video_code: Fix implicit switch fallthrough.
Since yesterday, this breaks the build on linux. So let's fix it.
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2133482a17
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07fbef1776
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@ -191,6 +191,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
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case Tegra::Texture::TextureMipmapFilter::Linear:
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case Tegra::Texture::TextureMipmapFilter::Linear:
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return GL_LINEAR_MIPMAP_LINEAR;
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return GL_LINEAR_MIPMAP_LINEAR;
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}
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}
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break;
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}
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}
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case Tegra::Texture::TextureFilter::Nearest: {
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case Tegra::Texture::TextureFilter::Nearest: {
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switch (mip_filter_mode) {
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switch (mip_filter_mode) {
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@ -201,6 +202,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
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case Tegra::Texture::TextureMipmapFilter::Linear:
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case Tegra::Texture::TextureMipmapFilter::Linear:
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return GL_NEAREST_MIPMAP_LINEAR;
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return GL_NEAREST_MIPMAP_LINEAR;
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}
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}
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break;
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}
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}
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}
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}
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LOG_ERROR(Render_OpenGL, "Unimplemented texture filter mode={}", static_cast<u32>(filter_mode));
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LOG_ERROR(Render_OpenGL, "Unimplemented texture filter mode={}", static_cast<u32>(filter_mode));
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