gl_shader_decompiler: Fold flow_var constant into GetFlowVariable()
This is only ever used within this function, so we can narrow it's scope down.
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@ -2271,10 +2271,8 @@ private:
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ShaderWriter code;
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};
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static constexpr std::string_view flow_var = "flow_var_";
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std::string GetFlowVariable(u32 i) {
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return fmt::format("{}{}", flow_var, i);
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return fmt::format("flow_var_{}", i);
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}
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class ExprDecompiler {
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