bunnei
fe83ee102b
Merge pull request #2829 from Morph1984/audio
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service/audio/audren_u: Stub IAudioDevice::GetAudioDeviceOutputVolume
2019-09-04 11:42:23 -04:00
fearlessTobi
9ca4718aed
configure_dialog: reverse tab map to avoid logic based on user-facing/translatable text
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Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2019-09-04 17:09:08 +02:00
Ethan
30448641f2
Fix clang-format
2019-09-04 16:53:29 +02:00
fearlessTobi
c49c3e9f27
Fix uisettings include
2019-09-04 16:47:33 +02:00
fearlessTobi
053da44ecd
Limit the size of directory icons, fix text when icon size is none
2019-09-04 16:47:33 +02:00
fearlessTobi
13891fd62d
Change QList to QVector
2019-09-04 16:47:33 +02:00
fearlessTobi
5aaafa6a56
Separate UserNand and Sdmc directories
2019-09-04 16:47:32 +02:00
fearlessTobi
dfec9c9a43
Address more trivial review comments
2019-09-04 16:47:32 +02:00
fearlessTobi
7a8f484020
Address trivial review comments
2019-09-04 16:47:32 +02:00
fearlessTobi
2d8eba5baf
yuzu: Add support for multiple game directories
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Ported from https://github.com/citra-emu/citra/pull/3617 .
2019-09-04 16:47:32 +02:00
Morph1984
cd81194fc0
ditto
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Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2019-09-04 10:16:22 -04:00
Morph1984
ef98828d40
IsVibrationEnabled() as a const member func
2019-09-04 10:15:49 -04:00
Morph1984
d6969fa7d4
clang-format
2019-09-04 10:06:38 -04:00
Morph1984
ee35f7adf7
Update npad.h
2019-09-04 02:43:17 -04:00
Morph1984
5130b8a6a9
Update npad.cpp
2019-09-04 02:42:58 -04:00
Morph1984
1559477740
Update hid.h
2019-09-04 02:42:42 -04:00
Morph1984
a83eb90a78
Update hid.cpp
2019-09-04 02:42:22 -04:00
ReinUsesLisp
7bbc98cfc3
gl_rasterizer: Fix stencil testing
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* Fix stencil dirty flags tracking when stencil is disabled
* Attach stencil on clears (previously it only attached depth)
* Attach stencil on drawing regardless of stencil testing being enabled
2019-09-04 01:59:09 -03:00
ReinUsesLisp
5f309b88db
Revert "Revert #2466 " and stub FirmwareCall 4
2019-09-04 01:55:45 -03:00
ReinUsesLisp
77ef4fa907
shader/shift: Implement SHR wrapped and clamped variants
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Nvidia defaults to wrapped shifts, but this is undefined behaviour on
OpenGL's spec. Explicitly mask/clamp according to what the guest shader
requires.
2019-09-04 01:55:24 -03:00
ReinUsesLisp
701dedcfad
maxwell_3d: Avoid moving macro_params
2019-09-04 01:55:01 -03:00
ReinUsesLisp
42e1bb6d46
gl_shader_cache: Remove special casing for geometry shaders
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Now that ProgramVariants holds the primitive topology we no longer need
to keep track of individual geometry shaders topologies.
2019-09-04 01:54:43 -03:00
ReinUsesLisp
dfae2d141a
half_set_predicate: Fix predicate assignments
2019-09-04 01:54:23 -03:00
ReinUsesLisp
9cf52d027d
gl_device: Disable precise in fragment shaders on bugged drivers
2019-09-04 01:54:00 -03:00
ReinUsesLisp
03276e7490
gl_shader_decompiler: Fixup AMD's slow path type
2019-09-04 01:54:00 -03:00
ReinUsesLisp
6c449793b8
gl_shader_decompiler: Rework GLSL decompiler type system
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GLSL decompiler type system was broken. We converted all return values
to float except for some cases where returning we couldn't and
implicitly broke the rule of returning floats (e.g. for bools or bool
pairs).
Instead of doing this introduce class Expression that knows what type a
return value has and when a consumer wants to use the string it asks for
it with a required type, emitting a runtime error if types are
incompatible.
This has the disadvantage that there's more C++ code, but we can emit
better GLSL code that's easier to read.
2019-09-04 01:54:00 -03:00
Morph1984
84815fa879
Add Kernel::EventPair audio_input_device_switch_event;
2019-09-03 23:50:56 -04:00
Morph1984
ec95c73a12
remove <f32>
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We can remove this since its already a f32 value
2019-09-03 23:20:19 -04:00
Morph1984
1449ed9dbf
audren_u: Stub IAudioDevice::QueryAudioDeviceInputEvent
2019-09-03 23:13:32 -04:00
David
e1981b8b8d
Merge pull request #2708 from DarkLordZach/mii-db-source-crash
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mii: Handle logging of unknown database source
2019-09-04 13:07:10 +10:00
Morph1984
58783b8a46
explicitly represent 1 as a float (1.0f instead of 1)
2019-09-03 23:06:32 -04:00
bunnei
19af91434e
Merge pull request #2793 from ReinUsesLisp/bgr565
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renderer_opengl: Implement RGB565 framebuffer format
2019-09-03 22:36:32 -04:00
bunnei
81fbc5370d
Merge pull request #2812 from ReinUsesLisp/f2i-selector
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shader_ir/conversion: Implement F2I and F2F F16 selector
2019-09-03 22:35:33 -04:00
bunnei
d4f33b822b
Merge pull request #2811 from ReinUsesLisp/fsetp-fix
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float_set_predicate: Add missing negation bit for the second operand
2019-09-03 22:34:34 -04:00
bunnei
137d165672
Merge pull request #2826 from ReinUsesLisp/macro-binding
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maxwell_3d: Fix macro binding cursor
2019-09-03 22:32:42 -04:00
bunnei
86b39e0677
Merge pull request #2831 from FearlessTobi/port-4914
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Port citra-emu/citra#4914 : "Fix to Windows sleep issues"
2019-09-03 22:32:09 -04:00
Morph1984
b1ca56bed2
Change u32 -> f32
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Volume is a f32 value. (SwIPC describes it as a u32, but it is actually f32 as corroborated by switchbrew docs and SetAudioDeviceOutputVolume)
```cpp
const f32 volume = rp.Pop<f32>();
```
2019-09-03 22:30:20 -04:00
fearlessTobi
952f010c2c
configuration/config: Add missing screenshot path read
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I missed this in my original PR (https://github.com/yuzu-emu/yuzu/pull/1886 ).
2019-09-04 03:08:15 +02:00
fearlessTobi
4ea572791b
Fix to Windows sleep issues
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Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2019-09-03 23:00:34 +02:00
fearlessTobi
22fd208e8d
Add cancel option to analog stick configuration
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Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2019-09-03 22:53:59 +02:00
Morph1984
ba661c8d9a
service/audio/audren_u: Stub IAudioDevice::GetAudioDeviceOutputVolume
2019-09-03 16:05:33 -04:00
bunnei
50b5bb44a0
Merge pull request #2765 from FernandoS27/dma-fix
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MaxwellDMA: Fixes, corrections and relaxations.
2019-09-01 13:13:05 -04:00
ReinUsesLisp
52a41f482f
maxwell_3d: Fix macro binding cursor
2019-09-01 05:01:11 -03:00
Rodrigo Locatti
4d4f9cc104
video_core: Silent miscellaneous warnings ( #2820 )
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* texture_cache/surface_params: Remove unused local variable
* rasterizer_interface: Add missing documentation commentary
* maxwell_dma: Remove unused rasterizer reference
* video_core/gpu: Sort member declaration order to silent -Wreorder warning
* fermi_2d: Remove unused MemoryManager reference
* video_core: Silent unused variable warnings
* buffer_cache: Silent -Wreorder warnings
* kepler_memory: Remove unused MemoryManager reference
* gl_texture_cache: Add missing override
* buffer_cache: Add missing include
* shader/decode: Remove unused variables
2019-08-30 14:08:00 -04:00
Lioncash
96cc9a9279
kernel/vm_manager: Correct behavior in failure case of UnmapPhysicalMemory()
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If an unmapping operation fails, we shouldn't be decrementing the amount
of memory mapped and returning that the operation was successful. We
should actually be returning the error code in this case.
2019-08-29 19:29:43 -04:00
Lioncash
56c6f767ae
kernel/vm_manager: Reserve memory ahead of time for slow path in MergeAdjacentVMA
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Avoids potentially expensive (depending on the size of the memory block)
allocations by reserving the necessary memory before performing both
insertions. This avoids scenarios where the second insert may cause a
reallocation to occur.
2019-08-29 19:29:43 -04:00
Lioncash
a43ee8d752
kernel/vm_manager: std::move shared_ptr instance in MergeAdjacentVMA
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Avoids an unnecessary atomic reference count increment and decrement.
2019-08-29 19:28:58 -04:00
Lioncash
785c4946dd
kernel/vm_manager: Deduplicate iterator creation in MergeAdjacentVMA
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Avoids needing to read the same long sequence of code in both code
paths. Also makes it slightly nicer to read and debug, as the locals
will be able to be shown in the debugger.
2019-08-29 19:28:57 -04:00
Lioncash
70485e690b
kernel/vm_manager: Simplify some std::vector constructor calls
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Same behavior, one less magic constant to read.
2019-08-29 19:28:04 -04:00
Lioncash
3f695333cd
kernel/vm_manager: Simplify some assertion messages
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Assertions already log out the function name, so there's no need to
manually include the function name in the assertion strings.
2019-08-29 19:26:42 -04:00
ReinUsesLisp
878adee0a3
gl_buffer_cache: Add missing include
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RasterizerInterface was considered an incomplete object by clang.
2019-08-29 22:02:52 +00:00
bunnei
a67c4e6e02
Merge pull request #2742 from ReinUsesLisp/fix-texture-buffers
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gl_texture_cache: Miscellaneous texture buffer fixes
2019-08-29 15:59:17 -04:00
Ethan
5adbe66ae8
accommodate for fmt update
2019-08-29 21:34:51 +02:00
bunnei
e424615839
Merge pull request #2783 from FernandoS27/new-buffer-cache
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Implement a New LLE Buffer Cache
2019-08-29 13:07:01 -04:00
bunnei
f8cc5668f8
Merge pull request #2758 from ReinUsesLisp/packed-tid
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shader/decode: Implement S2R Tic
2019-08-29 12:58:43 -04:00
ReinUsesLisp
e3534700d7
shader_ir/conversion: Split int and float selector and implement F2F H1
2019-08-28 16:09:33 -03:00
ReinUsesLisp
b13fbc25b8
shader_ir/conversion: Implement F2I F16 Ra.H1
2019-08-27 23:40:40 -03:00
ReinUsesLisp
6207751b00
float_set_predicate: Add missing negation bit for the second operand
2019-08-27 21:57:43 -03:00
Weiyi Wang
0580112940
Guard unistd.h with MacOS only macro
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Fix compile error on Windows caused by #4877
Weird, I thought I saw this guard during the code review...
2019-08-22 15:58:39 +02:00
B3n30
246b515a86
citra_qt: on osx chdir to bundle dir to allow detection of user folder
2019-08-22 14:41:11 +02:00
ReinUsesLisp
4e35177e23
shader_ir: Implement VOTE
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Implement VOTE using Nvidia's intrinsics. Documentation about these can
be found here
https://developer.nvidia.com/reading-between-threads-shader-intrinsics
Instead of using portable ARB instructions I opted to use Nvidia
intrinsics because these are the closest we have to how Tegra X1
hardware renders.
To stub VOTE on non-Nvidia drivers (including nouveau) this commit
simulates a GPU with a warp size of one, returning what is meaningful
for the instruction being emulated:
* anyThreadNV(value) -> value
* allThreadsNV(value) -> value
* allThreadsEqualNV(value) -> true
ballotARB, also known as "uint64_t(activeThreadsNV())", emits
VOTE.ANY Rd, PT, PT;
on nouveau's compiler. This doesn't match exactly to Nvidia's code
VOTE.ALL Rd, PT, PT;
Which is emulated with activeThreadsNV() by this commit. In theory this
shouldn't really matter since .ANY, .ALL and .EQ affect the predicates
(set to PT on those cases) and not the registers.
2019-08-21 14:50:38 -03:00
Fernando Sahmkow
83ec2091c1
Buffer Cache: Adress Feedback.
2019-08-21 12:14:27 -04:00
Fernando Sahmkow
6ce2c85047
Buffer_Cache: Implement flushing.
2019-08-21 12:14:26 -04:00
Fernando Sahmkow
de8ff8a1c6
Buffer_Cache: Implement barriers.
2019-08-21 12:14:25 -04:00
Fernando Sahmkow
286f4c446a
Buffer_Cache: Optimize and track written areas.
2019-08-21 12:14:25 -04:00
Fernando Sahmkow
5f4b746a1e
BufferCache: Rework mapping caching.
2019-08-21 12:14:24 -04:00
Fernando Sahmkow
86d8563314
Buffer_Cache: Fixes and optimizations.
2019-08-21 12:14:23 -04:00
Fernando Sahmkow
862bec001b
Video_Core: Implement a new Buffer Cache
2019-08-21 12:14:22 -04:00
bunnei
b4a8cfbd00
Merge pull request #2748 from FernandoS27/align-memory
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VM_Manager: Align allocated host physical memory to 256bytes
2019-08-21 12:10:10 -04:00
bunnei
d654b3d82e
Merge pull request #2769 from FernandoS27/commands-flush
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GPU: Flush commands on every dma pusher step.
2019-08-21 10:29:56 -04:00
bunnei
dfdd20142e
Merge pull request #2777 from ReinUsesLisp/hsetp2-fe3h-fix
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half_set_predicate: Fix HSETP2_C constant buffer offset
2019-08-21 10:29:17 -04:00
bunnei
cedc1aab4a
Merge pull request #2753 from FernandoS27/float-convert
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Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
2019-08-21 10:27:57 -04:00
bunnei
74a7ce1df7
Merge pull request #2773 from lioncash/test-unused
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yuzu-tester/yuzu: Remove unused variable
2019-08-21 10:27:29 -04:00
ReinUsesLisp
80702aa88f
renderer_opengl: Implement RGB565 framebuffer format
2019-08-21 02:28:31 -03:00
ReinUsesLisp
9cdf5c6c31
renderer_opengl: Use block linear swizzling for CPU framebuffers
2019-08-21 02:17:14 -03:00
ReinUsesLisp
8ad7268c75
renderer_opengl: Use VideoCore pixel format
2019-08-21 02:16:40 -03:00
ReinUsesLisp
9a76e94b3d
gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig
2019-08-21 01:55:25 -03:00
bunnei
ef584f1a3a
Merge pull request #2747 from lioncash/audio
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service/audren_u: Unstub ListAudioDeviceName
2019-08-18 09:08:25 -04:00
bunnei
ca61e298b3
Merge pull request #2778 from ReinUsesLisp/nop
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shader_ir: Implement NOP
2019-08-18 08:51:34 -04:00
bunnei
87bbefe55f
Merge pull request #2768 from ReinUsesLisp/hsetp2-fix
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decode/half_set_predicate: Fix predicates
2019-08-18 08:50:54 -04:00
James Rowe
509734d818
Fixup! #2772 missed this one file
2019-08-16 21:24:17 -06:00
James Rowe
e2392fe46f
Merge pull request #2766 from FearlessTobi/port-4849
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Port citra-emu/citra#4849 : "Qt: Fixed behaviour of buttons by connecting functors to correct signals"
2019-08-16 19:39:05 -06:00
James Rowe
0e9e166d85
Merge pull request #2772 from lioncash/ui
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yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
2019-08-16 19:37:35 -06:00
Lioncash
5980aa1e51
yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
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We can simply enable CMAKE_AUTOUIC and let CMake take care of handling
the UI code generation for targets.
As part of letting CMake automatically handle the header file parsing,
we must not name includes with "ui_*" unless they're related to the
output of the Qt UIC compiler. Because of this, we need to rename
ui_settings, given it would conflict with this restriction.
2019-08-09 17:54:08 -04:00
ReinUsesLisp
2ff8044806
shader_ir: Implement NOP
2019-08-04 03:02:55 -03:00
ReinUsesLisp
ec0da3ef64
half_set_predicate: Fix HSETP2_C constant buffer offset
2019-08-04 02:50:55 -03:00
Silent
221250d922
Qt: Fixed behaviour of buttons by connecting functors to correct signals
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Following screens got fixes:
- Configure/Debug
- Configure/Input
2019-08-02 04:09:38 +02:00
Lioncash
6e11cfcdf0
yuzu-tester/yuzu: Correct format string
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Prevents an invalid formatting exception from being thrown.
2019-07-29 20:55:48 -04:00
Lioncash
a0ee10b114
yuzu-tester/yuzu: Remove unused variable
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Gets rid of a compilation warning.
2019-07-29 20:50:33 -04:00
Fernando Sahmkow
e52c895559
GPU: Flush commands on every dma pusher step.
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This commit ensures that the host gpu is constantly fed with commands to
work with, while the guest gpu keeps producing the rest of the commands.
This reduces syncing time between host and guest gpu.
2019-07-26 16:54:22 -04:00
bunnei
52f54c728d
Merge pull request #2592 from FernandoS27/sync1
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Implement GPU Synchronization Mechanisms & Correct NVFlinger
2019-07-26 14:26:44 -04:00
ReinUsesLisp
77f1a676a1
decode/half_set_predicate: Fix predicates
2019-07-26 00:12:38 -03:00
Fernando Sahmkow
a452ff983d
MaxwellDMA: Fixes, corrections and relaxations.
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This commit fixes offsets on Linear -> Tiled copies, corrects z pos
fortiled->linear copies, corrects bytes_per_pixel calculation in tiled
-> linear copies and relaxes some limitations set by latest dma fixes
refactors.
2019-07-25 20:41:42 -04:00
bunnei
b0ff3179ef
Merge pull request #2739 from lioncash/cflow
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video_core/control_flow: Minor changes/warning cleanup
2019-07-25 13:04:56 -04:00
bunnei
4d26550f5f
Merge pull request #2737 from FernandoS27/track-fix
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Shader_Ir: Correct tracking to track from right to left
2019-07-25 12:41:52 -04:00
bunnei
ccbc554949
Merge pull request #2689 from lioncash/tl
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yuzu/main: Make error messages within OnCoreError more localization-friendly
2019-07-25 12:35:07 -04:00
bunnei
31e8a61527
Merge pull request #2743 from FernandoS27/surpress-assert
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Downgrade and suppress a series of GPU asserts and debug messages.
2019-07-25 12:34:36 -04:00
bunnei
9be9600bdc
Merge pull request #2704 from FernandoS27/conditional
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maxwell3d: Implement Conditional Rendering
2019-07-24 17:07:57 -04:00
ReinUsesLisp
104641db07
shader/decode: Implement S2R Tic
2019-07-22 16:16:10 -03:00
bunnei
f601f25bcc
Merge pull request #2734 from ReinUsesLisp/compute-shaders
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gl_rasterizer: Implement compute shaders
2019-07-22 11:12:55 -04:00