Forgot to stage these, 31 it is

This commit is contained in:
Jarrod Norwell 2024-03-19 19:16:33 +08:00
parent 0a0ce802c1
commit 8db48f8100
121 changed files with 13949 additions and 9153 deletions

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# These are supported funding model platforms
github: 'jarrodnorwell'
ko_fi: 'antiquecodes'
custom: ['buymeacoffee.com/jarrodnorwell', 'paypal.me/officialantique']

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.gitignore vendored
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[Bb]uild
# SPDX-FileCopyrightText: 2013 Citra Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# Build directory
[Bb]uild*/
doc-build/
# Generated source files
src/common/scm_rev.cpp
dist/english_plurals/generated_en.ts
# Project/editor files
*.swp
.idea/
.vs/
.vscode/
CMakeLists.txt.user*
# *nix related
# Common convention for backup or temporary files
*~
# Visual Studio CMake settings
CMakeSettings.json
# OSX global filetypes
# Created by Finder or Spotlight in directories for various OS functionality (indexing, etc)
.DS_Store
.DS_Store?
._*
.AppleDouble
.LSOverride
.Spotlight-V100
.Trashes
# Windows global filetypes
Thumbs.db

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set(QT_PREFIX_HINT HINTS "${QT_PREFIX}")
set(SUDACHI_QT_NO_CMAKE_SYSTEM_PATH "NO_CMAKE_SYSTEM_PATH")
# Binary package for Qt6 has Qt Multimedia
# Binary package for Qt5 has Qt Multimedia
set(SUDACHI_USE_QT_MULTIMEDIA ON CACHE BOOL "Use Qt Multimedia" FORCE)
endif()

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h. "Publicly Perform" means to perform public recitations of the Work and to communicate to the public those public recitations, by any means or process, including by wire or wireless means or public digital performances; to make available to the public Works in such a way that members of the public may access these Works from a place and at a place individually chosen by them; to perform the Work to the public by any means or process and the communication to the public of the performances of the Work, including by public digital performance; to broadcast and rebroadcast the Work by any means including signs, sounds or images.
i. "Reproduce" means to make copies of the Work by any means including without limitation by sound or visual recordings and the right of fixation and reproducing fixations of the Work, including storage of a protected performance or phonogram in digital form or other electronic medium.
2. Fair Dealing Rights. Nothing in this License is intended to reduce, limit, or restrict any uses free from copyright or rights arising from limitations or exceptions that are provided for in connection with the copyright protection under copyright law or other applicable laws.
3. License Grant. Subject to the terms and conditions of this License, Licensor hereby grants You a worldwide, royalty-free, non-exclusive, perpetual (for the duration of the applicable copyright) license to exercise the rights in the Work as stated below:
a. to Reproduce the Work, to incorporate the Work into one or more Collections, and to Reproduce the Work as incorporated in the Collections; and,
b. to Distribute and Publicly Perform the Work including as incorporated in Collections.
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i. Non-waivable Compulsory License Schemes. In those jurisdictions in which the right to collect royalties through any statutory or compulsory licensing scheme cannot be waived, the Licensor reserves the exclusive right to collect such royalties for any exercise by You of the rights granted under this License;
ii. Waivable Compulsory License Schemes. In those jurisdictions in which the right to collect royalties through any statutory or compulsory licensing scheme can be waived, the Licensor waives the exclusive right to collect such royalties for any exercise by You of the rights granted under this License; and,
iii. Voluntary License Schemes. The Licensor waives the right to collect royalties, whether individually or, in the event that the Licensor is a member of a collecting society that administers voluntary licensing schemes, via that society, from any exercise by You of the rights granted under this License.
The above rights may be exercised in all media and formats whether now known or hereafter devised. The above rights include the right to make such modifications as are technically necessary to exercise the rights in other media and formats, but otherwise you have no rights to make Adaptations. Subject to Section 8(f), all rights not expressly granted by Licensor are hereby reserved.
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a. You may Distribute or Publicly Perform the Work only under the terms of this License. You must include a copy of, or the Uniform Resource Identifier (URI) for, this License with every copy of the Work You Distribute or Publicly Perform. You may not offer or impose any terms on the Work that restrict the terms of this License or the ability of the recipient of the Work to exercise the rights granted to that recipient under the terms of the License. You may not sublicense the Work. You must keep intact all notices that refer to this License and to the disclaimer of warranties with every copy of the Work You Distribute or Publicly Perform. When You Distribute or Publicly Perform the Work, You may not impose any effective technological measures on the Work that restrict the ability of a recipient of the Work from You to exercise the rights granted to that recipient under the terms of the License. This Section 4(a) applies to the Work as incorporated in a Collection, but this does not require the Collection apart from the Work itself to be made subject to the terms of this License. If You create a Collection, upon notice from any Licensor You must, to the extent practicable, remove from the Collection any credit as required by Section 4(b), as requested.
b. If You Distribute, or Publicly Perform the Work or Collections, You must, unless a request has been made pursuant to Section 4(a), keep intact all copyright notices for the Work and provide, reasonable to the medium or means You are utilizing: (i) the name of the Original Author (or pseudonym, if applicable) if supplied, and/or if the Original Author and/or Licensor designate another party or parties (e.g., a sponsor institute, publishing entity, journal) for attribution ("Attribution Parties") in Licensor's copyright notice, terms of service or by other reasonable means, the name of such party or parties; (ii) the title of the Work if supplied; (iii) to the extent reasonably practicable, the URI, if any, that Licensor specifies to be associated with the Work, unless such URI does not refer to the copyright notice or licensing information for the Work. The credit required by this Section 4(b) may be implemented in any reasonable manner; provided, however, that in the case of a Collection, at a minimum such credit will appear, if a credit for all contributing authors of the Collection appears, then as part of these credits and in a manner at least as prominent as the credits for the other contributing authors. For the avoidance of doubt, You may only use the credit required by this Section for the purpose of attribution in the manner set out above and, by exercising Your rights under this License, You may not implicitly or explicitly assert or imply any connection with, sponsorship or endorsement by the Original Author, Licensor and/or Attribution Parties, as appropriate, of You or Your use of the Work, without the separate, express prior written permission of the Original Author, Licensor and/or Attribution Parties.
c. Except as otherwise agreed in writing by the Licensor or as may be otherwise permitted by applicable law, if You Reproduce, Distribute or Publicly Perform the Work either by itself or as part of any Collections, You must not distort, mutilate, modify or take other derogatory action in relation to the Work which would be prejudicial to the Original Author's honor or reputation.
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UNLESS OTHERWISE MUTUALLY AGREED TO BY THE PARTIES IN WRITING, LICENSOR OFFERS THE WORK AS-IS AND MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY KIND CONCERNING THE WORK, EXPRESS, IMPLIED, STATUTORY OR OTHERWISE, INCLUDING, WITHOUT LIMITATION, WARRANTIES OF TITLE, MERCHANTIBILITY, FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT, OR THE ABSENCE OF LATENT OR OTHER DEFECTS, ACCURACY, OR THE PRESENCE OF ABSENCE OF ERRORS, WHETHER OR NOT DISCOVERABLE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO SUCH EXCLUSION MAY NOT APPLY TO YOU.
6. Limitation on Liability. EXCEPT TO THE EXTENT REQUIRED BY APPLICABLE LAW, IN NO EVENT WILL LICENSOR BE LIABLE TO YOU ON ANY LEGAL THEORY FOR ANY SPECIAL, INCIDENTAL, CONSEQUENTIAL, PUNITIVE OR EXEMPLARY DAMAGES ARISING OUT OF THIS LICENSE OR THE USE OF THE WORK, EVEN IF LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
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a. This License and the rights granted hereunder will terminate automatically upon any breach by You of the terms of this License. Individuals or entities who have received Collections from You under this License, however, will not have their licenses terminated provided such individuals or entities remain in full compliance with those licenses. Sections 1, 2, 5, 6, 7, and 8 will survive any termination of this License.
b. Subject to the above terms and conditions, the license granted here is perpetual (for the duration of the applicable copyright in the Work). Notwithstanding the above, Licensor reserves the right to release the Work under different license terms or to stop distributing the Work at any time; provided, however that any such election will not serve to withdraw this License (or any other license that has been, or is required to be, granted under the terms of this License), and this License will continue in full force and effect unless terminated as stated above.
8. Miscellaneous
a. Each time You Distribute or Publicly Perform the Work or a Collection, the Licensor offers to the recipient a license to the Work on the same terms and conditions as the license granted to You under this License.
b. If any provision of this License is invalid or unenforceable under applicable law, it shall not affect the validity or enforceability of the remainder of the terms of this License, and without further action by the parties to this agreement, such provision shall be reformed to the minimum extent necessary to make such provision valid and enforceable.
c. No term or provision of this License shall be deemed waived and no breach consented to unless such waiver or consent shall be in writing and signed by the party to be charged with such waiver or consent.
d. This License constitutes the entire agreement between the parties with respect to the Work licensed here. There are no understandings, agreements or representations with respect to the Work not specified here. Licensor shall not be bound by any additional provisions that may appear in any communication from You. This License may not be modified without the mutual written agreement of the Licensor and You.
e. The rights granted under, and the subject matter referenced, in this License were drafted utilizing the terminology of the Berne Convention for the Protection of Literary and Artistic Works (as amended on September 28, 1979), the Rome Convention of 1961, the WIPO Copyright Treaty of 1996, the WIPO Performances and Phonograms Treaty of 1996 and the Universal Copyright Convention (as revised on July 24, 1971). These rights and subject matter take effect in the relevant jurisdiction in which the License terms are sought to be enforced according to the corresponding provisions of the implementation of those treaty provisions in the applicable national law. If the standard suite of rights granted under applicable copyright law includes additional rights not granted under this License, such additional rights are deemed to be included in the License; this License is not intended to restrict the license of any rights under applicable law.
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Creative Commons is not a party to this License, and makes no warranty whatsoever in connection with the Work. Creative Commons will not be liable to You or any party on any legal theory for any damages whatsoever, including without limitation any general, special, incidental or consequential damages arising in connection to this license. Notwithstanding the foregoing two (2) sentences, if Creative Commons has expressly identified itself as the Licensor hereunder, it shall have all rights and obligations of Licensor.
Except for the limited purpose of indicating to the public that the Work is licensed under the CCPL, Creative Commons does not authorize the use by either party of the trademark "Creative Commons" or any related trademark or logo of Creative Commons without the prior written consent of Creative Commons. Any permitted use will be in compliance with Creative Commons' then-current trademark usage guidelines, as may be published on its website or otherwise made available upon request from time to time. For the avoidance of doubt, this trademark restriction does not form part of this License.
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assimilated works expressed by a process analogous to cinematography;
a work of drawing, painting, architecture, sculpture, engraving or
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extent it is protected as a copyrightable work; or a work performed by
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i. "You" means an individual or entity exercising rights under this
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without limitation by sound or visual recordings and the right of
fixation and reproducing fixations of the Work, including storage of a
protected performance or phonogram in digital form or other electronic
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2. Fair Dealing Rights. Nothing in this License is intended to reduce,
limit, or restrict any uses free from copyright or rights arising from
limitations or exceptions that are provided for in connection with the
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Licensor hereby grants You a worldwide, royalty-free, non-exclusive,
perpetual (for the duration of the applicable copyright) license to
exercise the rights in the Work as stated below:
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d. to Distribute and Publicly Perform Adaptations.
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reserves the exclusive right to collect such royalties for any
exercise by You of the rights granted under this License;
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exclusive right to collect such royalties for any exercise by You
of the rights granted under this License; and,
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collect royalties, whether individually or, in the event that the
Licensor is a member of a collecting society that administers
voluntary licensing schemes, via that society, from any exercise
by You of the rights granted under this License.
The above rights may be exercised in all media and formats whether now
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such modifications as are technically necessary to exercise the rights in
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granted by Licensor are hereby reserved.
4. Restrictions. The license granted in Section 3 above is expressly made
subject to and limited by the following restrictions:
a. You may Distribute or Publicly Perform the Work only under the terms
of this License. You must include a copy of, or the Uniform Resource
Identifier (URI) for, this License with every copy of the Work You
Distribute or Publicly Perform. You may not offer or impose any terms
on the Work that restrict the terms of this License or the ability of
the recipient of the Work to exercise the rights granted to that
recipient under the terms of the License. You may not sublicense the
Work. You must keep intact all notices that refer to this License and
to the disclaimer of warranties with every copy of the Work You
Distribute or Publicly Perform. When You Distribute or Publicly
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Work from You to exercise the rights granted to that recipient under
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License. If You create a Collection, upon notice from any Licensor You
must, to the extent practicable, remove from the Collection any credit
as required by Section 4(c), as requested. If You create an
Adaptation, upon notice from any Licensor You must, to the extent
practicable, remove from the Adaptation any credit as required by
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attribution ("Attribution Parties") in Licensor's copyright notice,
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manner; provided, however, that in the case of a Adaptation or
Collection, at a minimum such credit will appear, if a credit for all
contributing authors of the Adaptation or Collection appears, then as
part of these credits and in a manner at least as prominent as the
credits for the other contributing authors. For the avoidance of
doubt, You may only use the credit required by this Section for the
purpose of attribution in the manner set out above and, by exercising
Your rights under this License, You may not implicitly or explicitly
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of You or Your use of the Work, without the separate, express prior
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d. Except as otherwise agreed in writing by the Licensor or as may be
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take other derogatory action in relation to the Work which would be
prejudicial to the Original Author's honor or reputation. Licensor
agrees that in those jurisdictions (e.g. Japan), in which any exercise
of the right granted in Section 3(b) of this License (the right to
make Adaptations) would be deemed to be a distortion, mutilation,
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but not otherwise.
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UNLESS OTHERWISE MUTUALLY AGREED TO BY THE PARTIES IN WRITING, LICENSOR
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OF IMPLIED WARRANTIES, SO SUCH EXCLUSION MAY NOT APPLY TO YOU.
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e. This License constitutes the entire agreement between the parties with
respect to the Work licensed here. There are no understandings,
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here. Licensor shall not be bound by any additional provisions that
may appear in any communication from You. This License may not be
modified without the mutual written agreement of the Licensor and You.
f. The rights granted under, and the subject matter referenced, in this
License were drafted utilizing the terminology of the Berne Convention
for the Protection of Literary and Artistic Works (as amended on
September 28, 1979), the Rome Convention of 1961, the WIPO Copyright
Treaty of 1996, the WIPO Performances and Phonograms Treaty of 1996
and the Universal Copyright Convention (as revised on July 24, 1971).
These rights and subject matter take effect in the relevant
jurisdiction in which the License terms are sought to be enforced
according to the corresponding provisions of the implementation of
those treaty provisions in the applicable national law. If the
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applicable law.
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Creative Commons is not a party to this License, and makes no warranty
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compliance with Creative Commons' then-current trademark usage
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available upon request from time to time. For the avoidance of doubt,
this trademark restriction does not form part of the License.
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HEREUNDER.
Statement of Purpose
The laws of most jurisdictions throughout the world automatically confer
exclusive Copyright and Related Rights (defined below) upon the creator
and subsequent owner(s) (each and all, an "owner") of an original work of
authorship and/or a database (each, a "Work").
Certain owners wish to permanently relinquish those rights to a Work for
the purpose of contributing to a commons of creative, cultural and
scientific works ("Commons") that the public can reliably and without fear
of later claims of infringement build upon, modify, incorporate in other
works, reuse and redistribute as freely as possible in any form whatsoever
and for any purposes, including without limitation commercial purposes.
These owners may contribute to the Commons to promote the ideal of a free
culture and the further production of creative, cultural and scientific
works, or to gain reputation or greater distribution for their Work in
part through the use and efforts of others.
For these and/or other purposes and motivations, and without any
expectation of additional consideration or compensation, the person
associating CC0 with a Work (the "Affirmer"), to the extent that he or she
is an owner of Copyright and Related Rights in the Work, voluntarily
elects to apply CC0 to the Work and publicly distribute the Work under its
terms, with knowledge of his or her Copyright and Related Rights in the
Work and the meaning and intended legal effect of CC0 on those rights.
1. Copyright and Related Rights. A Work made available under CC0 may be
protected by copyright and related or neighboring rights ("Copyright and
Related Rights"). Copyright and Related Rights include, but are not
limited to, the following:
i. the right to reproduce, adapt, distribute, perform, display,
communicate, and translate a Work;
ii. moral rights retained by the original author(s) and/or performer(s);
iii. publicity and privacy rights pertaining to a person's image or
likeness depicted in a Work;
iv. rights protecting against unfair competition in regards to a Work,
subject to the limitations in paragraph 4(a), below;
v. rights protecting the extraction, dissemination, use and reuse of data
in a Work;
vi. database rights (such as those arising under Directive 96/9/EC of the
European Parliament and of the Council of 11 March 1996 on the legal
protection of databases, and under any national implementation
thereof, including any amended or successor version of such
directive); and
vii. other similar, equivalent or corresponding rights throughout the
world based on applicable law or treaty, and any national
implementations thereof.
2. Waiver. To the greatest extent permitted by, but not in contravention
of, applicable law, Affirmer hereby overtly, fully, permanently,
irrevocably and unconditionally waives, abandons, and surrenders all of
Affirmer's Copyright and Related Rights and associated claims and causes
of action, whether now known or unknown (including existing as well as
future claims and causes of action), in the Work (i) in all territories
worldwide, (ii) for the maximum duration provided by applicable law or
treaty (including future time extensions), (iii) in any current or future
medium and for any number of copies, and (iv) for any purpose whatsoever,
including without limitation commercial, advertising or promotional
purposes (the "Waiver"). Affirmer makes the Waiver for the benefit of each
member of the public at large and to the detriment of Affirmer's heirs and
successors, fully intending that such Waiver shall not be subject to
revocation, rescission, cancellation, termination, or any other legal or
equitable action to disrupt the quiet enjoyment of the Work by the public
as contemplated by Affirmer's express Statement of Purpose.
3. Public License Fallback. Should any part of the Waiver for any reason
be judged legally invalid or ineffective under applicable law, then the
Waiver shall be preserved to the maximum extent permitted taking into
account Affirmer's express Statement of Purpose. In addition, to the
extent the Waiver is so judged Affirmer hereby grants to each affected
person a royalty-free, non transferable, non sublicensable, non exclusive,
irrevocable and unconditional license to exercise Affirmer's Copyright and
Related Rights in the Work (i) in all territories worldwide, (ii) for the
maximum duration provided by applicable law or treaty (including future
time extensions), (iii) in any current or future medium and for any number
of copies, and (iv) for any purpose whatsoever, including without
limitation commercial, advertising or promotional purposes (the
"License"). The License shall be deemed effective as of the date CC0 was
applied by Affirmer to the Work. Should any part of the License for any
reason be judged legally invalid or ineffective under applicable law, such
partial invalidity or ineffectiveness shall not invalidate the remainder
of the License, and in such case Affirmer hereby affirms that he or she
will not (i) exercise any of his or her remaining Copyright and Related
Rights in the Work or (ii) assert any associated claims and causes of
action with respect to the Work, in either case contrary to Affirmer's
express Statement of Purpose.
4. Limitations and Disclaimers.
a. No trademark or patent rights held by Affirmer are waived, abandoned,
surrendered, licensed or otherwise affected by this document.
b. Affirmer offers the Work as-is and makes no representations or
warranties of any kind concerning the Work, express, implied,
statutory or otherwise, including without limitation warranties of
title, merchantability, fitness for a particular purpose, non
infringement, or the absence of latent or other defects, accuracy, or
the present or absence of errors, whether or not discoverable, all to
the greatest extent permissible under applicable law.
c. Affirmer disclaims responsibility for clearing rights of other persons
that may apply to the Work or any use thereof, including without
limitation any person's Copyright and Related Rights in the Work.
Further, Affirmer disclaims responsibility for obtaining any necessary
consents, permissions or other rights required for any use of the
Work.
d. Affirmer understands and acknowledges that Creative Commons is not a
party to this document and has no duty or obligation with respect to
this CC0 or use of the Work.

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GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Lesser General Public License instead.) You can apply it to your programs, too.
When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.
We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors' reputations.
Finally, any free program is threatened constantly by software patents. We wish to avoid the danger that redistributors of a free program will individually obtain patent licenses, in effect making the program proprietary. To prevent this, we have made it clear that any patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and modification follow.
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The "Program", below, refers to any such program or work, and a "work based on the Program" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running the Program is not restricted, and the output from the Program is covered only if its contents constitute a work based on the Program (independent of having been made by running the Program). Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program.
You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion of it, thus forming a work based on the Program, and copy and distribute such modifications or work under the terms of Section 1 above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License.
c) If the modified program normally reads commands interactively when run, you must cause it, when started running for such interactive use in the most ordinary way, to print or display an announcement including an appropriate copyright notice and a notice that there is no warranty (or else, saying that you provide a warranty) and that users may redistribute the program under these conditions, and telling the user how to view a copy of this License. (Exception: if the Program itself is interactive but does not normally print such an announcement, your work based on the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Program, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Program, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest your rights to work written entirely by you; rather, the intent is to exercise the right to control the distribution of derivative or collective works based on the Program.
In addition, mere aggregation of another work not based on the Program with the Program (or with a work based on the Program) on a volume of a storage or distribution medium does not bring the other work under the scope of this License.
3. You may copy and distribute the Program (or a work based on it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code, to be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer to distribute corresponding source code. (This alternative is allowed only for noncommercial distribution and only if you received the program in object code or executable form with such an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for making modifications to it. For an executable work, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the executable. However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable.
If distribution of executable or object code is made by offering access to copy from a designated place, then offering equivalent access to copy the source code from the same place counts as distribution of the source code, even though third parties are not compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense or distribute the Program is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance.
5. You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute the Program or its derivative works. These actions are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the Program (or any work based on the Program), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the Program), the recipient automatically receives a license from the original licensor to copy, distribute or modify the Program subject to these terms and conditions. You may not impose any further restrictions on the recipients' exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties to this License.
7. If, as a consequence of a court judgment or allegation of patent infringement or for any other reason (not limited to patent issues), conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot distribute so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not distribute the Program at all. For example, if a patent license would not permit royalty-free redistribution of the Program by all those who receive copies directly or indirectly through you, then the only way you could satisfy both it and this License would be to refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under any particular circumstance, the balance of the section is intended to apply and the section as a whole is intended to apply in other circumstances.
It is not the purpose of this section to induce you to infringe any patents or other property right claims or to contest validity of any such claims; this section has the sole purpose of protecting the integrity of the free software distribution system, which is implemented by public license practices. Many people have made generous contributions to the wide range of software distributed through that system in reliance on consistent application of that system; it is up to the author/donor to decide if he or she is willing to distribute software through any other system and a licensee cannot impose that choice.
This section is intended to make thoroughly clear what is believed to be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions of the General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the Program specifies a version number of this License which applies to it and "any later version", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of this License, you may choose any version ever published by the Free Software Foundation.
10. If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found.
one line to give the program's name and an idea of what it does. Copyright (C) yyyy name of author
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w' and `show c'; they could even be mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision' (which makes passes at compilers) written by James Hacker.
signature of Ty Coon, 1 April 1989 Ty Coon, President of Vice

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GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright © 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for software and other kinds of works.
The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too.
When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you these rights or asking you to surrender the rights. Therefore, you have certain responsibilities if you distribute copies of the software, or if you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to the recipients the same freedoms that you received. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.
Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains that there is no warranty for this free software. For both users' and authors' sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions.
Some devices are designed to deny users access to install or run modified versions of the software inside them, although the manufacturer can do so. This is fundamentally incompatible with the aim of protecting users' freedom to change the software. The systematic pattern of such abuse occurs in the area of products for individuals to use, which is precisely where it is most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice for those products. If such problems arise substantially in other domains, we stand ready to extend this provision to those domains in future versions of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents. States should not allow patents to restrict development and use of software on general-purpose computers, but in those that do, we wish to avoid the special danger that patents applied to a free program could make it effectively proprietary. To prevent this, the GPL assures that patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and modification follow.
TERMS AND CONDITIONS
0. Definitions.
“This License” refers to version 3 of the GNU General Public License.
“Copyright” also means copyright-like laws that apply to other kinds of works, such as semiconductor masks.
“The Program” refers to any copyrightable work licensed under this License. Each licensee is addressed as “you”. “Licensees” and “recipients” may be individuals or organizations.
To “modify” a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a “modified version” of the earlier work or a work “based on” the earlier work.
A “covered work” means either the unmodified Program or a work based on the Program.
To “propagate” a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. Propagation includes copying, distribution (with or without modification), making available to the public, and in some countries other activities as well.
To “convey” a work means any kind of propagation that enables other parties to make or receive copies. Mere interaction with a user through a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays “Appropriate Legal Notices” to the extent that it includes a convenient and prominently visible feature that (1) displays an appropriate copyright notice, and (2) tells the user that there is no warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a menu, a prominent item in the list meets this criterion.
1. Source Code.
The “source code” for a work means the preferred form of the work for making modifications to it. “Object code” means any non-source form of a work.
A “Standard Interface” means an interface that either is an official standard defined by a recognized standards body, or, in the case of interfaces specified for a particular programming language, one that is widely used among developers working in that language.
The “System Libraries” of an executable work include anything, other than the work as a whole, that (a) is included in the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to enable use of the work with that Major Component, or to implement a Standard Interface for which an implementation is available to the public in source code form. A “Major Component”, in this context, means a major essential component (kernel, window system, and so on) of the specific operating system (if any) on which the executable work runs, or a compiler used to produce the work, or an object code interpreter used to run it.
The “Corresponding Source” for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work's System Libraries, or general-purpose tools or generally available free programs which are used unmodified in performing those activities but which are not part of the work. For example, Corresponding Source includes interface definition files associated with source files for the work, and the source code for shared libraries and dynamically linked subprograms that the work is specifically designed to require, such as by intimate data communication or control flow between those subprograms and other parts of the work.
The Corresponding Source need not include anything that users can regenerate automatically from other parts of the Corresponding Source.
The Corresponding Source for a work in source code form is that same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of copyright on the Program, and are irrevocable provided the stated conditions are met. This License explicitly affirms your unlimited permission to run the unmodified Program. The output from running a covered work is covered by this License only if the output, given its content, constitutes a covered work. This License acknowledges your rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not convey, without conditions so long as your license otherwise remains in force. You may convey covered works to others for the sole purpose of having them make modifications exclusively for you, or provide you with facilities for running those works, provided that you comply with the terms of this License in conveying all material for which you do not control copyright. Those thus making or running the covered works for you must do so exclusively on your behalf, under your direction and control, on terms that prohibit them from making any copies of your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not allowed; section 10 makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological measure under any applicable law fulfilling obligations under article 11 of the WIPO copyright treaty adopted on 20 December 1996, or similar laws prohibiting or restricting circumvention of such measures.
When you convey a covered work, you waive any legal power to forbid circumvention of technological measures to the extent such circumvention is effected by exercising rights under this License with respect to the covered work, and you disclaim any intention to limit operation or modification of the work as a means of enforcing, against the work's users, your or third parties' legal rights to forbid circumvention of technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified it, and giving a relevant date.
b) The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to “keep intact all notices”.
c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so.
A compilation of a covered work with other separate and independent works, which are not by their nature extensions of the covered work, and which are not combined with it such as to form a larger program, in or on a volume of a storage or distribution medium, is called an “aggregate” if the compilation and its resulting copyright are not used to limit the access or legal rights of the compilation's users beyond what the individual works permit. Inclusion of a covered work in an aggregate does not cause this License to apply to the other parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the machine-readable Corresponding Source under the terms of this License, in one of these ways:
a) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by the Corresponding Source fixed on a durable physical medium customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by a written offer, valid for at least three years and valid for as long as you offer spare parts or customer support for that product model, to give anyone who possesses the object code either (1) a copy of the Corresponding Source for all the software in the product that is covered by this License, on a durable physical medium customarily used for software interchange, for a price no more than your reasonable cost of physically performing this conveying of source, or (2) access to copy the Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the written offer to provide the Corresponding Source. This alternative is allowed only occasionally and noncommercially, and only if you received the object code with such an offer, in accord with subsection 6b.
d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding Source in the same way through the same place at no further charge. You need not require recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided you inform other peers where the object code and Corresponding Source of the work are being offered to the general public at no charge under subsection 6d.
A separable portion of the object code, whose source code is excluded from the Corresponding Source as a System Library, need not be included in conveying the object code work.
A “User Product” is either (1) a “consumer product”, which means any tangible personal property which is normally used for personal, family, or household purposes, or (2) anything designed or sold for incorporation into a dwelling. In determining whether a product is a consumer product, doubtful cases shall be resolved in favor of coverage. For a particular product received by a particular user, “normally used” refers to a typical or common use of that class of product, regardless of the status of the particular user or of the way in which the particular user actually uses, or expects or is expected to use, the product. A product is a consumer product regardless of whether the product has substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of the product.
“Installation Information” for a User Product means any methods, procedures, authorization keys, or other information required to install and execute modified versions of a covered work in that User Product from a modified version of its Corresponding Source. The information must suffice to ensure that the continued functioning of the modified object code is in no case prevented or interfered with solely because modification has been made.
If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM).
The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying.
7. Additional Terms.
“Additional permissions” are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or authors of the material; or
e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors.
All other non-permissive additional terms are considered “further restrictions” within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11).
However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice.
Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License.
An “entity transaction” is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it.
11. Patents.
A “contributor” is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's “contributor version”.
A contributor's “essential patent claims” are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, “control” includes the right to grant patent sublicenses in a manner consistent with the requirements of this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version.
In the following three paragraphs, a “patent license” is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To “grant” such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party.
If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. “Knowingly relying” means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it.
A patent license is “discriminatory” if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License “or any later version” applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation.
If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program.
Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an “about box”.
You should also get your employer (if you work as a programmer) or school, if any, to sign a “copyright disclaimer” for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <http://www.gnu.org/philosophy/why-not-lgpl.html>.

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@ -0,0 +1,304 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates the terms and conditions of version 3 of the GNU General Public License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser General Public License, and the "GNU GPL" refers to version 3 of the GNU General Public License.
"The Library" refers to a covered work governed by this License, other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided by the Library, but which is not otherwise based on the Library. Defining a subclass of a class defined by the Library is deemed a mode of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an Application with the Library. The particular version of the Library with which the Combined Work was made is also called the "Linked Version".
The "Minimal Corresponding Source" for a Combined Work means the Corresponding Source for the Combined Work, excluding any source code for portions of the Combined Work that, considered in isolation, are based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the object code and/or source code for the Application, including any data and utility programs needed for reproducing the Combined Work from the Application, but excluding the System Libraries of the Combined Work.
1. Exception to Section 3 of the GNU GPL.
You may convey a covered work under sections 3 and 4 of this License without being bound by section 3 of the GNU GPL.
2. Conveying Modified Versions.
If you modify a copy of the Library, and, in your modifications, a facility refers to a function or data to be supplied by an Application that uses the facility (other than as an argument passed when the facility is invoked), then you may convey a copy of the modified version:
a) under this License, provided that you make a good faith effort to ensure that, in the event an Application does not supply the function or data, the facility still operates, and performs whatever part of its purpose remains meaningful, or
b) under the GNU GPL, with none of the additional permissions of this License applicable to that copy.
3. Object Code Incorporating Material from Library Header Files.
The object code form of an Application may incorporate material from a header file that is part of the Library. You may convey such object code under terms of your choice, provided that, if the incorporated material is not limited to numerical parameters, data structure layouts and accessors, or small macros, inline functions and templates (ten or fewer lines in length), you do both of the following:
a) Give prominent notice with each copy of the object code that the Library is used in it and that the Library and its use are covered by this License.
b) Accompany the object code with a copy of the GNU GPL and this license document.
4. Combined Works.
You may convey a Combined Work under terms of your choice that, taken together, effectively do not restrict modification of the portions of the Library contained in the Combined Work and reverse engineering for debugging such modifications, if you also do each of the following:
a) Give prominent notice with each copy of the Combined Work that the Library is used in it and that the Library and its use are covered by this License.
b) Accompany the Combined Work with a copy of the GNU GPL and this license document.
c) For a Combined Work that displays copyright notices during execution, include the copyright notice for the Library among these notices, as well as a reference directing the user to the copies of the GNU GPL and this license document.
d) Do one of the following:
0) Convey the Minimal Corresponding Source under the terms of this License, and the Corresponding Application Code in a form suitable for, and under terms that permit, the user to recombine or relink the Application with a modified version of the Linked Version to produce a modified Combined Work, in the manner specified by section 6 of the GNU GPL for conveying Corresponding Source.
1) Use a suitable shared library mechanism for linking with the Library. A suitable mechanism is one that (a) uses at run time a copy of the Library already present on the user's computer system, and (b) will operate properly with a modified version of the Library that is interface-compatible with the Linked Version.
e) Provide Installation Information, but only if you would otherwise be required to provide such information under section 6 of the GNU GPL, and only to the extent that such information is necessary to install and execute a modified version of the Combined Work produced by recombining or relinking the Application with a modified version of the Linked Version. (If you use option 4d0, the Installation Information must accompany the Minimal Corresponding Source and Corresponding Application Code. If you use option 4d1, you must provide the Installation Information in the manner specified by section 6 of the GNU GPL for conveying Corresponding Source.)
5. Combined Libraries.
You may place library facilities that are a work based on the Library side by side in a single library together with other library facilities that are not Applications and are not covered by this License, and convey such a combined library under terms of your choice, if you do both of the following:
a) Accompany the combined library with a copy of the same work based on the Library, uncombined with any other library facilities, conveyed under the terms of this License.
b) Give prominent notice with the combined library that part of it is a work based on the Library, and explaining where to find the accompanying uncombined form of the same work.
6. Revised Versions of the GNU Lesser General Public License.
The Free Software Foundation may publish revised and/or new versions of the GNU Lesser General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the Library as you received it specifies that a certain numbered version of the GNU Lesser General Public License "or any later version" applies to it, you have the option of following the terms and conditions either of that published version or of any later version published by the Free Software Foundation. If the Library as you received it does not specify a version number of the GNU Lesser General Public License, you may choose any version of the GNU Lesser General Public License ever published by the Free Software Foundation.
If the Library as you received it specifies that a proxy can decide whether future versions of the GNU Lesser General Public License shall
apply, that proxy's public statement of acceptance of any version is permanent authorization for you to choose that version for the Library.
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright © 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for software and other kinds of works.
The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too.
When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you these rights or asking you to surrender the rights. Therefore, you have certain responsibilities if you distribute copies of the software, or if you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to the recipients the same freedoms that you received. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.
Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains that there is no warranty for this free software. For both users' and authors' sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions.
Some devices are designed to deny users access to install or run modified versions of the software inside them, although the manufacturer can do so. This is fundamentally incompatible with the aim of protecting users' freedom to change the software. The systematic pattern of such abuse occurs in the area of products for individuals to use, which is precisely where it is most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice for those products. If such problems arise substantially in other domains, we stand ready to extend this provision to those domains in future versions of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents. States should not allow patents to restrict development and use of software on general-purpose computers, but in those that do, we wish to avoid the special danger that patents applied to a free program could make it effectively proprietary. To prevent this, the GPL assures that patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and modification follow.
TERMS AND CONDITIONS
0. Definitions.
“This License” refers to version 3 of the GNU General Public License.
“Copyright” also means copyright-like laws that apply to other kinds of works, such as semiconductor masks.
“The Program” refers to any copyrightable work licensed under this License. Each licensee is addressed as “you”. “Licensees” and “recipients” may be individuals or organizations.
To “modify” a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a “modified version” of the earlier work or a work “based on” the earlier work.
A “covered work” means either the unmodified Program or a work based on the Program.
To “propagate” a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. Propagation includes copying, distribution (with or without modification), making available to the public, and in some countries other activities as well.
To “convey” a work means any kind of propagation that enables other parties to make or receive copies. Mere interaction with a user through a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays “Appropriate Legal Notices” to the extent that it includes a convenient and prominently visible feature that (1) displays an appropriate copyright notice, and (2) tells the user that there is no warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a menu, a prominent item in the list meets this criterion.
1. Source Code.
The “source code” for a work means the preferred form of the work for making modifications to it. “Object code” means any non-source form of a work.
A “Standard Interface” means an interface that either is an official standard defined by a recognized standards body, or, in the case of interfaces specified for a particular programming language, one that is widely used among developers working in that language.
The “System Libraries” of an executable work include anything, other than the work as a whole, that (a) is included in the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to enable use of the work with that Major Component, or to implement a Standard Interface for which an implementation is available to the public in source code form. A “Major Component”, in this context, means a major essential component (kernel, window system, and so on) of the specific operating system (if any) on which the executable work runs, or a compiler used to produce the work, or an object code interpreter used to run it.
The “Corresponding Source” for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work's System Libraries, or general-purpose tools or generally available free programs which are used unmodified in performing those activities but which are not part of the work. For example, Corresponding Source includes interface definition files associated with source files for the work, and the source code for shared libraries and dynamically linked subprograms that the work is specifically designed to require, such as by intimate data communication or control flow between those subprograms and other parts of the work.
The Corresponding Source need not include anything that users can regenerate automatically from other parts of the Corresponding Source.
The Corresponding Source for a work in source code form is that same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of copyright on the Program, and are irrevocable provided the stated conditions are met. This License explicitly affirms your unlimited permission to run the unmodified Program. The output from running a covered work is covered by this License only if the output, given its content, constitutes a covered work. This License acknowledges your rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not convey, without conditions so long as your license otherwise remains in force. You may convey covered works to others for the sole purpose of having them make modifications exclusively for you, or provide you with facilities for running those works, provided that you comply with the terms of this License in conveying all material for which you do not control copyright. Those thus making or running the covered works for you must do so exclusively on your behalf, under your direction and control, on terms that prohibit them from making any copies of your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not allowed; section 10 makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological measure under any applicable law fulfilling obligations under article 11 of the WIPO copyright treaty adopted on 20 December 1996, or similar laws prohibiting or restricting circumvention of such measures.
When you convey a covered work, you waive any legal power to forbid circumvention of technological measures to the extent such circumvention is effected by exercising rights under this License with respect to the covered work, and you disclaim any intention to limit operation or modification of the work as a means of enforcing, against the work's users, your or third parties' legal rights to forbid circumvention of technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified it, and giving a relevant date.
b) The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to “keep intact all notices”.
c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so.
A compilation of a covered work with other separate and independent works, which are not by their nature extensions of the covered work, and which are not combined with it such as to form a larger program, in or on a volume of a storage or distribution medium, is called an “aggregate” if the compilation and its resulting copyright are not used to limit the access or legal rights of the compilation's users beyond what the individual works permit. Inclusion of a covered work in an aggregate does not cause this License to apply to the other parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the machine-readable Corresponding Source under the terms of this License, in one of these ways:
a) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by the Corresponding Source fixed on a durable physical medium customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by a written offer, valid for at least three years and valid for as long as you offer spare parts or customer support for that product model, to give anyone who possesses the object code either (1) a copy of the Corresponding Source for all the software in the product that is covered by this License, on a durable physical medium customarily used for software interchange, for a price no more than your reasonable cost of physically performing this conveying of source, or (2) access to copy the Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the written offer to provide the Corresponding Source. This alternative is allowed only occasionally and noncommercially, and only if you received the object code with such an offer, in accord with subsection 6b.
d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding Source in the same way through the same place at no further charge. You need not require recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided you inform other peers where the object code and Corresponding Source of the work are being offered to the general public at no charge under subsection 6d.
A separable portion of the object code, whose source code is excluded from the Corresponding Source as a System Library, need not be included in conveying the object code work.
A “User Product” is either (1) a “consumer product”, which means any tangible personal property which is normally used for personal, family, or household purposes, or (2) anything designed or sold for incorporation into a dwelling. In determining whether a product is a consumer product, doubtful cases shall be resolved in favor of coverage. For a particular product received by a particular user, “normally used” refers to a typical or common use of that class of product, regardless of the status of the particular user or of the way in which the particular user actually uses, or expects or is expected to use, the product. A product is a consumer product regardless of whether the product has substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of the product.
“Installation Information” for a User Product means any methods, procedures, authorization keys, or other information required to install and execute modified versions of a covered work in that User Product from a modified version of its Corresponding Source. The information must suffice to ensure that the continued functioning of the modified object code is in no case prevented or interfered with solely because modification has been made.
If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM).
The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying.
7. Additional Terms.
“Additional permissions” are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or authors of the material; or
e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors.
All other non-permissive additional terms are considered “further restrictions” within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11).
However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice.
Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License.
An “entity transaction” is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it.
11. Patents.
A “contributor” is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's “contributor version”.
A contributor's “essential patent claims” are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, “control” includes the right to grant patent sublicenses in a manner consistent with the requirements of this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version.
In the following three paragraphs, a “patent license” is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To “grant” such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party.
If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. “Knowingly relying” means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it.
A patent license is “discriminatory” if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License “or any later version” applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation.
If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program.
Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an “about box”.
You should also get your employer (if you work as a programmer) or school, if any, to sign a “copyright disclaimer” for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <http://www.gnu.org/philosophy/why-not-lgpl.html>.

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---- LLVM Exceptions to the Apache 2.0 License ----
As an exception, if, as a result of your compiling your source code, portions
of this Software are embedded into an Object form of such source code, you
may redistribute such embedded portions in such Object form without complying
with the conditions of Sections 4(a), 4(b) and 4(d) of the License.
In addition, if you combine or link compiled forms of this Software with
software that is licensed under the GPLv2 ("Combined Software") and if a
court of competent jurisdiction determines that the patent provision (Section
3), the indemnity provision (Section 9) or other Section of the License
conflicts with the conditions of the GPLv2, you may retroactively and
prospectively choose to deem waived or otherwise exclude such Section(s) of
the License, but only in their entirety and only with respect to the Combined
Software.

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LICENSES/MIT.txt Normal file
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MIT License
Copyright (c) <year> <copyright holders>
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Mozilla Public License Version 2.0
==================================
1. Definitions
--------------
1.1. "Contributor"
means each individual or legal entity that creates, contributes to
the creation of, or owns Covered Software.
1.2. "Contributor Version"
means the combination of the Contributions of others (if any) used
by a Contributor and that particular Contributor's Contribution.
1.3. "Contribution"
means Covered Software of a particular Contributor.
1.4. "Covered Software"
means Source Code Form to which the initial Contributor has attached
the notice in Exhibit A, the Executable Form of such Source Code
Form, and Modifications of such Source Code Form, in each case
including portions thereof.
1.5. "Incompatible With Secondary Licenses"
means
(a) that the initial Contributor has attached the notice described
in Exhibit B to the Covered Software; or
(b) that the Covered Software was made available under the terms of
version 1.1 or earlier of the License, but not also under the
terms of a Secondary License.
1.6. "Executable Form"
means any form of the work other than Source Code Form.
1.7. "Larger Work"
means a work that combines Covered Software with other material, in
a separate file or files, that is not Covered Software.
1.8. "License"
means this document.
1.9. "Licensable"
means having the right to grant, to the maximum extent possible,
whether at the time of the initial grant or subsequently, any and
all of the rights conveyed by this License.
1.10. "Modifications"
means any of the following:
(a) any file in Source Code Form that results from an addition to,
deletion from, or modification of the contents of Covered
Software; or
(b) any new file in Source Code Form that contains any Covered
Software.
1.11. "Patent Claims" of a Contributor
means any patent claim(s), including without limitation, method,
process, and apparatus claims, in any patent Licensable by such
Contributor that would be infringed, but for the grant of the
License, by the making, using, selling, offering for sale, having
made, import, or transfer of either its Contributions or its
Contributor Version.
1.12. "Secondary License"
means either the GNU General Public License, Version 2.0, the GNU
Lesser General Public License, Version 2.1, the GNU Affero General
Public License, Version 3.0, or any later versions of those
licenses.
1.13. "Source Code Form"
means the form of the work preferred for making modifications.
1.14. "You" (or "Your")
means an individual or a legal entity exercising rights under this
License. For legal entities, "You" includes any entity that
controls, is controlled by, or is under common control with You. For
purposes of this definition, "control" means (a) the power, direct
or indirect, to cause the direction or management of such entity,
whether by contract or otherwise, or (b) ownership of more than
fifty percent (50%) of the outstanding shares or beneficial
ownership of such entity.
2. License Grants and Conditions
--------------------------------
2.1. Grants
Each Contributor hereby grants You a world-wide, royalty-free,
non-exclusive license:
(a) under intellectual property rights (other than patent or trademark)
Licensable by such Contributor to use, reproduce, make available,
modify, display, perform, distribute, and otherwise exploit its
Contributions, either on an unmodified basis, with Modifications, or
as part of a Larger Work; and
(b) under Patent Claims of such Contributor to make, use, sell, offer
for sale, have made, import, and otherwise transfer either its
Contributions or its Contributor Version.
2.2. Effective Date
The licenses granted in Section 2.1 with respect to any Contribution
become effective for each Contribution on the date the Contributor first
distributes such Contribution.
2.3. Limitations on Grant Scope
The licenses granted in this Section 2 are the only rights granted under
this License. No additional rights or licenses will be implied from the
distribution or licensing of Covered Software under this License.
Notwithstanding Section 2.1(b) above, no patent license is granted by a
Contributor:
(a) for any code that a Contributor has removed from Covered Software;
or
(b) for infringements caused by: (i) Your and any other third party's
modifications of Covered Software, or (ii) the combination of its
Contributions with other software (except as part of its Contributor
Version); or
(c) under Patent Claims infringed by Covered Software in the absence of
its Contributions.
This License does not grant any rights in the trademarks, service marks,
or logos of any Contributor (except as may be necessary to comply with
the notice requirements in Section 3.4).
2.4. Subsequent Licenses
No Contributor makes additional grants as a result of Your choice to
distribute the Covered Software under a subsequent version of this
License (see Section 10.2) or under the terms of a Secondary License (if
permitted under the terms of Section 3.3).
2.5. Representation
Each Contributor represents that the Contributor believes its
Contributions are its original creation(s) or it has sufficient rights
to grant the rights to its Contributions conveyed by this License.
2.6. Fair Use
This License is not intended to limit any rights You have under
applicable copyright doctrines of fair use, fair dealing, or other
equivalents.
2.7. Conditions
Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
in Section 2.1.
3. Responsibilities
-------------------
3.1. Distribution of Source Form
All distribution of Covered Software in Source Code Form, including any
Modifications that You create or to which You contribute, must be under
the terms of this License. You must inform recipients that the Source
Code Form of the Covered Software is governed by the terms of this
License, and how they can obtain a copy of this License. You may not
attempt to alter or restrict the recipients' rights in the Source Code
Form.
3.2. Distribution of Executable Form
If You distribute Covered Software in Executable Form then:
(a) such Covered Software must also be made available in Source Code
Form, as described in Section 3.1, and You must inform recipients of
the Executable Form how they can obtain a copy of such Source Code
Form by reasonable means in a timely manner, at a charge no more
than the cost of distribution to the recipient; and
(b) You may distribute such Executable Form under the terms of this
License, or sublicense it under different terms, provided that the
license for the Executable Form does not attempt to limit or alter
the recipients' rights in the Source Code Form under this License.
3.3. Distribution of a Larger Work
You may create and distribute a Larger Work under terms of Your choice,
provided that You also comply with the requirements of this License for
the Covered Software. If the Larger Work is a combination of Covered
Software with a work governed by one or more Secondary Licenses, and the
Covered Software is not Incompatible With Secondary Licenses, this
License permits You to additionally distribute such Covered Software
under the terms of such Secondary License(s), so that the recipient of
the Larger Work may, at their option, further distribute the Covered
Software under the terms of either this License or such Secondary
License(s).
3.4. Notices
You may not remove or alter the substance of any license notices
(including copyright notices, patent notices, disclaimers of warranty,
or limitations of liability) contained within the Source Code Form of
the Covered Software, except that You may alter any license notices to
the extent required to remedy known factual inaccuracies.
3.5. Application of Additional Terms
You may choose to offer, and to charge a fee for, warranty, support,
indemnity or liability obligations to one or more recipients of Covered
Software. However, You may do so only on Your own behalf, and not on
behalf of any Contributor. You must make it absolutely clear that any
such warranty, support, indemnity, or liability obligation is offered by
You alone, and You hereby agree to indemnify every Contributor for any
liability incurred by such Contributor as a result of warranty, support,
indemnity or liability terms You offer. You may include additional
disclaimers of warranty and limitations of liability specific to any
jurisdiction.
4. Inability to Comply Due to Statute or Regulation
---------------------------------------------------
If it is impossible for You to comply with any of the terms of this
License with respect to some or all of the Covered Software due to
statute, judicial order, or regulation then You must: (a) comply with
the terms of this License to the maximum extent possible; and (b)
describe the limitations and the code they affect. Such description must
be placed in a text file included with all distributions of the Covered
Software under this License. Except to the extent prohibited by statute
or regulation, such description must be sufficiently detailed for a
recipient of ordinary skill to be able to understand it.
5. Termination
--------------
5.1. The rights granted under this License will terminate automatically
if You fail to comply with any of its terms. However, if You become
compliant, then the rights granted under this License from a particular
Contributor are reinstated (a) provisionally, unless and until such
Contributor explicitly and finally terminates Your grants, and (b) on an
ongoing basis, if such Contributor fails to notify You of the
non-compliance by some reasonable means prior to 60 days after You have
come back into compliance. Moreover, Your grants from a particular
Contributor are reinstated on an ongoing basis if such Contributor
notifies You of the non-compliance by some reasonable means, this is the
first time You have received notice of non-compliance with this License
from such Contributor, and You become compliant prior to 30 days after
Your receipt of the notice.
5.2. If You initiate litigation against any entity by asserting a patent
infringement claim (excluding declaratory judgment actions,
counter-claims, and cross-claims) alleging that a Contributor Version
directly or indirectly infringes any patent, then the rights granted to
You by any and all Contributors for the Covered Software under Section
2.1 of this License shall terminate.
5.3. In the event of termination under Sections 5.1 or 5.2 above, all
end user license agreements (excluding distributors and resellers) which
have been validly granted by You or Your distributors under this License
prior to termination shall survive termination.
************************************************************************
* *
* 6. Disclaimer of Warranty *
* ------------------------- *
* *
* Covered Software is provided under this License on an "as is" *
* basis, without warranty of any kind, either expressed, implied, or *
* statutory, including, without limitation, warranties that the *
* Covered Software is free of defects, merchantable, fit for a *
* particular purpose or non-infringing. The entire risk as to the *
* quality and performance of the Covered Software is with You. *
* Should any Covered Software prove defective in any respect, You *
* (not any Contributor) assume the cost of any necessary servicing, *
* repair, or correction. This disclaimer of warranty constitutes an *
* essential part of this License. No use of any Covered Software is *
* authorized under this License except under this disclaimer. *
* *
************************************************************************
************************************************************************
* *
* 7. Limitation of Liability *
* -------------------------- *
* *
* Under no circumstances and under no legal theory, whether tort *
* (including negligence), contract, or otherwise, shall any *
* Contributor, or anyone who distributes Covered Software as *
* permitted above, be liable to You for any direct, indirect, *
* special, incidental, or consequential damages of any character *
* including, without limitation, damages for lost profits, loss of *
* goodwill, work stoppage, computer failure or malfunction, or any *
* and all other commercial damages or losses, even if such party *
* shall have been informed of the possibility of such damages. This *
* limitation of liability shall not apply to liability for death or *
* personal injury resulting from such party's negligence to the *
* extent applicable law prohibits such limitation. Some *
* jurisdictions do not allow the exclusion or limitation of *
* incidental or consequential damages, so this exclusion and *
* limitation may not apply to You. *
* *
************************************************************************
8. Litigation
-------------
Any litigation relating to this License may be brought only in the
courts of a jurisdiction where the defendant maintains its principal
place of business and such litigation shall be governed by laws of that
jurisdiction, without reference to its conflict-of-law provisions.
Nothing in this Section shall prevent a party's ability to bring
cross-claims or counter-claims.
9. Miscellaneous
----------------
This License represents the complete agreement concerning the subject
matter hereof. If any provision of this License is held to be
unenforceable, such provision shall be reformed only to the extent
necessary to make it enforceable. Any law or regulation which provides
that the language of a contract shall be construed against the drafter
shall not be used to construe this License against a Contributor.
10. Versions of the License
---------------------------
10.1. New Versions
Mozilla Foundation is the license steward. Except as provided in Section
10.3, no one other than the license steward has the right to modify or
publish new versions of this License. Each version will be given a
distinguishing version number.
10.2. Effect of New Versions
You may distribute the Covered Software under the terms of the version
of the License under which You originally received the Covered Software,
or under the terms of any subsequent version published by the license
steward.
10.3. Modified Versions
If you create software not governed by this License, and you want to
create a new license for such software, you may create and use a
modified version of this License if you rename the license and remove
any references to the name of the license steward (except to note that
such modified license differs from this License).
10.4. Distributing Source Code Form that is Incompatible With Secondary
Licenses
If You choose to distribute Source Code Form that is Incompatible With
Secondary Licenses under the terms of this version of the License, the
notice described in Exhibit B of this License must be attached.
Exhibit A - Source Code Form License Notice
-------------------------------------------
This Source Code Form is subject to the terms of the Mozilla Public
License, v. 2.0. If a copy of the MPL was not distributed with this
file, You can obtain one at http://mozilla.org/MPL/2.0/.
If it is not possible or desirable to put the notice in a particular
file, then You may include the notice in a location (such as a LICENSE
file in a relevant directory) where a recipient would be likely to look
for such a notice.
You may add additional accurate notices of copyright ownership.
Exhibit B - "Incompatible With Secondary Licenses" Notice
---------------------------------------------------------
This Source Code Form is "Incompatible With Secondary Licenses", as
defined by the Mozilla Public License, v. 2.0.

10
LICENSES/Unlicense.txt Normal file
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@ -0,0 +1,10 @@
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this software dedicate any and all copyright interest in the software to the public domain. We make this dedication for the benefit of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>

11
LICENSES/WTFPL.txt Normal file
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@ -0,0 +1,11 @@
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified copies of this license document, and changing it is allowed as long as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

11
LICENSES/Zlib.txt Normal file
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@ -0,0 +1,11 @@
zlib License
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

View File

@ -41,7 +41,7 @@ p, li { white - space: pre - wrap; }
< message >
<location filename="../../src/sudachi/aboutdialog.ui" line = "146" />
<source>& lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;& lt;span style =& quot; font - size: 7pt;& quot;& gt;& amp; quot;Nintendo Switch & amp; quot; is a trademark of Nintendo.sudachi is not affiliated with Nintendo in any way.& lt; /span&gt;&lt;/p & gt;& lt; /body&gt;&lt;/html & gt; </source>
<translation> & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;& lt;span style =& quot; font - size: 7pt;& quot;& gt;& amp; quot;Nintendo Switch & amp; quot; je trademark Nintenda.Sudachichi nemá s Nintendem nic společného.& lt; /span&gt;&lt;/p & gt;& lt; /body&gt;&lt;/html & gt; </translation>
<translation> & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;& lt;span style =& quot; font - size: 7pt;& quot;& gt;& amp; quot;Nintendo Switch & amp; quot; je trademark Nintenda.Sudachi nemá s Nintendem nic společného.& lt; /span&gt;&lt;/p & gt;& lt; /body&gt;&lt;/html & gt; </translation>
< /message>
< /context>
< context >

View File

@ -41,7 +41,7 @@ p, li { white - space: pre - wrap; }
< message >
<location filename="../../src/sudachi/aboutdialog.ui" line = "146" />
<source>& lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;& lt;span style =& quot; font - size: 7pt;& quot;& gt;& amp; quot;Nintendo Switch & amp; quot; is a trademark of Nintendo.sudachi is not affiliated with Nintendo in any way.& lt; /span&gt;&lt;/p & gt;& lt; /body&gt;&lt;/html & gt; </source>
<translation> & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;& lt;span style =& quot; font - size: 7pt;& quot;& gt;& amp; quot;Nintendo Switch & amp; quot; er et varemærke tilhørende Nintendo.Sudachichi er ikke tilknyttet Nintendo nogen måde.& lt; /span&gt;&lt;/p & gt;& lt; /body&gt;&lt;/html & gt; </translation>
<translation> & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;& lt;span style =& quot; font - size: 7pt;& quot;& gt;& amp; quot;Nintendo Switch & amp; quot; er et varemærke tilhørende Nintendo.Sudachi er ikke tilknyttet Nintendo nogen måde.& lt; /span&gt;&lt;/p & gt;& lt; /body&gt;&lt;/html & gt; </translation>
< /message>
< /context>
< context >
@ -2229,7 +2229,7 @@ When a guest attempts to open the controller applet, it is immediately closed.<
< message >
<location filename="../../src/sudachi/configuration/configure_debug.ui" line = "403" />
<source>Enables sudachi to check for a working Vulkan environment when the program starts up.Disable this if this is causing issues with external programs seeing sudachi.< /source>
< translation > Gør Sudachichi i stand til at kontrollere for et funktionelt Vulkan - miljø, når programmet starter op.Deaktivering af dette forårsager problemer med at eksterne programmer sSudachiudachi.< /translation>
< translation > Gør Sudachi i stand til at kontrollere for et funktionelt Vulkan - miljø, når programmet starter op.Deaktivering af dette forårsager problemer med at eksterne programmer ser Sudachi.< /translation>
< /message>
< message >
<location filename="../../src/sudachi/configuration/configure_debug.ui" line = "406" />

17506
dist/languages/el.ts vendored

File diff suppressed because it is too large Load Diff

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@ -4789,7 +4789,7 @@ Haluatko silti ohittaa tämän ja sulkea ? </translation>
< message >
<location filename="../../src/sudachi/bootmanager.cpp" line = "974" />
<source>sudachi has not been compiled with OpenGL support.< /source>
< translation > Sudachichia ei ole koottu OpenGL - yhteensopivuuden kanssa.< /translation>
< translation > Sudachia ei ole koottu OpenGL - yhteensopivuuden kanssa.< /translation>
< /message>
< message >
<location filename="../../src/sudachi/bootmanager.cpp" line = "993" />

View File

@ -7399,7 +7399,7 @@ Message de débogage: </translation>
< message >
<location filename="../../src/sudachi/main.ui" line = "379" />
<source>Open & amp;sudachi Folder < /source>
< translation > Ouvrir le & amp;dossier de Sudachichi < /translation>
< translation > Ouvrir le & amp;dossier de Sudachi < /translation>
< /message>
< message >
<location filename="../../src/sudachi/main.ui" line = "387" />

View File

@ -5878,7 +5878,7 @@ Zwolnij trochę miejsca, albo zmień ścieżkę zrzutu RomFs w Emulacja & gt; Ko
< message >
<location filename="../../src/sudachi/main.cpp" line = "3564" />
<source>Missing sudachi Account < /source>
< translation > Brakuje konta Sudachichi < /translation>
< translation > Brakuje konta Sudachi < /translation>
< /message>
< message >
<location filename="../../src/sudachi/main.cpp" line = "3565" />

View File

@ -4991,7 +4991,7 @@ Arrasta os pontos para mudar a posição, ou dá duplo - clique nas células da
< message >
<location filename="../../src/sudachi/configuration/configure_web.ui" line = "25" />
<source>sudachi Web Service < /source>
< translation > Serviço Web do Sudachichi < /translation>
< translation > Serviço Web do Sudachi < /translation>
< /message>
< message >
<location filename= "../../src/sudachi/configuration/configure_web.ui" line = "31" />
@ -5037,7 +5037,7 @@ Arrasta os pontos para mudar a posição, ou dá duplo - clique nas células da
< message >
<location filename="../../src/sudachi/configuration/configure_web.ui" line = "134" />
<source>Share anonymous usage data with the sudachi team < /source>
< translation > Compartilhar dados de uso anônimos com a equipa Sudachichi < /translation>
< translation > Compartilhar dados de uso anônimos com a equipa Sudachi < /translation>
< /message>
< message >
<location filename="../../src/sudachi/configuration/configure_web.ui" line = "141" />
@ -5917,7 +5917,7 @@ Por favor, use esse recurso apenas para instalar atualizações e DLC.< /transla
< message >
<location filename="../../src/sudachi/main.cpp" line = "3564" />
<source>Missing sudachi Account < /source>
< translation > Conta Sudachichi Ausente < /translation>
< translation > Conta Sudachi Ausente < /translation>
< /message>
< message >
<location filename="../../src/sudachi/main.cpp" line = "3565" />

View File

@ -29,7 +29,7 @@ p, li { white - space: pre - wrap; }
& lt; html & gt;& lt; head & gt;& lt;meta name =& quot; qrichtext & quot; content =& quot; 1 & quot; /&gt;&lt;style type=&quot;text/css & quot;& gt;
p, li { white - space: pre - wrap; }
& lt; /style&gt;&lt;/head & gt;& lt;body style =& quot; font - family:& apos; Ubuntu & apos;; font - size: 11pt; font - weight: 400; font - style: normal;& quot;& gt;
& lt;p style =& quot; margin - top: 0px; margin - bottom: 0px; margin - left: 0px; margin - right: 0px; -qt - block - indent: 0; text - indent: 0px;& quot;& gt;& lt;span style =& quot; font - family:& apos;MS Shell Dlg 2 & apos;; font - size: 12pt;& quot;& gt;Sudachichi GPLv3.0 + ile lisanslanmış Nintendo Switch için ık kaynak bir deneysel emülatördür.& lt; /span&gt;&lt;/p & gt;
& lt;p style =& quot; margin - top: 0px; margin - bottom: 0px; margin - left: 0px; margin - right: 0px; -qt - block - indent: 0; text - indent: 0px;& quot;& gt;& lt;span style =& quot; font - family:& apos;MS Shell Dlg 2 & apos;; font - size: 12pt;& quot;& gt;Sudachi GPLv3.0 + ile lisanslanmış Nintendo Switch için ık kaynak bir deneysel emülatördür.& lt; /span&gt;&lt;/p & gt;
& lt;p style =& quot; -qt - paragraph - type: empty; margin - top: 0px; margin - bottom: 0px; margin - left: 0px; margin - right: 0px; -qt - block - indent: 0; text - indent: 0px; font - family:& apos;MS Shell Dlg 2 & apos;; font - size: 8pt;& quot;& gt;& lt; br /& gt;& lt; /p&gt;
& lt;p style =& quot; margin - top: 0px; margin - bottom: 0px; margin - left: 0px; margin - right: 0px; -qt - block - indent: 0; text - indent: 0px;& quot;& gt;& lt;span style =& quot; font - family:& apos;MS Shell Dlg 2 & apos;; font - size: 12pt;& quot;& gt;Bu yazılım yasal yollarla edinilmemiş oyunları çalıştırmak için kullanılmamalı.& lt; /span&gt;&lt;/p & gt;& lt; /body&gt;&lt;/html & gt; </translation>
< /message>
@ -3102,7 +3102,7 @@ When a guest attempts to open the controller applet, it is immediately closed.<
<location filename="../../src/sudachi/configuration/configure_input_advanced.ui" line = "2701" />
<location filename="../../src/sudachi/configuration/configure_input_advanced.ui" line = "2717" />
<source>Requires restarting sudachi < /source>
< translation > Sudachichi & apos;yu yeniden başlatmayı gerektirir < /translation>
< translation > Sudachi & apos;yu yeniden başlatmayı gerektirir < /translation>
< /message>
< message >
<location filename="../../src/sudachi/configuration/configure_input_advanced.ui" line = "2668" />
@ -4993,7 +4993,7 @@ Noktanın konumunu değiştirmek için sürükleyin ya da sayıların üstüne
< message >
<location filename="../../src/sudachi/configuration/configure_web.ui" line = "134" />
<source>Share anonymous usage data with the sudachi team < /source>
< translation > Sudachichi ekibiyle anonim kullanım verilerini paylaş < /translation>
< translation > Sudachi ekibiyle anonim kullanım verilerini paylaş < /translation>
< /message>
< message >
<location filename="../../src/sudachi/configuration/configure_web.ui" line = "141" />
@ -5166,7 +5166,7 @@ Noktanın konumunu değiştirmek için sürükleyin ya da sayıların üstüne
< message >
<location filename="../../src/sudachi/main.cpp" line = "214" />
<source>& lt;a href =& apos; https://sudachi-emu.org/help/feature/telemetry/&apos;&gt;Anonymous data is collected&lt;/a&gt; to help improve sudachi. &lt;br/&gt;&lt;br/&gt;Would you like to share your usage data with us?</source>
<translation>& lt;a href =& apos; https://sudachi-emu.org/help/feature/telemetry/&apos;&gt;Sudachichiyu geliştirmeye yardımcı olmak için &lt;/a&gt; anonim veri toplandı. &lt;br/&gt;&lt;br/&gt;Kullanım verinizi bizimle paylaşmak ister misiniz?</translation>
<translation>& lt;a href =& apos; https://sudachi-emu.org/help/feature/telemetry/&apos;&gt;Sudachiyu geliştirmeye yardımcı olmak için &lt;/a&gt; anonim veri toplandı. &lt;br/&gt;&lt;br/&gt;Kullanım verinizi bizimle paylaşmak ister misiniz?</translation>
</message>
< message >
<location filename="../../src/sudachi/main.cpp" line = "217" />
@ -5270,7 +5270,7 @@ Noktanın konumunu değiştirmek için sürükleyin ya da sayıların üstüne
< message >
<location filename="../../src/sudachi/main.cpp" line = "1818" />
<source>You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP.Deconstructed ROM directories lack icons, metadata, and update support.& lt; br & gt;& lt; br & gt;For an explanation of the various Switch formats sudachi supports, & lt;a href =& apos; https://sudachi-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;check out our wiki&lt;/a&gt;. This message will not be shown again.</source>
<translation>Bu oyun için dekonstrükte ROM formatı kullanıyorsunuz, bu fromatın yerine NCA, NAX, XCI ve NSP formatları kullanılmaktadır.Dekonstrükte ROM formatları ikon, üst veri ve güncelleme desteği içermemektedir.& lt; br & gt;& lt; br & gt; Sudachichi & apos;nun desteklediği çeşitli Switch formatları için & lt;a href =& apos; https://sudachi-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;Wiki&apos;yi ziyaret edin&lt;/a&gt;. Bu mesaj yeniden gösterilmeyecektir.</translation>
<translation>Bu oyun için dekonstrükte ROM formatı kullanıyorsunuz, bu fromatın yerine NCA, NAX, XCI ve NSP formatları kullanılmaktadır.Dekonstrükte ROM formatları ikon, üst veri ve güncelleme desteği içermemektedir.& lt; br & gt;& lt; br & gt; Sudachi & apos;nun desteklediği çeşitli Switch formatları için & lt;a href =& apos; https://sudachi-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;Wiki&apos;yi ziyaret edin&lt;/a&gt;. Bu mesaj yeniden gösterilmeyecektir.</translation>
</message>
< message >
<location filename="../../src/sudachi/main.cpp" line = "1830" />
@ -5884,7 +5884,7 @@ Lütfen bu özelliği sadece güncelleme ve DLC yüklemek için kullanın.< /tra
< message >
<location filename="../../src/sudachi/main.cpp" line = "3565" />
<source>In order to submit a game compatibility test case, you must link your sudachi account.& lt; br & gt;& lt; br /& gt;To link your sudachi account, go to Emulation & amp; gt; Configuration & amp; gt; Web.< /source>
< translation > Oyun uyumluluk test çalışması göndermek için öncelikle sudachi hesabınla giriş yapmanız gerekiyor.& lt; br & gt;& lt; br /& gt;Sudachichi hesabınızla giriş yapmak için, Emülasyon & amp; gt; Yapılandırma & amp; gt; Web & apos;e gidiniz.< /translation>
< translation > Oyun uyumluluk test çalışması göndermek için öncelikle sudachi hesabınla giriş yapmanız gerekiyor.& lt; br & gt;& lt; br /& gt;Sudachi hesabınızla giriş yapmak için, Emülasyon & amp; gt; Yapılandırma & amp; gt; Web & apos;e gidiniz.< /translation>
< /message>
< message >
<location filename="../../src/sudachi/main.cpp" line = "3580" />
@ -6290,7 +6290,7 @@ Lütfen bu özelliği sadece güncelleme ve DLC yüklemek için kullanın.< /tra
<source>The currently running application has requested sudachi to not exit.
Would you like to bypass this and exit anyway ? </source>
< translation > Şu an çalışan uygulamadan dolayı Sudachichi kapatılamıyor.
< translation > Şu an çalışan uygulamadan dolayı Sudachi kapatılamıyor.
Görmezden gelip kapatmak ister misiniz ? </translation>
< /message>
@ -6406,7 +6406,7 @@ Görmezden gelip kapatmak ister misiniz ? </translation>
< message >
<location filename="../../src/sudachi/bootmanager.cpp" line = "1037" />
<source>sudachi has not been compiled with OpenGL support.< /source>
< translation > Sudachichi OpenGL desteklememektedir.< /translation>
< translation > Sudachi OpenGL desteklememektedir.< /translation>
< /message>
< message >
<location filename="../../src/sudachi/bootmanager.cpp" line = "1061" />
@ -6877,7 +6877,7 @@ Debug Message: </source>
< message >
<location filename="../../src/sudachi/uisettings.h" line = "242" />
<source>Exit sudachi < /source>
< translation > Sudachichi & apos;dan çık < /translation>
< translation > Sudachi & apos;dan çık < /translation>
< /message>
< message >
<location filename="../../src/sudachi/uisettings.h" line = "243" />
@ -7255,7 +7255,7 @@ Debug Message: </source>
< message >
<location filename="../../src/sudachi/main.ui" line = "244" />
<source>& amp;About sudachi < /source>
<translation> & amp;Sudachichi Hakkında < /translation>
<translation> & amp;Sudachi Hakkında < /translation>
< /message>
< message >
<location filename="../../src/sudachi/main.ui" line = "252" />
@ -7575,7 +7575,7 @@ Debug Bilgisi: </translation>
< message >
<location filename="../../src/sudachi/multiplayer/message.cpp" line = "32" />
<source>Creating a room failed.Please retry.Restarting sudachi might be necessary.< /source>
< translation > Odayı oluşturma başarısız oldu.Lütfen tekrar deneyin.Sudachichi & apos;yu yeniden başlatmak gerekebilir.< /translation>
< translation > Odayı oluşturma başarısız oldu.Lütfen tekrar deneyin.Sudachi & apos;yu yeniden başlatmak gerekebilir.< /translation>
< /message>
< message >
<location filename="../../src/sudachi/multiplayer/message.cpp" line = "34" />

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@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 612.15 680.17"><defs><style>.cls-1{fill:#c6c6c6;}.cls-2{fill:#ffdc00;}</style></defs><title>newAsset 7</title><g id="Layer_2" data-name="Layer 2"><g id="Layer_1-2" data-name="Layer 1"><g id="g823"><g id="right"><g id="g827"><g id="g833"><path id="path835" class="cls-1" d="M340.08,136V680.17c150.26,0,272.07-121.81,272.07-272.07S490.34,136,340.08,136m53.14,59.6a219.06,219.06,0,0,1,0,424.94V195.63"/></g></g></g><g id="left"><g id="g839"><g id="g845"><path id="path847" class="cls-2" d="M272.07,0C121.81,0,0,121.81,0,272.07S121.81,544.13,272.07,544.13ZM218.93,59.6V484.54A219,219,0,0,1,117.26,117.26,217.44,217.44,0,0,1,218.93,59.6"/></g></g></g></g></g></g></svg>

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@ -1,13 +0,0 @@
# SPDX-FileCopyrightText: 2014 Gui Andrade <admin@archshift.com>
# SPDX-License-Identifier: GPL-2.0-or-later
add_library(inih
inih/ini.c
inih/ini.h
inih/cpp/INIReader.cpp
inih/cpp/INIReader.h
)
create_target_directory_groups(inih)
target_include_directories(inih INTERFACE inih/cpp)
add_library(inih::INIReader ALIAS inih)

View File

@ -2,8 +2,9 @@
// SPDX-License-Identifier: GPL-3.0-or-later
import android.annotation.SuppressLint
import com.github.triplet.gradle.androidpublisher.ReleaseStatus
import kotlin.collections.setOf
import org.jlleitschuh.gradle.ktlint.reporter.ReporterType
import com.github.triplet.gradle.androidpublisher.ReleaseStatus
plugins {
id("com.android.application")
@ -185,7 +186,7 @@ android {
}
tasks.create<Delete>("ktlintReset") {
delete(File(layout.buildDirectory.asFile.toString() + File.separator + "intermediates/ktLint"))
delete(File(buildDir.path + File.separator + "intermediates/ktLint"))
}
val showFormatHelp = {
@ -202,13 +203,13 @@ ktlint {
version.set("0.47.1")
android.set(true)
ignoreFailures.set(false)
//disabledRules.set(
// setOf(
// "no-wildcard-imports",
// "package-name",
// "import-ordering"
// )
//)
disabledRules.set(
setOf(
"no-wildcard-imports",
"package-name",
"import-ordering"
)
)
reporters {
reporter(ReporterType.CHECKSTYLE)
}

View File

@ -31,7 +31,7 @@ object DiskShaderCacheProgress {
}
emulationActivity.runOnUiThread {
when (LoadCallbackStage.entries[stage]) {
when (LoadCallbackStage.values()[stage]) {
LoadCallbackStage.Prepare -> prepareViewModel()
LoadCallbackStage.Build -> emulationViewModel.updateProgress(
emulationActivity.getString(R.string.building_shaders),

View File

@ -0,0 +1,26 @@
# SPDX-FileCopyrightText: 2023 sudachi Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
add_library(sudachi-android SHARED
emu_window/emu_window.cpp
emu_window/emu_window.h
native.cpp
native.h
native_config.cpp
android_settings.cpp
game_metadata.cpp
native_log.cpp
android_config.cpp
android_config.h
native_input.cpp
)
set_property(TARGET sudachi-android PROPERTY IMPORTED_LOCATION ${FFmpeg_LIBRARY_DIR})
target_link_libraries(sudachi-android PRIVATE audio_core common core input_common frontend_common Vulkan::Headers)
target_link_libraries(sudachi-android PRIVATE android camera2ndk EGL glad jnigraphics log)
if (ARCHITECTURE_arm64)
target_link_libraries(sudachi-android PRIVATE adrenotools)
endif()
set(CPACK_PACKAGE_EXECUTABLES ${CPACK_PACKAGE_EXECUTABLES} sudachi-android)

View File

@ -0,0 +1,60 @@
// SPDX-FileCopyrightText: Copyright 2023 sudachi Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "jni/android_common/android_common.h"
#include <string>
#include <string_view>
#include <jni.h>
#include "common/string_util.h"
#include "jni/id_cache.h"
std::string GetJString(JNIEnv* env, jstring jstr) {
if (!jstr) {
return {};
}
const jchar* jchars = env->GetStringChars(jstr, nullptr);
const jsize length = env->GetStringLength(jstr);
const std::u16string_view string_view(reinterpret_cast<const char16_t*>(jchars), length);
const std::string converted_string = Common::UTF16ToUTF8(string_view);
env->ReleaseStringChars(jstr, jchars);
return converted_string;
}
jstring ToJString(JNIEnv* env, std::string_view str) {
const std::u16string converted_string = Common::UTF8ToUTF16(str);
return env->NewString(reinterpret_cast<const jchar*>(converted_string.data()),
static_cast<jint>(converted_string.size()));
}
jstring ToJString(JNIEnv* env, std::u16string_view str) {
return ToJString(env, Common::UTF16ToUTF8(str));
}
double GetJDouble(JNIEnv* env, jobject jdouble) {
return env->GetDoubleField(jdouble, IDCache::GetDoubleValueField());
}
jobject ToJDouble(JNIEnv* env, double value) {
return env->NewObject(IDCache::GetDoubleClass(), IDCache::GetDoubleConstructor(), value);
}
s32 GetJInteger(JNIEnv* env, jobject jinteger) {
return env->GetIntField(jinteger, IDCache::GetIntegerValueField());
}
jobject ToJInteger(JNIEnv* env, s32 value) {
return env->NewObject(IDCache::GetIntegerClass(), IDCache::GetIntegerConstructor(), value);
}
bool GetJBoolean(JNIEnv* env, jobject jboolean) {
return env->GetBooleanField(jboolean, IDCache::GetBooleanValueField());
}
jobject ToJBoolean(JNIEnv* env, bool value) {
return env->NewObject(IDCache::GetBooleanClass(), IDCache::GetBooleanConstructor(), value);
}

View File

@ -0,0 +1,22 @@
// SPDX-FileCopyrightText: Copyright 2023 sudachi Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include <jni.h>
#include "common/common_types.h"
std::string GetJString(JNIEnv* env, jstring jstr);
jstring ToJString(JNIEnv* env, std::string_view str);
jstring ToJString(JNIEnv* env, std::u16string_view str);
double GetJDouble(JNIEnv* env, jobject jdouble);
jobject ToJDouble(JNIEnv* env, double value);
s32 GetJInteger(JNIEnv* env, jobject jinteger);
jobject ToJInteger(JNIEnv* env, s32 value);
bool GetJBoolean(JNIEnv* env, jobject jboolean);
jobject ToJBoolean(JNIEnv* env, bool value);

View File

@ -0,0 +1,277 @@
// SPDX-FileCopyrightText: Copyright 2023 sudachi Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <map>
#include <thread>
#include <jni.h>
#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/core.h"
#include "jni/android_common/android_common.h"
#include "jni/applets/software_keyboard.h"
#include "jni/id_cache.h"
static jclass s_software_keyboard_class;
static jclass s_keyboard_config_class;
static jclass s_keyboard_data_class;
static jmethodID s_swkbd_execute_normal;
static jmethodID s_swkbd_execute_inline;
namespace SoftwareKeyboard {
static jobject ToJKeyboardParams(const Core::Frontend::KeyboardInitializeParameters& config) {
JNIEnv* env = IDCache::GetEnvForThread();
jobject object = env->AllocObject(s_keyboard_config_class);
env->SetObjectField(object,
env->GetFieldID(s_keyboard_config_class, "ok_text", "Ljava/lang/String;"),
ToJString(env, config.ok_text));
env->SetObjectField(
object, env->GetFieldID(s_keyboard_config_class, "header_text", "Ljava/lang/String;"),
ToJString(env, config.header_text));
env->SetObjectField(object,
env->GetFieldID(s_keyboard_config_class, "sub_text", "Ljava/lang/String;"),
ToJString(env, config.sub_text));
env->SetObjectField(
object, env->GetFieldID(s_keyboard_config_class, "guide_text", "Ljava/lang/String;"),
ToJString(env, config.guide_text));
env->SetObjectField(
object, env->GetFieldID(s_keyboard_config_class, "initial_text", "Ljava/lang/String;"),
ToJString(env, config.initial_text));
env->SetShortField(object,
env->GetFieldID(s_keyboard_config_class, "left_optional_symbol_key", "S"),
static_cast<jshort>(config.left_optional_symbol_key));
env->SetShortField(object,
env->GetFieldID(s_keyboard_config_class, "right_optional_symbol_key", "S"),
static_cast<jshort>(config.right_optional_symbol_key));
env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "max_text_length", "I"),
static_cast<jint>(config.max_text_length));
env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "min_text_length", "I"),
static_cast<jint>(config.min_text_length));
env->SetIntField(object,
env->GetFieldID(s_keyboard_config_class, "initial_cursor_position", "I"),
static_cast<jint>(config.initial_cursor_position));
env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "type", "I"),
static_cast<jint>(config.type));
env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "password_mode", "I"),
static_cast<jint>(config.password_mode));
env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "text_draw_type", "I"),
static_cast<jint>(config.text_draw_type));
env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "key_disable_flags", "I"),
static_cast<jint>(config.key_disable_flags.raw));
env->SetBooleanField(object,
env->GetFieldID(s_keyboard_config_class, "use_blur_background", "Z"),
static_cast<jboolean>(config.use_blur_background));
env->SetBooleanField(object,
env->GetFieldID(s_keyboard_config_class, "enable_backspace_button", "Z"),
static_cast<jboolean>(config.enable_backspace_button));
env->SetBooleanField(object,
env->GetFieldID(s_keyboard_config_class, "enable_return_button", "Z"),
static_cast<jboolean>(config.enable_return_button));
env->SetBooleanField(object,
env->GetFieldID(s_keyboard_config_class, "disable_cancel_button", "Z"),
static_cast<jboolean>(config.disable_cancel_button));
return object;
}
AndroidKeyboard::ResultData AndroidKeyboard::ResultData::CreateFromFrontend(jobject object) {
JNIEnv* env = IDCache::GetEnvForThread();
const jstring string = reinterpret_cast<jstring>(env->GetObjectField(
object, env->GetFieldID(s_keyboard_data_class, "text", "Ljava/lang/String;")));
return ResultData{GetJString(env, string),
static_cast<Service::AM::Frontend::SwkbdResult>(env->GetIntField(
object, env->GetFieldID(s_keyboard_data_class, "result", "I")))};
}
AndroidKeyboard::~AndroidKeyboard() = default;
void AndroidKeyboard::InitializeKeyboard(
bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters,
SubmitNormalCallback submit_normal_callback_, SubmitInlineCallback submit_inline_callback_) {
if (is_inline) {
LOG_WARNING(
Frontend,
"(STUBBED) called, backend requested to initialize the inline software keyboard.");
submit_inline_callback = std::move(submit_inline_callback_);
} else {
LOG_WARNING(
Frontend,
"(STUBBED) called, backend requested to initialize the normal software keyboard.");
submit_normal_callback = std::move(submit_normal_callback_);
}
parameters = std::move(initialize_parameters);
LOG_INFO(Frontend,
"\nKeyboardInitializeParameters:"
"\nok_text={}"
"\nheader_text={}"
"\nsub_text={}"
"\nguide_text={}"
"\ninitial_text={}"
"\nmax_text_length={}"
"\nmin_text_length={}"
"\ninitial_cursor_position={}"
"\ntype={}"
"\npassword_mode={}"
"\ntext_draw_type={}"
"\nkey_disable_flags={}"
"\nuse_blur_background={}"
"\nenable_backspace_button={}"
"\nenable_return_button={}"
"\ndisable_cancel_button={}",
Common::UTF16ToUTF8(parameters.ok_text), Common::UTF16ToUTF8(parameters.header_text),
Common::UTF16ToUTF8(parameters.sub_text), Common::UTF16ToUTF8(parameters.guide_text),
Common::UTF16ToUTF8(parameters.initial_text), parameters.max_text_length,
parameters.min_text_length, parameters.initial_cursor_position, parameters.type,
parameters.password_mode, parameters.text_draw_type, parameters.key_disable_flags.raw,
parameters.use_blur_background, parameters.enable_backspace_button,
parameters.enable_return_button, parameters.disable_cancel_button);
}
void AndroidKeyboard::ShowNormalKeyboard() const {
LOG_DEBUG(Frontend, "called, backend requested to show the normal software keyboard.");
ResultData data{};
// Pivot to a new thread, as we cannot call GetEnvForThread() from a Fiber.
std::thread([&] {
data = ResultData::CreateFromFrontend(IDCache::GetEnvForThread()->CallStaticObjectMethod(
s_software_keyboard_class, s_swkbd_execute_normal, ToJKeyboardParams(parameters)));
}).join();
SubmitNormalText(data);
}
void AndroidKeyboard::ShowTextCheckDialog(
Service::AM::Frontend::SwkbdTextCheckResult text_check_result,
std::u16string text_check_message) const {
LOG_WARNING(Frontend, "(STUBBED) called, backend requested to show the text check dialog.");
}
void AndroidKeyboard::ShowInlineKeyboard(
Core::Frontend::InlineAppearParameters appear_parameters) const {
LOG_WARNING(Frontend,
"(STUBBED) called, backend requested to show the inline software keyboard.");
LOG_INFO(Frontend,
"\nInlineAppearParameters:"
"\nmax_text_length={}"
"\nmin_text_length={}"
"\nkey_top_scale_x={}"
"\nkey_top_scale_y={}"
"\nkey_top_translate_x={}"
"\nkey_top_translate_y={}"
"\ntype={}"
"\nkey_disable_flags={}"
"\nkey_top_as_floating={}"
"\nenable_backspace_button={}"
"\nenable_return_button={}"
"\ndisable_cancel_button={}",
appear_parameters.max_text_length, appear_parameters.min_text_length,
appear_parameters.key_top_scale_x, appear_parameters.key_top_scale_y,
appear_parameters.key_top_translate_x, appear_parameters.key_top_translate_y,
appear_parameters.type, appear_parameters.key_disable_flags.raw,
appear_parameters.key_top_as_floating, appear_parameters.enable_backspace_button,
appear_parameters.enable_return_button, appear_parameters.disable_cancel_button);
// Pivot to a new thread, as we cannot call GetEnvForThread() from a Fiber.
m_is_inline_active = true;
std::thread([&] {
IDCache::GetEnvForThread()->CallStaticVoidMethod(
s_software_keyboard_class, s_swkbd_execute_inline, ToJKeyboardParams(parameters));
}).join();
}
void AndroidKeyboard::HideInlineKeyboard() const {
LOG_WARNING(Frontend,
"(STUBBED) called, backend requested to hide the inline software keyboard.");
}
void AndroidKeyboard::InlineTextChanged(
Core::Frontend::InlineTextParameters text_parameters) const {
LOG_WARNING(Frontend,
"(STUBBED) called, backend requested to change the inline keyboard text.");
LOG_INFO(Frontend,
"\nInlineTextParameters:"
"\ninput_text={}"
"\ncursor_position={}",
Common::UTF16ToUTF8(text_parameters.input_text), text_parameters.cursor_position);
submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::ChangedString,
text_parameters.input_text, text_parameters.cursor_position);
}
void AndroidKeyboard::ExitKeyboard() const {
LOG_WARNING(Frontend, "(STUBBED) called, backend requested to exit the software keyboard.");
}
void AndroidKeyboard::SubmitInlineKeyboardText(std::u16string submitted_text) {
if (!m_is_inline_active) {
return;
}
m_current_text += submitted_text;
submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::ChangedString, m_current_text,
m_current_text.size());
}
void AndroidKeyboard::SubmitInlineKeyboardInput(int key_code) {
static constexpr int KEYCODE_BACK = 4;
static constexpr int KEYCODE_ENTER = 66;
static constexpr int KEYCODE_DEL = 67;
if (!m_is_inline_active) {
return;
}
switch (key_code) {
case KEYCODE_BACK:
case KEYCODE_ENTER:
m_is_inline_active = false;
submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::DecidedEnter, m_current_text,
static_cast<s32>(m_current_text.size()));
break;
case KEYCODE_DEL:
m_current_text.pop_back();
submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::ChangedString, m_current_text,
m_current_text.size());
break;
}
}
void AndroidKeyboard::SubmitNormalText(const ResultData& data) const {
submit_normal_callback(data.result, Common::UTF8ToUTF16(data.text), true);
}
void InitJNI(JNIEnv* env) {
s_software_keyboard_class = reinterpret_cast<jclass>(
env->NewGlobalRef(env->FindClass("org/sudachi/sudachi_emu/applets/keyboard/SoftwareKeyboard")));
s_keyboard_config_class = reinterpret_cast<jclass>(env->NewGlobalRef(
env->FindClass("org/sudachi/sudachi_emu/applets/keyboard/SoftwareKeyboard$KeyboardConfig")));
s_keyboard_data_class = reinterpret_cast<jclass>(env->NewGlobalRef(
env->FindClass("org/sudachi/sudachi_emu/applets/keyboard/SoftwareKeyboard$KeyboardData")));
s_swkbd_execute_normal = env->GetStaticMethodID(
s_software_keyboard_class, "executeNormal",
"(Lorg/sudachi/sudachi_emu/applets/keyboard/SoftwareKeyboard$KeyboardConfig;)Lorg/sudachi/sudachi_emu/"
"applets/keyboard/SoftwareKeyboard$KeyboardData;");
s_swkbd_execute_inline = env->GetStaticMethodID(
s_software_keyboard_class, "executeInline",
"(Lorg/sudachi/sudachi_emu/applets/keyboard/SoftwareKeyboard$KeyboardConfig;)V");
}
void CleanupJNI(JNIEnv* env) {
env->DeleteGlobalRef(s_software_keyboard_class);
env->DeleteGlobalRef(s_keyboard_config_class);
env->DeleteGlobalRef(s_keyboard_data_class);
}
} // namespace SoftwareKeyboard

View File

@ -0,0 +1,78 @@
// SPDX-FileCopyrightText: Copyright 2023 sudachi Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <jni.h>
#include "core/frontend/applets/software_keyboard.h"
namespace SoftwareKeyboard {
class AndroidKeyboard final : public Core::Frontend::SoftwareKeyboardApplet {
public:
~AndroidKeyboard() override;
void Close() const override {
ExitKeyboard();
}
void InitializeKeyboard(bool is_inline,
Core::Frontend::KeyboardInitializeParameters initialize_parameters,
SubmitNormalCallback submit_normal_callback_,
SubmitInlineCallback submit_inline_callback_) override;
void ShowNormalKeyboard() const override;
void ShowTextCheckDialog(Service::AM::Frontend::SwkbdTextCheckResult text_check_result,
std::u16string text_check_message) const override;
void ShowInlineKeyboard(
Core::Frontend::InlineAppearParameters appear_parameters) const override;
void HideInlineKeyboard() const override;
void InlineTextChanged(Core::Frontend::InlineTextParameters text_parameters) const override;
void ExitKeyboard() const override;
void SubmitInlineKeyboardText(std::u16string submitted_text);
void SubmitInlineKeyboardInput(int key_code);
private:
struct ResultData {
static ResultData CreateFromFrontend(jobject object);
std::string text;
Service::AM::Frontend::SwkbdResult result{};
};
void SubmitNormalText(const ResultData& result) const;
Core::Frontend::KeyboardInitializeParameters parameters{};
mutable SubmitNormalCallback submit_normal_callback;
mutable SubmitInlineCallback submit_inline_callback;
private:
mutable bool m_is_inline_active{};
std::u16string m_current_text;
};
// Should be called in JNI_Load
void InitJNI(JNIEnv* env);
// Should be called in JNI_Unload
void CleanupJNI(JNIEnv* env);
} // namespace SoftwareKeyboard
// Native function calls
extern "C" {
JNIEXPORT jobject JNICALL Java_org_citra_citra_1emu_applets_SoftwareKeyboard_ValidateFilters(
JNIEnv* env, jclass clazz, jstring text);
JNIEXPORT jobject JNICALL Java_org_citra_citra_1emu_applets_SoftwareKeyboard_ValidateInput(
JNIEnv* env, jclass clazz, jstring text);
}

View File

@ -0,0 +1,330 @@
// SPDX-FileCopyrightText: 2023 sudachi Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <memory>
#include <optional>
#include <sstream>
#include <INIReader.h>
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "common/settings_enums.h"
#include "core/hle/service/acc/profile_manager.h"
#include "input_common/main.h"
#include "jni/config.h"
#include "jni/default_ini.h"
#include "uisettings.h"
namespace FS = Common::FS;
Config::Config(const std::string& config_name, ConfigType config_type)
: type(config_type), global{config_type == ConfigType::GlobalConfig} {
Initialize(config_name);
}
Config::~Config() = default;
bool Config::LoadINI(const std::string& default_contents, bool retry) {
void(FS::CreateParentDir(config_loc));
config = std::make_unique<INIReader>(FS::PathToUTF8String(config_loc));
const auto config_loc_str = FS::PathToUTF8String(config_loc);
if (config->ParseError() < 0) {
if (retry) {
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
config_loc_str);
void(FS::CreateParentDir(config_loc));
void(FS::WriteStringToFile(config_loc, FS::FileType::TextFile, default_contents));
config = std::make_unique<INIReader>(config_loc_str);
return LoadINI(default_contents, false);
}
LOG_ERROR(Config, "Failed.");
return false;
}
LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
return true;
}
template <>
void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
std::string setting_value = config->Get(group, setting.GetLabel(), setting.GetDefault());
if (setting_value.empty()) {
setting_value = setting.GetDefault();
}
setting = std::move(setting_value);
}
template <>
void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
setting = config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
}
template <typename Type, bool ranged>
void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) {
setting = static_cast<Type>(
config->GetInteger(group, setting.GetLabel(), static_cast<long>(setting.GetDefault())));
}
void Config::ReadValues() {
ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
ReadSetting("ControlsGeneral", Settings::values.touch_device);
ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled);
ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled);
ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
ReadSetting("ControlsGeneral", Settings::values.motion_enabled);
Settings::values.touchscreen.enabled =
config->GetBoolean("ControlsGeneral", "touch_enabled", true);
Settings::values.touchscreen.rotation_angle =
config->GetInteger("ControlsGeneral", "touch_angle", 0);
Settings::values.touchscreen.diameter_x =
config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
Settings::values.touchscreen.diameter_y =
config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
int num_touch_from_button_maps =
config->GetInteger("ControlsGeneral", "touch_from_button_map", 0);
if (num_touch_from_button_maps > 0) {
for (int i = 0; i < num_touch_from_button_maps; ++i) {
Settings::TouchFromButtonMap map;
map.name = config->Get("ControlsGeneral",
std::string("touch_from_button_maps_") + std::to_string(i) +
std::string("_name"),
"default");
const int num_touch_maps = config->GetInteger(
"ControlsGeneral",
std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"),
0);
map.buttons.reserve(num_touch_maps);
for (int j = 0; j < num_touch_maps; ++j) {
std::string touch_mapping =
config->Get("ControlsGeneral",
std::string("touch_from_button_maps_") + std::to_string(i) +
std::string("_bind_") + std::to_string(j),
"");
map.buttons.emplace_back(std::move(touch_mapping));
}
Settings::values.touch_from_button_maps.emplace_back(std::move(map));
}
} else {
Settings::values.touch_from_button_maps.emplace_back(
Settings::TouchFromButtonMap{"default", {}});
num_touch_from_button_maps = 1;
}
Settings::values.touch_from_button_map_index = std::clamp(
Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
ReadSetting("ControlsGeneral", Settings::values.udp_input_servers);
// Data Storage
ReadSetting("Data Storage", Settings::values.use_virtual_sd);
FS::SetSudachiPath(FS::SudachiPath::NANDDir,
config->Get("Data Storage", "nand_directory",
FS::GetSudachiPathString(FS::SudachiPath::NANDDir)));
FS::SetSudachiPath(FS::SudachiPath::SDMCDir,
config->Get("Data Storage", "sdmc_directory",
FS::GetSudachiPathString(FS::SudachiPath::SDMCDir)));
FS::SetSudachiPath(FS::SudachiPath::LoadDir,
config->Get("Data Storage", "load_directory",
FS::GetSudachiPathString(FS::SudachiPath::LoadDir)));
FS::SetSudachiPath(FS::SudachiPath::DumpDir,
config->Get("Data Storage", "dump_directory",
FS::GetSudachiPathString(FS::SudachiPath::DumpDir)));
ReadSetting("Data Storage", Settings::values.gamecard_inserted);
ReadSetting("Data Storage", Settings::values.gamecard_current_game);
ReadSetting("Data Storage", Settings::values.gamecard_path);
// System
ReadSetting("System", Settings::values.current_user);
Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
Service::Account::MAX_USERS - 1);
// Disable docked mode by default on Android
Settings::values.use_docked_mode.SetValue(config->GetBoolean("System", "use_docked_mode", false)
? Settings::ConsoleMode::Docked
: Settings::ConsoleMode::Handheld);
const auto rng_seed_enabled = config->GetBoolean("System", "rng_seed_enabled", false);
if (rng_seed_enabled) {
Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0));
} else {
Settings::values.rng_seed.SetValue(0);
}
Settings::values.rng_seed_enabled.SetValue(rng_seed_enabled);
const auto custom_rtc_enabled = config->GetBoolean("System", "custom_rtc_enabled", false);
if (custom_rtc_enabled) {
Settings::values.custom_rtc = config->GetInteger("System", "custom_rtc", 0);
} else {
Settings::values.custom_rtc = 0;
}
Settings::values.custom_rtc_enabled = custom_rtc_enabled;
ReadSetting("System", Settings::values.language_index);
ReadSetting("System", Settings::values.region_index);
ReadSetting("System", Settings::values.time_zone_index);
ReadSetting("System", Settings::values.sound_index);
// Core
ReadSetting("Core", Settings::values.use_multi_core);
ReadSetting("Core", Settings::values.memory_layout_mode);
// Cpu
ReadSetting("Cpu", Settings::values.cpu_accuracy);
ReadSetting("Cpu", Settings::values.cpu_debug_mode);
ReadSetting("Cpu", Settings::values.cpuopt_page_tables);
ReadSetting("Cpu", Settings::values.cpuopt_block_linking);
ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer);
ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher);
ReadSetting("Cpu", Settings::values.cpuopt_context_elimination);
ReadSetting("Cpu", Settings::values.cpuopt_const_prop);
ReadSetting("Cpu", Settings::values.cpuopt_misc_ir);
ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks);
ReadSetting("Cpu", Settings::values.cpuopt_fastmem);
ReadSetting("Cpu", Settings::values.cpuopt_fastmem_exclusives);
ReadSetting("Cpu", Settings::values.cpuopt_recompile_exclusives);
ReadSetting("Cpu", Settings::values.cpuopt_ignore_memory_aborts);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_global_monitor);
// Renderer
ReadSetting("Renderer", Settings::values.renderer_backend);
ReadSetting("Renderer", Settings::values.renderer_debug);
ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
ReadSetting("Renderer", Settings::values.vulkan_device);
ReadSetting("Renderer", Settings::values.resolution_setup);
ReadSetting("Renderer", Settings::values.scaling_filter);
ReadSetting("Renderer", Settings::values.fsr_sharpening_slider);
ReadSetting("Renderer", Settings::values.anti_aliasing);
ReadSetting("Renderer", Settings::values.fullscreen_mode);
ReadSetting("Renderer", Settings::values.aspect_ratio);
ReadSetting("Renderer", Settings::values.max_anisotropy);
ReadSetting("Renderer", Settings::values.use_speed_limit);
ReadSetting("Renderer", Settings::values.speed_limit);
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
ReadSetting("Renderer", Settings::values.vsync_mode);
ReadSetting("Renderer", Settings::values.shader_backend);
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
ReadSetting("Renderer", Settings::values.nvdec_emulation);
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
ReadSetting("Renderer", Settings::values.bg_red);
ReadSetting("Renderer", Settings::values.bg_green);
ReadSetting("Renderer", Settings::values.bg_blue);
// Use GPU accuracy normal by default on Android
Settings::values.gpu_accuracy = static_cast<Settings::GpuAccuracy>(config->GetInteger(
"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GpuAccuracy::Normal)));
// Use GPU default anisotropic filtering on Android
Settings::values.max_anisotropy =
static_cast<Settings::AnisotropyMode>(config->GetInteger("Renderer", "max_anisotropy", 1));
// Disable ASTC compute by default on Android
Settings::values.accelerate_astc.SetValue(
config->GetBoolean("Renderer", "accelerate_astc", false) ? Settings::AstcDecodeMode::Gpu
: Settings::AstcDecodeMode::Cpu);
// Enable asynchronous presentation by default on Android
Settings::values.async_presentation =
config->GetBoolean("Renderer", "async_presentation", true);
// Disable force_max_clock by default on Android
Settings::values.renderer_force_max_clock =
config->GetBoolean("Renderer", "force_max_clock", false);
// Disable use_reactive_flushing by default on Android
Settings::values.use_reactive_flushing =
config->GetBoolean("Renderer", "use_reactive_flushing", false);
// Audio
ReadSetting("Audio", Settings::values.sink_id);
ReadSetting("Audio", Settings::values.audio_output_device_id);
ReadSetting("Audio", Settings::values.volume);
// Miscellaneous
// log_filter has a different default here than from common
Settings::values.log_filter = "*:Info";
ReadSetting("Miscellaneous", Settings::values.use_dev_keys);
// Debugging
Settings::values.record_frame_times =
config->GetBoolean("Debugging", "record_frame_times", false);
ReadSetting("Debugging", Settings::values.dump_exefs);
ReadSetting("Debugging", Settings::values.dump_nso);
ReadSetting("Debugging", Settings::values.enable_fs_access_log);
ReadSetting("Debugging", Settings::values.reporting_services);
ReadSetting("Debugging", Settings::values.quest_flag);
ReadSetting("Debugging", Settings::values.use_debug_asserts);
ReadSetting("Debugging", Settings::values.use_auto_stub);
ReadSetting("Debugging", Settings::values.disable_macro_jit);
ReadSetting("Debugging", Settings::values.disable_macro_hle);
ReadSetting("Debugging", Settings::values.use_gdbstub);
ReadSetting("Debugging", Settings::values.gdbstub_port);
const auto title_list = config->Get("AddOns", "title_ids", "");
std::stringstream ss(title_list);
std::string line;
while (std::getline(ss, line, '|')) {
const auto title_id = std::strtoul(line.c_str(), nullptr, 16);
const auto disabled_list = config->Get("AddOns", "disabled_" + line, "");
std::stringstream inner_ss(disabled_list);
std::string inner_line;
std::vector<std::string> out;
while (std::getline(inner_ss, inner_line, '|')) {
out.push_back(inner_line);
}
Settings::values.disabled_addons.insert_or_assign(title_id, out);
}
// Web Service
ReadSetting("WebService", Settings::values.enable_telemetry);
ReadSetting("WebService", Settings::values.web_api_url);
ReadSetting("WebService", Settings::values.sudachi_username);
ReadSetting("WebService", Settings::values.sudachi_token);
// Network
ReadSetting("Network", Settings::values.network_interface);
// Android
ReadSetting("Android", AndroidSettings::values.picture_in_picture);
ReadSetting("Android", AndroidSettings::values.screen_layout);
}
void Config::Initialize(const std::string& config_name) {
const auto fs_config_loc = FS::GetSudachiPath(FS::SudachiPath::ConfigDir);
const auto config_file = fmt::format("{}.ini", config_name);
switch (type) {
case ConfigType::GlobalConfig:
config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
break;
case ConfigType::PerGameConfig:
config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
break;
case ConfigType::InputProfile:
config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
LoadINI(DefaultINI::android_config_file);
return;
}
LoadINI(DefaultINI::android_config_file);
ReadValues();
}

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// SPDX-FileCopyrightText: 2023 sudachi Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <filesystem>
#include <memory>
#include <optional>
#include <string>
#include "common/settings.h"
class INIReader;
class Config {
bool LoadINI(const std::string& default_contents = "", bool retry = true);
public:
enum class ConfigType {
GlobalConfig,
PerGameConfig,
InputProfile,
};
explicit Config(const std::string& config_name = "config",
ConfigType config_type = ConfigType::GlobalConfig);
~Config();
void Initialize(const std::string& config_name);
private:
/**
* Applies a value read from the config to a Setting.
*
* @param group The name of the INI group
* @param setting The sudachi setting to modify
*/
template <typename Type, bool ranged>
void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting);
void ReadValues();
const ConfigType type;
std::unique_ptr<INIReader> config;
std::string config_loc;
const bool global;
};

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// SPDX-FileCopyrightText: 2023 sudachi Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
namespace DefaultINI {
const char* android_config_file = R"(
[ControlsP0]
# The input devices and parameters for each Switch native input
# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
# Indicates if this player should be connected at boot
connected=
# for button input, the following devices are available:
# - "keyboard" (default) for keyboard input. Required parameters:
# - "code": the code of the key to bind
# - "sdl" for joystick input using SDL. Required parameters:
# - "guid": SDL identification GUID of the joystick
# - "port": the index of the joystick to bind
# - "button"(optional): the index of the button to bind
# - "hat"(optional): the index of the hat to bind as direction buttons
# - "axis"(optional): the index of the axis to bind
# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
# triggered if the axis value crosses
# - "direction"(only used for axis): "+" means the button is triggered when the axis value
# is greater than the threshold; "-" means the button is triggered when the axis value
# is smaller than the threshold
button_a=
button_b=
button_x=
button_y=
button_lstick=
button_rstick=
button_l=
button_r=
button_zl=
button_zr=
button_plus=
button_minus=
button_dleft=
button_dup=
button_dright=
button_ddown=
button_lstick_left=
button_lstick_up=
button_lstick_right=
button_lstick_down=
button_sl=
button_sr=
button_home=
button_screenshot=
# for analog input, the following devices are available:
# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
# - "up", "down", "left", "right": sub-devices for each direction.
# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
# - "modifier": sub-devices as a modifier.
# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
# Must be in range of 0.0-1.0. Defaults to 0.5
# - "sdl" for joystick input using SDL. Required parameters:
# - "guid": SDL identification GUID of the joystick
# - "port": the index of the joystick to bind
# - "axis_x": the index of the axis to bind as x-axis (default to 0)
# - "axis_y": the index of the axis to bind as y-axis (default to 1)
lstick=
rstick=
# for motion input, the following devices are available:
# - "keyboard" (default) for emulating random motion input from buttons. Required parameters:
# - "code": the code of the key to bind
# - "sdl" for motion input using SDL. Required parameters:
# - "guid": SDL identification GUID of the joystick
# - "port": the index of the joystick to bind
# - "motion": the index of the motion sensor to bind
# - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters:
# - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001"
# - "port": the port of the cemu hook server
# - "pad": the index of the joystick
# - "motion": the index of the motion sensor of the joystick to bind
motionleft=
motionright=
[ControlsGeneral]
# To use the debug_pad, prepend `debug_pad_` before each button setting above.
# i.e. debug_pad_button_a=
# Enable debug pad inputs to the guest
# 0 (default): Disabled, 1: Enabled
debug_pad_enabled =
# Whether to enable or disable vibration
# 0: Disabled, 1 (default): Enabled
vibration_enabled=
# Whether to enable or disable accurate vibrations
# 0 (default): Disabled, 1: Enabled
enable_accurate_vibrations=
# Enables controller motion inputs
# 0: Disabled, 1 (default): Enabled
motion_enabled =
# Defines the udp device's touch screen coordinate system for cemuhookudp devices
# - "min_x", "min_y", "max_x", "max_y"
touch_device=
# for mapping buttons to touch inputs.
#touch_from_button_map=1
#touch_from_button_maps_0_name=default
#touch_from_button_maps_0_count=2
#touch_from_button_maps_0_bind_0=foo
#touch_from_button_maps_0_bind_1=bar
# etc.
# List of Cemuhook UDP servers, delimited by ','.
# Default: 127.0.0.1:26760
# Example: 127.0.0.1:26760,123.4.5.67:26761
udp_input_servers =
# Enable controlling an axis via a mouse input.
# 0 (default): Off, 1: On
mouse_panning =
# Set mouse sensitivity.
# Default: 1.0
mouse_panning_sensitivity =
# Emulate an analog control stick from keyboard inputs.
# 0 (default): Disabled, 1: Enabled
emulate_analog_keyboard =
# Enable mouse inputs to the guest
# 0 (default): Disabled, 1: Enabled
mouse_enabled =
# Enable keyboard inputs to the guest
# 0 (default): Disabled, 1: Enabled
keyboard_enabled =
[Core]
# Whether to use multi-core for CPU emulation
# 0: Disabled, 1 (default): Enabled
use_multi_core =
# Enable unsafe extended guest system memory layout (8GB DRAM)
# 0 (default): Disabled, 1: Enabled
use_unsafe_extended_memory_layout =
[Cpu]
# Adjusts various optimizations.
# Auto-select mode enables choice unsafe optimizations.
# Accurate enables only safe optimizations.
# Unsafe allows any unsafe optimizations.
# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations
cpu_accuracy =
# Allow disabling safe optimizations.
# 0 (default): Disabled, 1: Enabled
cpu_debug_mode =
# Enable inline page tables optimization (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_page_tables =
# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
# 0: Disabled, 1 (default): Enabled
cpuopt_block_linking =
# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
# 0: Disabled, 1 (default): Enabled
cpuopt_return_stack_buffer =
# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
# 0: Disabled, 1 (default): Enabled
cpuopt_fast_dispatcher =
# Enable context elimination CPU Optimization (reduce host memory use for guest context)
# 0: Disabled, 1 (default): Enabled
cpuopt_context_elimination =
# Enable constant propagation CPU optimization (basic IR optimization)
# 0: Disabled, 1 (default): Enabled
cpuopt_const_prop =
# Enable miscellaneous CPU optimizations (basic IR optimization)
# 0: Disabled, 1 (default): Enabled
cpuopt_misc_ir =
# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
# 0: Disabled, 1 (default): Enabled
cpuopt_reduce_misalign_checks =
# Enable Host MMU Emulation (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_fastmem =
# Enable Host MMU Emulation for exclusive memory instructions (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_fastmem_exclusives =
# Enable fallback on failure of fastmem of exclusive memory instructions (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_recompile_exclusives =
# Enable optimization to ignore invalid memory accesses (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_ignore_memory_aborts =
# Enable unfuse FMA (improve performance on CPUs without FMA)
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_unfuse_fma =
# Enable faster FRSQRTE and FRECPE
# Only enabled if cpu_accuracy is set to Unsafe.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_reduce_fp_error =
# Enable faster ASIMD instructions (32 bits only)
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_ignore_standard_fpcr =
# Enable inaccurate NaN handling
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_inaccurate_nan =
# Disable address space checks (64 bits only)
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_fastmem_check =
# Enable faster exclusive instructions
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_ignore_global_monitor =
[Renderer]
# Which backend API to use.
# 0: OpenGL (unsupported), 1 (default): Vulkan, 2: Null
backend =
# Whether to enable asynchronous presentation (Vulkan only)
# 0: Off, 1 (default): On
async_presentation =
# Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).
# 0 (default): Disabled, 1: Enabled
force_max_clock =
# Enable graphics API debugging mode.
# 0 (default): Disabled, 1: Enabled
debug =
# Enable shader feedback.
# 0 (default): Disabled, 1: Enabled
renderer_shader_feedback =
# Enable Nsight Aftermath crash dumps
# 0 (default): Disabled, 1: Enabled
nsight_aftermath =
# Disable shader loop safety checks, executing the shader without loop logic changes
# 0 (default): Disabled, 1: Enabled
disable_shader_loop_safety_checks =
# Which Vulkan physical device to use (defaults to 0)
vulkan_device =
# 0: 0.5x (360p/540p) [EXPERIMENTAL]
# 1: 0.75x (540p/810p) [EXPERIMENTAL]
# 2 (default): 1x (720p/1080p)
# 3: 2x (1440p/2160p)
# 4: 3x (2160p/3240p)
# 5: 4x (2880p/4320p)
# 6: 5x (3600p/5400p)
# 7: 6x (4320p/6480p)
resolution_setup =
# Pixel filter to use when up- or down-sampling rendered frames.
# 0: Nearest Neighbor
# 1 (default): Bilinear
# 2: Bicubic
# 3: Gaussian
# 4: ScaleForce
# 5: AMD FidelityFX™ Super Resolution [Vulkan Only]
scaling_filter =
# Anti-Aliasing (AA)
# 0 (default): None, 1: FXAA
anti_aliasing =
# Whether to use fullscreen or borderless window mode
# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen
fullscreen_mode =
# Aspect ratio
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Force 16:10, 4: Stretch to Window
aspect_ratio =
# Anisotropic filtering
# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
max_anisotropy =
# Whether to enable VSync or not.
# OpenGL: Values other than 0 enable VSync
# Vulkan: FIFO is selected if the requested mode is not supported by the driver.
# FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
# FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
# Mailbox can have lower latency than FIFO and does not tear but may drop frames.
# Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
# 0: Immediate (Off), 1 (Default): Mailbox (On), 2: FIFO, 3: FIFO Relaxed
use_vsync =
# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
# not available and GLASM is selected, GLSL will be used.
# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
shader_backend =
# Whether to allow asynchronous shader building.
# 0 (default): Off, 1: On
use_asynchronous_shaders =
# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.
# 0 (default): Off, 1: On
use_reactive_flushing =
# NVDEC emulation.
# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding
nvdec_emulation =
# Accelerate ASTC texture decoding.
# 0 (default): Off, 1: On
accelerate_astc =
# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
# 0: Off, 1: On (default)
use_speed_limit =
# Limits the speed of the game to run no faster than this value as a percentage of target speed
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
speed_limit =
# Whether to use disk based shader cache
# 0: Off, 1 (default): On
use_disk_shader_cache =
# Which gpu accuracy level to use
# 0 (default): Normal, 1: High, 2: Extreme (Very slow)
gpu_accuracy =
# Whether to use asynchronous GPU emulation
# 0 : Off (slow), 1 (default): On (fast)
use_asynchronous_gpu_emulation =
# Inform the guest that GPU operations completed more quickly than they did.
# 0: Off, 1 (default): On
use_fast_gpu_time =
# Force unmodified buffers to be flushed, which can cost performance.
# 0: Off (default), 1: On
use_pessimistic_flushes =
# Whether to use garbage collection or not for GPU caches.
# 0 (default): Off, 1: On
use_caches_gc =
# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0-255. Defaults to 0 for all.
bg_red =
bg_blue =
bg_green =
[Audio]
# Which audio output engine to use.
# auto (default): Auto-select
# cubeb: Cubeb audio engine (if available)
# sdl2: SDL2 audio engine (if available)
# null: No audio output
output_engine =
# Which audio device to use.
# auto (default): Auto-select
output_device =
# Output volume.
# 100 (default): 100%, 0; mute
volume =
[Data Storage]
# Whether to create a virtual SD card.
# 1: Yes, 0 (default): No
use_virtual_sd =
# Whether or not to enable gamecard emulation
# 1: Yes, 0 (default): No
gamecard_inserted =
# Whether or not the gamecard should be emulated as the current game
# If 'gamecard_inserted' is 0 this setting is irrelevant
# 1: Yes, 0 (default): No
gamecard_current_game =
# Path to an XCI file to use as the gamecard
# If 'gamecard_inserted' is 0 this setting is irrelevant
# If 'gamecard_current_game' is 1 this setting is irrelevant
gamecard_path =
[System]
# Whether the system is docked
# 1 (default): Yes, 0: No
use_docked_mode =
# Sets the seed for the RNG generator built into the switch
# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
rng_seed_enabled =
rng_seed =
# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
# This will auto-increment, with the time set being the time the game is started
# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
custom_rtc_enabled =
custom_rtc =
# Sets the systems language index
# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese, 17: Brazilian Portuguese
language_index =
# The system region that sudachi will use during emulation
# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
region_index =
# The system time zone that sudachi will use during emulation
# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone
time_zone_index =
# Sets the sound output mode.
# 0: Mono, 1 (default): Stereo, 2: Surround
sound_index =
[Miscellaneous]
# A filter which removes logs below a certain logging level.
# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
log_filter = *:Trace
# Use developer keys
# 0 (default): Disabled, 1: Enabled
use_dev_keys =
[Debugging]
# Record frame time data, can be found in the log directory. Boolean value
record_frame_times =
# Determines whether or not sudachi will dump the ExeFS of all games it attempts to load while loading them
dump_exefs=false
# Determines whether or not sudachi will dump all NSOs it attempts to load while loading them
dump_nso=false
# Determines whether or not sudachi will save the filesystem access log.
enable_fs_access_log=false
# Enables verbose reporting services
reporting_services =
# Determines whether or not sudachi will report to the game that the emulated console is in Kiosk Mode
# false: Retail/Normal Mode (default), true: Kiosk Mode
quest_flag =
# Determines whether debug asserts should be enabled, which will throw an exception on asserts.
# false: Disabled (default), true: Enabled
use_debug_asserts =
# Determines whether unimplemented HLE service calls should be automatically stubbed.
# false: Disabled (default), true: Enabled
use_auto_stub =
# Enables/Disables the macro JIT compiler
disable_macro_jit=false
# Determines whether to enable the GDB stub and wait for the debugger to attach before running.
# false: Disabled (default), true: Enabled
use_gdbstub=false
# The port to use for the GDB server, if it is enabled.
gdbstub_port=6543
[WebService]
# Whether or not to enable telemetry
# 0: No, 1 (default): Yes
enable_telemetry =
# URL for Web API
web_api_url = https://api.sudachi-emu.org
# Username and token for sudachi Web Service
# See https://profile.sudachi-emu.org/ for more info
sudachi_username =
sudachi_token =
[Network]
# Name of the network interface device to use with sudachi LAN play.
# e.g. On *nix: 'enp7s0', 'wlp6s0u1u3u3', 'lo'
# e.g. On Windows: 'Ethernet', 'Wi-Fi'
network_interface =
[AddOns]
# Used to disable add-ons
# List of title IDs of games that will have add-ons disabled (separated by '|'):
title_ids =
# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
)";
} // namespace DefaultINI

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// SPDX-FileCopyrightText: 2023 sudachi Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <android/native_window_jni.h>
#include "common/android/id_cache.h"
#include "common/logging/log.h"
#include "input_common/drivers/android.h"
#include "input_common/drivers/touch_screen.h"
#include "input_common/drivers/virtual_amiibo.h"
#include "input_common/drivers/virtual_gamepad.h"
#include "input_common/main.h"
#include "jni/emu_window/emu_window.h"
#include "jni/native.h"
void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
m_window_width = ANativeWindow_getWidth(surface);
m_window_height = ANativeWindow_getHeight(surface);
// Ensures that we emulate with the correct aspect ratio.
UpdateCurrentFramebufferLayout(m_window_width, m_window_height);
window_info.render_surface = reinterpret_cast<void*>(surface);
}
void EmuWindow_Android::OnTouchPressed(int id, float x, float y) {
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchPressed(touch_x,
touch_y, id);
}
void EmuWindow_Android::OnTouchMoved(int id, float x, float y) {
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchMoved(touch_x,
touch_y, id);
}
void EmuWindow_Android::OnTouchReleased(int id) {
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchReleased(id);
}
void EmuWindow_Android::OnFrameDisplayed() {
if (!m_first_frame) {
Common::Android::RunJNIOnFiber<void>(
[&](JNIEnv* env) { EmulationSession::GetInstance().OnEmulationStarted(); });
m_first_frame = true;
}
}
EmuWindow_Android::EmuWindow_Android(ANativeWindow* surface,
std::shared_ptr<Common::DynamicLibrary> driver_library)
: m_driver_library{driver_library} {
LOG_INFO(Frontend, "initializing");
if (!surface) {
LOG_CRITICAL(Frontend, "surface is nullptr");
return;
}
OnSurfaceChanged(surface);
window_info.type = Core::Frontend::WindowSystemType::Android;
}

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// SPDX-FileCopyrightText: 2023 sudachi Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <memory>
#include <span>
#include "core/frontend/emu_window.h"
#include "core/frontend/graphics_context.h"
#include "input_common/main.h"
struct ANativeWindow;
class GraphicsContext_Android final : public Core::Frontend::GraphicsContext {
public:
explicit GraphicsContext_Android(std::shared_ptr<Common::DynamicLibrary> driver_library)
: m_driver_library{driver_library} {}
~GraphicsContext_Android() = default;
std::shared_ptr<Common::DynamicLibrary> GetDriverLibrary() override {
return m_driver_library;
}
private:
std::shared_ptr<Common::DynamicLibrary> m_driver_library;
};
class EmuWindow_Android final : public Core::Frontend::EmuWindow {
public:
EmuWindow_Android(ANativeWindow* surface,
std::shared_ptr<Common::DynamicLibrary> driver_library);
~EmuWindow_Android() = default;
void OnSurfaceChanged(ANativeWindow* surface);
void OnFrameDisplayed() override;
void OnTouchPressed(int id, float x, float y);
void OnTouchMoved(int id, float x, float y);
void OnTouchReleased(int id);
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override {
return {std::make_unique<GraphicsContext_Android>(m_driver_library)};
}
bool IsShown() const override {
return true;
};
private:
float m_window_width{};
float m_window_height{};
std::shared_ptr<Common::DynamicLibrary> m_driver_library;
bool m_first_frame = false;
};

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// SPDX-FileCopyrightText: Copyright 2023 sudachi Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <jni.h>
#include "common/assert.h"
#include "common/fs/fs_android.h"
#include "jni/applets/software_keyboard.h"
#include "jni/id_cache.h"
#include "video_core/rasterizer_interface.h"
static JavaVM* s_java_vm;
static jclass s_native_library_class;
static jclass s_disk_cache_progress_class;
static jclass s_load_callback_stage_class;
static jclass s_game_dir_class;
static jmethodID s_game_dir_constructor;
static jmethodID s_exit_emulation_activity;
static jmethodID s_disk_cache_load_progress;
static jmethodID s_on_emulation_started;
static jmethodID s_on_emulation_stopped;
static jmethodID s_on_program_changed;
static jclass s_game_class;
static jmethodID s_game_constructor;
static jfieldID s_game_title_field;
static jfieldID s_game_path_field;
static jfieldID s_game_program_id_field;
static jfieldID s_game_developer_field;
static jfieldID s_game_version_field;
static jfieldID s_game_is_homebrew_field;
static jclass s_string_class;
static jclass s_pair_class;
static jmethodID s_pair_constructor;
static jfieldID s_pair_first_field;
static jfieldID s_pair_second_field;
static jclass s_overlay_control_data_class;
static jmethodID s_overlay_control_data_constructor;
static jfieldID s_overlay_control_data_id_field;
static jfieldID s_overlay_control_data_enabled_field;
static jfieldID s_overlay_control_data_landscape_position_field;
static jfieldID s_overlay_control_data_portrait_position_field;
static jfieldID s_overlay_control_data_foldable_position_field;
static jclass s_patch_class;
static jmethodID s_patch_constructor;
static jfieldID s_patch_enabled_field;
static jfieldID s_patch_name_field;
static jfieldID s_patch_version_field;
static jfieldID s_patch_type_field;
static jfieldID s_patch_program_id_field;
static jfieldID s_patch_title_id_field;
static jclass s_double_class;
static jmethodID s_double_constructor;
static jfieldID s_double_value_field;
static jclass s_integer_class;
static jmethodID s_integer_constructor;
static jfieldID s_integer_value_field;
static jclass s_boolean_class;
static jmethodID s_boolean_constructor;
static jfieldID s_boolean_value_field;
static constexpr jint JNI_VERSION = JNI_VERSION_1_6;
namespace IDCache {
JNIEnv* GetEnvForThread() {
thread_local static struct OwnedEnv {
OwnedEnv() {
status = s_java_vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION_1_6);
if (status == JNI_EDETACHED)
s_java_vm->AttachCurrentThread(&env, nullptr);
}
~OwnedEnv() {
if (status == JNI_EDETACHED)
s_java_vm->DetachCurrentThread();
}
int status;
JNIEnv* env = nullptr;
} owned;
return owned.env;
}
jclass GetNativeLibraryClass() {
return s_native_library_class;
}
jclass GetDiskCacheProgressClass() {
return s_disk_cache_progress_class;
}
jclass GetDiskCacheLoadCallbackStageClass() {
return s_load_callback_stage_class;
}
jclass GetGameDirClass() {
return s_game_dir_class;
}
jmethodID GetGameDirConstructor() {
return s_game_dir_constructor;
}
jmethodID GetExitEmulationActivity() {
return s_exit_emulation_activity;
}
jmethodID GetDiskCacheLoadProgress() {
return s_disk_cache_load_progress;
}
jmethodID GetOnEmulationStarted() {
return s_on_emulation_started;
}
jmethodID GetOnEmulationStopped() {
return s_on_emulation_stopped;
}
jmethodID GetOnProgramChanged() {
return s_on_program_changed;
}
jclass GetGameClass() {
return s_game_class;
}
jmethodID GetGameConstructor() {
return s_game_constructor;
}
jfieldID GetGameTitleField() {
return s_game_title_field;
}
jfieldID GetGamePathField() {
return s_game_path_field;
}
jfieldID GetGameProgramIdField() {
return s_game_program_id_field;
}
jfieldID GetGameDeveloperField() {
return s_game_developer_field;
}
jfieldID GetGameVersionField() {
return s_game_version_field;
}
jfieldID GetGameIsHomebrewField() {
return s_game_is_homebrew_field;
}
jclass GetStringClass() {
return s_string_class;
}
jclass GetPairClass() {
return s_pair_class;
}
jmethodID GetPairConstructor() {
return s_pair_constructor;
}
jfieldID GetPairFirstField() {
return s_pair_first_field;
}
jfieldID GetPairSecondField() {
return s_pair_second_field;
}
jclass GetOverlayControlDataClass() {
return s_overlay_control_data_class;
}
jmethodID GetOverlayControlDataConstructor() {
return s_overlay_control_data_constructor;
}
jfieldID GetOverlayControlDataIdField() {
return s_overlay_control_data_id_field;
}
jfieldID GetOverlayControlDataEnabledField() {
return s_overlay_control_data_enabled_field;
}
jfieldID GetOverlayControlDataLandscapePositionField() {
return s_overlay_control_data_landscape_position_field;
}
jfieldID GetOverlayControlDataPortraitPositionField() {
return s_overlay_control_data_portrait_position_field;
}
jfieldID GetOverlayControlDataFoldablePositionField() {
return s_overlay_control_data_foldable_position_field;
}
jclass GetPatchClass() {
return s_patch_class;
}
jmethodID GetPatchConstructor() {
return s_patch_constructor;
}
jfieldID GetPatchEnabledField() {
return s_patch_enabled_field;
}
jfieldID GetPatchNameField() {
return s_patch_name_field;
}
jfieldID GetPatchVersionField() {
return s_patch_version_field;
}
jfieldID GetPatchTypeField() {
return s_patch_type_field;
}
jfieldID GetPatchProgramIdField() {
return s_patch_program_id_field;
}
jfieldID GetPatchTitleIdField() {
return s_patch_title_id_field;
}
jclass GetDoubleClass() {
return s_double_class;
}
jmethodID GetDoubleConstructor() {
return s_double_constructor;
}
jfieldID GetDoubleValueField() {
return s_double_value_field;
}
jclass GetIntegerClass() {
return s_integer_class;
}
jmethodID GetIntegerConstructor() {
return s_integer_constructor;
}
jfieldID GetIntegerValueField() {
return s_integer_value_field;
}
jclass GetBooleanClass() {
return s_boolean_class;
}
jmethodID GetBooleanConstructor() {
return s_boolean_constructor;
}
jfieldID GetBooleanValueField() {
return s_boolean_value_field;
}
} // namespace IDCache
#ifdef __cplusplus
extern "C" {
#endif
jint JNI_OnLoad(JavaVM* vm, void* reserved) {
s_java_vm = vm;
JNIEnv* env;
if (vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION) != JNI_OK)
return JNI_ERR;
// Initialize Java classes
const jclass native_library_class = env->FindClass("org/sudachi/sudachi_emu/NativeLibrary");
s_native_library_class = reinterpret_cast<jclass>(env->NewGlobalRef(native_library_class));
s_disk_cache_progress_class = reinterpret_cast<jclass>(env->NewGlobalRef(
env->FindClass("org/sudachi/sudachi_emu/disk_shader_cache/DiskShaderCacheProgress")));
s_load_callback_stage_class = reinterpret_cast<jclass>(env->NewGlobalRef(env->FindClass(
"org/sudachi/sudachi_emu/disk_shader_cache/DiskShaderCacheProgress$LoadCallbackStage")));
const jclass game_dir_class = env->FindClass("org/sudachi/sudachi_emu/model/GameDir");
s_game_dir_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_dir_class));
s_game_dir_constructor = env->GetMethodID(game_dir_class, "<init>", "(Ljava/lang/String;Z)V");
env->DeleteLocalRef(game_dir_class);
// Initialize methods
s_exit_emulation_activity =
env->GetStaticMethodID(s_native_library_class, "exitEmulationActivity", "(I)V");
s_disk_cache_load_progress =
env->GetStaticMethodID(s_disk_cache_progress_class, "loadProgress", "(III)V");
s_on_emulation_started =
env->GetStaticMethodID(s_native_library_class, "onEmulationStarted", "()V");
s_on_emulation_stopped =
env->GetStaticMethodID(s_native_library_class, "onEmulationStopped", "(I)V");
s_on_program_changed =
env->GetStaticMethodID(s_native_library_class, "onProgramChanged", "(I)V");
const jclass game_class = env->FindClass("org/sudachi/sudachi_emu/model/Game");
s_game_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_class));
s_game_constructor = env->GetMethodID(game_class, "<init>",
"(Ljava/lang/String;Ljava/lang/String;Ljava/lang/"
"String;Ljava/lang/String;Ljava/lang/String;Z)V");
s_game_title_field = env->GetFieldID(game_class, "title", "Ljava/lang/String;");
s_game_path_field = env->GetFieldID(game_class, "path", "Ljava/lang/String;");
s_game_program_id_field = env->GetFieldID(game_class, "programId", "Ljava/lang/String;");
s_game_developer_field = env->GetFieldID(game_class, "developer", "Ljava/lang/String;");
s_game_version_field = env->GetFieldID(game_class, "version", "Ljava/lang/String;");
s_game_is_homebrew_field = env->GetFieldID(game_class, "isHomebrew", "Z");
env->DeleteLocalRef(game_class);
const jclass string_class = env->FindClass("java/lang/String");
s_string_class = reinterpret_cast<jclass>(env->NewGlobalRef(string_class));
env->DeleteLocalRef(string_class);
const jclass pair_class = env->FindClass("kotlin/Pair");
s_pair_class = reinterpret_cast<jclass>(env->NewGlobalRef(pair_class));
s_pair_constructor =
env->GetMethodID(pair_class, "<init>", "(Ljava/lang/Object;Ljava/lang/Object;)V");
s_pair_first_field = env->GetFieldID(pair_class, "first", "Ljava/lang/Object;");
s_pair_second_field = env->GetFieldID(pair_class, "second", "Ljava/lang/Object;");
env->DeleteLocalRef(pair_class);
const jclass overlay_control_data_class =
env->FindClass("org/sudachi/sudachi_emu/overlay/model/OverlayControlData");
s_overlay_control_data_class =
reinterpret_cast<jclass>(env->NewGlobalRef(overlay_control_data_class));
s_overlay_control_data_constructor =
env->GetMethodID(overlay_control_data_class, "<init>",
"(Ljava/lang/String;ZLkotlin/Pair;Lkotlin/Pair;Lkotlin/Pair;)V");
s_overlay_control_data_id_field =
env->GetFieldID(overlay_control_data_class, "id", "Ljava/lang/String;");
s_overlay_control_data_enabled_field =
env->GetFieldID(overlay_control_data_class, "enabled", "Z");
s_overlay_control_data_landscape_position_field =
env->GetFieldID(overlay_control_data_class, "landscapePosition", "Lkotlin/Pair;");
s_overlay_control_data_portrait_position_field =
env->GetFieldID(overlay_control_data_class, "portraitPosition", "Lkotlin/Pair;");
s_overlay_control_data_foldable_position_field =
env->GetFieldID(overlay_control_data_class, "foldablePosition", "Lkotlin/Pair;");
env->DeleteLocalRef(overlay_control_data_class);
const jclass patch_class = env->FindClass("org/sudachi/sudachi_emu/model/Patch");
s_patch_class = reinterpret_cast<jclass>(env->NewGlobalRef(patch_class));
s_patch_constructor = env->GetMethodID(
patch_class, "<init>",
"(ZLjava/lang/String;Ljava/lang/String;ILjava/lang/String;Ljava/lang/String;)V");
s_patch_enabled_field = env->GetFieldID(patch_class, "enabled", "Z");
s_patch_name_field = env->GetFieldID(patch_class, "name", "Ljava/lang/String;");
s_patch_version_field = env->GetFieldID(patch_class, "version", "Ljava/lang/String;");
s_patch_type_field = env->GetFieldID(patch_class, "type", "I");
s_patch_program_id_field = env->GetFieldID(patch_class, "programId", "Ljava/lang/String;");
s_patch_title_id_field = env->GetFieldID(patch_class, "titleId", "Ljava/lang/String;");
env->DeleteLocalRef(patch_class);
const jclass double_class = env->FindClass("java/lang/Double");
s_double_class = reinterpret_cast<jclass>(env->NewGlobalRef(double_class));
s_double_constructor = env->GetMethodID(double_class, "<init>", "(D)V");
s_double_value_field = env->GetFieldID(double_class, "value", "D");
env->DeleteLocalRef(double_class);
const jclass int_class = env->FindClass("java/lang/Integer");
s_integer_class = reinterpret_cast<jclass>(env->NewGlobalRef(int_class));
s_integer_constructor = env->GetMethodID(int_class, "<init>", "(I)V");
s_integer_value_field = env->GetFieldID(int_class, "value", "I");
env->DeleteLocalRef(int_class);
const jclass boolean_class = env->FindClass("java/lang/Boolean");
s_boolean_class = reinterpret_cast<jclass>(env->NewGlobalRef(boolean_class));
s_boolean_constructor = env->GetMethodID(boolean_class, "<init>", "(Z)V");
s_boolean_value_field = env->GetFieldID(boolean_class, "value", "Z");
env->DeleteLocalRef(boolean_class);
// Initialize Android Storage
Common::FS::Android::RegisterCallbacks(env, s_native_library_class);
// Initialize applets
SoftwareKeyboard::InitJNI(env);
return JNI_VERSION;
}
void JNI_OnUnload(JavaVM* vm, void* reserved) {
JNIEnv* env;
if (vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION) != JNI_OK) {
return;
}
// UnInitialize Android Storage
Common::FS::Android::UnRegisterCallbacks();
env->DeleteGlobalRef(s_native_library_class);
env->DeleteGlobalRef(s_disk_cache_progress_class);
env->DeleteGlobalRef(s_load_callback_stage_class);
env->DeleteGlobalRef(s_game_dir_class);
env->DeleteGlobalRef(s_game_class);
env->DeleteGlobalRef(s_string_class);
env->DeleteGlobalRef(s_pair_class);
env->DeleteGlobalRef(s_overlay_control_data_class);
env->DeleteGlobalRef(s_patch_class);
env->DeleteGlobalRef(s_double_class);
env->DeleteGlobalRef(s_integer_class);
env->DeleteGlobalRef(s_boolean_class);
// UnInitialize applets
SoftwareKeyboard::CleanupJNI(env);
}
#ifdef __cplusplus
}
#endif

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// SPDX-FileCopyrightText: 2023 sudachi Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <jni.h>
#include "video_core/rasterizer_interface.h"
namespace IDCache {
JNIEnv* GetEnvForThread();
jclass GetNativeLibraryClass();
jclass GetDiskCacheProgressClass();
jclass GetDiskCacheLoadCallbackStageClass();
jclass GetGameDirClass();
jmethodID GetGameDirConstructor();
jmethodID GetExitEmulationActivity();
jmethodID GetDiskCacheLoadProgress();
jmethodID GetOnEmulationStarted();
jmethodID GetOnEmulationStopped();
jmethodID GetOnProgramChanged();
jclass GetGameClass();
jmethodID GetGameConstructor();
jfieldID GetGameTitleField();
jfieldID GetGamePathField();
jfieldID GetGameProgramIdField();
jfieldID GetGameDeveloperField();
jfieldID GetGameVersionField();
jfieldID GetGameIsHomebrewField();
jclass GetStringClass();
jclass GetPairClass();
jmethodID GetPairConstructor();
jfieldID GetPairFirstField();
jfieldID GetPairSecondField();
jclass GetOverlayControlDataClass();
jmethodID GetOverlayControlDataConstructor();
jfieldID GetOverlayControlDataIdField();
jfieldID GetOverlayControlDataEnabledField();
jfieldID GetOverlayControlDataLandscapePositionField();
jfieldID GetOverlayControlDataPortraitPositionField();
jfieldID GetOverlayControlDataFoldablePositionField();
jclass GetPatchClass();
jmethodID GetPatchConstructor();
jfieldID GetPatchEnabledField();
jfieldID GetPatchNameField();
jfieldID GetPatchVersionField();
jfieldID GetPatchTypeField();
jfieldID GetPatchProgramIdField();
jfieldID GetPatchTitleIdField();
jclass GetDoubleClass();
jmethodID GetDoubleConstructor();
jfieldID GetDoubleValueField();
jclass GetIntegerClass();
jmethodID GetIntegerConstructor();
jfieldID GetIntegerValueField();
jclass GetBooleanClass();
jmethodID GetBooleanConstructor();
jfieldID GetBooleanValueField();
} // namespace IDCache

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// SPDX-FileCopyrightText: Copyright 2023 sudachi Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <codecvt>
#include <locale>
#include <string>
#include <string_view>
#include <dlfcn.h>
#ifdef ARCHITECTURE_arm64
#include <adrenotools/driver.h>
#endif
#include <android/api-level.h>
#include <android/native_window_jni.h>
#include <common/fs/fs.h>
#include <core/file_sys/patch_manager.h>
#include <core/file_sys/savedata_factory.h>
#include <core/loader/nro.h>
#include <frontend_common/content_manager.h>
#include <jni.h>
#include "common/android/android_common.h"
#include "common/android/id_cache.h"
#include "common/detached_tasks.h"
#include "common/dynamic_library.h"
#include "common/fs/path_util.h"
#include "common/logging/backend.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/cpu_manager.h"
#include "core/crypto/key_manager.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/fs_filesystem.h"
#include "core/file_sys/submission_package.h"
#include "core/file_sys/vfs/vfs.h"
#include "core/file_sys/vfs/vfs_real.h"
#include "core/frontend/applets/cabinet.h"
#include "core/frontend/applets/controller.h"
#include "core/frontend/applets/error.h"
#include "core/frontend/applets/general.h"
#include "core/frontend/applets/mii_edit.h"
#include "core/frontend/applets/profile_select.h"
#include "core/frontend/applets/software_keyboard.h"
#include "core/frontend/applets/web_browser.h"
#include "core/hle/service/am/applet_manager.h"
#include "core/hle/service/am/frontend/applets.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "frontend_common/config.h"
#include "hid_core/frontend/emulated_controller.h"
#include "hid_core/hid_core.h"
#include "hid_core/hid_types.h"
#include "jni/native.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_surface.h"
#define jconst [[maybe_unused]] const auto
#define jauto [[maybe_unused]] auto
static EmulationSession s_instance;
EmulationSession::EmulationSession() {
m_vfs = std::make_shared<FileSys::RealVfsFilesystem>();
}
EmulationSession& EmulationSession::GetInstance() {
return s_instance;
}
const Core::System& EmulationSession::System() const {
return m_system;
}
Core::System& EmulationSession::System() {
return m_system;
}
FileSys::ManualContentProvider* EmulationSession::GetContentProvider() {
return m_manual_provider.get();
}
InputCommon::InputSubsystem& EmulationSession::GetInputSubsystem() {
return m_input_subsystem;
}
const EmuWindow_Android& EmulationSession::Window() const {
return *m_window;
}
EmuWindow_Android& EmulationSession::Window() {
return *m_window;
}
ANativeWindow* EmulationSession::NativeWindow() const {
return m_native_window;
}
void EmulationSession::SetNativeWindow(ANativeWindow* native_window) {
m_native_window = native_window;
}
void EmulationSession::InitializeGpuDriver(const std::string& hook_lib_dir,
const std::string& custom_driver_dir,
const std::string& custom_driver_name,
const std::string& file_redirect_dir) {
#ifdef ARCHITECTURE_arm64
void* handle{};
const char* file_redirect_dir_{};
int featureFlags{};
// Enable driver file redirection when renderer debugging is enabled.
if (Settings::values.renderer_debug && file_redirect_dir.size()) {
featureFlags |= ADRENOTOOLS_DRIVER_FILE_REDIRECT;
file_redirect_dir_ = file_redirect_dir.c_str();
}
// Try to load a custom driver.
if (custom_driver_name.size()) {
handle = adrenotools_open_libvulkan(
RTLD_NOW, featureFlags | ADRENOTOOLS_DRIVER_CUSTOM, nullptr, hook_lib_dir.c_str(),
custom_driver_dir.c_str(), custom_driver_name.c_str(), file_redirect_dir_, nullptr);
}
// Try to load the system driver.
if (!handle) {
handle = adrenotools_open_libvulkan(RTLD_NOW, featureFlags, nullptr, hook_lib_dir.c_str(),
nullptr, nullptr, file_redirect_dir_, nullptr);
}
m_vulkan_library = std::make_shared<Common::DynamicLibrary>(handle);
#endif
}
bool EmulationSession::IsRunning() const {
return m_is_running;
}
bool EmulationSession::IsPaused() const {
return m_is_running && m_is_paused;
}
const Core::PerfStatsResults& EmulationSession::PerfStats() {
m_perf_stats = m_system.GetAndResetPerfStats();
return m_perf_stats;
}
void EmulationSession::SurfaceChanged() {
if (!IsRunning()) {
return;
}
m_window->OnSurfaceChanged(m_native_window);
}
void EmulationSession::ConfigureFilesystemProvider(const std::string& filepath) {
const auto file = m_system.GetFilesystem()->OpenFile(filepath, FileSys::OpenMode::Read);
if (!file) {
return;
}
auto loader = Loader::GetLoader(m_system, file);
if (!loader) {
return;
}
const auto file_type = loader->GetFileType();
if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) {
return;
}
u64 program_id = 0;
const auto res2 = loader->ReadProgramId(program_id);
if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
m_manual_provider->AddEntry(FileSys::TitleType::Application,
FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()),
program_id, file);
} else if (res2 == Loader::ResultStatus::Success &&
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
const auto nsp = file_type == Loader::FileType::NSP
? std::make_shared<FileSys::NSP>(file)
: FileSys::XCI{file}.GetSecurePartitionNSP();
for (const auto& title : nsp->GetNCAs()) {
for (const auto& entry : title.second) {
m_manual_provider->AddEntry(entry.first.first, entry.first.second, title.first,
entry.second->GetBaseFile());
}
}
}
}
void EmulationSession::InitializeSystem(bool reload) {
if (!reload) {
// Initialize logging system
Common::Log::Initialize();
Common::Log::SetColorConsoleBackendEnabled(true);
Common::Log::Start();
m_input_subsystem.Initialize();
}
// Initialize filesystem.
m_system.SetFilesystem(m_vfs);
m_system.GetUserChannel().clear();
m_manual_provider = std::make_unique<FileSys::ManualContentProvider>();
m_system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
m_system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
m_manual_provider.get());
m_system.GetFileSystemController().CreateFactories(*m_vfs);
}
void EmulationSession::SetAppletId(int applet_id) {
m_applet_id = applet_id;
m_system.GetFrontendAppletHolder().SetCurrentAppletId(
static_cast<Service::AM::AppletId>(m_applet_id));
}
Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string& filepath,
const std::size_t program_index,
const bool frontend_initiated) {
std::scoped_lock lock(m_mutex);
// Create the render window.
m_window = std::make_unique<EmuWindow_Android>(m_native_window, m_vulkan_library);
// Initialize system.
jauto android_keyboard = std::make_unique<Common::Android::SoftwareKeyboard::AndroidKeyboard>();
m_software_keyboard = android_keyboard.get();
m_system.SetShuttingDown(false);
m_system.ApplySettings();
Settings::LogSettings();
m_system.HIDCore().ReloadInputDevices();
m_system.SetFrontendAppletSet({
nullptr, // Amiibo Settings
nullptr, // Controller Selector
nullptr, // Error Display
nullptr, // Mii Editor
nullptr, // Parental Controls
nullptr, // Photo Viewer
nullptr, // Profile Selector
std::move(android_keyboard), // Software Keyboard
nullptr, // Web Browser
});
// Initialize filesystem.
ConfigureFilesystemProvider(filepath);
// Load the ROM.
Service::AM::FrontendAppletParameters params{
.applet_id = static_cast<Service::AM::AppletId>(m_applet_id),
.launch_type = frontend_initiated ? Service::AM::LaunchType::FrontendInitiated
: Service::AM::LaunchType::ApplicationInitiated,
.program_index = static_cast<s32>(program_index),
};
m_load_result = m_system.Load(EmulationSession::GetInstance().Window(), filepath, params);
if (m_load_result != Core::SystemResultStatus::Success) {
return m_load_result;
}
// Complete initialization.
m_system.GPU().Start();
m_system.GetCpuManager().OnGpuReady();
m_system.RegisterExitCallback([&] { HaltEmulation(); });
// Register an ExecuteProgram callback such that Core can execute a sub-program
m_system.RegisterExecuteProgramCallback([&](std::size_t program_index_) {
m_next_program_index = program_index_;
EmulationSession::GetInstance().HaltEmulation();
});
OnEmulationStarted();
return Core::SystemResultStatus::Success;
}
void EmulationSession::ShutdownEmulation() {
std::scoped_lock lock(m_mutex);
if (m_next_program_index != -1) {
ChangeProgram(m_next_program_index);
m_next_program_index = -1;
}
m_is_running = false;
// Unload user input.
m_system.HIDCore().UnloadInputDevices();
// Enable all controllers
m_system.HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All});
// Shutdown the main emulated process
if (m_load_result == Core::SystemResultStatus::Success) {
m_system.DetachDebugger();
m_system.ShutdownMainProcess();
m_detached_tasks.WaitForAllTasks();
m_load_result = Core::SystemResultStatus::ErrorNotInitialized;
m_window.reset();
OnEmulationStopped(Core::SystemResultStatus::Success);
return;
}
// Tear down the render window.
m_window.reset();
}
void EmulationSession::PauseEmulation() {
std::scoped_lock lock(m_mutex);
m_system.Pause();
m_is_paused = true;
}
void EmulationSession::UnPauseEmulation() {
std::scoped_lock lock(m_mutex);
m_system.Run();
m_is_paused = false;
}
void EmulationSession::HaltEmulation() {
std::scoped_lock lock(m_mutex);
m_is_running = false;
m_cv.notify_one();
}
void EmulationSession::RunEmulation() {
{
std::scoped_lock lock(m_mutex);
m_is_running = true;
}
// Load the disk shader cache.
if (Settings::values.use_disk_shader_cache.GetValue()) {
LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
m_system.Renderer().ReadRasterizer()->LoadDiskResources(
m_system.GetApplicationProcessProgramID(), std::stop_token{}, LoadDiskCacheProgress);
LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
}
void(m_system.Run());
if (m_system.DebuggerEnabled()) {
m_system.InitializeDebugger();
}
while (true) {
{
[[maybe_unused]] std::unique_lock lock(m_mutex);
if (m_cv.wait_for(lock, std::chrono::milliseconds(800),
[&]() { return !m_is_running; })) {
// Emulation halted.
break;
}
}
}
// Reset current applet ID.
m_applet_id = static_cast<int>(Service::AM::AppletId::Application);
}
Common::Android::SoftwareKeyboard::AndroidKeyboard* EmulationSession::SoftwareKeyboard() {
return m_software_keyboard;
}
void EmulationSession::LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress,
int max) {
JNIEnv* env = Common::Android::GetEnvForThread();
env->CallStaticVoidMethod(Common::Android::GetDiskCacheProgressClass(),
Common::Android::GetDiskCacheLoadProgress(), static_cast<jint>(stage),
static_cast<jint>(progress), static_cast<jint>(max));
}
void EmulationSession::OnEmulationStarted() {
JNIEnv* env = Common::Android::GetEnvForThread();
env->CallStaticVoidMethod(Common::Android::GetNativeLibraryClass(),
Common::Android::GetOnEmulationStarted());
}
void EmulationSession::OnEmulationStopped(Core::SystemResultStatus result) {
JNIEnv* env = Common::Android::GetEnvForThread();
env->CallStaticVoidMethod(Common::Android::GetNativeLibraryClass(),
Common::Android::GetOnEmulationStopped(), static_cast<jint>(result));
}
void EmulationSession::ChangeProgram(std::size_t program_index) {
JNIEnv* env = Common::Android::GetEnvForThread();
env->CallStaticVoidMethod(Common::Android::GetNativeLibraryClass(),
Common::Android::GetOnProgramChanged(),
static_cast<jint>(program_index));
}
u64 EmulationSession::GetProgramId(JNIEnv* env, jstring jprogramId) {
auto program_id_string = Common::Android::GetJString(env, jprogramId);
try {
return std::stoull(program_id_string);
} catch (...) {
return 0;
}
}
static Core::SystemResultStatus RunEmulation(const std::string& filepath,
const size_t program_index,
const bool frontend_initiated) {
MicroProfileOnThreadCreate("EmuThread");
SCOPE_EXIT {
MicroProfileShutdown();
};
LOG_INFO(Frontend, "starting");
if (filepath.empty()) {
LOG_CRITICAL(Frontend, "failed to load: filepath empty!");
return Core::SystemResultStatus::ErrorLoader;
}
SCOPE_EXIT {
EmulationSession::GetInstance().ShutdownEmulation();
};
jconst result = EmulationSession::GetInstance().InitializeEmulation(filepath, program_index,
frontend_initiated);
if (result != Core::SystemResultStatus::Success) {
return result;
}
EmulationSession::GetInstance().RunEmulation();
return Core::SystemResultStatus::Success;
}
extern "C" {
void Java_org_sudachi_sudachi_1emu_NativeLibrary_surfaceChanged(JNIEnv* env, jobject instance,
[[maybe_unused]] jobject surf) {
EmulationSession::GetInstance().SetNativeWindow(ANativeWindow_fromSurface(env, surf));
EmulationSession::GetInstance().SurfaceChanged();
}
void Java_org_sudachi_sudachi_1emu_NativeLibrary_surfaceDestroyed(JNIEnv* env, jobject instance) {
ANativeWindow_release(EmulationSession::GetInstance().NativeWindow());
EmulationSession::GetInstance().SetNativeWindow(nullptr);
EmulationSession::GetInstance().SurfaceChanged();
}
void Java_org_sudachi_sudachi_1emu_NativeLibrary_setAppDirectory(
JNIEnv* env, jobject instance, [[maybe_unused]] jstring j_directory) {
Common::FS::SetAppDirectory(Common::Android::GetJString(env, j_directory));
}
int Java_org_sudachi_sudachi_1emu_NativeLibrary_installFileToNand(JNIEnv* env, jobject instance,
jstring j_file,
jobject jcallback) {
auto jlambdaClass = env->GetObjectClass(jcallback);
auto jlambdaInvokeMethod = env->GetMethodID(
jlambdaClass, "invoke", "(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;");
const auto callback = [env, jcallback, jlambdaInvokeMethod](size_t max, size_t progress) {
auto jwasCancelled = env->CallObjectMethod(jcallback, jlambdaInvokeMethod,
Common::Android::ToJDouble(env, max),
Common::Android::ToJDouble(env, progress));
return Common::Android::GetJBoolean(env, jwasCancelled);
};
return static_cast<int>(
ContentManager::InstallNSP(EmulationSession::GetInstance().System(),
*EmulationSession::GetInstance().System().GetFilesystem(),
Common::Android::GetJString(env, j_file), callback));
}
jboolean Java_org_sudachi_sudachi_1emu_NativeLibrary_doesUpdateMatchProgram(JNIEnv* env,
jobject jobj,
jstring jprogramId,
jstring jupdatePath) {
u64 program_id = EmulationSession::GetProgramId(env, jprogramId);
std::string updatePath = Common::Android::GetJString(env, jupdatePath);
std::shared_ptr<FileSys::NSP> nsp = std::make_shared<FileSys::NSP>(
EmulationSession::GetInstance().System().GetFilesystem()->OpenFile(
updatePath, FileSys::OpenMode::Read));
for (const auto& item : nsp->GetNCAs()) {
for (const auto& nca_details : item.second) {
if (nca_details.second->GetName().ends_with(".cnmt.nca")) {
auto update_id = nca_details.second->GetTitleId() & ~0xFFFULL;
if (update_id == program_id) {
return true;
}
}
}
}
return false;
}
void JNICALL Java_org_sudachi_sudachi_1emu_NativeLibrary_initializeGpuDriver(
JNIEnv* env, jclass clazz, jstring hook_lib_dir, jstring custom_driver_dir,
jstring custom_driver_name, jstring file_redirect_dir) {
EmulationSession::GetInstance().InitializeGpuDriver(
Common::Android::GetJString(env, hook_lib_dir),
Common::Android::GetJString(env, custom_driver_dir),
Common::Android::GetJString(env, custom_driver_name),
Common::Android::GetJString(env, file_redirect_dir));
}
[[maybe_unused]] static bool CheckKgslPresent() {
constexpr auto KgslPath{"/dev/kgsl-3d0"};
return access(KgslPath, F_OK) == 0;
}
[[maybe_unused]] bool SupportsCustomDriver() {
return android_get_device_api_level() >= 28 && CheckKgslPresent();
}
jboolean JNICALL Java_org_sudachi_sudachi_1emu_utils_GpuDriverHelper_supportsCustomDriverLoading(
JNIEnv* env, jobject instance) {
#ifdef ARCHITECTURE_arm64
// If the KGSL device exists custom drivers can be loaded using adrenotools
return SupportsCustomDriver();
#else
return false;
#endif
}
jobjectArray Java_org_sudachi_sudachi_1emu_utils_GpuDriverHelper_getSystemDriverInfo(
JNIEnv* env, jobject j_obj, jobject j_surf, jstring j_hook_lib_dir) {
const char* file_redirect_dir_{};
int featureFlags{};
std::string hook_lib_dir = Common::Android::GetJString(env, j_hook_lib_dir);
auto handle = adrenotools_open_libvulkan(RTLD_NOW, featureFlags, nullptr, hook_lib_dir.c_str(),
nullptr, nullptr, file_redirect_dir_, nullptr);
auto driver_library = std::make_shared<Common::DynamicLibrary>(handle);
InputCommon::InputSubsystem input_subsystem;
auto window =
std::make_unique<EmuWindow_Android>(ANativeWindow_fromSurface(env, j_surf), driver_library);
Vulkan::vk::InstanceDispatch dld;
Vulkan::vk::Instance vk_instance = Vulkan::CreateInstance(
*driver_library, dld, VK_API_VERSION_1_1, Core::Frontend::WindowSystemType::Android);
auto surface = Vulkan::CreateSurface(vk_instance, window->GetWindowInfo());
auto device = Vulkan::CreateDevice(vk_instance, dld, *surface);
auto driver_version = device.GetDriverVersion();
auto version_string =
fmt::format("{}.{}.{}", VK_API_VERSION_MAJOR(driver_version),
VK_API_VERSION_MINOR(driver_version), VK_API_VERSION_PATCH(driver_version));
jobjectArray j_driver_info = env->NewObjectArray(
2, Common::Android::GetStringClass(), Common::Android::ToJString(env, version_string));
env->SetObjectArrayElement(j_driver_info, 1,
Common::Android::ToJString(env, device.GetDriverName()));
return j_driver_info;
}
jboolean Java_org_sudachi_sudachi_1emu_NativeLibrary_reloadKeys(JNIEnv* env, jclass clazz) {
Core::Crypto::KeyManager::Instance().ReloadKeys();
return static_cast<jboolean>(Core::Crypto::KeyManager::Instance().AreKeysLoaded());
}
void Java_org_sudachi_sudachi_1emu_NativeLibrary_unpauseEmulation(JNIEnv* env, jclass clazz) {
EmulationSession::GetInstance().UnPauseEmulation();
}
void Java_org_sudachi_sudachi_1emu_NativeLibrary_pauseEmulation(JNIEnv* env, jclass clazz) {
EmulationSession::GetInstance().PauseEmulation();
}
void Java_org_sudachi_sudachi_1emu_NativeLibrary_stopEmulation(JNIEnv* env, jclass clazz) {
EmulationSession::GetInstance().HaltEmulation();
}
jboolean Java_org_sudachi_sudachi_1emu_NativeLibrary_isRunning(JNIEnv* env, jclass clazz) {
return static_cast<jboolean>(EmulationSession::GetInstance().IsRunning());
}
jboolean Java_org_sudachi_sudachi_1emu_NativeLibrary_isPaused(JNIEnv* env, jclass clazz) {
return static_cast<jboolean>(EmulationSession::GetInstance().IsPaused());
}
void Java_org_sudachi_sudachi_1emu_NativeLibrary_initializeSystem(JNIEnv* env, jclass clazz,
jboolean reload) {
// Initialize the emulated system.
if (!reload) {
EmulationSession::GetInstance().System().Initialize();
}
EmulationSession::GetInstance().InitializeSystem(reload);
}
jdoubleArray Java_org_sudachi_sudachi_1emu_NativeLibrary_getPerfStats(JNIEnv* env, jclass clazz) {
jdoubleArray j_stats = env->NewDoubleArray(4);
if (EmulationSession::GetInstance().IsRunning()) {
jconst results = EmulationSession::GetInstance().PerfStats();
// Converting the structure into an array makes it easier to pass it to the frontend
double stats[4] = {results.system_fps, results.average_game_fps, results.frametime,
results.emulation_speed};
env->SetDoubleArrayRegion(j_stats, 0, 4, stats);
}
return j_stats;
}
jstring Java_org_sudachi_sudachi_1emu_NativeLibrary_getCpuBackend(JNIEnv* env, jclass clazz) {
if (Settings::IsNceEnabled()) {
return Common::Android::ToJString(env, "NCE");
}
return Common::Android::ToJString(env, "JIT");
}
jstring Java_org_sudachi_sudachi_1emu_NativeLibrary_getGpuDriver(JNIEnv* env, jobject jobj) {
return Common::Android::ToJString(
env, EmulationSession::GetInstance().System().GPU().Renderer().GetDeviceVendor());
}
void Java_org_sudachi_sudachi_1emu_NativeLibrary_applySettings(JNIEnv* env, jobject jobj) {
EmulationSession::GetInstance().System().ApplySettings();
EmulationSession::GetInstance().System().HIDCore().ReloadInputDevices();
}
void Java_org_sudachi_sudachi_1emu_NativeLibrary_logSettings(JNIEnv* env, jobject jobj) {
Settings::LogSettings();
}
void Java_org_sudachi_sudachi_1emu_NativeLibrary_run(JNIEnv* env, jobject jobj, jstring j_path,
jint j_program_index,
jboolean j_frontend_initiated) {
const std::string path = Common::Android::GetJString(env, j_path);
const Core::SystemResultStatus result{
RunEmulation(path, j_program_index, j_frontend_initiated)};
if (result != Core::SystemResultStatus::Success) {
env->CallStaticVoidMethod(Common::Android::GetNativeLibraryClass(),
Common::Android::GetExitEmulationActivity(),
static_cast<int>(result));
}
}
void Java_org_sudachi_sudachi_1emu_NativeLibrary_logDeviceInfo(JNIEnv* env, jclass clazz) {
LOG_INFO(Frontend, "sudachi Version: {}-{}", Common::g_scm_branch, Common::g_scm_desc);
LOG_INFO(Frontend, "Host OS: Android API level {}", android_get_device_api_level());
}
void Java_org_sudachi_sudachi_1emu_NativeLibrary_submitInlineKeyboardText(JNIEnv* env, jclass clazz,
jstring j_text) {
const std::u16string input = Common::UTF8ToUTF16(Common::Android::GetJString(env, j_text));
EmulationSession::GetInstance().SoftwareKeyboard()->SubmitInlineKeyboardText(input);
}
void Java_org_sudachi_sudachi_1emu_NativeLibrary_submitInlineKeyboardInput(JNIEnv* env,
jclass clazz,
jint j_key_code) {
EmulationSession::GetInstance().SoftwareKeyboard()->SubmitInlineKeyboardInput(j_key_code);
}
void Java_org_sudachi_sudachi_1emu_NativeLibrary_initializeEmptyUserDirectory(JNIEnv* env,
jobject instance) {
const auto nand_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir);
auto vfs_nand_dir = EmulationSession::GetInstance().System().GetFilesystem()->OpenDirectory(
Common::FS::PathToUTF8String(nand_dir), FileSys::OpenMode::Read);
const auto user_id = EmulationSession::GetInstance().System().GetProfileManager().GetUser(
static_cast<std::size_t>(0));
ASSERT(user_id);
const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
{}, vfs_nand_dir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Account, 1,
user_id->AsU128(), 0);
const auto full_path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
if (!Common::FS::CreateParentDirs(full_path)) {
LOG_WARNING(Frontend, "Failed to create full path of the default user's save directory");
}
}
jstring Java_org_sudachi_sudachi_1emu_NativeLibrary_getAppletLaunchPath(JNIEnv* env, jclass clazz,
jlong jid) {
auto bis_system =
EmulationSession::GetInstance().System().GetFileSystemController().GetSystemNANDContents();
if (!bis_system) {
return Common::Android::ToJString(env, "");
}
auto applet_nca =
bis_system->GetEntry(static_cast<u64>(jid), FileSys::ContentRecordType::Program);
if (!applet_nca) {
return Common::Android::ToJString(env, "");
}
return Common::Android::ToJString(env, applet_nca->GetFullPath());
}
void Java_org_sudachi_sudachi_1emu_NativeLibrary_setCurrentAppletId(JNIEnv* env, jclass clazz,
jint jappletId) {
EmulationSession::GetInstance().SetAppletId(jappletId);
}
void Java_org_sudachi_sudachi_1emu_NativeLibrary_setCabinetMode(JNIEnv* env, jclass clazz,
jint jcabinetMode) {
EmulationSession::GetInstance().System().GetFrontendAppletHolder().SetCabinetMode(
static_cast<Service::NFP::CabinetMode>(jcabinetMode));
}
jboolean Java_org_sudachi_sudachi_1emu_NativeLibrary_isFirmwareAvailable(JNIEnv* env,
jclass clazz) {
auto bis_system =
EmulationSession::GetInstance().System().GetFileSystemController().GetSystemNANDContents();
if (!bis_system) {
return false;
}
// Query an applet to see if it's available
auto applet_nca =
bis_system->GetEntry(0x010000000000100Dull, FileSys::ContentRecordType::Program);
if (!applet_nca) {
return false;
}
return true;
}
jobjectArray Java_org_sudachi_sudachi_1emu_NativeLibrary_getPatchesForFile(JNIEnv* env,
jobject jobj,
jstring jpath,
jstring jprogramId) {
const auto path = Common::Android::GetJString(env, jpath);
const auto vFile =
Core::GetGameFileFromPath(EmulationSession::GetInstance().System().GetFilesystem(), path);
if (vFile == nullptr) {
return nullptr;
}
auto& system = EmulationSession::GetInstance().System();
auto program_id = EmulationSession::GetProgramId(env, jprogramId);
const FileSys::PatchManager pm{program_id, system.GetFileSystemController(),
system.GetContentProvider()};
const auto loader = Loader::GetLoader(system, vFile);
FileSys::VirtualFile update_raw;
loader->ReadUpdateRaw(update_raw);
auto patches = pm.GetPatches(update_raw);
jobjectArray jpatchArray =
env->NewObjectArray(patches.size(), Common::Android::GetPatchClass(), nullptr);
int i = 0;
for (const auto& patch : patches) {
jobject jpatch = env->NewObject(
Common::Android::GetPatchClass(), Common::Android::GetPatchConstructor(), patch.enabled,
Common::Android::ToJString(env, patch.name),
Common::Android::ToJString(env, patch.version), static_cast<jint>(patch.type),
Common::Android::ToJString(env, std::to_string(patch.program_id)),
Common::Android::ToJString(env, std::to_string(patch.title_id)));
env->SetObjectArrayElement(jpatchArray, i, jpatch);
++i;
}
return jpatchArray;
}
void Java_org_sudachi_sudachi_1emu_NativeLibrary_removeUpdate(JNIEnv* env, jobject jobj,
jstring jprogramId) {
auto program_id = EmulationSession::GetProgramId(env, jprogramId);
ContentManager::RemoveUpdate(EmulationSession::GetInstance().System().GetFileSystemController(),
program_id);
}
void Java_org_sudachi_sudachi_1emu_NativeLibrary_removeDLC(JNIEnv* env, jobject jobj,
jstring jprogramId) {
auto program_id = EmulationSession::GetProgramId(env, jprogramId);
ContentManager::RemoveAllDLC(EmulationSession::GetInstance().System(), program_id);
}
void Java_org_sudachi_sudachi_1emu_NativeLibrary_removeMod(JNIEnv* env, jobject jobj,
jstring jprogramId, jstring jname) {
auto program_id = EmulationSession::GetProgramId(env, jprogramId);
ContentManager::RemoveMod(EmulationSession::GetInstance().System().GetFileSystemController(),
program_id, Common::Android::GetJString(env, jname));
}
jobjectArray Java_org_sudachi_sudachi_1emu_NativeLibrary_verifyInstalledContents(
JNIEnv* env, jobject jobj, jobject jcallback) {
auto jlambdaClass = env->GetObjectClass(jcallback);
auto jlambdaInvokeMethod = env->GetMethodID(
jlambdaClass, "invoke", "(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;");
const auto callback = [env, jcallback, jlambdaInvokeMethod](size_t max, size_t progress) {
auto jwasCancelled = env->CallObjectMethod(jcallback, jlambdaInvokeMethod,
Common::Android::ToJDouble(env, max),
Common::Android::ToJDouble(env, progress));
return Common::Android::GetJBoolean(env, jwasCancelled);
};
auto& session = EmulationSession::GetInstance();
std::vector<std::string> result = ContentManager::VerifyInstalledContents(
session.System(), *session.GetContentProvider(), callback);
jobjectArray jresult = env->NewObjectArray(result.size(), Common::Android::GetStringClass(),
Common::Android::ToJString(env, ""));
for (size_t i = 0; i < result.size(); ++i) {
env->SetObjectArrayElement(jresult, i, Common::Android::ToJString(env, result[i]));
}
return jresult;
}
jint Java_org_sudachi_sudachi_1emu_NativeLibrary_verifyGameContents(JNIEnv* env, jobject jobj,
jstring jpath,
jobject jcallback) {
auto jlambdaClass = env->GetObjectClass(jcallback);
auto jlambdaInvokeMethod = env->GetMethodID(
jlambdaClass, "invoke", "(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;");
const auto callback = [env, jcallback, jlambdaInvokeMethod](size_t max, size_t progress) {
auto jwasCancelled = env->CallObjectMethod(jcallback, jlambdaInvokeMethod,
Common::Android::ToJDouble(env, max),
Common::Android::ToJDouble(env, progress));
return Common::Android::GetJBoolean(env, jwasCancelled);
};
auto& session = EmulationSession::GetInstance();
return static_cast<jint>(ContentManager::VerifyGameContents(
session.System(), Common::Android::GetJString(env, jpath), callback));
}
jstring Java_org_sudachi_sudachi_1emu_NativeLibrary_getSavePath(JNIEnv* env, jobject jobj,
jstring jprogramId) {
auto program_id = EmulationSession::GetProgramId(env, jprogramId);
if (program_id == 0) {
return Common::Android::ToJString(env, "");
}
auto& system = EmulationSession::GetInstance().System();
Service::Account::ProfileManager manager;
// TODO: Pass in a selected user once we get the relevant UI working
const auto user_id = manager.GetUser(static_cast<std::size_t>(0));
ASSERT(user_id);
const auto nandDir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir);
auto vfsNandDir = system.GetFilesystem()->OpenDirectory(Common::FS::PathToUTF8String(nandDir),
FileSys::OpenMode::Read);
const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
{}, vfsNandDir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Account, program_id,
user_id->AsU128(), 0);
return Common::Android::ToJString(env, user_save_data_path);
}
jstring Java_org_sudachi_sudachi_1emu_NativeLibrary_getDefaultProfileSaveDataRoot(
JNIEnv* env, jobject jobj, jboolean jfuture) {
Service::Account::ProfileManager manager;
// TODO: Pass in a selected user once we get the relevant UI working
const auto user_id = manager.GetUser(static_cast<std::size_t>(0));
ASSERT(user_id);
const auto user_save_data_root =
FileSys::SaveDataFactory::GetUserGameSaveDataRoot(user_id->AsU128(), jfuture);
return Common::Android::ToJString(env, user_save_data_root);
}
void Java_org_sudachi_sudachi_1emu_NativeLibrary_addFileToFilesystemProvider(JNIEnv* env,
jobject jobj,
jstring jpath) {
EmulationSession::GetInstance().ConfigureFilesystemProvider(
Common::Android::GetJString(env, jpath));
}
void Java_org_sudachi_sudachi_1emu_NativeLibrary_clearFilesystemProvider(JNIEnv* env,
jobject jobj) {
EmulationSession::GetInstance().GetContentProvider()->ClearAllEntries();
}
jboolean Java_org_sudachi_sudachi_1emu_NativeLibrary_areKeysPresent(JNIEnv* env, jobject jobj) {
auto& system = EmulationSession::GetInstance().System();
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
return ContentManager::AreKeysPresent();
}
} // extern "C"

View File

@ -44,8 +44,8 @@ bool IsProfileNameValid(std::string_view profile_name) {
}
bool ProfileExistsInFilesystem(std::string_view profile_name) {
return Common::FS::Exists(Common::FS::GetSudachiPath(Common::FS::SudachiPath::ConfigDir) / "input" /
fmt::format("{}.ini", profile_name));
return Common::FS::Exists(Common::FS::GetSudachiPath(Common::FS::SudachiPath::ConfigDir) /
"input" / fmt::format("{}.ini", profile_name));
}
bool ProfileExistsInMap(const std::string& profile_name) {
@ -186,7 +186,7 @@ void ConnectController(size_t player_index, bool connected) {
extern "C" {
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_isHandheldOnly(JNIEnv* env,
jobject j_obj) {
jobject j_obj) {
return IsHandheldOnly();
}
@ -211,8 +211,9 @@ void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onGamePadMotionEve
j_z_gyro, j_x_accel, j_y_accel, j_z_accel);
}
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onReadNfcTag(JNIEnv* env, jobject j_obj,
jbyteArray j_data) {
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onReadNfcTag(JNIEnv* env,
jobject j_obj,
jbyteArray j_data) {
jboolean isCopy{false};
std::span<u8> data(reinterpret_cast<u8*>(env->GetByteArrayElements(j_data, &isCopy)),
static_cast<size_t>(env->GetArrayLength(j_data)));
@ -222,30 +223,32 @@ void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onReadNfcTag(JNIEn
}
}
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onRemoveNfcTag(JNIEnv* env, jobject j_obj) {
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onRemoveNfcTag(JNIEnv* env,
jobject j_obj) {
if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().GetInputSubsystem().GetVirtualAmiibo()->CloseAmiibo();
}
}
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onTouchPressed(JNIEnv* env, jobject j_obj,
jint j_id, jfloat j_x_axis,
jfloat j_y_axis) {
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onTouchPressed(
JNIEnv* env, jobject j_obj, jint j_id, jfloat j_x_axis, jfloat j_y_axis) {
if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().Window().OnTouchPressed(j_id, j_x_axis, j_y_axis);
}
}
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onTouchMoved(JNIEnv* env, jobject j_obj,
jint j_id, jfloat j_x_axis,
jfloat j_y_axis) {
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onTouchMoved(JNIEnv* env,
jobject j_obj, jint j_id,
jfloat j_x_axis,
jfloat j_y_axis) {
if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().Window().OnTouchMoved(j_id, j_x_axis, j_y_axis);
}
}
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onTouchReleased(JNIEnv* env, jobject j_obj,
jint j_id) {
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onTouchReleased(JNIEnv* env,
jobject j_obj,
jint j_id) {
if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().Window().OnTouchReleased(j_id);
}
@ -278,18 +281,18 @@ void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onDeviceMotionEven
}
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_reloadInputDevices(JNIEnv* env,
jobject j_obj) {
jobject j_obj) {
EmulationSession::GetInstance().System().HIDCore().ReloadInputDevices();
}
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_registerController(JNIEnv* env,
jobject j_obj,
jobject j_device) {
jobject j_obj,
jobject j_device) {
EmulationSession::GetInstance().GetInputSubsystem().GetAndroid()->RegisterController(j_device);
}
jobjectArray Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getInputDevices(JNIEnv* env,
jobject j_obj) {
jobjectArray Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getInputDevices(
JNIEnv* env, jobject j_obj) {
auto devices = EmulationSession::GetInstance().GetInputSubsystem().GetInputDevices();
jobjectArray jdevices = env->NewObjectArray(devices.size(), Common::Android::GetStringClass(),
Common::Android::ToJString(env, ""));
@ -301,7 +304,7 @@ jobjectArray Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getInputDe
}
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_loadInputProfiles(JNIEnv* env,
jobject j_obj) {
jobject j_obj) {
map_profiles.clear();
const auto input_profile_loc =
Common::FS::GetSudachiPath(Common::FS::SudachiPath::ConfigDir) / "input";
@ -356,17 +359,14 @@ jobjectArray Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getInputPr
return j_profile_names;
}
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_isProfileNameValid(JNIEnv* env,
jobject j_obj,
jstring j_name) {
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_isProfileNameValid(
JNIEnv* env, jobject j_obj, jstring j_name) {
return Common::Android::GetJString(env, j_name).find_first_of("<>:;\"/\\|,.!?*") ==
std::string::npos;
}
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_createProfile(JNIEnv* env,
jobject j_obj,
jstring j_name,
jint j_player_index) {
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_createProfile(
JNIEnv* env, jobject j_obj, jstring j_name, jint j_player_index) {
auto profile_name = Common::Android::GetJString(env, j_name);
if (ProfileExistsInMap(profile_name)) {
return false;
@ -379,10 +379,8 @@ jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_createProfile(
return SaveProfile(profile_name, j_player_index);
}
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_deleteProfile(JNIEnv* env,
jobject j_obj,
jstring j_name,
jint j_player_index) {
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_deleteProfile(
JNIEnv* env, jobject j_obj, jstring j_name, jint j_player_index) {
auto profile_name = Common::Android::GetJString(env, j_name);
if (!ProfileExistsInMap(profile_name)) {
return false;
@ -397,16 +395,18 @@ jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_deleteProfile(
return !ProfileExistsInMap(profile_name) && !ProfileExistsInFilesystem(profile_name);
}
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_loadProfile(JNIEnv* env, jobject j_obj,
jstring j_name,
jint j_player_index) {
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_loadProfile(JNIEnv* env,
jobject j_obj,
jstring j_name,
jint j_player_index) {
auto profile_name = Common::Android::GetJString(env, j_name);
return LoadProfile(profile_name, j_player_index);
}
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_saveProfile(JNIEnv* env, jobject j_obj,
jstring j_name,
jint j_player_index) {
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_saveProfile(JNIEnv* env,
jobject j_obj,
jstring j_name,
jint j_player_index) {
auto profile_name = Common::Android::GetJString(env, j_name);
return SaveProfile(profile_name, j_player_index);
}
@ -459,19 +459,21 @@ void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_loadPerGameConfigu
handheld_controller->ReloadFromSettings();
}
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_beginMapping(JNIEnv* env, jobject j_obj,
jint jtype) {
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_beginMapping(JNIEnv* env,
jobject j_obj,
jint jtype) {
EmulationSession::GetInstance().GetInputSubsystem().BeginMapping(
static_cast<InputCommon::Polling::InputType>(jtype));
}
jstring Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getNextInput(JNIEnv* env,
jobject j_obj) {
jobject j_obj) {
return Common::Android::ToJString(
env, EmulationSession::GetInstance().GetInputSubsystem().GetNextInput().Serialize());
}
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_stopMapping(JNIEnv* env, jobject j_obj) {
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_stopMapping(JNIEnv* env,
jobject j_obj) {
EmulationSession::GetInstance().GetInputSubsystem().StopMapping();
}
@ -515,10 +517,8 @@ void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_updateMappingsWith
}
}
jstring Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getButtonParamImpl(JNIEnv* env,
jobject j_obj,
jint j_player_index,
jint j_button) {
jstring Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getButtonParamImpl(
JNIEnv* env, jobject j_obj, jint j_player_index, jint j_button) {
return Common::Android::ToJString(env, EmulationSession::GetInstance()
.System()
.HIDCore()
@ -535,10 +535,8 @@ void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_setButtonParamImpl
});
}
jstring Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getStickParamImpl(JNIEnv* env,
jobject j_obj,
jint j_player_index,
jint j_stick) {
jstring Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getStickParamImpl(
JNIEnv* env, jobject j_obj, jint j_player_index, jint j_stick) {
return Common::Android::ToJString(env, EmulationSession::GetInstance()
.System()
.HIDCore()
@ -556,8 +554,8 @@ void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_setStickParamImpl(
}
jint Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getButtonNameImpl(JNIEnv* env,
jobject j_obj,
jstring j_param) {
jobject j_obj,
jstring j_param) {
return static_cast<jint>(EmulationSession::GetInstance().GetInputSubsystem().GetButtonName(
Common::ParamPackage(Common::Android::GetJString(env, j_param))));
}
@ -571,9 +569,8 @@ jintArray Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getSupportedS
return j_supported_indexes;
}
jint Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getStyleIndexImpl(JNIEnv* env,
jobject j_obj,
jint j_player_index) {
jint Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getStyleIndexImpl(
JNIEnv* env, jobject j_obj, jint j_player_index) {
return static_cast<s32>(EmulationSession::GetInstance()
.System()
.HIDCore()
@ -581,10 +578,8 @@ jint Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getStyleIndexImpl(
->GetNpadStyleIndex(true));
}
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_setStyleIndexImpl(JNIEnv* env,
jobject j_obj,
jint j_player_index,
jint j_style_index) {
void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_setStyleIndexImpl(
JNIEnv* env, jobject j_obj, jint j_player_index, jint j_style_index) {
auto& hid_core = EmulationSession::GetInstance().System().HIDCore();
auto type = static_cast<Core::HID::NpadStyleIndex>(j_style_index);
ApplyControllerConfig(j_player_index, [&](Core::HID::EmulatedController* controller) {
@ -598,16 +593,14 @@ void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_setStyleIndexImpl(
}
}
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_isControllerImpl(JNIEnv* env,
jobject j_obj,
jstring jparams) {
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_isControllerImpl(
JNIEnv* env, jobject j_obj, jstring jparams) {
return static_cast<jint>(EmulationSession::GetInstance().GetInputSubsystem().IsController(
Common::ParamPackage(Common::Android::GetJString(env, jparams))));
}
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getIsConnected(JNIEnv* env,
jobject j_obj,
jint j_player_index) {
jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getIsConnected(
JNIEnv* env, jobject j_obj, jint j_player_index) {
auto& hid_core = EmulationSession::GetInstance().System().HIDCore();
auto* controller = hid_core.GetEmulatedControllerByIndex(static_cast<size_t>(j_player_index));
if (j_player_index == 0 &&

View File

@ -3,13 +3,13 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
plugins {
id("com.android.application") version "8.3.0" apply false
id("com.android.library") version "8.3.0" apply false
id("com.android.application") version "8.1.2" apply false
id("com.android.library") version "8.1.2" apply false
id("org.jetbrains.kotlin.android") version "1.9.20" apply false
}
tasks.register("clean").configure {
delete(rootProject.layout.buildDirectory.asFile.toString())
delete(rootProject.buildDir)
}
buildscript {
@ -17,6 +17,6 @@ buildscript {
google()
}
dependencies {
classpath("androidx.navigation:navigation-safe-args-gradle-plugin:2.7.7")
classpath("androidx.navigation:navigation-safe-args-gradle-plugin:2.6.0")
}
}

View File

@ -3,4 +3,4 @@ distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.4-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-8.1-bin.zip

View File

@ -538,10 +538,12 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved) {
env->GetMethodID(sudachi_input_device_interface, "getName", "()Ljava/lang/String;");
s_sudachi_input_device_get_guid =
env->GetMethodID(sudachi_input_device_interface, "getGUID", "()Ljava/lang/String;");
s_sudachi_input_device_get_port = env->GetMethodID(sudachi_input_device_interface, "getPort", "()I");
s_sudachi_input_device_get_port =
env->GetMethodID(sudachi_input_device_interface, "getPort", "()I");
s_sudachi_input_device_get_supports_vibration =
env->GetMethodID(sudachi_input_device_interface, "getSupportsVibration", "()Z");
s_sudachi_input_device_vibrate = env->GetMethodID(sudachi_input_device_interface, "vibrate", "(F)V");
s_sudachi_input_device_vibrate =
env->GetMethodID(sudachi_input_device_interface, "vibrate", "(F)V");
s_sudachi_input_device_get_axes =
env->GetMethodID(sudachi_input_device_interface, "getAxes", "()[Ljava/lang/Integer;");
s_sudachi_input_device_has_keys =

View File

@ -31,11 +31,11 @@ struct Member {
struct RoomInformation {
std::string name; ///< Name of the server
std::string description; ///< Server description
u32 member_slots{}; ///< Maximum number of members in this room
u16 port{}; ///< The port of this room
u32 member_slots; ///< Maximum number of members in this room
u16 port; ///< The port of this room
GameInfo preferred_game; ///< Game to advertise that you want to play
std::string host_username; ///< Forum username of the host
bool enable_sudachi_mods{}; ///< Allow sudachi Moderators to moderate on this room
bool enable_sudachi_mods; ///< Allow sudachi Moderators to moderate on this room
};
struct Room {
@ -44,8 +44,8 @@ struct Room {
std::string id;
std::string verify_uid; ///< UID used for verification
std::string ip;
u32 net_version{};
bool has_password = false;
u32 net_version;
bool has_password;
std::vector<Member> members;
};

View File

@ -20,7 +20,7 @@ void assert_fail_impl();
#endif
#define ASSERT(_a_) \
([&]() SUDACHI_NO_INLINE { \
([&]() SUDACHI_NO_INLINE { \
if (!(_a_)) [[unlikely]] { \
LOG_CRITICAL(Debug, "Assertion Failed!"); \
assert_fail_impl(); \
@ -28,7 +28,7 @@ void assert_fail_impl();
}())
#define ASSERT_MSG(_a_, ...) \
([&]() SUDACHI_NO_INLINE { \
([&]() SUDACHI_NO_INLINE { \
if (!(_a_)) [[unlikely]] { \
LOG_CRITICAL(Debug, "Assertion Failed!\n" __VA_ARGS__); \
assert_fail_impl(); \

View File

@ -109,11 +109,11 @@ __declspec(dllimport) void __stdcall DebugBreak(void);
return static_cast<T>(key) == 0; \
}
#define SUDACHI_NON_COPYABLE(cls) \
#define SUDACHI_NON_COPYABLE(cls) \
cls(const cls&) = delete; \
cls& operator=(const cls&) = delete
#define SUDACHI_NON_MOVEABLE(cls) \
#define SUDACHI_NON_MOVEABLE(cls) \
cls(cls&&) = delete; \
cls& operator=(cls&&) = delete

View File

@ -11,7 +11,7 @@
namespace Common::FS {
enum class SudachiPath {
SudachiDir, // Where sudachi stores its data.
SudachiDir, // Where sudachi stores its data.
AmiiboDir, // Where Amiibo backups are stored.
CacheDir, // Where cached filesystem data is stored.
ConfigDir, // Where config files are stored.
@ -257,8 +257,8 @@ void SetSudachiPath(SudachiPath sudachi_path, const Path& new_path) {
[[nodiscard]] std::filesystem::path GetHomeDirectory();
/**
* Gets the relevant paths for sudachi to store its data based on the given XDG environment variable.
* See https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
* Gets the relevant paths for sudachi to store its data based on the given XDG environment
* variable. See https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
* Defaults to $HOME/.local/share for main application data,
* $HOME/.cache for cached data, and $HOME/.config for configuration files.
*
@ -288,11 +288,13 @@ enum class DirectorySeparator {
};
// Splits the path on '/' or '\' and put the components into a vector
// i.e. "C:\Users\Sudachi\Documents\save.bin" becomes {"C:", "Users", "Sudachi", "Documents", "save.bin" }
// i.e. "C:\Users\Sudachi\Documents\save.bin" becomes {"C:", "Users", "Sudachi", "Documents",
// "save.bin" }
[[nodiscard]] std::vector<std::string_view> SplitPathComponents(std::string_view filename);
// Splits the path on '/' or '\' and put the components into a vector
// i.e. "C:\Users\Sudachi\Documents\save.bin" becomes {"C:", "Users", "Sudachi", "Documents", "save.bin" }
// i.e. "C:\Users\Sudachi\Documents\save.bin" becomes {"C:", "Users", "Sudachi", "Documents",
// "save.bin" }
[[nodiscard]] std::vector<std::string> SplitPathComponentsCopy(std::string_view filename);
// Removes trailing slash, makes all '\\' into '/', and removes duplicate '/'. Makes '/' into '\\'

View File

@ -44,13 +44,14 @@ void HeapTracker::Map(size_t virtual_offset, size_t host_offset, size_t length,
// We are mapping part of a separate heap.
std::scoped_lock lk{m_lock};
std::unique_ptr<SeparateHeapMap> map;
map->vaddr = virtual_offset;
map->paddr = host_offset;
map->size = length;
map->tick = m_tick++;
map->perm = perm;
map->is_resident = false;
auto* const map = new SeparateHeapMap{
.vaddr = virtual_offset,
.paddr = host_offset,
.size = length,
.tick = m_tick++,
.perm = perm,
.is_resident = false,
};
// Insert into mappings.
m_map_count++;
@ -248,13 +249,15 @@ void HeapTracker::SplitHeapMapLocked(VAddr offset) {
const size_t left_size = offset - left->vaddr;
left->size = left_size;
std::unique_ptr<SeparateHeapMap> right;
right->vaddr = left->vaddr + left_size;
right->paddr = left->paddr + left_size;
right->size = orig_size - left_size;
right->tick = left->tick;
right->perm = left->perm;
right->is_resident = left->is_resident;
// Create the new right map.
auto* const right = new SeparateHeapMap{
.vaddr = left->vaddr + left_size,
.paddr = left->paddr + left_size,
.size = orig_size - left_size,
.tick = left->tick,
.perm = left->perm,
.is_resident = left->is_resident,
};
// Insert the new right map.
m_map_count++;

View File

@ -238,10 +238,8 @@ public:
template <typename T>
concept HasRedBlackKeyType = requires {
{
std::is_same<typename T::RedBlackKeyType, void>::value
} -> std::convertible_to<bool>;
};
{ std::is_same<typename T::RedBlackKeyType, void>::value } -> std::convertible_to<bool>;
};
namespace impl {

View File

@ -131,7 +131,8 @@ void LogSettings() {
}
}
log_path("DataStorage_CacheDir", Common::FS::GetSudachiPath(Common::FS::SudachiPath::CacheDir));
log_path("DataStorage_ConfigDir", Common::FS::GetSudachiPath(Common::FS::SudachiPath::ConfigDir));
log_path("DataStorage_ConfigDir",
Common::FS::GetSudachiPath(Common::FS::SudachiPath::ConfigDir));
log_path("DataStorage_LoadDir", Common::FS::GetSudachiPath(Common::FS::SudachiPath::LoadDir));
log_path("DataStorage_NANDDir", Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir));
log_path("DataStorage_SDMCDir", Common::FS::GetSudachiPath(Common::FS::SudachiPath::SDMCDir));

View File

@ -184,7 +184,8 @@ void Patcher::RelocateAndCopy(Common::ProcessAddress load_base,
}
size_t Patcher::GetSectionSize() const noexcept {
return Common::AlignUp(m_patch_instructions.size() * sizeof(u32), Core::Memory::SUDACHI_PAGESIZE);
return Common::AlignUp(m_patch_instructions.size() * sizeof(u32),
Core::Memory::SUDACHI_PAGESIZE);
}
void Patcher::WriteLoadContext() {

View File

@ -213,7 +213,8 @@ bool Patcher::RelocateAndCopy(Common::ProcessAddress load_base,
}
size_t Patcher::GetSectionSize() const noexcept {
return Common::AlignUp(m_patch_instructions.size() * sizeof(u32), Core::Memory::SUDACHI_PAGESIZE);
return Common::AlignUp(m_patch_instructions.size() * sizeof(u32),
Core::Memory::SUDACHI_PAGESIZE);
}
void Patcher::WriteLoadContext() {

View File

@ -371,8 +371,8 @@ Key128 DeriveKeyblobMACKey(const Key128& keyblob_key, const Key128& mac_source)
}
std::optional<Key128> DeriveSDSeed() {
const auto system_save_43_path =
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000043";
const auto system_save_43_path = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
"system/save/8000000000000043";
const Common::FS::IOFile save_43{system_save_43_path, Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};
@ -1196,8 +1196,8 @@ void KeyManager::PopulateTickets() {
std::vector<Ticket> tickets;
const auto system_save_e1_path =
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/80000000000000e1";
const auto system_save_e1_path = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
"system/save/80000000000000e1";
if (Common::FS::Exists(system_save_e1_path)) {
const Common::FS::IOFile save_e1{system_save_e1_path, Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};
@ -1205,8 +1205,8 @@ void KeyManager::PopulateTickets() {
tickets.insert(tickets.end(), blob1.begin(), blob1.end());
}
const auto system_save_e2_path =
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/80000000000000e2";
const auto system_save_e2_path = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
"system/save/80000000000000e2";
if (Common::FS::Exists(system_save_e2_path)) {
const Common::FS::IOFile save_e2{system_save_e2_path, Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};

View File

@ -164,8 +164,8 @@ public:
const VfsCopyFunction& copy = &VfsRawCopy);
// Due to the fact that we must use Meta-type NCAs to determine the existence of files, this
// poses quite a challenge. Instead of creating a new meta NCA for this file, sudachi will create a
// dir inside the NAND called 'sudachi_meta' and store the raw CNMT there.
// poses quite a challenge. Instead of creating a new meta NCA for this file, sudachi will
// create a dir inside the NAND called 'sudachi_meta' and store the raw CNMT there.
// TODO(DarkLordZach): Author real meta-type NCAs and install those.
InstallResult InstallEntry(const NCA& nca, TitleType type, bool overwrite_if_exists = false,
const VfsCopyFunction& copy = &VfsRawCopy);

View File

@ -16,7 +16,7 @@ namespace Core::Frontend {
struct CabinetParameters {
Service::NFP::TagInfo tag_info;
Service::NFP::RegisterInfo register_info;
Service::NFP::CabinetMode mode{};
Service::NFP::CabinetMode mode;
};
using CabinetCallback = std::function<void(bool, const std::string&)>;

View File

@ -20,9 +20,9 @@ struct KeyboardInitializeParameters {
std::u16string initial_text;
char16_t left_optional_symbol_key;
char16_t right_optional_symbol_key;
u32 max_text_length{};
u32 min_text_length{};
s32 initial_cursor_position{};
u32 max_text_length;
u32 min_text_length;
s32 initial_cursor_position;
Service::AM::Frontend::SwkbdType type;
Service::AM::Frontend::SwkbdPasswordMode password_mode;
Service::AM::Frontend::SwkbdTextDrawType text_draw_type;
@ -34,12 +34,12 @@ struct KeyboardInitializeParameters {
};
struct InlineAppearParameters {
u32 max_text_length{};
u32 min_text_length{};
f32 key_top_scale_x{};
f32 key_top_scale_y{};
f32 key_top_translate_x{};
f32 key_top_translate_y{};
u32 max_text_length;
u32 min_text_length;
f32 key_top_scale_x;
f32 key_top_scale_y;
f32 key_top_translate_x;
f32 key_top_translate_y;
Service::AM::Frontend::SwkbdType type;
Service::AM::Frontend::SwkbdKeyDisableFlags key_disable_flags;
bool key_top_as_floating;
@ -50,7 +50,7 @@ struct InlineAppearParameters {
struct InlineTextParameters {
std::u16string input_text;
s32 cursor_position{};
s32 cursor_position;
};
class SoftwareKeyboardApplet : public Applet {

View File

@ -24,20 +24,28 @@ private:
friend class ::Kernel::KClassTokenGenerator; \
static constexpr inline auto ObjectType = ::Kernel::KClassTokenGenerator::ObjectType::CLASS; \
static constexpr inline const char* const TypeName = #CLASS; \
static constexpr inline ClassTokenType ClassToken() { return ::Kernel::ClassToken<CLASS>; } \
static constexpr inline ClassTokenType ClassToken() { \
return ::Kernel::ClassToken<CLASS>; \
} \
\
public: \
SUDACHI_NON_COPYABLE(CLASS); \
SUDACHI_NON_MOVEABLE(CLASS); \
SUDACHI_NON_COPYABLE(CLASS); \
SUDACHI_NON_MOVEABLE(CLASS); \
\
using BaseClass = BASE_CLASS; \
static constexpr TypeObj GetStaticTypeObj() { \
constexpr ClassTokenType Token = ClassToken(); \
return TypeObj(TypeName, Token); \
} \
static constexpr const char* GetStaticTypeName() { return TypeName; } \
virtual TypeObj GetTypeObj() ATTRIBUTE { return GetStaticTypeObj(); } \
virtual const char* GetTypeName() ATTRIBUTE { return GetStaticTypeName(); } \
static constexpr const char* GetStaticTypeName() { \
return TypeName; \
} \
virtual TypeObj GetTypeObj() ATTRIBUTE { \
return GetStaticTypeObj(); \
} \
virtual const char* GetTypeName() ATTRIBUTE { \
return GetStaticTypeName(); \
} \
\
private: \
constexpr bool operator!=(const TypeObj& rhs)

View File

@ -100,8 +100,8 @@ constexpr size_t GetAddressSpaceWidthFromType(Svc::CreateProcessFlag as_type) {
} // namespace
KPageTable::KPageTable(Core::System& system_)
: m_general_lock{system_.Kernel()},
m_map_physical_memory_lock{system_.Kernel()}, m_system{system_}, m_kernel{system_.Kernel()} {}
: m_general_lock{system_.Kernel()}, m_map_physical_memory_lock{system_.Kernel()},
m_system{system_}, m_kernel{system_.Kernel()} {}
KPageTable::~KPageTable() = default;

View File

@ -458,9 +458,13 @@ constexpr inline Result __TmpCurrentResultReference = ResultSuccess;
if (true)
#define R_CONVERT(catch_type, convert_type) \
R_CATCH(catch_type) { R_THROW(static_cast<Result>(convert_type)); }
R_CATCH(catch_type) { \
R_THROW(static_cast<Result>(convert_type)); \
}
#define R_CONVERT_ALL(convert_type) \
R_CATCH_ALL() { R_THROW(static_cast<Result>(convert_type)); }
R_CATCH_ALL() { \
R_THROW(static_cast<Result>(convert_type)); \
}
#define R_ASSERT(res_expr) ASSERT(R_SUCCEEDED(res_expr))

View File

@ -1028,8 +1028,8 @@ void Module::Interface::TrySelectUserWithoutInteraction(HLERequestContext& ctx)
Module::Interface::Interface(std::shared_ptr<Module> module_,
std::shared_ptr<ProfileManager> profile_manager_,
Core::System& system_, const char* name)
: ServiceFramework{system_, name}, module{std::move(module_)}, profile_manager{std::move(
profile_manager_)} {}
: ServiceFramework{system_, name}, module{std::move(module_)},
profile_manager{std::move(profile_manager_)} {}
Module::Interface::~Interface() = default;

View File

@ -429,7 +429,8 @@ void ProfileManager::WriteUserSaveFile() {
};
}
const auto raw_path(FS::GetSudachiPath(FS::SudachiPath::NANDDir) / "system/save/8000000000000010");
const auto raw_path(FS::GetSudachiPath(FS::SudachiPath::NANDDir) /
"system/save/8000000000000010");
if (FS::IsFile(raw_path) && !FS::RemoveFile(raw_path)) {
return;
}

View File

@ -18,8 +18,8 @@ namespace Service::AM {
ISelfController::ISelfController(Core::System& system_, std::shared_ptr<Applet> applet_,
Nvnflinger::Nvnflinger& nvnflinger_)
: ServiceFramework{system_, "ISelfController"}, nvnflinger{nvnflinger_}, applet{std::move(
applet_)} {
: ServiceFramework{system_, "ISelfController"}, nvnflinger{nvnflinger_},
applet{std::move(applet_)} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &ISelfController::Exit, "Exit"},

View File

@ -16,8 +16,8 @@ namespace Service::AM {
ISelfController::ISelfController(Core::System& system_, std::shared_ptr<Applet> applet,
Kernel::KProcess* process)
: ServiceFramework{system_, "ISelfController"}, m_process{process}, m_applet{
std::move(applet)} {
: ServiceFramework{system_, "ISelfController"}, m_process{process},
m_applet{std::move(applet)} {
// clang-format off
static const FunctionInfo functions[] = {
{0, D<&ISelfController::Exit>, "Exit"},

View File

@ -303,7 +303,8 @@ void AlbumManager::FindScreenshots() {
album_files.clear();
// TODO: Swap this with a blocking operation.
const auto screenshots_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::ScreenshotsDir);
const auto screenshots_dir =
Common::FS::GetSudachiPath(Common::FS::SudachiPath::ScreenshotsDir);
Common::FS::IterateDirEntries(
screenshots_dir,
[this](const std::filesystem::path& full_path) {

View File

@ -21,8 +21,8 @@ DatabaseManager::DatabaseManager() {}
Result DatabaseManager::MountSaveData() {
if (!is_save_data_mounted) {
system_save_dir =
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000030";
system_save_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
"system/save/8000000000000030";
if (is_test_db) {
system_save_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
"system/save/8000000000000031";

View File

@ -79,7 +79,7 @@ using DeviceHandle = u64;
// This is nn::nfc::TagInfo
struct TagInfo {
UniqueSerialNumber uuid{};
UniqueSerialNumber uuid;
u8 uuid_length;
INSERT_PADDING_BYTES(0x15);
NfcProtocol protocol;

View File

@ -315,7 +315,7 @@ static_assert(sizeof(ModelInfo) == 0x40, "ModelInfo is an invalid size");
// This is nn::nfp::RegisterInfo
struct RegisterInfo {
Service::Mii::CharInfo mii_char_info;
WriteDate creation_date{};
WriteDate creation_date;
AmiiboName amiibo_name;
u8 font_region;
INSERT_PADDING_BYTES(0x7A);

View File

@ -161,7 +161,7 @@ IPlatformServiceManager::IPlatformServiceManager(Core::System& system_, const ch
// Rebuild shared fonts from data ncas or synthesize
impl->shared_font = std::make_shared<Kernel::PhysicalMemory>(SHARED_FONT_MEM_SIZE);
for (auto& font : SHARED_FONTS) {
for (auto font : SHARED_FONTS) {
FileSys::VirtualFile romfs;
const auto nca =
nand->GetEntry(static_cast<u64>(font.first), FileSys::ContentRecordType::Data);
@ -258,7 +258,7 @@ Result IPlatformServiceManager::GetSharedFontInOrderOfPriority(
out_font_sizes.size(), impl->shared_font_regions.size()});
for (size_t i = 0; i < max_size; i++) {
auto& region = impl->GetSharedFontRegion(i);
auto region = impl->GetSharedFontRegion(i);
out_font_codes[i] = static_cast<u32>(i);
out_font_offsets[i] = region.offset;

View File

@ -163,10 +163,10 @@ NvResult nvhost_as_gpu::AllocateSpace(IoctlAllocSpace& params) {
}
const u32 page_size_bits{params.page_size == VM::SUDACHI_PAGESIZE ? VM::PAGE_SIZE_BITS
: vm.big_page_size_bits};
: vm.big_page_size_bits};
auto& allocator{params.page_size == VM::SUDACHI_PAGESIZE ? *vm.small_page_allocator
: *vm.big_page_allocator};
: *vm.big_page_allocator};
if ((params.flags & MappingFlags::Fixed) != MappingFlags::None) {
allocator.AllocateFixed(static_cast<u32>(params.offset >> page_size_bits), params.pages);
@ -249,9 +249,9 @@ NvResult nvhost_as_gpu::FreeSpace(IoctlFreeSpace& params) {
}
auto& allocator{params.page_size == VM::SUDACHI_PAGESIZE ? *vm.small_page_allocator
: *vm.big_page_allocator};
: *vm.big_page_allocator};
u32 page_size_bits{params.page_size == VM::SUDACHI_PAGESIZE ? VM::PAGE_SIZE_BITS
: vm.big_page_size_bits};
: vm.big_page_size_bits};
allocator.Free(static_cast<u32>(params.offset >> page_size_bits),
static_cast<u32>(allocation.size >> page_size_bits));

View File

@ -228,7 +228,8 @@ struct ProcessContext {
R_UNLESS(bss_size == expected_bss_size, RO::ResultInvalidNro);
// Validate all sizes are aligned.
R_UNLESS(Common::IsAligned(text_size, Core::Memory::SUDACHI_PAGESIZE), RO::ResultInvalidNro);
R_UNLESS(Common::IsAligned(text_size, Core::Memory::SUDACHI_PAGESIZE),
RO::ResultInvalidNro);
R_UNLESS(Common::IsAligned(ro_size, Core::Memory::SUDACHI_PAGESIZE), RO::ResultInvalidNro);
R_UNLESS(Common::IsAligned(rw_size, Core::Memory::SUDACHI_PAGESIZE), RO::ResultInvalidNro);
R_UNLESS(Common::IsAligned(bss_size, Core::Memory::SUDACHI_PAGESIZE), RO::ResultInvalidNro);

View File

@ -1099,52 +1099,52 @@ SET_SYS::~SET_SYS() {
}
void SET_SYS::SetupSettings() {
auto system_dir =
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000050";
auto system_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
"system/save/8000000000000050";
if (!LoadSettingsFile(system_dir, []() { return DefaultSystemSettings(); })) {
ASSERT(false);
}
auto private_dir =
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000052";
auto private_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
"system/save/8000000000000052";
if (!LoadSettingsFile(private_dir, []() { return DefaultPrivateSettings(); })) {
ASSERT(false);
}
auto device_dir =
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000053";
auto device_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
"system/save/8000000000000053";
if (!LoadSettingsFile(device_dir, []() { return DefaultDeviceSettings(); })) {
ASSERT(false);
}
auto appln_dir =
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000054";
auto appln_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
"system/save/8000000000000054";
if (!LoadSettingsFile(appln_dir, []() { return DefaultApplnSettings(); })) {
ASSERT(false);
}
}
void SET_SYS::StoreSettings() {
auto system_dir =
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000050";
auto system_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
"system/save/8000000000000050";
if (!StoreSettingsFile(system_dir, m_system_settings)) {
LOG_ERROR(HW_GPU, "Failed to store System settings");
}
auto private_dir =
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000052";
auto private_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
"system/save/8000000000000052";
if (!StoreSettingsFile(private_dir, m_private_settings)) {
LOG_ERROR(HW_GPU, "Failed to store Private settings");
}
auto device_dir =
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000053";
auto device_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
"system/save/8000000000000053";
if (!StoreSettingsFile(device_dir, m_device_settings)) {
LOG_ERROR(HW_GPU, "Failed to store Device settings");
}
auto appln_dir =
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000054";
auto appln_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
"system/save/8000000000000054";
if (!StoreSettingsFile(appln_dir, m_appln_settings)) {
LOG_ERROR(HW_GPU, "Failed to store ApplLn settings");
}

View File

@ -932,7 +932,7 @@ Result ISystemSettingsServer::SetPrimaryAlbumStorage(PrimaryAlbumStorage primary
Result ISystemSettingsServer::GetBatteryLot(Out<BatteryLot> out_battery_lot) {
LOG_INFO(Service_SET, "called");
*out_battery_lot = {"SUDA0EMU14022024"};
*out_battery_lot = {"SUDA0EMULATOR14022024"};
R_SUCCEED();
}
@ -1307,52 +1307,52 @@ Result ISystemSettingsServer::SetPanelCrcMode(s32 panel_crc_mode) {
}
void ISystemSettingsServer::SetupSettings() {
auto system_dir =
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000050";
auto system_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
"system/save/8000000000000050";
if (!LoadSettingsFile(system_dir, []() { return DefaultSystemSettings(); })) {
ASSERT(false);
}
auto private_dir =
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000052";
auto private_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
"system/save/8000000000000052";
if (!LoadSettingsFile(private_dir, []() { return DefaultPrivateSettings(); })) {
ASSERT(false);
}
auto device_dir =
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000053";
auto device_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
"system/save/8000000000000053";
if (!LoadSettingsFile(device_dir, []() { return DefaultDeviceSettings(); })) {
ASSERT(false);
}
auto appln_dir =
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000054";
auto appln_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
"system/save/8000000000000054";
if (!LoadSettingsFile(appln_dir, []() { return DefaultApplnSettings(); })) {
ASSERT(false);
}
}
void ISystemSettingsServer::StoreSettings() {
auto system_dir =
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000050";
auto system_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
"system/save/8000000000000050";
if (!StoreSettingsFile(system_dir, m_system_settings)) {
LOG_ERROR(Service_SET, "Failed to store System settings");
}
auto private_dir =
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000052";
auto private_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
"system/save/8000000000000052";
if (!StoreSettingsFile(private_dir, m_private_settings)) {
LOG_ERROR(Service_SET, "Failed to store Private settings");
}
auto device_dir =
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000053";
auto device_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
"system/save/8000000000000053";
if (!StoreSettingsFile(device_dir, m_device_settings)) {
LOG_ERROR(Service_SET, "Failed to store Device settings");
}
auto appln_dir =
Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000054";
auto appln_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) /
"system/save/8000000000000054";
if (!StoreSettingsFile(appln_dir, m_appln_settings)) {
LOG_ERROR(Service_SET, "Failed to store ApplLn settings");
}

View File

@ -14,7 +14,8 @@ namespace Loader {
namespace {
constexpr u32 PageAlignSize(u32 size) {
return static_cast<u32>((size + Core::Memory::SUDACHI_PAGEMASK) & ~Core::Memory::SUDACHI_PAGEMASK);
return static_cast<u32>((size + Core::Memory::SUDACHI_PAGEMASK) &
~Core::Memory::SUDACHI_PAGEMASK);
}
} // Anonymous namespace

View File

@ -140,7 +140,8 @@ bool AppLoader_NRO::IsHomebrew() {
}
static constexpr u32 PageAlignSize(u32 size) {
return static_cast<u32>((size + Core::Memory::SUDACHI_PAGEMASK) & ~Core::Memory::SUDACHI_PAGEMASK);
return static_cast<u32>((size + Core::Memory::SUDACHI_PAGEMASK) &
~Core::Memory::SUDACHI_PAGEMASK);
}
static bool LoadNroImpl(Core::System& system, Kernel::KProcess& process,

View File

@ -49,7 +49,8 @@ std::vector<u8> DecompressSegment(const std::vector<u8>& compressed_data,
}
constexpr u32 PageAlignSize(u32 size) {
return static_cast<u32>((size + Core::Memory::SUDACHI_PAGEMASK) & ~Core::Memory::SUDACHI_PAGEMASK);
return static_cast<u32>((size + Core::Memory::SUDACHI_PAGEMASK) &
~Core::Memory::SUDACHI_PAGEMASK);
}
} // Anonymous namespace

View File

@ -67,7 +67,8 @@ struct Memory::Impl {
Common::PhysicalAddress target, Common::MemoryPermission perms,
bool separate_heap) {
ASSERT_MSG((size & SUDACHI_PAGEMASK) == 0, "non-page aligned size: {:016X}", size);
ASSERT_MSG((base & SUDACHI_PAGEMASK) == 0, "non-page aligned base: {:016X}", GetInteger(base));
ASSERT_MSG((base & SUDACHI_PAGEMASK) == 0, "non-page aligned base: {:016X}",
GetInteger(base));
ASSERT_MSG(target >= DramMemoryMap::Base, "Out of bounds target: {:016X}",
GetInteger(target));
MapPages(page_table, base / SUDACHI_PAGESIZE, size / SUDACHI_PAGESIZE, target,
@ -82,7 +83,8 @@ struct Memory::Impl {
void UnmapRegion(Common::PageTable& page_table, Common::ProcessAddress base, u64 size,
bool separate_heap) {
ASSERT_MSG((size & SUDACHI_PAGEMASK) == 0, "non-page aligned size: {:016X}", size);
ASSERT_MSG((base & SUDACHI_PAGEMASK) == 0, "non-page aligned base: {:016X}", GetInteger(base));
ASSERT_MSG((base & SUDACHI_PAGEMASK) == 0, "non-page aligned base: {:016X}",
GetInteger(base));
MapPages(page_table, base / SUDACHI_PAGESIZE, size / SUDACHI_PAGESIZE, 0,
Common::PageType::Unmapped);
@ -499,7 +501,8 @@ struct Memory::Impl {
// Iterate over a contiguous CPU address space, marking/unmarking the region.
// The region is at a granularity of CPU pages.
const u64 num_pages = ((vaddr + size - 1) >> SUDACHI_PAGEBITS) - (vaddr >> SUDACHI_PAGEBITS) + 1;
const u64 num_pages =
((vaddr + size - 1) >> SUDACHI_PAGEBITS) - (vaddr >> SUDACHI_PAGEBITS) + 1;
for (u64 i = 0; i < num_pages; ++i, vaddr += SUDACHI_PAGESIZE) {
const Common::PageType page_type{
current_page_table->pointers[vaddr >> SUDACHI_PAGEBITS].Type()};
@ -565,7 +568,8 @@ struct Memory::Impl {
// granularity of CPU pages, hence why we iterate on a CPU page basis (note: GPU page size
// is different). This assumes the specified GPU address region is contiguous as well.
const u64 num_pages = ((vaddr + size - 1) >> SUDACHI_PAGEBITS) - (vaddr >> SUDACHI_PAGEBITS) + 1;
const u64 num_pages =
((vaddr + size - 1) >> SUDACHI_PAGEBITS) - (vaddr >> SUDACHI_PAGEBITS) + 1;
for (u64 i = 0; i < num_pages; ++i, vaddr += SUDACHI_PAGESIZE) {
const Common::PageType page_type{
current_page_table->pointers[vaddr >> SUDACHI_PAGEBITS].Type()};
@ -601,7 +605,8 @@ struct Memory::Impl {
// that this area is already unmarked as cached.
break;
case Common::PageType::RasterizerCachedMemory: {
u8* const pointer{GetPointerFromRasterizerCachedMemory(vaddr & ~SUDACHI_PAGEMASK)};
u8* const pointer{
GetPointerFromRasterizerCachedMemory(vaddr & ~SUDACHI_PAGEMASK)};
if (pointer == nullptr) {
// It's possible that this function has been called while updating the
// pagetable after unmapping a VMA. In that case the underlying VMA will no

View File

@ -35,7 +35,7 @@ static u64 GenerateTelemetryId() {
mbedtls_entropy_context entropy;
mbedtls_entropy_init(&entropy);
mbedtls_ctr_drbg_context ctr_drbg;
static constexpr std::array<char, 18> personalization{{"Telemetry ID"}};
static constexpr std::array<char, 18> personalization{{"Suda Telemetry ID"}};
mbedtls_ctr_drbg_init(&ctr_drbg);
ASSERT(mbedtls_ctr_drbg_seed(&ctr_drbg, mbedtls_entropy_func, &entropy,
@ -114,7 +114,8 @@ static constexpr const char* TranslateASTCDecodeMode(Settings::AstcDecodeMode mo
u64 GetTelemetryId() {
u64 telemetry_id{};
const auto filename = Common::FS::GetSudachiPath(Common::FS::SudachiPath::ConfigDir) / "telemetry_id";
const auto filename =
Common::FS::GetSudachiPath(Common::FS::SudachiPath::ConfigDir) / "telemetry_id";
bool generate_new_id = !Common::FS::Exists(filename);
@ -156,7 +157,8 @@ u64 GetTelemetryId() {
u64 RegenerateTelemetryId() {
const u64 new_telemetry_id{GenerateTelemetryId()};
const auto filename = Common::FS::GetSudachiPath(Common::FS::SudachiPath::ConfigDir) / "telemetry_id";
const auto filename =
Common::FS::GetSudachiPath(Common::FS::SudachiPath::ConfigDir) / "telemetry_id";
Common::FS::IOFile file{filename, Common::FS::FileAccessMode::Write,
Common::FS::FileType::BinaryFile};

View File

@ -372,7 +372,7 @@ void Config::ReadScreenshotValues() {
ReadCategory(Settings::Category::Screenshots);
FS::SetSudachiPath(FS::SudachiPath::ScreenshotsDir,
ReadStringSetting(std::string("screenshot_path")));
ReadStringSetting(std::string("screenshot_path")));
EndGroup();
}
@ -577,15 +577,20 @@ void Config::SaveCoreValues() {
void Config::SaveDataStorageValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage));
WriteStringSetting(std::string("nand_directory"), FS::GetSudachiPathString(FS::SudachiPath::NANDDir),
WriteStringSetting(std::string("nand_directory"),
FS::GetSudachiPathString(FS::SudachiPath::NANDDir),
std::make_optional(FS::GetSudachiPathString(FS::SudachiPath::NANDDir)));
WriteStringSetting(std::string("sdmc_directory"), FS::GetSudachiPathString(FS::SudachiPath::SDMCDir),
WriteStringSetting(std::string("sdmc_directory"),
FS::GetSudachiPathString(FS::SudachiPath::SDMCDir),
std::make_optional(FS::GetSudachiPathString(FS::SudachiPath::SDMCDir)));
WriteStringSetting(std::string("load_directory"), FS::GetSudachiPathString(FS::SudachiPath::LoadDir),
WriteStringSetting(std::string("load_directory"),
FS::GetSudachiPathString(FS::SudachiPath::LoadDir),
std::make_optional(FS::GetSudachiPathString(FS::SudachiPath::LoadDir)));
WriteStringSetting(std::string("dump_directory"), FS::GetSudachiPathString(FS::SudachiPath::DumpDir),
WriteStringSetting(std::string("dump_directory"),
FS::GetSudachiPathString(FS::SudachiPath::DumpDir),
std::make_optional(FS::GetSudachiPathString(FS::SudachiPath::DumpDir)));
WriteStringSetting(std::string("tas_directory"), FS::GetSudachiPathString(FS::SudachiPath::TASDir),
WriteStringSetting(std::string("tas_directory"),
FS::GetSudachiPathString(FS::SudachiPath::TASDir),
std::make_optional(FS::GetSudachiPathString(FS::SudachiPath::TASDir)));
WriteCategory(Settings::Category::DataStorage);

View File

@ -27,8 +27,8 @@ Android::~Android() = default;
void Android::RegisterController(jobject j_input_device) {
auto env = Common::Android::GetEnvForThread();
const std::string guid = Common::Android::GetJString(
env, static_cast<jstring>(
env->CallObjectMethod(j_input_device, Common::Android::GetSudachiDeviceGetGUID())));
env, static_cast<jstring>(env->CallObjectMethod(
j_input_device, Common::Android::GetSudachiDeviceGetGUID())));
const s32 port = env->CallIntMethod(j_input_device, Common::Android::GetSudachiDeviceGetPort());
const auto identifier = GetIdentifier(guid, static_cast<size_t>(port));
PreSetController(identifier);

View File

@ -38,7 +38,7 @@ public:
}
private:
libusb_context* ctx = nullptr;
libusb_context* ctx;
int init_result{};
};
@ -66,7 +66,7 @@ public:
}
private:
libusb_device_handle* handle = nullptr;
libusb_device_handle* handle{};
};
GCAdapter::GCAdapter(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
@ -218,7 +218,8 @@ void GCAdapter::AdapterScanThread(std::stop_token stop_token) {
Common::SetCurrentThreadName("ScanGCAdapter");
usb_adapter_handle = nullptr;
pads = {};
while (!Setup() && Common::StoppableTimedWait(stop_token, std::chrono::seconds{2})) {}
while (!Setup() && Common::StoppableTimedWait(stop_token, std::chrono::seconds{2})) {
}
}
bool GCAdapter::Setup() {

View File

@ -117,7 +117,7 @@ private:
Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const;
std::unique_ptr<LibUSBDeviceHandle> usb_adapter_handle;
std::array<GCController, 4> pads{};
std::array<GCController, 4> pads;
std::jthread adapter_input_thread;
std::jthread adapter_scan_thread;

View File

@ -137,7 +137,8 @@ void Tas::WriteTasFile(std::u8string_view file_name) {
WriteCommandAxis(line.l_axis), WriteCommandAxis(line.r_axis));
}
const auto tas_file_name = Common::FS::GetSudachiPath(Common::FS::SudachiPath::TASDir) / file_name;
const auto tas_file_name =
Common::FS::GetSudachiPath(Common::FS::SudachiPath::TASDir) / file_name;
const auto bytes_written =
Common::FS::WriteStringToFile(tas_file_name, Common::FS::FileType::TextFile, output_text);
if (bytes_written == output_text.size()) {

View File

@ -26,9 +26,9 @@ A script file has the same format as TAS-nx uses, so final files will look like
46 KEY_A 32767;0 0;0
47 KEY_A 32767;0 0;0
After placing the file at the correct location, it can be read into Sudachi with the (default) hotkey
CTRL+F6 (refresh). In the bottom left corner, it will display the amount of frames the script file
has. Playback can be started or stopped using CTRL+F5.
After placing the file at the correct location, it can be read into Sudachi with the (default)
hotkey CTRL+F6 (refresh). In the bottom left corner, it will display the amount of frames the script
file has. Playback can be started or stopped using CTRL+F5.
However, for playback to actually work, the correct input device has to be selected: In the Controls
menu, select TAS from the device list for the controller that the script should be played on.

View File

@ -13,7 +13,7 @@ JoyconPoller::JoyconPoller(ControllerType device_type_, JoyStickCalibration left
right_stick_calibration{right_stick_calibration_}, motion_calibration{motion_calibration_} {}
void JoyconPoller::SetCallbacks(const JoyconCallbacks& callbacks_) {
callbacks = callbacks_;
callbacks = std::move(callbacks_);
}
void JoyconPoller::ReadActiveMode(std::span<u8> buffer, const MotionStatus& motion_status,

View File

@ -53,7 +53,7 @@ struct ChatEntry {
/// Represents a system status message.
struct StatusMessageEntry {
StatusMessageTypes type{}; ///< Type of the message
StatusMessageTypes type; ///< Type of the message
/// Subject of the message. i.e. the user who is joining/leaving/being banned, etc.
std::string nickname;
std::string username;

View File

@ -13,10 +13,10 @@ AboutDialog::AboutDialog(QWidget* parent)
const auto description = std::string(Common::g_scm_desc);
const auto build_id = std::string(Common::g_build_id);
const auto sudachi_build = fmt::format("Sudachi Development Build | {}-{}", branch_name, description);
const auto sudachi_build = fmt::format("sudachi Development Build | {}-{}", branch_name, description);
const auto override_build =
fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);
const auto& sudachi_build_version = override_build.empty() ? sudachi_build : override_build;
const auto sudachi_build_version = override_build.empty() ? sudachi_build : override_build;
ui->setupUi(this);
// Try and request the icon from Qt theme (Linux?)

View File

@ -46,7 +46,7 @@
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
@ -104,7 +104,7 @@ p, li { white-space: pre-wrap; }
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-family:'MS Shell Dlg 2'; font-size:12pt;&quot;&gt;This software should not be used to play games you have not legally obtained.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="alignment">
<set>Qt::AlignmentFlag::AlignLeading|Qt::AlignmentFlag::AlignLeft|Qt::AlignmentFlag::AlignVCenter</set>
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter</set>
</property>
<property name="wordWrap">
<bool>true</bool>
@ -114,7 +114,7 @@ p, li { white-space: pre-wrap; }
<item>
<spacer name="verticalSpacer_2">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
@ -154,17 +154,17 @@ p, li { white-space: pre-wrap; }
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="orientation">
<enum>Qt::Orientation::Horizontal</enum>
<enum>Qt::Horizontal</enum>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::StandardButton::Ok</set>
<set>QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</widget>
<resources>
<include location="../../dist/qt_themes/default/default.qrc"/>
<include location="../../dist/qt_themes_default/default/default.qrc"/>
<include location="../../dist/qt_themes/default/default.qrc"/>
</resources>
<connections>
@ -173,32 +173,12 @@ p, li { white-space: pre-wrap; }
<signal>accepted()</signal>
<receiver>AboutDialog</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>20</x>
<y>20</y>
</hint>
<hint type="destinationlabel">
<x>20</x>
<y>20</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>AboutDialog</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>20</x>
<y>20</y>
</hint>
<hint type="destinationlabel">
<x>20</x>
<y>20</y>
</hint>
</hints>
</connection>
</connections>
</ui>

View File

@ -54,8 +54,8 @@ QtNXWebEngineView::QtNXWebEngineView(QWidget* parent, Core::System& system,
: QWebEngineView(parent), input_subsystem{input_subsystem_},
url_interceptor(std::make_unique<UrlRequestInterceptor>()),
input_interpreter(std::make_unique<InputInterpreter>(system)),
default_profile{QWebEngineProfile::defaultProfile()}, global_settings{
default_profile->settings()} {
default_profile{QWebEngineProfile::defaultProfile()},
global_settings{default_profile->settings()} {
default_profile->setPersistentStoragePath(QString::fromStdString(Common::FS::PathToUTF8String(
Common::FS::GetSudachiPath(Common::FS::SudachiPath::SudachiDir) / "qtwebengine")));
@ -239,7 +239,8 @@ void QtNXWebEngineView::HandleWindowFooterButtonPressedOnce() {
});
page()->runJavaScript(
QStringLiteral("if (sudachi_key_callbacks[%1] != null) { sudachi_key_callbacks[%1](); }")
QStringLiteral(
"if (sudachi_key_callbacks[%1] != null) { sudachi_key_callbacks[%1](); }")
.arg(button_index));
}
};

View File

@ -54,12 +54,12 @@
#include "input_common/drivers/tas_input.h"
#include "input_common/drivers/touch_screen.h"
#include "input_common/main.h"
#include "video_core/gpu.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"
#include "sudachi/bootmanager.h"
#include "sudachi/main.h"
#include "sudachi/qt_common.h"
#include "video_core/gpu.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"
class QObject;
class QPaintEngine;
@ -284,8 +284,8 @@ struct NullRenderWidget : public RenderWidget {
GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
Core::System& system_)
: QWidget(parent),
emu_thread(emu_thread_), input_subsystem{std::move(input_subsystem_)}, system{system_} {
: QWidget(parent), emu_thread(emu_thread_), input_subsystem{std::move(input_subsystem_)},
system{system_} {
setWindowTitle(QStringLiteral("sudachi %1 | %2-%3")
.arg(QString::fromUtf8(Common::g_build_name),
QString::fromUtf8(Common::g_scm_branch),

View File

@ -471,12 +471,13 @@ void Config::ReadDataStorageValues() {
QString::fromStdString(FS::GetSudachiPathString(FS::SudachiPath::DumpDir)))
.toString()
.toStdString());
FS::SetSudachiPath(FS::SudachiPath::TASDir,
qt_config
->value(QStringLiteral("tas_directory"),
QString::fromStdString(FS::GetSudachiPathString(FS::SudachiPath::TASDir)))
.toString()
.toStdString());
FS::SetSudachiPath(
FS::SudachiPath::TASDir,
qt_config
->value(QStringLiteral("tas_directory"),
QString::fromStdString(FS::GetSudachiPathString(FS::SudachiPath::TASDir)))
.toString()
.toStdString());
ReadCategory(Settings::Category::DataStorage);
@ -597,13 +598,13 @@ void Config::ReadScreenshotValues() {
qt_config->beginGroup(QStringLiteral("Screenshots"));
ReadCategory(Settings::Category::Screenshots);
FS::SetSudachiPath(
FS::SudachiPath::ScreenshotsDir,
qt_config
->value(QStringLiteral("screenshot_path"),
QString::fromStdString(FS::GetSudachiPathString(FS::SudachiPath::ScreenshotsDir)))
.toString()
.toStdString());
FS::SetSudachiPath(FS::SudachiPath::ScreenshotsDir,
qt_config
->value(QStringLiteral("screenshot_path"),
QString::fromStdString(
FS::GetSudachiPathString(FS::SudachiPath::ScreenshotsDir)))
.toString()
.toStdString());
qt_config->endGroup();
}

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