yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0
This repository has been archived on 2024-03-23. You can view files and clone it, but cannot push or open issues or pull requests.
yuzu-android/src/shader_recompiler/ir_opt/passes.h

34 lines
1.1 KiB
C++
Raw Normal View History

2021-01-09 06:30:07 +00:00
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
2021-02-14 23:15:42 +00:00
#include <span>
#include "shader_recompiler/environment.h"
2021-01-09 06:30:07 +00:00
#include "shader_recompiler/frontend/ir/basic_block.h"
2021-02-03 00:07:00 +00:00
#include "shader_recompiler/frontend/ir/function.h"
2021-02-16 07:10:22 +00:00
#include "shader_recompiler/frontend/ir/program.h"
2021-01-09 06:30:07 +00:00
namespace Shader::Optimization {
2021-02-03 00:07:00 +00:00
template <typename Func>
2021-02-14 23:15:42 +00:00
void PostOrderInvoke(Func&& func, IR::Function& function) {
for (const auto& block : function.post_order_blocks) {
2021-02-03 00:07:00 +00:00
func(*block);
}
}
2021-02-16 07:10:22 +00:00
void CollectShaderInfoPass(IR::Program& program);
void ConstantPropagationPass(IR::Block& block);
2021-01-09 06:30:07 +00:00
void DeadCodeEliminationPass(IR::Block& block);
2021-02-16 07:10:22 +00:00
void GlobalMemoryToStorageBufferPass(IR::Program& program);
void IdentityRemovalPass(IR::Function& function);
2021-02-19 21:10:18 +00:00
void LowerFp16ToFp32(IR::Program& program);
2021-02-14 23:15:42 +00:00
void SsaRewritePass(std::span<IR::Block* const> post_order_blocks);
void TexturePass(Environment& env, IR::Program& program);
void VerificationPass(const IR::Function& function);
2021-01-09 06:30:07 +00:00
} // namespace Shader::Optimization