|
||||
|
||||
EmuWindow_Android& EmulationSession::Window() {
|
||||
return *m_window;
|
||||
}
|
||||
|
||||
ANativeWindow* EmulationSession::NativeWindow() const {
|
||||
return m_native_window;
|
||||
}
|
||||
|
||||
void EmulationSession::SetNativeWindow(ANativeWindow* native_window) {
|
||||
m_native_window = native_window;
|
||||
}
|
||||
|
||||
void EmulationSession::InitializeGpuDriver(const std::string& hook_lib_dir,
|
||||
const std::string& custom_driver_dir,
|
||||
const std::string& custom_driver_name,
|
||||
const std::string& file_redirect_dir) {
|
||||
#ifdef ARCHITECTURE_arm64
|
||||
void* handle{};
|
||||
const char* file_redirect_dir_{};
|
||||
int featureFlags{};
|
||||
|
||||
// Enable driver file redirection when renderer debugging is enabled.
|
||||
if (Settings::values.renderer_debug && file_redirect_dir.size()) {
|
||||
featureFlags |= ADRENOTOOLS_DRIVER_FILE_REDIRECT;
|
||||
file_redirect_dir_ = file_redirect_dir.c_str();
|
||||
}
|
||||
|
||||
// Try to load a custom driver.
|
||||
if (custom_driver_name.size()) {
|
||||
handle = adrenotools_open_libvulkan(
|
||||
RTLD_NOW, featureFlags | ADRENOTOOLS_DRIVER_CUSTOM, nullptr, hook_lib_dir.c_str(),
|
||||
custom_driver_dir.c_str(), custom_driver_name.c_str(), file_redirect_dir_, nullptr);
|
||||
}
|
||||
|
||||
// Try to load the system driver.
|
||||
if (!handle) {
|
||||
handle = adrenotools_open_libvulkan(RTLD_NOW, featureFlags, nullptr, hook_lib_dir.c_str(),
|
||||
nullptr, nullptr, file_redirect_dir_, nullptr);
|
||||
}
|
||||
|
||||
m_vulkan_library = std::make_shared<Common::DynamicLibrary>(handle);
|
||||
#endif
|
||||
}
|
||||
|
||||
bool EmulationSession::IsRunning() const {
|
||||
return m_is_running;
|
||||
}
|
||||
|
||||
bool EmulationSession::IsPaused() const {
|
||||
return m_is_running && m_is_paused;
|
||||
}
|
||||
|
||||
const Core::PerfStatsResults& EmulationSession::PerfStats() {
|
||||
m_perf_stats = m_system.GetAndResetPerfStats();
|
||||
return m_perf_stats;
|
||||
}
|
||||
|
||||
void EmulationSession::SurfaceChanged() {
|
||||
if (!IsRunning()) {
|
||||
return;
|
||||
}
|
||||
m_window->OnSurfaceChanged(m_native_window);
|
||||
}
|
||||
|
||||
void EmulationSession::ConfigureFilesystemProvider(const std::string& filepath) {
|
||||
const auto file = m_system.GetFilesystem()->OpenFile(filepath, FileSys::OpenMode::Read);
|
||||
if (!file) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto loader = Loader::GetLoader(m_system, file);
|
||||
if (!loader) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto file_type = loader->GetFileType();
|
||||
if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) {
|
||||
return;
|
||||
}
|
||||
|
||||
u64 program_id = 0;
|
||||
const auto res2 = loader->ReadProgramId(program_id);
|
||||
if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
|
||||
m_manual_provider->AddEntry(FileSys::TitleType::Application,
|
||||
FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()),
|
||||
program_id, file);
|
||||
} else if (res2 == Loader::ResultStatus::Success &&
|
||||
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
|
||||
const auto nsp = file_type == Loader::FileType::NSP
|
||||
? std::make_shared<FileSys::NSP>(file)
|
||||
: FileSys::XCI{file}.GetSecurePartitionNSP();
|
||||
for (const auto& title : nsp->GetNCAs()) {
|
||||
for (const auto& entry : title.second) {
|
||||
m_manual_provider->AddEntry(entry.first.first, entry.first.second, title.first,
|
||||
entry.second->GetBaseFile());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EmulationSession::InitializeSystem(bool reload) {
|
||||
if (!reload) {
|
||||
// Initialize logging system
|
||||
Common::Log::Initialize();
|
||||
Common::Log::SetColorConsoleBackendEnabled(true);
|
||||
Common::Log::Start();
|
||||
|
||||
m_input_subsystem.Initialize();
|
||||
}
|
||||
|
||||
// Initialize filesystem.
|
||||
m_system.SetFilesystem(m_vfs);
|
||||
m_system.GetUserChannel().clear();
|
||||
m_manual_provider = std::make_unique<FileSys::ManualContentProvider>();
|
||||
m_system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
|
||||
m_system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
|
||||
m_manual_provider.get());
|
||||
m_system.GetFileSystemController().CreateFactories(*m_vfs);
|
||||
}
|
||||
|
||||
void EmulationSession::SetAppletId(int applet_id) {
|
||||
m_applet_id = applet_id;
|
||||
m_system.GetFrontendAppletHolder().SetCurrentAppletId(
|
||||
static_cast<Service::AM::AppletId>(m_applet_id));
|
||||
}
|
||||
|
||||
Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string& filepath,
|
||||
const std::size_t program_index,
|
||||
const bool frontend_initiated) {
|
||||
std::scoped_lock lock(m_mutex);
|
||||
|
||||
// Create the render window.
|
||||
m_window = std::make_unique<EmuWindow_Android>(m_native_window, m_vulkan_library);
|
||||
|
||||
// Initialize system.
|
||||
jauto android_keyboard = std::make_unique<Common::Android::SoftwareKeyboard::AndroidKeyboard>();
|
||||
m_software_keyboard = android_keyboard.get();
|
||||
m_system.SetShuttingDown(false);
|
||||
m_system.ApplySettings();
|
||||
Settings::LogSettings();
|
||||
m_system.HIDCore().ReloadInputDevices();
|
||||
m_system.SetFrontendAppletSet({
|
||||
nullptr, // Amiibo Settings
|
||||
nullptr, // Controller Selector
|
||||
nullptr, // Error Display
|
||||
nullptr, // Mii Editor
|
||||
nullptr, // Parental Controls
|
||||
nullptr, // Photo Viewer
|
||||
nullptr, // Profile Selector
|
||||
std::move(android_keyboard), // Software Keyboard
|
||||
nullptr, // Web Browser
|
||||
});
|
||||
|
||||
// Initialize filesystem.
|
||||
ConfigureFilesystemProvider(filepath);
|
||||
|
||||
// Load the ROM.
|
||||
Service::AM::FrontendAppletParameters params{
|
||||
.applet_id = static_cast<Service::AM::AppletId>(m_applet_id),
|
||||
.launch_type = frontend_initiated ? Service::AM::LaunchType::FrontendInitiated
|
||||
: Service::AM::LaunchType::ApplicationInitiated,
|
||||
.program_index = static_cast<s32>(program_index),
|
||||
};
|
||||
m_load_result = m_system.Load(EmulationSession::GetInstance().Window(), filepath, params);
|
||||
if (m_load_result != Core::SystemResultStatus::Success) {
|
||||
return m_load_result;
|
||||
}
|
||||
|
||||
// Complete initialization.
|
||||
m_system.GPU().Start();
|
||||
m_system.GetCpuManager().OnGpuReady();
|
||||
m_system.RegisterExitCallback([&] { HaltEmulation(); });
|
||||
|
||||
// Register an ExecuteProgram callback such that Core can execute a sub-program
|
||||
m_system.RegisterExecuteProgramCallback([&](std::size_t program_index_) {
|
||||
m_next_program_index = program_index_;
|
||||
EmulationSession::GetInstance().HaltEmulation();
|
||||
});
|
||||
|
||||
OnEmulationStarted();
|
||||
return Core::SystemResultStatus::Success;
|
||||
}
|
||||
|
||||
void EmulationSession::ShutdownEmulation() {
|
||||
std::scoped_lock lock(m_mutex);
|
||||
|
||||
if (m_next_program_index != -1) {
|
||||
ChangeProgram(m_next_program_index);
|
||||
m_next_program_index = -1;
|
||||
}
|
||||
|
||||
m_is_running = false;
|
||||
|
||||
// Unload user input.
|
||||
m_system.HIDCore().UnloadInputDevices();
|
||||
|
||||
// Enable all controllers
|
||||
m_system.HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All});
|
||||
|
||||
// Shutdown the main emulated process
|
||||
if (m_load_result == Core::SystemResultStatus::Success) {
|
||||
m_system.DetachDebugger();
|
||||
m_system.ShutdownMainProcess();
|
||||
m_detached_tasks.WaitForAllTasks();
|
||||
m_load_result = Core::SystemResultStatus::ErrorNotInitialized;
|
||||
m_window.reset();
|
||||
OnEmulationStopped(Core::SystemResultStatus::Success);
|
||||
return;
|
||||
}
|
||||
|
||||
// Tear down the render window.
|
||||
m_window.reset();
|
||||
}
|
||||
|
||||
void EmulationSession::PauseEmulation() {
|
||||
std::scoped_lock lock(m_mutex);
|
||||
m_system.Pause();
|
||||
m_is_paused = true;
|
||||
}
|
||||
|
||||
void EmulationSession::UnPauseEmulation() {
|
||||
std::scoped_lock lock(m_mutex);
|
||||
m_system.Run();
|
||||
m_is_paused = false;
|
||||
}
|
||||
|
||||
void EmulationSession::HaltEmulation() {
|
||||
std::scoped_lock lock(m_mutex);
|
||||
m_is_running = false;
|
||||
m_cv.notify_one();
|
||||
}
|
||||
|
||||
void EmulationSession::RunEmulation() {
|
||||
{
|
||||
std::scoped_lock lock(m_mutex);
|
||||
m_is_running = true;
|
||||
}
|
||||
|
||||
// Load the disk shader cache.
|
||||
if (Settings::values.use_disk_shader_cache.GetValue()) {
|
||||
LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
|
||||
m_system.Renderer().ReadRasterizer()->LoadDiskResources(
|
||||
m_system.GetApplicationProcessProgramID(), std::stop_token{}, LoadDiskCacheProgress);
|
||||
LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
|
||||
}
|
||||
|
||||
void(m_system.Run());
|
||||
|
||||
if (m_system.DebuggerEnabled()) {
|
||||
m_system.InitializeDebugger();
|
||||
}
|
||||
|
||||
while (true) {
|
||||
{
|
||||
[[maybe_unused]] std::unique_lock lock(m_mutex);
|
||||
if (m_cv.wait_for(lock, std::chrono::milliseconds(800),
|
||||
[&]() { return !m_is_running; })) {
|
||||
// Emulation halted.
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Reset current applet ID.
|
||||
m_applet_id = static_cast<int>(Service::AM::AppletId::Application);
|
||||
}
|
||||
|
||||
Common::Android::SoftwareKeyboard::AndroidKeyboard* EmulationSession::SoftwareKeyboard() {
|
||||
return m_software_keyboard;
|
||||
}
|
||||
|
||||
void EmulationSession::LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress,
|
||||
int max) {
|
||||
JNIEnv* env = Common::Android::GetEnvForThread();
|
||||
env->CallStaticVoidMethod(Common::Android::GetDiskCacheProgressClass(),
|
||||
Common::Android::GetDiskCacheLoadProgress(), static_cast<jint>(stage),
|
||||
static_cast<jint>(progress), static_cast<jint>(max));
|
||||
}
|
||||
|
||||
void EmulationSession::OnEmulationStarted() {
|
||||
JNIEnv* env = Common::Android::GetEnvForThread();
|
||||
env->CallStaticVoidMethod(Common::Android::GetNativeLibraryClass(),
|
||||
Common::Android::GetOnEmulationStarted());
|
||||
}
|
||||
|
||||
void EmulationSession::OnEmulationStopped(Core::SystemResultStatus result) {
|
||||
JNIEnv* env = Common::Android::GetEnvForThread();
|
||||
env->CallStaticVoidMethod(Common::Android::GetNativeLibraryClass(),
|
||||
Common::Android::GetOnEmulationStopped(), static_cast<jint>(result));
|
||||
}
|
||||
|
||||
void EmulationSession::ChangeProgram(std::size_t program_index) {
|
||||
JNIEnv* env = Common::Android::GetEnvForThread();
|
||||
env->CallStaticVoidMethod(Common::Android::GetNativeLibraryClass(),
|
||||
Common::Android::GetOnProgramChanged(),
|
||||
static_cast<jint>(program_index));
|
||||
}
|
||||
|
||||
u64 EmulationSession::GetProgramId(JNIEnv* env, jstring jprogramId) {
|
||||
auto program_id_string = Common::Android::GetJString(env, jprogramId);
|
||||
try {
|
||||
return std::stoull(program_id_string);
|
||||
} catch (...) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static Core::SystemResultStatus RunEmulation(const std::string& filepath,
|
||||
const size_t program_index,
|
||||
const bool frontend_initiated) {
|
||||
MicroProfileOnThreadCreate("EmuThread");
|
||||
SCOPE_EXIT {
|
||||
MicroProfileShutdown();
|
||||
};
|
||||
|
||||
LOG_INFO(Frontend, "starting");
|
||||
|
||||
if (filepath.empty()) {
|
||||
LOG_CRITICAL(Frontend, "failed to load: filepath empty!");
|
||||
return Core::SystemResultStatus::ErrorLoader;
|
||||
}
|
||||
|
||||
SCOPE_EXIT {
|
||||
EmulationSession::GetInstance().ShutdownEmulation();
|
||||
};
|
||||
|
||||
jconst result = EmulationSession::GetInstance().InitializeEmulation(filepath, program_index,
|
||||
frontend_initiated);
|
||||
if (result != Core::SystemResultStatus::Success) {
|
||||
return result;
|
||||
}
|
||||
|
||||
EmulationSession::GetInstance().RunEmulation();
|
||||
|
||||
return Core::SystemResultStatus::Success;
|
||||
}
|
||||
|
||||
extern "C" {
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_surfaceChanged(JNIEnv* env, jobject instance,
|
||||
[[maybe_unused]] jobject surf) {
|
||||
EmulationSession::GetInstance().SetNativeWindow(ANativeWindow_fromSurface(env, surf));
|
||||
EmulationSession::GetInstance().SurfaceChanged();
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_surfaceDestroyed(JNIEnv* env, jobject instance) {
|
||||
ANativeWindow_release(EmulationSession::GetInstance().NativeWindow());
|
||||
EmulationSession::GetInstance().SetNativeWindow(nullptr);
|
||||
EmulationSession::GetInstance().SurfaceChanged();
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_setAppDirectory(
|
||||
JNIEnv* env, jobject instance, [[maybe_unused]] jstring j_directory) {
|
||||
Common::FS::SetAppDirectory(Common::Android::GetJString(env, j_directory));
|
||||
}
|
||||
|
||||
int Java_org_sudachi_sudachi_1emu_NativeLibrary_installFileToNand(JNIEnv* env, jobject instance,
|
||||
jstring j_file,
|
||||
jobject jcallback) {
|
||||
auto jlambdaClass = env->GetObjectClass(jcallback);
|
||||
auto jlambdaInvokeMethod = env->GetMethodID(
|
||||
jlambdaClass, "invoke", "(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;");
|
||||
const auto callback = [env, jcallback, jlambdaInvokeMethod](size_t max, size_t progress) {
|
||||
auto jwasCancelled = env->CallObjectMethod(jcallback, jlambdaInvokeMethod,
|
||||
Common::Android::ToJDouble(env, max),
|
||||
Common::Android::ToJDouble(env, progress));
|
||||
return Common::Android::GetJBoolean(env, jwasCancelled);
|
||||
};
|
||||
|
||||
return static_cast<int>(
|
||||
ContentManager::InstallNSP(EmulationSession::GetInstance().System(),
|
||||
*EmulationSession::GetInstance().System().GetFilesystem(),
|
||||
Common::Android::GetJString(env, j_file), callback));
|
||||
}
|
||||
|
||||
jboolean Java_org_sudachi_sudachi_1emu_NativeLibrary_doesUpdateMatchProgram(JNIEnv* env,
|
||||
jobject jobj,
|
||||
jstring jprogramId,
|
||||
jstring jupdatePath) {
|
||||
u64 program_id = EmulationSession::GetProgramId(env, jprogramId);
|
||||
std::string updatePath = Common::Android::GetJString(env, jupdatePath);
|
||||
std::shared_ptr<FileSys::NSP> nsp = std::make_shared<FileSys::NSP>(
|
||||
EmulationSession::GetInstance().System().GetFilesystem()->OpenFile(
|
||||
updatePath, FileSys::OpenMode::Read));
|
||||
for (const auto& item : nsp->GetNCAs()) {
|
||||
for (const auto& nca_details : item.second) {
|
||||
if (nca_details.second->GetName().ends_with(".cnmt.nca")) {
|
||||
auto update_id = nca_details.second->GetTitleId() & ~0xFFFULL;
|
||||
if (update_id == program_id) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void JNICALL Java_org_sudachi_sudachi_1emu_NativeLibrary_initializeGpuDriver(
|
||||
JNIEnv* env, jclass clazz, jstring hook_lib_dir, jstring custom_driver_dir,
|
||||
jstring custom_driver_name, jstring file_redirect_dir) {
|
||||
EmulationSession::GetInstance().InitializeGpuDriver(
|
||||
Common::Android::GetJString(env, hook_lib_dir),
|
||||
Common::Android::GetJString(env, custom_driver_dir),
|
||||
Common::Android::GetJString(env, custom_driver_name),
|
||||
Common::Android::GetJString(env, file_redirect_dir));
|
||||
}
|
||||
|
||||
[[maybe_unused]] static bool CheckKgslPresent() {
|
||||
constexpr auto KgslPath{"/dev/kgsl-3d0"};
|
||||
|
||||
return access(KgslPath, F_OK) == 0;
|
||||
}
|
||||
|
||||
[[maybe_unused]] bool SupportsCustomDriver() {
|
||||
return android_get_device_api_level() >= 28 && CheckKgslPresent();
|
||||
}
|
||||
|
||||
jboolean JNICALL Java_org_sudachi_sudachi_1emu_utils_GpuDriverHelper_supportsCustomDriverLoading(
|
||||
JNIEnv* env, jobject instance) {
|
||||
#ifdef ARCHITECTURE_arm64
|
||||
// If the KGSL device exists custom drivers can be loaded using adrenotools
|
||||
return SupportsCustomDriver();
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
jobjectArray Java_org_sudachi_sudachi_1emu_utils_GpuDriverHelper_getSystemDriverInfo(
|
||||
JNIEnv* env, jobject j_obj, jobject j_surf, jstring j_hook_lib_dir) {
|
||||
const char* file_redirect_dir_{};
|
||||
int featureFlags{};
|
||||
std::string hook_lib_dir = Common::Android::GetJString(env, j_hook_lib_dir);
|
||||
auto handle = adrenotools_open_libvulkan(RTLD_NOW, featureFlags, nullptr, hook_lib_dir.c_str(),
|
||||
nullptr, nullptr, file_redirect_dir_, nullptr);
|
||||
auto driver_library = std::make_shared<Common::DynamicLibrary>(handle);
|
||||
InputCommon::InputSubsystem input_subsystem;
|
||||
auto window =
|
||||
std::make_unique<EmuWindow_Android>(ANativeWindow_fromSurface(env, j_surf), driver_library);
|
||||
|
||||
Vulkan::vk::InstanceDispatch dld;
|
||||
Vulkan::vk::Instance vk_instance = Vulkan::CreateInstance(
|
||||
*driver_library, dld, VK_API_VERSION_1_1, Core::Frontend::WindowSystemType::Android);
|
||||
|
||||
auto surface = Vulkan::CreateSurface(vk_instance, window->GetWindowInfo());
|
||||
|
||||
auto device = Vulkan::CreateDevice(vk_instance, dld, *surface);
|
||||
|
||||
auto driver_version = device.GetDriverVersion();
|
||||
auto version_string =
|
||||
fmt::format("{}.{}.{}", VK_API_VERSION_MAJOR(driver_version),
|
||||
VK_API_VERSION_MINOR(driver_version), VK_API_VERSION_PATCH(driver_version));
|
||||
|
||||
jobjectArray j_driver_info = env->NewObjectArray(
|
||||
2, Common::Android::GetStringClass(), Common::Android::ToJString(env, version_string));
|
||||
env->SetObjectArrayElement(j_driver_info, 1,
|
||||
Common::Android::ToJString(env, device.GetDriverName()));
|
||||
return j_driver_info;
|
||||
}
|
||||
|
||||
jboolean Java_org_sudachi_sudachi_1emu_NativeLibrary_reloadKeys(JNIEnv* env, jclass clazz) {
|
||||
Core::Crypto::KeyManager::Instance().ReloadKeys();
|
||||
return static_cast<jboolean>(Core::Crypto::KeyManager::Instance().AreKeysLoaded());
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_unpauseEmulation(JNIEnv* env, jclass clazz) {
|
||||
EmulationSession::GetInstance().UnPauseEmulation();
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_pauseEmulation(JNIEnv* env, jclass clazz) {
|
||||
EmulationSession::GetInstance().PauseEmulation();
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_stopEmulation(JNIEnv* env, jclass clazz) {
|
||||
EmulationSession::GetInstance().HaltEmulation();
|
||||
}
|
||||
|
||||
jboolean Java_org_sudachi_sudachi_1emu_NativeLibrary_isRunning(JNIEnv* env, jclass clazz) {
|
||||
return static_cast<jboolean>(EmulationSession::GetInstance().IsRunning());
|
||||
}
|
||||
|
||||
jboolean Java_org_sudachi_sudachi_1emu_NativeLibrary_isPaused(JNIEnv* env, jclass clazz) {
|
||||
return static_cast<jboolean>(EmulationSession::GetInstance().IsPaused());
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_initializeSystem(JNIEnv* env, jclass clazz,
|
||||
jboolean reload) {
|
||||
// Initialize the emulated system.
|
||||
if (!reload) {
|
||||
EmulationSession::GetInstance().System().Initialize();
|
||||
}
|
||||
EmulationSession::GetInstance().InitializeSystem(reload);
|
||||
}
|
||||
|
||||
jdoubleArray Java_org_sudachi_sudachi_1emu_NativeLibrary_getPerfStats(JNIEnv* env, jclass clazz) {
|
||||
jdoubleArray j_stats = env->NewDoubleArray(4);
|
||||
|
||||
if (EmulationSession::GetInstance().IsRunning()) {
|
||||
jconst results = EmulationSession::GetInstance().PerfStats();
|
||||
|
||||
// Converting the structure into an array makes it easier to pass it to the frontend
|
||||
double stats[4] = {results.system_fps, results.average_game_fps, results.frametime,
|
||||
results.emulation_speed};
|
||||
|
||||
env->SetDoubleArrayRegion(j_stats, 0, 4, stats);
|
||||
}
|
||||
|
||||
return j_stats;
|
||||
}
|
||||
|
||||
jstring Java_org_sudachi_sudachi_1emu_NativeLibrary_getCpuBackend(JNIEnv* env, jclass clazz) {
|
||||
if (Settings::IsNceEnabled()) {
|
||||
return Common::Android::ToJString(env, "NCE");
|
||||
}
|
||||
|
||||
return Common::Android::ToJString(env, "JIT");
|
||||
}
|
||||
|
||||
jstring Java_org_sudachi_sudachi_1emu_NativeLibrary_getGpuDriver(JNIEnv* env, jobject jobj) {
|
||||
return Common::Android::ToJString(
|
||||
env, EmulationSession::GetInstance().System().GPU().Renderer().GetDeviceVendor());
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_applySettings(JNIEnv* env, jobject jobj) {
|
||||
EmulationSession::GetInstance().System().ApplySettings();
|
||||
EmulationSession::GetInstance().System().HIDCore().ReloadInputDevices();
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_logSettings(JNIEnv* env, jobject jobj) {
|
||||
Settings::LogSettings();
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_run(JNIEnv* env, jobject jobj, jstring j_path,
|
||||
jint j_program_index,
|
||||
jboolean j_frontend_initiated) {
|
||||
const std::string path = Common::Android::GetJString(env, j_path);
|
||||
|
||||
const Core::SystemResultStatus result{
|
||||
RunEmulation(path, j_program_index, j_frontend_initiated)};
|
||||
if (result != Core::SystemResultStatus::Success) {
|
||||
env->CallStaticVoidMethod(Common::Android::GetNativeLibraryClass(),
|
||||
Common::Android::GetExitEmulationActivity(),
|
||||
static_cast<int>(result));
|
||||
}
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_logDeviceInfo(JNIEnv* env, jclass clazz) {
|
||||
LOG_INFO(Frontend, "sudachi Version: {}-{}", Common::g_scm_branch, Common::g_scm_desc);
|
||||
LOG_INFO(Frontend, "Host OS: Android API level {}", android_get_device_api_level());
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_submitInlineKeyboardText(JNIEnv* env, jclass clazz,
|
||||
jstring j_text) {
|
||||
const std::u16string input = Common::UTF8ToUTF16(Common::Android::GetJString(env, j_text));
|
||||
EmulationSession::GetInstance().SoftwareKeyboard()->SubmitInlineKeyboardText(input);
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_submitInlineKeyboardInput(JNIEnv* env,
|
||||
jclass clazz,
|
||||
jint j_key_code) {
|
||||
EmulationSession::GetInstance().SoftwareKeyboard()->SubmitInlineKeyboardInput(j_key_code);
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_initializeEmptyUserDirectory(JNIEnv* env,
|
||||
jobject instance) {
|
||||
const auto nand_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir);
|
||||
auto vfs_nand_dir = EmulationSession::GetInstance().System().GetFilesystem()->OpenDirectory(
|
||||
Common::FS::PathToUTF8String(nand_dir), FileSys::OpenMode::Read);
|
||||
|
||||
const auto user_id = EmulationSession::GetInstance().System().GetProfileManager().GetUser(
|
||||
static_cast<std::size_t>(0));
|
||||
ASSERT(user_id);
|
||||
|
||||
const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
|
||||
{}, vfs_nand_dir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Account, 1,
|
||||
user_id->AsU128(), 0);
|
||||
|
||||
const auto full_path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
|
||||
if (!Common::FS::CreateParentDirs(full_path)) {
|
||||
LOG_WARNING(Frontend, "Failed to create full path of the default user's save directory");
|
||||
}
|
||||
}
|
||||
|
||||
jstring Java_org_sudachi_sudachi_1emu_NativeLibrary_getAppletLaunchPath(JNIEnv* env, jclass clazz,
|
||||
jlong jid) {
|
||||
auto bis_system =
|
||||
EmulationSession::GetInstance().System().GetFileSystemController().GetSystemNANDContents();
|
||||
if (!bis_system) {
|
||||
return Common::Android::ToJString(env, "");
|
||||
}
|
||||
|
||||
auto applet_nca =
|
||||
bis_system->GetEntry(static_cast<u64>(jid), FileSys::ContentRecordType::Program);
|
||||
if (!applet_nca) {
|
||||
return Common::Android::ToJString(env, "");
|
||||
}
|
||||
|
||||
return Common::Android::ToJString(env, applet_nca->GetFullPath());
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_setCurrentAppletId(JNIEnv* env, jclass clazz,
|
||||
jint jappletId) {
|
||||
EmulationSession::GetInstance().SetAppletId(jappletId);
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_setCabinetMode(JNIEnv* env, jclass clazz,
|
||||
jint jcabinetMode) {
|
||||
EmulationSession::GetInstance().System().GetFrontendAppletHolder().SetCabinetMode(
|
||||
static_cast<Service::NFP::CabinetMode>(jcabinetMode));
|
||||
}
|
||||
|
||||
jboolean Java_org_sudachi_sudachi_1emu_NativeLibrary_isFirmwareAvailable(JNIEnv* env,
|
||||
jclass clazz) {
|
||||
auto bis_system =
|
||||
EmulationSession::GetInstance().System().GetFileSystemController().GetSystemNANDContents();
|
||||
if (!bis_system) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Query an applet to see if it's available
|
||||
auto applet_nca =
|
||||
bis_system->GetEntry(0x010000000000100Dull, FileSys::ContentRecordType::Program);
|
||||
if (!applet_nca) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
jobjectArray Java_org_sudachi_sudachi_1emu_NativeLibrary_getPatchesForFile(JNIEnv* env,
|
||||
jobject jobj,
|
||||
jstring jpath,
|
||||
jstring jprogramId) {
|
||||
const auto path = Common::Android::GetJString(env, jpath);
|
||||
const auto vFile =
|
||||
Core::GetGameFileFromPath(EmulationSession::GetInstance().System().GetFilesystem(), path);
|
||||
if (vFile == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto& system = EmulationSession::GetInstance().System();
|
||||
auto program_id = EmulationSession::GetProgramId(env, jprogramId);
|
||||
const FileSys::PatchManager pm{program_id, system.GetFileSystemController(),
|
||||
system.GetContentProvider()};
|
||||
const auto loader = Loader::GetLoader(system, vFile);
|
||||
|
||||
FileSys::VirtualFile update_raw;
|
||||
loader->ReadUpdateRaw(update_raw);
|
||||
|
||||
auto patches = pm.GetPatches(update_raw);
|
||||
jobjectArray jpatchArray =
|
||||
env->NewObjectArray(patches.size(), Common::Android::GetPatchClass(), nullptr);
|
||||
int i = 0;
|
||||
for (const auto& patch : patches) {
|
||||
jobject jpatch = env->NewObject(
|
||||
Common::Android::GetPatchClass(), Common::Android::GetPatchConstructor(), patch.enabled,
|
||||
Common::Android::ToJString(env, patch.name),
|
||||
Common::Android::ToJString(env, patch.version), static_cast<jint>(patch.type),
|
||||
Common::Android::ToJString(env, std::to_string(patch.program_id)),
|
||||
Common::Android::ToJString(env, std::to_string(patch.title_id)));
|
||||
env->SetObjectArrayElement(jpatchArray, i, jpatch);
|
||||
++i;
|
||||
}
|
||||
return jpatchArray;
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_removeUpdate(JNIEnv* env, jobject jobj,
|
||||
jstring jprogramId) {
|
||||
auto program_id = EmulationSession::GetProgramId(env, jprogramId);
|
||||
ContentManager::RemoveUpdate(EmulationSession::GetInstance().System().GetFileSystemController(),
|
||||
program_id);
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_removeDLC(JNIEnv* env, jobject jobj,
|
||||
jstring jprogramId) {
|
||||
auto program_id = EmulationSession::GetProgramId(env, jprogramId);
|
||||
ContentManager::RemoveAllDLC(EmulationSession::GetInstance().System(), program_id);
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_removeMod(JNIEnv* env, jobject jobj,
|
||||
jstring jprogramId, jstring jname) {
|
||||
auto program_id = EmulationSession::GetProgramId(env, jprogramId);
|
||||
ContentManager::RemoveMod(EmulationSession::GetInstance().System().GetFileSystemController(),
|
||||
program_id, Common::Android::GetJString(env, jname));
|
||||
}
|
||||
|
||||
jobjectArray Java_org_sudachi_sudachi_1emu_NativeLibrary_verifyInstalledContents(
|
||||
JNIEnv* env, jobject jobj, jobject jcallback) {
|
||||
auto jlambdaClass = env->GetObjectClass(jcallback);
|
||||
auto jlambdaInvokeMethod = env->GetMethodID(
|
||||
jlambdaClass, "invoke", "(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;");
|
||||
const auto callback = [env, jcallback, jlambdaInvokeMethod](size_t max, size_t progress) {
|
||||
auto jwasCancelled = env->CallObjectMethod(jcallback, jlambdaInvokeMethod,
|
||||
Common::Android::ToJDouble(env, max),
|
||||
Common::Android::ToJDouble(env, progress));
|
||||
return Common::Android::GetJBoolean(env, jwasCancelled);
|
||||
};
|
||||
|
||||
auto& session = EmulationSession::GetInstance();
|
||||
std::vector<std::string> result = ContentManager::VerifyInstalledContents(
|
||||
session.System(), *session.GetContentProvider(), callback);
|
||||
jobjectArray jresult = env->NewObjectArray(result.size(), Common::Android::GetStringClass(),
|
||||
Common::Android::ToJString(env, ""));
|
||||
for (size_t i = 0; i < result.size(); ++i) {
|
||||
env->SetObjectArrayElement(jresult, i, Common::Android::ToJString(env, result[i]));
|
||||
}
|
||||
return jresult;
|
||||
}
|
||||
|
||||
jint Java_org_sudachi_sudachi_1emu_NativeLibrary_verifyGameContents(JNIEnv* env, jobject jobj,
|
||||
jstring jpath,
|
||||
jobject jcallback) {
|
||||
auto jlambdaClass = env->GetObjectClass(jcallback);
|
||||
auto jlambdaInvokeMethod = env->GetMethodID(
|
||||
jlambdaClass, "invoke", "(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;");
|
||||
const auto callback = [env, jcallback, jlambdaInvokeMethod](size_t max, size_t progress) {
|
||||
auto jwasCancelled = env->CallObjectMethod(jcallback, jlambdaInvokeMethod,
|
||||
Common::Android::ToJDouble(env, max),
|
||||
Common::Android::ToJDouble(env, progress));
|
||||
return Common::Android::GetJBoolean(env, jwasCancelled);
|
||||
};
|
||||
auto& session = EmulationSession::GetInstance();
|
||||
return static_cast<jint>(ContentManager::VerifyGameContents(
|
||||
session.System(), Common::Android::GetJString(env, jpath), callback));
|
||||
}
|
||||
|
||||
jstring Java_org_sudachi_sudachi_1emu_NativeLibrary_getSavePath(JNIEnv* env, jobject jobj,
|
||||
jstring jprogramId) {
|
||||
auto program_id = EmulationSession::GetProgramId(env, jprogramId);
|
||||
if (program_id == 0) {
|
||||
return Common::Android::ToJString(env, "");
|
||||
}
|
||||
|
||||
auto& system = EmulationSession::GetInstance().System();
|
||||
|
||||
Service::Account::ProfileManager manager;
|
||||
// TODO: Pass in a selected user once we get the relevant UI working
|
||||
const auto user_id = manager.GetUser(static_cast<std::size_t>(0));
|
||||
ASSERT(user_id);
|
||||
|
||||
const auto nandDir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir);
|
||||
auto vfsNandDir = system.GetFilesystem()->OpenDirectory(Common::FS::PathToUTF8String(nandDir),
|
||||
FileSys::OpenMode::Read);
|
||||
|
||||
const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
|
||||
{}, vfsNandDir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Account, program_id,
|
||||
user_id->AsU128(), 0);
|
||||
return Common::Android::ToJString(env, user_save_data_path);
|
||||
}
|
||||
|
||||
jstring Java_org_sudachi_sudachi_1emu_NativeLibrary_getDefaultProfileSaveDataRoot(
|
||||
JNIEnv* env, jobject jobj, jboolean jfuture) {
|
||||
Service::Account::ProfileManager manager;
|
||||
// TODO: Pass in a selected user once we get the relevant UI working
|
||||
const auto user_id = manager.GetUser(static_cast<std::size_t>(0));
|
||||
ASSERT(user_id);
|
||||
|
||||
const auto user_save_data_root =
|
||||
FileSys::SaveDataFactory::GetUserGameSaveDataRoot(user_id->AsU128(), jfuture);
|
||||
return Common::Android::ToJString(env, user_save_data_root);
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_addFileToFilesystemProvider(JNIEnv* env,
|
||||
jobject jobj,
|
||||
jstring jpath) {
|
||||
EmulationSession::GetInstance().ConfigureFilesystemProvider(
|
||||
Common::Android::GetJString(env, jpath));
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_clearFilesystemProvider(JNIEnv* env,
|
||||
jobject jobj) {
|
||||
EmulationSession::GetInstance().GetContentProvider()->ClearAllEntries();
|
||||
}
|
||||
|
||||
jboolean Java_org_sudachi_sudachi_1emu_NativeLibrary_areKeysPresent(JNIEnv* env, jobject jobj) {
|
||||
auto& system = EmulationSession::GetInstance().System();
|
||||
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
|
||||
return ContentManager::AreKeysPresent();
|
||||
}
|
||||
|
||||
} // extern "C"
|
|
@ -44,8 +44,8 @@ bool IsProfileNameValid(std::string_view profile_name) {
|
|||
}
|
||||
|
||||
bool ProfileExistsInFilesystem(std::string_view profile_name) {
|
||||
return Common::FS::Exists(Common::FS::GetSudachiPath(Common::FS::SudachiPath::ConfigDir) / "input" /
|
||||
fmt::format("{}.ini", profile_name));
|
||||
return Common::FS::Exists(Common::FS::GetSudachiPath(Common::FS::SudachiPath::ConfigDir) /
|
||||
"input" / fmt::format("{}.ini", profile_name));
|
||||
}
|
||||
|
||||
bool ProfileExistsInMap(const std::string& profile_name) {
|
||||
|
@ -211,7 +211,8 @@ void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onGamePadMotionEve
|
|||
j_z_gyro, j_x_accel, j_y_accel, j_z_accel);
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onReadNfcTag(JNIEnv* env, jobject j_obj,
|
||||
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onReadNfcTag(JNIEnv* env,
|
||||
jobject j_obj,
|
||||
jbyteArray j_data) {
|
||||
jboolean isCopy{false};
|
||||
std::span<u8> data(reinterpret_cast<u8*>(env->GetByteArrayElements(j_data, &isCopy)),
|
||||
|
@ -222,29 +223,31 @@ void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onReadNfcTag(JNIEn
|
|||
}
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onRemoveNfcTag(JNIEnv* env, jobject j_obj) {
|
||||
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onRemoveNfcTag(JNIEnv* env,
|
||||
jobject j_obj) {
|
||||
if (EmulationSession::GetInstance().IsRunning()) {
|
||||
EmulationSession::GetInstance().GetInputSubsystem().GetVirtualAmiibo()->CloseAmiibo();
|
||||
}
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onTouchPressed(JNIEnv* env, jobject j_obj,
|
||||
jint j_id, jfloat j_x_axis,
|
||||
jfloat j_y_axis) {
|
||||
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onTouchPressed(
|
||||
JNIEnv* env, jobject j_obj, jint j_id, jfloat j_x_axis, jfloat j_y_axis) {
|
||||
if (EmulationSession::GetInstance().IsRunning()) {
|
||||
EmulationSession::GetInstance().Window().OnTouchPressed(j_id, j_x_axis, j_y_axis);
|
||||
}
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onTouchMoved(JNIEnv* env, jobject j_obj,
|
||||
jint j_id, jfloat j_x_axis,
|
||||
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onTouchMoved(JNIEnv* env,
|
||||
jobject j_obj, jint j_id,
|
||||
jfloat j_x_axis,
|
||||
jfloat j_y_axis) {
|
||||
if (EmulationSession::GetInstance().IsRunning()) {
|
||||
EmulationSession::GetInstance().Window().OnTouchMoved(j_id, j_x_axis, j_y_axis);
|
||||
}
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onTouchReleased(JNIEnv* env, jobject j_obj,
|
||||
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onTouchReleased(JNIEnv* env,
|
||||
jobject j_obj,
|
||||
jint j_id) {
|
||||
if (EmulationSession::GetInstance().IsRunning()) {
|
||||
EmulationSession::GetInstance().Window().OnTouchReleased(j_id);
|
||||
|
@ -288,8 +291,8 @@ void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_registerController
|
|||
EmulationSession::GetInstance().GetInputSubsystem().GetAndroid()->RegisterController(j_device);
|
||||
}
|
||||
|
||||
jobjectArray Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getInputDevices(JNIEnv* env,
|
||||
jobject j_obj) {
|
||||
jobjectArray Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getInputDevices(
|
||||
JNIEnv* env, jobject j_obj) {
|
||||
auto devices = EmulationSession::GetInstance().GetInputSubsystem().GetInputDevices();
|
||||
jobjectArray jdevices = env->NewObjectArray(devices.size(), Common::Android::GetStringClass(),
|
||||
Common::Android::ToJString(env, ""));
|
||||
|
@ -356,17 +359,14 @@ jobjectArray Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getInputPr
|
|||
return j_profile_names;
|
||||
}
|
||||
|
||||
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_isProfileNameValid(JNIEnv* env,
|
||||
jobject j_obj,
|
||||
jstring j_name) {
|
||||
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_isProfileNameValid(
|
||||
JNIEnv* env, jobject j_obj, jstring j_name) {
|
||||
return Common::Android::GetJString(env, j_name).find_first_of("<>:;\"/\\|,.!?*") ==
|
||||
std::string::npos;
|
||||
}
|
||||
|
||||
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_createProfile(JNIEnv* env,
|
||||
jobject j_obj,
|
||||
jstring j_name,
|
||||
jint j_player_index) {
|
||||
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_createProfile(
|
||||
JNIEnv* env, jobject j_obj, jstring j_name, jint j_player_index) {
|
||||
auto profile_name = Common::Android::GetJString(env, j_name);
|
||||
if (ProfileExistsInMap(profile_name)) {
|
||||
return false;
|
||||
|
@ -379,10 +379,8 @@ jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_createProfile(
|
|||
return SaveProfile(profile_name, j_player_index);
|
||||
}
|
||||
|
||||
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_deleteProfile(JNIEnv* env,
|
||||
jobject j_obj,
|
||||
jstring j_name,
|
||||
jint j_player_index) {
|
||||
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_deleteProfile(
|
||||
JNIEnv* env, jobject j_obj, jstring j_name, jint j_player_index) {
|
||||
auto profile_name = Common::Android::GetJString(env, j_name);
|
||||
if (!ProfileExistsInMap(profile_name)) {
|
||||
return false;
|
||||
|
@ -397,14 +395,16 @@ jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_deleteProfile(
|
|||
return !ProfileExistsInMap(profile_name) && !ProfileExistsInFilesystem(profile_name);
|
||||
}
|
||||
|
||||
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_loadProfile(JNIEnv* env, jobject j_obj,
|
||||
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_loadProfile(JNIEnv* env,
|
||||
jobject j_obj,
|
||||
jstring j_name,
|
||||
jint j_player_index) {
|
||||
auto profile_name = Common::Android::GetJString(env, j_name);
|
||||
return LoadProfile(profile_name, j_player_index);
|
||||
}
|
||||
|
||||
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_saveProfile(JNIEnv* env, jobject j_obj,
|
||||
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_saveProfile(JNIEnv* env,
|
||||
jobject j_obj,
|
||||
jstring j_name,
|
||||
jint j_player_index) {
|
||||
auto profile_name = Common::Android::GetJString(env, j_name);
|
||||
|
@ -459,7 +459,8 @@ void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_loadPerGameConfigu
|
|||
handheld_controller->ReloadFromSettings();
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_beginMapping(JNIEnv* env, jobject j_obj,
|
||||
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_beginMapping(JNIEnv* env,
|
||||
jobject j_obj,
|
||||
jint jtype) {
|
||||
EmulationSession::GetInstance().GetInputSubsystem().BeginMapping(
|
||||
static_cast<InputCommon::Polling::InputType>(jtype));
|
||||
|
@ -471,7 +472,8 @@ jstring Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getNextInput(JN
|
|||
env, EmulationSession::GetInstance().GetInputSubsystem().GetNextInput().Serialize());
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_stopMapping(JNIEnv* env, jobject j_obj) {
|
||||
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_stopMapping(JNIEnv* env,
|
||||
jobject j_obj) {
|
||||
EmulationSession::GetInstance().GetInputSubsystem().StopMapping();
|
||||
}
|
||||
|
||||
|
@ -515,10 +517,8 @@ void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_updateMappingsWith
|
|||
}
|
||||
}
|
||||
|
||||
jstring Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getButtonParamImpl(JNIEnv* env,
|
||||
jobject j_obj,
|
||||
jint j_player_index,
|
||||
jint j_button) {
|
||||
jstring Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getButtonParamImpl(
|
||||
JNIEnv* env, jobject j_obj, jint j_player_index, jint j_button) {
|
||||
return Common::Android::ToJString(env, EmulationSession::GetInstance()
|
||||
.System()
|
||||
.HIDCore()
|
||||
|
@ -535,10 +535,8 @@ void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_setButtonParamImpl
|
|||
});
|
||||
}
|
||||
|
||||
jstring Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getStickParamImpl(JNIEnv* env,
|
||||
jobject j_obj,
|
||||
jint j_player_index,
|
||||
jint j_stick) {
|
||||
jstring Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getStickParamImpl(
|
||||
JNIEnv* env, jobject j_obj, jint j_player_index, jint j_stick) {
|
||||
return Common::Android::ToJString(env, EmulationSession::GetInstance()
|
||||
.System()
|
||||
.HIDCore()
|
||||
|
@ -571,9 +569,8 @@ jintArray Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getSupportedS
|
|||
return j_supported_indexes;
|
||||
}
|
||||
|
||||
jint Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getStyleIndexImpl(JNIEnv* env,
|
||||
jobject j_obj,
|
||||
jint j_player_index) {
|
||||
jint Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getStyleIndexImpl(
|
||||
JNIEnv* env, jobject j_obj, jint j_player_index) {
|
||||
return static_cast<s32>(EmulationSession::GetInstance()
|
||||
.System()
|
||||
.HIDCore()
|
||||
|
@ -581,10 +578,8 @@ jint Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getStyleIndexImpl(
|
|||
->GetNpadStyleIndex(true));
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_setStyleIndexImpl(JNIEnv* env,
|
||||
jobject j_obj,
|
||||
jint j_player_index,
|
||||
jint j_style_index) {
|
||||
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_setStyleIndexImpl(
|
||||
JNIEnv* env, jobject j_obj, jint j_player_index, jint j_style_index) {
|
||||
auto& hid_core = EmulationSession::GetInstance().System().HIDCore();
|
||||
auto type = static_cast<Core::HID::NpadStyleIndex>(j_style_index);
|
||||
ApplyControllerConfig(j_player_index, [&](Core::HID::EmulatedController* controller) {
|
||||
|
@ -598,16 +593,14 @@ void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_setStyleIndexImpl(
|
|||
}
|
||||
}
|
||||
|
||||
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_isControllerImpl(JNIEnv* env,
|
||||
jobject j_obj,
|
||||
jstring jparams) {
|
||||
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_isControllerImpl(
|
||||
JNIEnv* env, jobject j_obj, jstring jparams) {
|
||||
return static_cast<jint>(EmulationSession::GetInstance().GetInputSubsystem().IsController(
|
||||
Common::ParamPackage(Common::Android::GetJString(env, jparams))));
|
||||
}
|
||||
|
||||
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getIsConnected(JNIEnv* env,
|
||||
jobject j_obj,
|
||||
jint j_player_index) {
|
||||
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getIsConnected(
|
||||
JNIEnv* env, jobject j_obj, jint j_player_index) {
|
||||
auto& hid_core = EmulationSession::GetInstance().System().HIDCore();
|
||||
auto* controller = hid_core.GetEmulatedControllerByIndex(static_cast<size_t>(j_player_index));
|
||||
if (j_player_index == 0 &&
|
||||
|
|
|
@ -3,13 +3,13 @@
|
|||
|
||||
// Top-level build file where you can add configuration options common to all sub-projects/modules.
|
||||
plugins {
|
||||
id("com.android.application") version "8.3.0" apply false
|
||||
id("com.android.library") version "8.3.0" apply false
|
||||
id("com.android.application") version "8.1.2" apply false
|
||||
id("com.android.library") version "8.1.2" apply false
|
||||
id("org.jetbrains.kotlin.android") version "1.9.20" apply false
|
||||
}
|
||||
|
||||
tasks.register("clean").configure {
|
||||
delete(rootProject.layout.buildDirectory.asFile.toString())
|
||||
delete(rootProject.buildDir)
|
||||
}
|
||||
|
||||
buildscript {
|
||||
|
@ -17,6 +17,6 @@ buildscript {
|
|||
google()
|
||||
}
|
||||
dependencies {
|
||||
classpath("androidx.navigation:navigation-safe-args-gradle-plugin:2.7.7")
|
||||
classpath("androidx.navigation:navigation-safe-args-gradle-plugin:2.6.0")
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,4 +3,4 @@ distributionBase=GRADLE_USER_HOME
|
|||
distributionPath=wrapper/dists
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.4-bin.zip
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.1-bin.zip
|
||||
|
|
|
@ -538,10 +538,12 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved) {
|
|||
env->GetMethodID(sudachi_input_device_interface, "getName", "()Ljava/lang/String;");
|
||||
s_sudachi_input_device_get_guid =
|
||||
env->GetMethodID(sudachi_input_device_interface, "getGUID", "()Ljava/lang/String;");
|
||||
s_sudachi_input_device_get_port = env->GetMethodID(sudachi_input_device_interface, "getPort", "()I");
|
||||
s_sudachi_input_device_get_port =
|
||||
env->GetMethodID(sudachi_input_device_interface, "getPort", "()I");
|
||||
s_sudachi_input_device_get_supports_vibration =
|
||||
env->GetMethodID(sudachi_input_device_interface, "getSupportsVibration", "()Z");
|
||||
s_sudachi_input_device_vibrate = env->GetMethodID(sudachi_input_device_interface, "vibrate", "(F)V");
|
||||
s_sudachi_input_device_vibrate =
|
||||
env->GetMethodID(sudachi_input_device_interface, "vibrate", "(F)V");
|
||||
s_sudachi_input_device_get_axes =
|
||||
env->GetMethodID(sudachi_input_device_interface, "getAxes", "()[Ljava/lang/Integer;");
|
||||
s_sudachi_input_device_has_keys =
|
||||
|
|
|
@ -31,11 +31,11 @@ struct Member {
|
|||
struct RoomInformation {
|
||||
std::string name; ///< Name of the server
|
||||
std::string description; ///< Server description
|
||||
u32 member_slots{}; ///< Maximum number of members in this room
|
||||
u16 port{}; ///< The port of this room
|
||||
u32 member_slots; ///< Maximum number of members in this room
|
||||
u16 port; ///< The port of this room
|
||||
GameInfo preferred_game; ///< Game to advertise that you want to play
|
||||
std::string host_username; ///< Forum username of the host
|
||||
bool enable_sudachi_mods{}; ///< Allow sudachi Moderators to moderate on this room
|
||||
bool enable_sudachi_mods; ///< Allow sudachi Moderators to moderate on this room
|
||||
};
|
||||
|
||||
struct Room {
|
||||
|
@ -44,8 +44,8 @@ struct Room {
|
|||
std::string id;
|
||||
std::string verify_uid; ///< UID used for verification
|
||||
std::string ip;
|
||||
u32 net_version{};
|
||||
bool has_password = false;
|
||||
u32 net_version;
|
||||
bool has_password;
|
||||
|
||||
std::vector<Member> members;
|
||||
};
|
||||
|
|
|
@ -257,8 +257,8 @@ void SetSudachiPath(SudachiPath sudachi_path, const Path& new_path) {
|
|||
[[nodiscard]] std::filesystem::path GetHomeDirectory();
|
||||
|
||||
/**
|
||||
* Gets the relevant paths for sudachi to store its data based on the given XDG environment variable.
|
||||
* See https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
|
||||
* Gets the relevant paths for sudachi to store its data based on the given XDG environment
|
||||
* variable. See https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
|
||||
* Defaults to $HOME/.local/share for main application data,
|
||||
* $HOME/.cache for cached data, and $HOME/.config for configuration files.
|
||||
*
|
||||
|
@ -288,11 +288,13 @@ enum class DirectorySeparator {
|
|||
};
|
||||
|
||||
// Splits the path on '/' or '\' and put the components into a vector
|
||||
// i.e. "C:\Users\Sudachi\Documents\save.bin" becomes {"C:", "Users", "Sudachi", "Documents", "save.bin" }
|
||||
// i.e. "C:\Users\Sudachi\Documents\save.bin" becomes {"C:", "Users", "Sudachi", "Documents",
|
||||
// "save.bin" }
|
||||
[[nodiscard]] std::vector<std::string_view> SplitPathComponents(std::string_view filename);
|
||||
|
||||
// Splits the path on '/' or '\' and put the components into a vector
|
||||
// i.e. "C:\Users\Sudachi\Documents\save.bin" becomes {"C:", "Users", "Sudachi", "Documents", "save.bin" }
|
||||
// i.e. "C:\Users\Sudachi\Documents\save.bin" becomes {"C:", "Users", "Sudachi", "Documents",
|
||||
// "save.bin" }
|
||||
[[nodiscard]] std::vector<std::string> SplitPathComponentsCopy(std::string_view filename);
|
||||
|
||||
// Removes trailing slash, makes all '\\' into '/', and removes duplicate '/'. Makes '/' into '\\'
|
||||
|
|
|
@ -44,13 +44,14 @@ void HeapTracker::Map(size_t virtual_offset, size_t host_offset, size_t length,
|
|||
// We are mapping part of a separate heap.
|
||||
std::scoped_lock lk{m_lock};
|
||||
|
||||
std::unique_ptr<SeparateHeapMap> map;
|
||||
map->vaddr = virtual_offset;
|
||||
map->paddr = host_offset;
|
||||
map->size = length;
|
||||
map->tick = m_tick++;
|
||||
map->perm = perm;
|
||||
map->is_resident = false;
|
||||
auto* const map = new SeparateHeapMap{
|
||||
.vaddr = virtual_offset,
|
||||
.paddr = host_offset,
|
||||
.size = length,
|
||||
.tick = m_tick++,
|
||||
.perm = perm,
|
||||
.is_resident = false,
|
||||
};
|
||||
|
||||
// Insert into mappings.
|
||||
m_map_count++;
|
||||
|
@ -248,13 +249,15 @@ void HeapTracker::SplitHeapMapLocked(VAddr offset) {
|
|||
const size_t left_size = offset - left->vaddr;
|
||||
left->size = left_size;
|
||||
|
||||
std::unique_ptr<SeparateHeapMap> right;
|
||||
right->vaddr = left->vaddr + left_size;
|
||||
right->paddr = left->paddr + left_size;
|
||||
right->size = orig_size - left_size;
|
||||
right->tick = left->tick;
|
||||
right->perm = left->perm;
|
||||
right->is_resident = left->is_resident;
|
||||
// Create the new right map.
|
||||
auto* const right = new SeparateHeapMap{
|
||||
.vaddr = left->vaddr + left_size,
|
||||
.paddr = left->paddr + left_size,
|
||||
.size = orig_size - left_size,
|
||||
.tick = left->tick,
|
||||
.perm = left->perm,
|
||||
.is_resident = left->is_resident,
|
||||
};
|
||||
|
||||
// Insert the new right map.
|
||||
m_map_count++;
|
||||
|
|
|
@ -238,9 +238,7 @@ public:
|
|||
|
||||
template <typename T>
|
||||
concept HasRedBlackKeyType = requires {
|
||||
{
|
||||
std::is_same<typename T::RedBlackKeyType, void>::value
|
||||
} -> std::convertible_to<bool>;
|
||||
{ std::is_same<typename T::RedBlackKeyType, void>::value } -> std::convertible_to<bool>;
|
||||
};
|
||||
|
||||
namespace impl {
|
||||
|
|
|
@ -131,7 +131,8 @@ void LogSettings() {
|
|||
}
|
||||
}
|
||||
log_path("DataStorage_CacheDir", Common::FS::GetSudachiPath(Common::FS::SudachiPath::CacheDir));
|
||||
log_path("DataStorage_ConfigDir", Common::FS::GetSudachiPath(Common::FS::SudachiPath::ConfigDir));
|
||||
log_path("DataStorage_ConfigDir",
|
||||
Common::FS::GetSudachiPath(Common::FS::SudachiPath::ConfigDir));
|
||||
log_path("DataStorage_LoadDir", Common::FS::GetSudachiPath(Common::FS::SudachiPath::LoadDir));
|
||||
log_path("DataStorage_NANDDir", Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir));
|
||||
log_path("DataStorage_SDMCDir", Common::FS::GetSudachiPath(Common::FS::SudachiPath::SDMCDir));
|
||||
|
|
|
@ -184,7 +184,8 @@ void Patcher::RelocateAndCopy(Common::ProcessAddress load_base,
|
|||
}
|
||||
|
||||
size_t Patcher::GetSectionSize() const noexcept {
|
||||
return Common::AlignUp(m_patch_instructions.size() * sizeof(u32), Core::Memory::SUDACHI_PAGESIZE);
|
||||
return Common::AlignUp(m_patch_instructions.size() * sizeof(u32),
|
||||
Core::Memory::SUDACHI_PAGESIZE);
|
||||
}
|
||||
|
||||
void Patcher::WriteLoadContext() {
|
||||
|
|
|
@ -213,7 +213,8 @@ bool Patcher::RelocateAndCopy(Common::ProcessAddress load_base,
|
|||
}
|
||||
|
||||
size_t Patcher::GetSectionSize() const noexcept {
|
||||
return Common::AlignUp(m_patch_instructions.size() * sizeof(u32), Core::Memory::SUDACHI_PAGESIZE);
|
||||
return Common::AlignUp(m_patch_instructions.size() * sizeof(u32),
|
||||
Core::Memory::SUDACHI_PAGESIZE);
|
||||
}
|
||||
|
||||
void Patcher::WriteLoadContext() {
|
||||
|
|
|
@ -371,8 +371,8 @@ Key128 DeriveKeyblobMACKey(const Key128& keyblob_key, const Key128& mac_source)
|
|||
}
|
||||
|
||||
std::optional<Key128> DeriveSDSeed() {
|
||||
const auto system_save_43_path =
|
||||
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000043";
|
||||
const auto system_save_43_path = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
|
||||
"system/save/8000000000000043";
|
||||
const Common::FS::IOFile save_43{system_save_43_path, Common::FS::FileAccessMode::Read,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
|
||||
|
@ -1196,8 +1196,8 @@ void KeyManager::PopulateTickets() {
|
|||
|
||||
std::vector<Ticket> tickets;
|
||||
|
||||
const auto system_save_e1_path =
|
||||
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/80000000000000e1";
|
||||
const auto system_save_e1_path = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
|
||||
"system/save/80000000000000e1";
|
||||
if (Common::FS::Exists(system_save_e1_path)) {
|
||||
const Common::FS::IOFile save_e1{system_save_e1_path, Common::FS::FileAccessMode::Read,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
|
@ -1205,8 +1205,8 @@ void KeyManager::PopulateTickets() {
|
|||
tickets.insert(tickets.end(), blob1.begin(), blob1.end());
|
||||
}
|
||||
|
||||
const auto system_save_e2_path =
|
||||
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/80000000000000e2";
|
||||
const auto system_save_e2_path = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
|
||||
"system/save/80000000000000e2";
|
||||
if (Common::FS::Exists(system_save_e2_path)) {
|
||||
const Common::FS::IOFile save_e2{system_save_e2_path, Common::FS::FileAccessMode::Read,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
|
|
|
@ -164,8 +164,8 @@ public:
|
|||
const VfsCopyFunction& copy = &VfsRawCopy);
|
||||
|
||||
// Due to the fact that we must use Meta-type NCAs to determine the existence of files, this
|
||||
// poses quite a challenge. Instead of creating a new meta NCA for this file, sudachi will create a
|
||||
// dir inside the NAND called 'sudachi_meta' and store the raw CNMT there.
|
||||
// poses quite a challenge. Instead of creating a new meta NCA for this file, sudachi will
|
||||
// create a dir inside the NAND called 'sudachi_meta' and store the raw CNMT there.
|
||||
// TODO(DarkLordZach): Author real meta-type NCAs and install those.
|
||||
InstallResult InstallEntry(const NCA& nca, TitleType type, bool overwrite_if_exists = false,
|
||||
const VfsCopyFunction& copy = &VfsRawCopy);
|
||||
|
|
|
@ -16,7 +16,7 @@ namespace Core::Frontend {
|
|||
struct CabinetParameters {
|
||||
Service::NFP::TagInfo tag_info;
|
||||
Service::NFP::RegisterInfo register_info;
|
||||
Service::NFP::CabinetMode mode{};
|
||||
Service::NFP::CabinetMode mode;
|
||||
};
|
||||
|
||||
using CabinetCallback = std::function<void(bool, const std::string&)>;
|
||||
|
|
|
@ -20,9 +20,9 @@ struct KeyboardInitializeParameters {
|
|||
std::u16string initial_text;
|
||||
char16_t left_optional_symbol_key;
|
||||
char16_t right_optional_symbol_key;
|
||||
u32 max_text_length{};
|
||||
u32 min_text_length{};
|
||||
s32 initial_cursor_position{};
|
||||
u32 max_text_length;
|
||||
u32 min_text_length;
|
||||
s32 initial_cursor_position;
|
||||
Service::AM::Frontend::SwkbdType type;
|
||||
Service::AM::Frontend::SwkbdPasswordMode password_mode;
|
||||
Service::AM::Frontend::SwkbdTextDrawType text_draw_type;
|
||||
|
@ -34,12 +34,12 @@ struct KeyboardInitializeParameters {
|
|||
};
|
||||
|
||||
struct InlineAppearParameters {
|
||||
u32 max_text_length{};
|
||||
u32 min_text_length{};
|
||||
f32 key_top_scale_x{};
|
||||
f32 key_top_scale_y{};
|
||||
f32 key_top_translate_x{};
|
||||
f32 key_top_translate_y{};
|
||||
u32 max_text_length;
|
||||
u32 min_text_length;
|
||||
f32 key_top_scale_x;
|
||||
f32 key_top_scale_y;
|
||||
f32 key_top_translate_x;
|
||||
f32 key_top_translate_y;
|
||||
Service::AM::Frontend::SwkbdType type;
|
||||
Service::AM::Frontend::SwkbdKeyDisableFlags key_disable_flags;
|
||||
bool key_top_as_floating;
|
||||
|
@ -50,7 +50,7 @@ struct InlineAppearParameters {
|
|||
|
||||
struct InlineTextParameters {
|
||||
std::u16string input_text;
|
||||
s32 cursor_position{};
|
||||
s32 cursor_position;
|
||||
};
|
||||
|
||||
class SoftwareKeyboardApplet : public Applet {
|
||||
|
|
|
@ -24,7 +24,9 @@ private:
|
|||
friend class ::Kernel::KClassTokenGenerator; \
|
||||
static constexpr inline auto ObjectType = ::Kernel::KClassTokenGenerator::ObjectType::CLASS; \
|
||||
static constexpr inline const char* const TypeName = #CLASS; \
|
||||
static constexpr inline ClassTokenType ClassToken() { return ::Kernel::ClassToken<CLASS>; } \
|
||||
static constexpr inline ClassTokenType ClassToken() { \
|
||||
return ::Kernel::ClassToken<CLASS>; \
|
||||
} \
|
||||
\
|
||||
public: \
|
||||
SUDACHI_NON_COPYABLE(CLASS); \
|
||||
|
@ -35,9 +37,15 @@ public:
|
|||
constexpr ClassTokenType Token = ClassToken(); \
|
||||
return TypeObj(TypeName, Token); \
|
||||
} \
|
||||
static constexpr const char* GetStaticTypeName() { return TypeName; } \
|
||||
virtual TypeObj GetTypeObj() ATTRIBUTE { return GetStaticTypeObj(); } \
|
||||
virtual const char* GetTypeName() ATTRIBUTE { return GetStaticTypeName(); } \
|
||||
static constexpr const char* GetStaticTypeName() { \
|
||||
return TypeName; \
|
||||
} \
|
||||
virtual TypeObj GetTypeObj() ATTRIBUTE { \
|
||||
return GetStaticTypeObj(); \
|
||||
} \
|
||||
virtual const char* GetTypeName() ATTRIBUTE { \
|
||||
return GetStaticTypeName(); \
|
||||
} \
|
||||
\
|
||||
private: \
|
||||
constexpr bool operator!=(const TypeObj& rhs)
|
||||
|
|
|
@ -100,8 +100,8 @@ constexpr size_t GetAddressSpaceWidthFromType(Svc::CreateProcessFlag as_type) {
|
|||
} // namespace
|
||||
|
||||
KPageTable::KPageTable(Core::System& system_)
|
||||
: m_general_lock{system_.Kernel()},
|
||||
m_map_physical_memory_lock{system_.Kernel()}, m_system{system_}, m_kernel{system_.Kernel()} {}
|
||||
: m_general_lock{system_.Kernel()}, m_map_physical_memory_lock{system_.Kernel()},
|
||||
m_system{system_}, m_kernel{system_.Kernel()} {}
|
||||
|
||||
KPageTable::~KPageTable() = default;
|
||||
|
||||
|
|
|
@ -458,9 +458,13 @@ constexpr inline Result __TmpCurrentResultReference = ResultSuccess;
|
|||
if (true)
|
||||
|
||||
#define R_CONVERT(catch_type, convert_type) \
|
||||
R_CATCH(catch_type) { R_THROW(static_cast<Result>(convert_type)); }
|
||||
R_CATCH(catch_type) { \
|
||||
R_THROW(static_cast<Result>(convert_type)); \
|
||||
}
|
||||
|
||||
#define R_CONVERT_ALL(convert_type) \
|
||||
R_CATCH_ALL() { R_THROW(static_cast<Result>(convert_type)); }
|
||||
R_CATCH_ALL() { \
|
||||
R_THROW(static_cast<Result>(convert_type)); \
|
||||
}
|
||||
|
||||
#define R_ASSERT(res_expr) ASSERT(R_SUCCEEDED(res_expr))
|
||||
|
|
|
@ -1028,8 +1028,8 @@ void Module::Interface::TrySelectUserWithoutInteraction(HLERequestContext& ctx)
|
|||
Module::Interface::Interface(std::shared_ptr<Module> module_,
|
||||
std::shared_ptr<ProfileManager> profile_manager_,
|
||||
Core::System& system_, const char* name)
|
||||
: ServiceFramework{system_, name}, module{std::move(module_)}, profile_manager{std::move(
|
||||
profile_manager_)} {}
|
||||
: ServiceFramework{system_, name}, module{std::move(module_)},
|
||||
profile_manager{std::move(profile_manager_)} {}
|
||||
|
||||
Module::Interface::~Interface() = default;
|
||||
|
||||
|
|
|
@ -429,7 +429,8 @@ void ProfileManager::WriteUserSaveFile() {
|
|||
};
|
||||
}
|
||||
|
||||
const auto raw_path(FS::GetSudachiPath(FS::SudachiPath::NANDDir) / "system/save/8000000000000010");
|
||||
const auto raw_path(FS::GetSudachiPath(FS::SudachiPath::NANDDir) /
|
||||
"system/save/8000000000000010");
|
||||
if (FS::IsFile(raw_path) && !FS::RemoveFile(raw_path)) {
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -18,8 +18,8 @@ namespace Service::AM {
|
|||
|
||||
ISelfController::ISelfController(Core::System& system_, std::shared_ptr<Applet> applet_,
|
||||
Nvnflinger::Nvnflinger& nvnflinger_)
|
||||
: ServiceFramework{system_, "ISelfController"}, nvnflinger{nvnflinger_}, applet{std::move(
|
||||
applet_)} {
|
||||
: ServiceFramework{system_, "ISelfController"}, nvnflinger{nvnflinger_},
|
||||
applet{std::move(applet_)} {
|
||||
// clang-format off
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &ISelfController::Exit, "Exit"},
|
||||
|
|
|
@ -16,8 +16,8 @@ namespace Service::AM {
|
|||
|
||||
ISelfController::ISelfController(Core::System& system_, std::shared_ptr<Applet> applet,
|
||||
Kernel::KProcess* process)
|
||||
: ServiceFramework{system_, "ISelfController"}, m_process{process}, m_applet{
|
||||
std::move(applet)} {
|
||||
: ServiceFramework{system_, "ISelfController"}, m_process{process},
|
||||
m_applet{std::move(applet)} {
|
||||
// clang-format off
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, D<&ISelfController::Exit>, "Exit"},
|
||||
|
|
|
@ -303,7 +303,8 @@ void AlbumManager::FindScreenshots() {
|
|||
album_files.clear();
|
||||
|
||||
// TODO: Swap this with a blocking operation.
|
||||
const auto screenshots_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::ScreenshotsDir);
|
||||
const auto screenshots_dir =
|
||||
Common::FS::GetSudachiPath(Common::FS::SudachiPath::ScreenshotsDir);
|
||||
Common::FS::IterateDirEntries(
|
||||
screenshots_dir,
|
||||
[this](const std::filesystem::path& full_path) {
|
||||
|
|
|
@ -21,8 +21,8 @@ DatabaseManager::DatabaseManager() {}
|
|||
|
||||
Result DatabaseManager::MountSaveData() {
|
||||
if (!is_save_data_mounted) {
|
||||
system_save_dir =
|
||||
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000030";
|
||||
system_save_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
|
||||
"system/save/8000000000000030";
|
||||
if (is_test_db) {
|
||||
system_save_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
|
||||
"system/save/8000000000000031";
|
||||
|
|
|
@ -79,7 +79,7 @@ using DeviceHandle = u64;
|
|||
|
||||
// This is nn::nfc::TagInfo
|
||||
struct TagInfo {
|
||||
UniqueSerialNumber uuid{};
|
||||
UniqueSerialNumber uuid;
|
||||
u8 uuid_length;
|
||||
INSERT_PADDING_BYTES(0x15);
|
||||
NfcProtocol protocol;
|
||||
|
|
|
@ -315,7 +315,7 @@ static_assert(sizeof(ModelInfo) == 0x40, "ModelInfo is an invalid size");
|
|||
// This is nn::nfp::RegisterInfo
|
||||
struct RegisterInfo {
|
||||
Service::Mii::CharInfo mii_char_info;
|
||||
WriteDate creation_date{};
|
||||
WriteDate creation_date;
|
||||
AmiiboName amiibo_name;
|
||||
u8 font_region;
|
||||
INSERT_PADDING_BYTES(0x7A);
|
||||
|
|
|
@ -161,7 +161,7 @@ IPlatformServiceManager::IPlatformServiceManager(Core::System& system_, const ch
|
|||
// Rebuild shared fonts from data ncas or synthesize
|
||||
|
||||
impl->shared_font = std::make_shared<Kernel::PhysicalMemory>(SHARED_FONT_MEM_SIZE);
|
||||
for (auto& font : SHARED_FONTS) {
|
||||
for (auto font : SHARED_FONTS) {
|
||||
FileSys::VirtualFile romfs;
|
||||
const auto nca =
|
||||
nand->GetEntry(static_cast<u64>(font.first), FileSys::ContentRecordType::Data);
|
||||
|
@ -258,7 +258,7 @@ Result IPlatformServiceManager::GetSharedFontInOrderOfPriority(
|
|||
out_font_sizes.size(), impl->shared_font_regions.size()});
|
||||
|
||||
for (size_t i = 0; i < max_size; i++) {
|
||||
auto& region = impl->GetSharedFontRegion(i);
|
||||
auto region = impl->GetSharedFontRegion(i);
|
||||
|
||||
out_font_codes[i] = static_cast<u32>(i);
|
||||
out_font_offsets[i] = region.offset;
|
||||
|
|
|
@ -228,7 +228,8 @@ struct ProcessContext {
|
|||
R_UNLESS(bss_size == expected_bss_size, RO::ResultInvalidNro);
|
||||
|
||||
// Validate all sizes are aligned.
|
||||
R_UNLESS(Common::IsAligned(text_size, Core::Memory::SUDACHI_PAGESIZE), RO::ResultInvalidNro);
|
||||
R_UNLESS(Common::IsAligned(text_size, Core::Memory::SUDACHI_PAGESIZE),
|
||||
RO::ResultInvalidNro);
|
||||
R_UNLESS(Common::IsAligned(ro_size, Core::Memory::SUDACHI_PAGESIZE), RO::ResultInvalidNro);
|
||||
R_UNLESS(Common::IsAligned(rw_size, Core::Memory::SUDACHI_PAGESIZE), RO::ResultInvalidNro);
|
||||
R_UNLESS(Common::IsAligned(bss_size, Core::Memory::SUDACHI_PAGESIZE), RO::ResultInvalidNro);
|
||||
|
|
|
@ -1099,52 +1099,52 @@ SET_SYS::~SET_SYS() {
|
|||
}
|
||||
|
||||
void SET_SYS::SetupSettings() {
|
||||
auto system_dir =
|
||||
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000050";
|
||||
auto system_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
|
||||
"system/save/8000000000000050";
|
||||
if (!LoadSettingsFile(system_dir, []() { return DefaultSystemSettings(); })) {
|
||||
ASSERT(false);
|
||||
}
|
||||
|
||||
auto private_dir =
|
||||
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000052";
|
||||
auto private_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
|
||||
"system/save/8000000000000052";
|
||||
if (!LoadSettingsFile(private_dir, []() { return DefaultPrivateSettings(); })) {
|
||||
ASSERT(false);
|
||||
}
|
||||
|
||||
auto device_dir =
|
||||
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000053";
|
||||
auto device_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
|
||||
"system/save/8000000000000053";
|
||||
if (!LoadSettingsFile(device_dir, []() { return DefaultDeviceSettings(); })) {
|
||||
ASSERT(false);
|
||||
}
|
||||
|
||||
auto appln_dir =
|
||||
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000054";
|
||||
auto appln_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
|
||||
"system/save/8000000000000054";
|
||||
if (!LoadSettingsFile(appln_dir, []() { return DefaultApplnSettings(); })) {
|
||||
ASSERT(false);
|
||||
}
|
||||
}
|
||||
|
||||
void SET_SYS::StoreSettings() {
|
||||
auto system_dir =
|
||||
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000050";
|
||||
auto system_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
|
||||
"system/save/8000000000000050";
|
||||
if (!StoreSettingsFile(system_dir, m_system_settings)) {
|
||||
LOG_ERROR(HW_GPU, "Failed to store System settings");
|
||||
}
|
||||
|
||||
auto private_dir =
|
||||
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000052";
|
||||
auto private_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
|
||||
"system/save/8000000000000052";
|
||||
if (!StoreSettingsFile(private_dir, m_private_settings)) {
|
||||
LOG_ERROR(HW_GPU, "Failed to store Private settings");
|
||||
}
|
||||
|
||||
auto device_dir =
|
||||
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000053";
|
||||
auto device_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
|
||||
"system/save/8000000000000053";
|
||||
if (!StoreSettingsFile(device_dir, m_device_settings)) {
|
||||
LOG_ERROR(HW_GPU, "Failed to store Device settings");
|
||||
}
|
||||
|
||||
auto appln_dir =
|
||||
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000054";
|
||||
auto appln_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
|
||||
"system/save/8000000000000054";
|
||||
if (!StoreSettingsFile(appln_dir, m_appln_settings)) {
|
||||
LOG_ERROR(HW_GPU, "Failed to store ApplLn settings");
|
||||
}
|
||||
|
|
|
@ -932,7 +932,7 @@ Result ISystemSettingsServer::SetPrimaryAlbumStorage(PrimaryAlbumStorage primary
|
|||
Result ISystemSettingsServer::GetBatteryLot(Out<BatteryLot> out_battery_lot) {
|
||||
LOG_INFO(Service_SET, "called");
|
||||
|
||||
*out_battery_lot = {"SUDA0EMU14022024"};
|
||||
*out_battery_lot = {"SUDA0EMULATOR14022024"};
|
||||
R_SUCCEED();
|
||||
}
|
||||
|
||||
|
@ -1307,52 +1307,52 @@ Result ISystemSettingsServer::SetPanelCrcMode(s32 panel_crc_mode) {
|
|||
}
|
||||
|
||||
void ISystemSettingsServer::SetupSettings() {
|
||||
auto system_dir =
|
||||
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000050";
|
||||
auto system_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
|
||||
"system/save/8000000000000050";
|
||||
if (!LoadSettingsFile(system_dir, []() { return DefaultSystemSettings(); })) {
|
||||
ASSERT(false);
|
||||
}
|
||||
|
||||
auto private_dir =
|
||||
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000052";
|
||||
auto private_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
|
||||
"system/save/8000000000000052";
|
||||
if (!LoadSettingsFile(private_dir, []() { return DefaultPrivateSettings(); })) {
|
||||
ASSERT(false);
|
||||
}
|
||||
|
||||
auto device_dir =
|
||||
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000053";
|
||||
auto device_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
|
||||
"system/save/8000000000000053";
|
||||
if (!LoadSettingsFile(device_dir, []() { return DefaultDeviceSettings(); })) {
|
||||
ASSERT(false);
|
||||
}
|
||||
|
||||
auto appln_dir =
|
||||
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000054";
|
||||
auto appln_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
|
||||
"system/save/8000000000000054";
|
||||
if (!LoadSettingsFile(appln_dir, []() { return DefaultApplnSettings(); })) {
|
||||
ASSERT(false);
|
||||
}
|
||||
}
|
||||
|
||||
void ISystemSettingsServer::StoreSettings() {
|
||||
auto system_dir =
|
||||
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000050";
|
||||
auto system_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
|
||||
"system/save/8000000000000050";
|
||||
if (!StoreSettingsFile(system_dir, m_system_settings)) {
|
||||
LOG_ERROR(Service_SET, "Failed to store System settings");
|
||||
}
|
||||
|
||||
auto private_dir =
|
||||
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000052";
|
||||
auto private_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
|
||||
"system/save/8000000000000052";
|
||||
if (!StoreSettingsFile(private_dir, m_private_settings)) {
|
||||
LOG_ERROR(Service_SET, "Failed to store Private settings");
|
||||
}
|
||||
|
||||
auto device_dir =
|
||||
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000053";
|
||||
auto device_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
|
||||
"system/save/8000000000000053";
|
||||
if (!StoreSettingsFile(device_dir, m_device_settings)) {
|
||||
LOG_ERROR(Service_SET, "Failed to store Device settings");
|
||||
}
|
||||
|
||||
auto appln_dir =
|
||||
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000054";
|
||||
auto appln_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
|
||||
"system/save/8000000000000054";
|
||||
if (!StoreSettingsFile(appln_dir, m_appln_settings)) {
|
||||
LOG_ERROR(Service_SET, "Failed to store ApplLn settings");
|
||||
}
|
||||
|
|
|
@ -14,7 +14,8 @@ namespace Loader {
|
|||
|
||||
namespace {
|
||||
constexpr u32 PageAlignSize(u32 size) {
|
||||
return static_cast<u32>((size + Core::Memory::SUDACHI_PAGEMASK) & ~Core::Memory::SUDACHI_PAGEMASK);
|
||||
return static_cast<u32>((size + Core::Memory::SUDACHI_PAGEMASK) &
|
||||
~Core::Memory::SUDACHI_PAGEMASK);
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
|
|
|
@ -140,7 +140,8 @@ bool AppLoader_NRO::IsHomebrew() {
|
|||
}
|
||||
|
||||
static constexpr u32 PageAlignSize(u32 size) {
|
||||
return static_cast<u32>((size + Core::Memory::SUDACHI_PAGEMASK) & ~Core::Memory::SUDACHI_PAGEMASK);
|
||||
return static_cast<u32>((size + Core::Memory::SUDACHI_PAGEMASK) &
|
||||
~Core::Memory::SUDACHI_PAGEMASK);
|
||||
}
|
||||
|
||||
static bool LoadNroImpl(Core::System& system, Kernel::KProcess& process,
|
||||
|
|
|
@ -49,7 +49,8 @@ std::vector<u8> DecompressSegment(const std::vector<u8>& compressed_data,
|
|||
}
|
||||
|
||||
constexpr u32 PageAlignSize(u32 size) {
|
||||
return static_cast<u32>((size + Core::Memory::SUDACHI_PAGEMASK) & ~Core::Memory::SUDACHI_PAGEMASK);
|
||||
return static_cast<u32>((size + Core::Memory::SUDACHI_PAGEMASK) &
|
||||
~Core::Memory::SUDACHI_PAGEMASK);
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
|
|
|
@ -67,7 +67,8 @@ struct Memory::Impl {
|
|||
Common::PhysicalAddress target, Common::MemoryPermission perms,
|
||||
bool separate_heap) {
|
||||
ASSERT_MSG((size & SUDACHI_PAGEMASK) == 0, "non-page aligned size: {:016X}", size);
|
||||
ASSERT_MSG((base & SUDACHI_PAGEMASK) == 0, "non-page aligned base: {:016X}", GetInteger(base));
|
||||
ASSERT_MSG((base & SUDACHI_PAGEMASK) == 0, "non-page aligned base: {:016X}",
|
||||
GetInteger(base));
|
||||
ASSERT_MSG(target >= DramMemoryMap::Base, "Out of bounds target: {:016X}",
|
||||
GetInteger(target));
|
||||
MapPages(page_table, base / SUDACHI_PAGESIZE, size / SUDACHI_PAGESIZE, target,
|
||||
|
@ -82,7 +83,8 @@ struct Memory::Impl {
|
|||
void UnmapRegion(Common::PageTable& page_table, Common::ProcessAddress base, u64 size,
|
||||
bool separate_heap) {
|
||||
ASSERT_MSG((size & SUDACHI_PAGEMASK) == 0, "non-page aligned size: {:016X}", size);
|
||||
ASSERT_MSG((base & SUDACHI_PAGEMASK) == 0, "non-page aligned base: {:016X}", GetInteger(base));
|
||||
ASSERT_MSG((base & SUDACHI_PAGEMASK) == 0, "non-page aligned base: {:016X}",
|
||||
GetInteger(base));
|
||||
MapPages(page_table, base / SUDACHI_PAGESIZE, size / SUDACHI_PAGESIZE, 0,
|
||||
Common::PageType::Unmapped);
|
||||
|
||||
|
@ -499,7 +501,8 @@ struct Memory::Impl {
|
|||
// Iterate over a contiguous CPU address space, marking/unmarking the region.
|
||||
// The region is at a granularity of CPU pages.
|
||||
|
||||
const u64 num_pages = ((vaddr + size - 1) >> SUDACHI_PAGEBITS) - (vaddr >> SUDACHI_PAGEBITS) + 1;
|
||||
const u64 num_pages =
|
||||
((vaddr + size - 1) >> SUDACHI_PAGEBITS) - (vaddr >> SUDACHI_PAGEBITS) + 1;
|
||||
for (u64 i = 0; i < num_pages; ++i, vaddr += SUDACHI_PAGESIZE) {
|
||||
const Common::PageType page_type{
|
||||
current_page_table->pointers[vaddr >> SUDACHI_PAGEBITS].Type()};
|
||||
|
@ -565,7 +568,8 @@ struct Memory::Impl {
|
|||
// granularity of CPU pages, hence why we iterate on a CPU page basis (note: GPU page size
|
||||
// is different). This assumes the specified GPU address region is contiguous as well.
|
||||
|
||||
const u64 num_pages = ((vaddr + size - 1) >> SUDACHI_PAGEBITS) - (vaddr >> SUDACHI_PAGEBITS) + 1;
|
||||
const u64 num_pages =
|
||||
((vaddr + size - 1) >> SUDACHI_PAGEBITS) - (vaddr >> SUDACHI_PAGEBITS) + 1;
|
||||
for (u64 i = 0; i < num_pages; ++i, vaddr += SUDACHI_PAGESIZE) {
|
||||
const Common::PageType page_type{
|
||||
current_page_table->pointers[vaddr >> SUDACHI_PAGEBITS].Type()};
|
||||
|
@ -601,7 +605,8 @@ struct Memory::Impl {
|
|||
// that this area is already unmarked as cached.
|
||||
break;
|
||||
case Common::PageType::RasterizerCachedMemory: {
|
||||
u8* const pointer{GetPointerFromRasterizerCachedMemory(vaddr & ~SUDACHI_PAGEMASK)};
|
||||
u8* const pointer{
|
||||
GetPointerFromRasterizerCachedMemory(vaddr & ~SUDACHI_PAGEMASK)};
|
||||
if (pointer == nullptr) {
|
||||
// It's possible that this function has been called while updating the
|
||||
// pagetable after unmapping a VMA. In that case the underlying VMA will no
|
||||
|
|
|
@ -35,7 +35,7 @@ static u64 GenerateTelemetryId() {
|
|||
mbedtls_entropy_context entropy;
|
||||
mbedtls_entropy_init(&entropy);
|
||||
mbedtls_ctr_drbg_context ctr_drbg;
|
||||
static constexpr std::array<char, 18> personalization{{"Telemetry ID"}};
|
||||
static constexpr std::array<char, 18> personalization{{"Suda Telemetry ID"}};
|
||||
|
||||
mbedtls_ctr_drbg_init(&ctr_drbg);
|
||||
ASSERT(mbedtls_ctr_drbg_seed(&ctr_drbg, mbedtls_entropy_func, &entropy,
|
||||
|
@ -114,7 +114,8 @@ static constexpr const char* TranslateASTCDecodeMode(Settings::AstcDecodeMode mo
|
|||
|
||||
u64 GetTelemetryId() {
|
||||
u64 telemetry_id{};
|
||||
const auto filename = Common::FS::GetSudachiPath(Common::FS::SudachiPath::ConfigDir) / "telemetry_id";
|
||||
const auto filename =
|
||||
Common::FS::GetSudachiPath(Common::FS::SudachiPath::ConfigDir) / "telemetry_id";
|
||||
|
||||
bool generate_new_id = !Common::FS::Exists(filename);
|
||||
|
||||
|
@ -156,7 +157,8 @@ u64 GetTelemetryId() {
|
|||
|
||||
u64 RegenerateTelemetryId() {
|
||||
const u64 new_telemetry_id{GenerateTelemetryId()};
|
||||
const auto filename = Common::FS::GetSudachiPath(Common::FS::SudachiPath::ConfigDir) / "telemetry_id";
|
||||
const auto filename =
|
||||
Common::FS::GetSudachiPath(Common::FS::SudachiPath::ConfigDir) / "telemetry_id";
|
||||
|
||||
Common::FS::IOFile file{filename, Common::FS::FileAccessMode::Write,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
|
|
|
@ -577,15 +577,20 @@ void Config::SaveCoreValues() {
|
|||
void Config::SaveDataStorageValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage));
|
||||
|
||||
WriteStringSetting(std::string("nand_directory"), FS::GetSudachiPathString(FS::SudachiPath::NANDDir),
|
||||
WriteStringSetting(std::string("nand_directory"),
|
||||
FS::GetSudachiPathString(FS::SudachiPath::NANDDir),
|
||||
std::make_optional(FS::GetSudachiPathString(FS::SudachiPath::NANDDir)));
|
||||
WriteStringSetting(std::string("sdmc_directory"), FS::GetSudachiPathString(FS::SudachiPath::SDMCDir),
|
||||
WriteStringSetting(std::string("sdmc_directory"),
|
||||
FS::GetSudachiPathString(FS::SudachiPath::SDMCDir),
|
||||
std::make_optional(FS::GetSudachiPathString(FS::SudachiPath::SDMCDir)));
|
||||
WriteStringSetting(std::string("load_directory"), FS::GetSudachiPathString(FS::SudachiPath::LoadDir),
|
||||
WriteStringSetting(std::string("load_directory"),
|
||||
FS::GetSudachiPathString(FS::SudachiPath::LoadDir),
|
||||
std::make_optional(FS::GetSudachiPathString(FS::SudachiPath::LoadDir)));
|
||||
WriteStringSetting(std::string("dump_directory"), FS::GetSudachiPathString(FS::SudachiPath::DumpDir),
|
||||
WriteStringSetting(std::string("dump_directory"),
|
||||
FS::GetSudachiPathString(FS::SudachiPath::DumpDir),
|
||||
std::make_optional(FS::GetSudachiPathString(FS::SudachiPath::DumpDir)));
|
||||
WriteStringSetting(std::string("tas_directory"), FS::GetSudachiPathString(FS::SudachiPath::TASDir),
|
||||
WriteStringSetting(std::string("tas_directory"),
|
||||
FS::GetSudachiPathString(FS::SudachiPath::TASDir),
|
||||
std::make_optional(FS::GetSudachiPathString(FS::SudachiPath::TASDir)));
|
||||
|
||||
WriteCategory(Settings::Category::DataStorage);
|
||||
|
|
|
@ -27,8 +27,8 @@ Android::~Android() = default;
|
|||
void Android::RegisterController(jobject j_input_device) {
|
||||
auto env = Common::Android::GetEnvForThread();
|
||||
const std::string guid = Common::Android::GetJString(
|
||||
env, static_cast<jstring>(
|
||||
env->CallObjectMethod(j_input_device, Common::Android::GetSudachiDeviceGetGUID())));
|
||||
env, static_cast<jstring>(env->CallObjectMethod(
|
||||
j_input_device, Common::Android::GetSudachiDeviceGetGUID())));
|
||||
const s32 port = env->CallIntMethod(j_input_device, Common::Android::GetSudachiDeviceGetPort());
|
||||
const auto identifier = GetIdentifier(guid, static_cast<size_t>(port));
|
||||
PreSetController(identifier);
|
||||
|
|
|
@ -38,7 +38,7 @@ public:
|
|||
}
|
||||
|
||||
private:
|
||||
libusb_context* ctx = nullptr;
|
||||
libusb_context* ctx;
|
||||
int init_result{};
|
||||
};
|
||||
|
||||
|
@ -66,7 +66,7 @@ public:
|
|||
}
|
||||
|
||||
private:
|
||||
libusb_device_handle* handle = nullptr;
|
||||
libusb_device_handle* handle{};
|
||||
};
|
||||
|
||||
GCAdapter::GCAdapter(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
|
||||
|
@ -218,7 +218,8 @@ void GCAdapter::AdapterScanThread(std::stop_token stop_token) {
|
|||
Common::SetCurrentThreadName("ScanGCAdapter");
|
||||
usb_adapter_handle = nullptr;
|
||||
pads = {};
|
||||
while (!Setup() && Common::StoppableTimedWait(stop_token, std::chrono::seconds{2})) {}
|
||||
while (!Setup() && Common::StoppableTimedWait(stop_token, std::chrono::seconds{2})) {
|
||||
}
|
||||
}
|
||||
|
||||
bool GCAdapter::Setup() {
|
||||
|
|
|
@ -117,7 +117,7 @@ private:
|
|||
Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const;
|
||||
|
||||
std::unique_ptr<LibUSBDeviceHandle> usb_adapter_handle;
|
||||
std::array<GCController, 4> pads{};
|
||||
std::array<GCController, 4> pads;
|
||||
|
||||
std::jthread adapter_input_thread;
|
||||
std::jthread adapter_scan_thread;
|
||||
|
|
|
@ -137,7 +137,8 @@ void Tas::WriteTasFile(std::u8string_view file_name) {
|
|||
WriteCommandAxis(line.l_axis), WriteCommandAxis(line.r_axis));
|
||||
}
|
||||
|
||||
const auto tas_file_name = Common::FS::GetSudachiPath(Common::FS::SudachiPath::TASDir) / file_name;
|
||||
const auto tas_file_name =
|
||||
Common::FS::GetSudachiPath(Common::FS::SudachiPath::TASDir) / file_name;
|
||||
const auto bytes_written =
|
||||
Common::FS::WriteStringToFile(tas_file_name, Common::FS::FileType::TextFile, output_text);
|
||||
if (bytes_written == output_text.size()) {
|
||||
|
|
|
@ -26,9 +26,9 @@ A script file has the same format as TAS-nx uses, so final files will look like
|
|||
46 KEY_A 32767;0 0;0
|
||||
47 KEY_A 32767;0 0;0
|
||||
|
||||
After placing the file at the correct location, it can be read into Sudachi with the (default) hotkey
|
||||
CTRL+F6 (refresh). In the bottom left corner, it will display the amount of frames the script file
|
||||
has. Playback can be started or stopped using CTRL+F5.
|
||||
After placing the file at the correct location, it can be read into Sudachi with the (default)
|
||||
hotkey CTRL+F6 (refresh). In the bottom left corner, it will display the amount of frames the script
|
||||
file has. Playback can be started or stopped using CTRL+F5.
|
||||
|
||||
However, for playback to actually work, the correct input device has to be selected: In the Controls
|
||||
menu, select TAS from the device list for the controller that the script should be played on.
|
||||
|
|
|
@ -13,7 +13,7 @@ JoyconPoller::JoyconPoller(ControllerType device_type_, JoyStickCalibration left
|
|||
right_stick_calibration{right_stick_calibration_}, motion_calibration{motion_calibration_} {}
|
||||
|
||||
void JoyconPoller::SetCallbacks(const JoyconCallbacks& callbacks_) {
|
||||
callbacks = callbacks_;
|
||||
callbacks = std::move(callbacks_);
|
||||
}
|
||||
|
||||
void JoyconPoller::ReadActiveMode(std::span<u8> buffer, const MotionStatus& motion_status,
|
||||
|
|
|
@ -53,7 +53,7 @@ struct ChatEntry {
|
|||
|
||||
/// Represents a system status message.
|
||||
struct StatusMessageEntry {
|
||||
StatusMessageTypes type{}; ///< Type of the message
|
||||
StatusMessageTypes type; ///< Type of the message
|
||||
/// Subject of the message. i.e. the user who is joining/leaving/being banned, etc.
|
||||
std::string nickname;
|
||||
std::string username;
|
||||
|
|
|
@ -13,10 +13,10 @@ AboutDialog::AboutDialog(QWidget* parent)
|
|||
const auto description = std::string(Common::g_scm_desc);
|
||||
const auto build_id = std::string(Common::g_build_id);
|
||||
|
||||
const auto sudachi_build = fmt::format("Sudachi Development Build | {}-{}", branch_name, description);
|
||||
const auto sudachi_build = fmt::format("sudachi Development Build | {}-{}", branch_name, description);
|
||||
const auto override_build =
|
||||
fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);
|
||||
const auto& sudachi_build_version = override_build.empty() ? sudachi_build : override_build;
|
||||
const auto sudachi_build_version = override_build.empty() ? sudachi_build : override_build;
|
||||
|
||||
ui->setupUi(this);
|
||||
// Try and request the icon from Qt theme (Linux?)
|
||||
|
|
|
@ -46,7 +46,7 @@
|
|||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Orientation::Vertical</enum>
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
|
@ -104,7 +104,7 @@ p, li { white-space: pre-wrap; }
|
|||
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">This software should not be used to play games you have not legally obtained.</span></p></body></html></string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignmentFlag::AlignLeading|Qt::AlignmentFlag::AlignLeft|Qt::AlignmentFlag::AlignVCenter</set>
|
||||
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter</set>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
|
@ -114,7 +114,7 @@ p, li { white-space: pre-wrap; }
|
|||
<item>
|
||||
<spacer name="verticalSpacer_2">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Orientation::Vertical</enum>
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
|
@ -154,17 +154,17 @@ p, li { white-space: pre-wrap; }
|
|||
<item>
|
||||
<widget class="QDialogButtonBox" name="buttonBox">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Orientation::Horizontal</enum>
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="standardButtons">
|
||||
<set>QDialogButtonBox::StandardButton::Ok</set>
|
||||
<set>QDialogButtonBox::Ok</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources>
|
||||
<include location="../../dist/qt_themes/default/default.qrc"/>
|
||||
<include location="../../dist/qt_themes_default/default/default.qrc"/>
|
||||
<include location="../../dist/qt_themes/default/default.qrc"/>
|
||||
</resources>
|
||||
<connections>
|
||||
|
@ -173,32 +173,12 @@ p, li { white-space: pre-wrap; }
|
|||
<signal>accepted()</signal>
|
||||
<receiver>AboutDialog</receiver>
|
||||
<slot>accept()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>20</x>
|
||||
<y>20</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>20</x>
|
||||
<y>20</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>buttonBox</sender>
|
||||
<signal>rejected()</signal>
|
||||
<receiver>AboutDialog</receiver>
|
||||
<slot>reject()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>20</x>
|
||||
<y>20</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>20</x>
|
||||
<y>20</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
</connections>
|
||||
</ui>
|
||||
|
|
|
@ -54,8 +54,8 @@ QtNXWebEngineView::QtNXWebEngineView(QWidget* parent, Core::System& system,
|
|||
: QWebEngineView(parent), input_subsystem{input_subsystem_},
|
||||
url_interceptor(std::make_unique<UrlRequestInterceptor>()),
|
||||
input_interpreter(std::make_unique<InputInterpreter>(system)),
|
||||
default_profile{QWebEngineProfile::defaultProfile()}, global_settings{
|
||||
default_profile->settings()} {
|
||||
default_profile{QWebEngineProfile::defaultProfile()},
|
||||
global_settings{default_profile->settings()} {
|
||||
default_profile->setPersistentStoragePath(QString::fromStdString(Common::FS::PathToUTF8String(
|
||||
Common::FS::GetSudachiPath(Common::FS::SudachiPath::SudachiDir) / "qtwebengine")));
|
||||
|
||||
|
@ -239,7 +239,8 @@ void QtNXWebEngineView::HandleWindowFooterButtonPressedOnce() {
|
|||
});
|
||||
|
||||
page()->runJavaScript(
|
||||
QStringLiteral("if (sudachi_key_callbacks[%1] != null) { sudachi_key_callbacks[%1](); }")
|
||||
QStringLiteral(
|
||||
"if (sudachi_key_callbacks[%1] != null) { sudachi_key_callbacks[%1](); }")
|
||||
.arg(button_index));
|
||||
}
|
||||
};
|
||||
|
|
|
@ -54,12 +54,12 @@
|
|||
#include "input_common/drivers/tas_input.h"
|
||||
#include "input_common/drivers/touch_screen.h"
|
||||
#include "input_common/main.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "sudachi/bootmanager.h"
|
||||
#include "sudachi/main.h"
|
||||
#include "sudachi/qt_common.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
|
||||
class QObject;
|
||||
class QPaintEngine;
|
||||
|
@ -284,8 +284,8 @@ struct NullRenderWidget : public RenderWidget {
|
|||
GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
|
||||
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
|
||||
Core::System& system_)
|
||||
: QWidget(parent),
|
||||
emu_thread(emu_thread_), input_subsystem{std::move(input_subsystem_)}, system{system_} {
|
||||
: QWidget(parent), emu_thread(emu_thread_), input_subsystem{std::move(input_subsystem_)},
|
||||
system{system_} {
|
||||
setWindowTitle(QStringLiteral("sudachi %1 | %2-%3")
|
||||
.arg(QString::fromUtf8(Common::g_build_name),
|
||||
QString::fromUtf8(Common::g_scm_branch),
|
||||
|
|
|
@ -471,7 +471,8 @@ void Config::ReadDataStorageValues() {
|
|||
QString::fromStdString(FS::GetSudachiPathString(FS::SudachiPath::DumpDir)))
|
||||
.toString()
|
||||
.toStdString());
|
||||
FS::SetSudachiPath(FS::SudachiPath::TASDir,
|
||||
FS::SetSudachiPath(
|
||||
FS::SudachiPath::TASDir,
|
||||
qt_config
|
||||
->value(QStringLiteral("tas_directory"),
|
||||
QString::fromStdString(FS::GetSudachiPathString(FS::SudachiPath::TASDir)))
|
||||
|
@ -597,11 +598,11 @@ void Config::ReadScreenshotValues() {
|
|||
qt_config->beginGroup(QStringLiteral("Screenshots"));
|
||||
|
||||
ReadCategory(Settings::Category::Screenshots);
|
||||
FS::SetSudachiPath(
|
||||
FS::SudachiPath::ScreenshotsDir,
|
||||
FS::SetSudachiPath(FS::SudachiPath::ScreenshotsDir,
|
||||
qt_config
|
||||
->value(QStringLiteral("screenshot_path"),
|
||||
QString::fromStdString(FS::GetSudachiPathString(FS::SudachiPath::ScreenshotsDir)))
|
||||
QString::fromStdString(
|
||||
FS::GetSudachiPathString(FS::SudachiPath::ScreenshotsDir)))
|
||||
.toString()
|
||||
.toStdString());
|
||||
|
||||
|
|
|
@ -13,8 +13,8 @@
|
|||
#include "common/settings.h"
|
||||
#include "input_common/drivers/camera.h"
|
||||
#include "input_common/main.h"
|
||||
#include "ui_configure_camera.h"
|
||||
#include "sudachi/configuration/configure_camera.h"
|
||||
#include "ui_configure_camera.h"
|
||||
|
||||
ConfigureCamera::ConfigureCamera(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_)
|
||||
: QDialog(parent), input_subsystem{input_subsystem_},
|
||||
|
|
|
@ -9,10 +9,10 @@
|
|||
#include "common/logging/filter.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/core.h"
|
||||
#include "ui_configure_debug.h"
|
||||
#include "sudachi/configuration/configure_debug.h"
|
||||
#include "sudachi/debugger/console.h"
|
||||
#include "sudachi/uisettings.h"
|
||||
#include "ui_configure_debug.h"
|
||||
|
||||
ConfigureDebug::ConfigureDebug(const Core::System& system_, QWidget* parent)
|
||||
: QScrollArea(parent), ui{std::make_unique<Ui::ConfigureDebug>()}, system{system_} {
|
||||
|
@ -20,8 +20,8 @@ ConfigureDebug::ConfigureDebug(const Core::System& system_, QWidget* parent)
|
|||
SetConfiguration();
|
||||
|
||||
connect(ui->open_log_button, &QPushButton::clicked, []() {
|
||||
const auto path =
|
||||
QString::fromStdString(Common::FS::GetSudachiPathString(Common::FS::SudachiPath::LogDir));
|
||||
const auto path = QString::fromStdString(
|
||||
Common::FS::GetSudachiPathString(Common::FS::SudachiPath::LogDir));
|
||||
QDesktopServices::openUrl(QUrl::fromLocalFile(path));
|
||||
});
|
||||
|
||||
|
|
|
@ -6,9 +6,9 @@
|
|||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/settings.h"
|
||||
#include "ui_configure_filesystem.h"
|
||||
#include "sudachi/configuration/configure_filesystem.h"
|
||||
#include "sudachi/uisettings.h"
|
||||
#include "ui_configure_filesystem.h"
|
||||
|
||||
ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
|
||||
: QWidget(parent), ui(std::make_unique<Ui::ConfigureFilesystem>()) {
|
||||
|
|
|
@ -6,8 +6,8 @@
|
|||
#include "core/core.h"
|
||||
#include "hid_core/frontend/emulated_controller.h"
|
||||
#include "hid_core/hid_core.h"
|
||||
#include "ui_configure_input_advanced.h"
|
||||
#include "sudachi/configuration/configure_input_advanced.h"
|
||||
#include "ui_configure_input_advanced.h"
|
||||
|
||||
ConfigureInputAdvanced::ConfigureInputAdvanced(Core::HID::HIDCore& hid_core_, QWidget* parent)
|
||||
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputAdvanced>()), hid_core{hid_core_} {
|
||||
|
|