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shader/registry: Remove unnecessary namespace qualifiers

Using statements already make these unnecessary.
This commit is contained in:
Lioncash 2020-09-23 15:08:31 -04:00
parent ffeb4ef83e
commit cd6f4f7eed
1 changed files with 3 additions and 5 deletions

View File

@ -55,12 +55,11 @@ ComputeInfo MakeComputeInfo(ShaderType shader_stage, ConstBufferEngineInterface&
} // Anonymous namespace
Registry::Registry(Tegra::Engines::ShaderType shader_stage, const SerializedRegistryInfo& info)
Registry::Registry(ShaderType shader_stage, const SerializedRegistryInfo& info)
: stage{shader_stage}, stored_guest_driver_profile{info.guest_driver_profile},
bound_buffer{info.bound_buffer}, graphics_info{info.graphics}, compute_info{info.compute} {}
Registry::Registry(Tegra::Engines::ShaderType shader_stage,
Tegra::Engines::ConstBufferEngineInterface& engine)
Registry::Registry(ShaderType shader_stage, ConstBufferEngineInterface& engine)
: stage{shader_stage}, engine{&engine}, bound_buffer{engine.GetBoundBuffer()},
graphics_info{MakeGraphicsInfo(shader_stage, engine)}, compute_info{MakeComputeInfo(
shader_stage, engine)} {}
@ -115,8 +114,7 @@ std::optional<Tegra::Engines::SamplerDescriptor> Registry::ObtainSeparateSampler
return value;
}
std::optional<Tegra::Engines::SamplerDescriptor> Registry::ObtainBindlessSampler(u32 buffer,
u32 offset) {
std::optional<SamplerDescriptor> Registry::ObtainBindlessSampler(u32 buffer, u32 offset) {
const std::pair key = {buffer, offset};
const auto iter = bindless_samplers.find(key);
if (iter != bindless_samplers.end()) {