Liam
053ad04d3f
qt: continue event loop during game close
2022-12-20 09:16:08 -05:00
liamwhite
1b11e0f0d3
Merge pull request #9463 from liamwhite/manager-events
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EmuThread: refactor
2022-12-20 09:10:41 -05:00
Morph
690a4c9438
overlay_dialog: Avoid starting the input thread if non-interactive
2022-12-19 00:00:03 -05:00
Morph
190ded7f48
overlay_dialog: Hide button dialog box when both buttons are hidden
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This allows for the creation of a non-interactive dialog overlay to display system messages.
2022-12-18 23:54:56 -05:00
liamwhite
2724ffd6e3
Merge pull request #9469 from Rubo3/patch-1
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Use execlp instead of execl to avoid failure
2022-12-18 11:46:43 -05:00
liamwhite
ee71404d71
Merge pull request #9467 from german77/folder
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yuzu: Remember last selected directory
2022-12-18 10:21:33 -05:00
Marco Rubin
56b0f979eb
Use execlp instead of execl to avoid failure
2022-12-18 14:03:26 +00:00
german77
c218c7d4da
yuzu: Remember last selected directory
2022-12-18 00:37:06 -06:00
german77
f999d268f9
bootmanager: Use proper camera size
2022-12-18 00:13:18 -06:00
german77
c489cbee29
bootmanager: Encapsulate all QCamera code
2022-12-17 23:54:47 -06:00
german77
dffeca66fa
yuzu: fix device name setting
2022-12-17 23:54:36 -06:00
Liam
92ce241d4d
qt: use _exit instead of exit on SIGINT
2022-12-17 16:26:25 -05:00
Liam
d3123079e8
EmuThread: refactor
2022-12-17 16:26:24 -05:00
Mai
f8a7d6a0ae
Merge pull request #9461 from liamwhite/wanative
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qt: avoid setting WA_DontCreateNativeAncestors on all platforms
2022-12-17 21:07:01 +00:00
Mai
da31326c17
Merge pull request #9454 from liamwhite/wayland-egl
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qt: handle wayland-egl platform name
2022-12-17 21:05:46 +00:00
Liam
45672d43e3
qt: avoid setting WA_DontCreateNativeAncestors on all platforms
2022-12-17 10:41:20 -05:00
liamwhite
a3bac5550d
Merge pull request #9451 from ameerj/camera-data-array
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camera: Use pre-allocated vector for camera data
2022-12-17 10:21:50 -05:00
ameerj
7bf4bec257
camera: Use pre-allocated vector for camera data
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And avoid an unnecessary copy
2022-12-16 18:00:47 -05:00
liamwhite
bbb202ceed
Merge pull request #6354 from ogniK5377/device-name
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Set: Allow setting device nickname
2022-12-16 14:05:00 -05:00
liamwhite
6bc1a477bf
Merge pull request #8605 from devsnek/graceful-shutdown
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let games gracefully exit
2022-12-16 11:57:33 -05:00
liamwhite
9bfd4d880e
Merge pull request #6769 from lat9nq/create-shortcut-2
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yuzu qt, common: Add option to create game shortcuts on Linux
2022-12-16 11:57:16 -05:00
Liam
b81caf1879
qt: handle wayland-egl platform name
2022-12-16 08:47:22 -05:00
Chloe Marcec
c5f519e1e4
Set: Allow setting device nickname
2022-12-13 19:54:17 -05:00
lat9nq
5a5bb91f40
main: Address review feedback
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Moves icon path to ~/.local/share/icons, though I'm opting to avoid
using the game title for the icon and desktop entry name as that would
cause filenames such as
"yuzu-cadence-of-hyrule-crypt-of-the-necrodancer-featuring-the-legend-of-zelda-demo.desktop".
2022-12-13 19:23:54 -05:00
lat9nq
18bdf45868
yuzu qt: Create shortcuts on Linux
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This creates a Desktop Entry file and a PNG icon for the entry when the
user right-clicks a game and selects "Create Shortcut -> Create
{Application,Desktop} Shortcut". This uses the current executable's path
to create the shortcut.
yuzu qt: Add more error checking and OS gating for shortcuts
main: Remove FreeBSD gating for shortcuts
I'm not going to test FreeBSD, so I don't know if they follow
Freedesktop.org or not. I just have to let someone else verify that it
works there and let them enable it.
main: Move shortcut function to its own function
This function should really be in a common library, at least among
frontends.
main: Remove image manip references
main: Fix difference in MinGW and native GCC versions
main: Fix negation in creat shortcut
Addresses review comment
Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
main: Re-enable freedesktop shorcuts for FreeBSD
2022-12-13 16:42:00 -05:00
Alexander Orzechowski
09e3029c11
gl_device: Use a more robust way to use strict context mode
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Instead of checking a environment variable which may not actually
exist or is just wrong, ask QT if it's running on the wayland
platform.
2022-12-13 15:01:51 -05:00
Alexander Orzechowski
2221afaf26
OpenGL: Check for threading support
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We need this.
2022-12-13 13:23:35 -05:00
Alexander Orzechowski
45fcde817e
wayland: Always use exclusive fullscreen
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Wayland does not allow clients to choose their own size and position
on the screen. The concept of fullscreening an application by sizing
it to the screen and removing decorations does not exist. Use
exclusive fullscreen instead.
2022-12-13 13:23:35 -05:00
Alexander Orzechowski
29fbce9fe6
RenderWidget: Set WA_DontCreateNativeAncestors
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Some windowing systems like wayland are designed to show hardware accellerated
surfaces as subsurfaces and not native windows.
2022-12-13 13:23:35 -05:00
Liam
d5f53da79d
renderer_opengl: refactor context acquire
2022-12-13 13:23:23 -05:00
Liam
179adee396
emu_thread: properly force shutdown for unresponsive guest programs
2022-12-12 21:38:20 -05:00
Gus Caplan
f44c60321e
let games gracefully exit
2022-12-12 21:18:32 -05:00
Narr the Reg
0ed80c9818
yuzu: Make unlimited frame rate non persistent between game boots
2022-12-12 19:21:30 -06:00
Mai
0c531ff911
Merge pull request #9419 from liamwhite/no-gl
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cmake: make OpenGL loader optional
2022-12-11 21:09:52 +00:00
Liam
8d1d6e149f
cmake: make OpenGL loader optional
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Co-authored-by: liushuyu <liushuyu@users.noreply.github.com>
2022-12-10 15:12:27 -05:00
Liam
5b837157bd
video_core: Integrate SMAA
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Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com>
Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
2022-12-08 17:17:45 -05:00
merry
e1f5f4bdea
Merge pull request #9370 from liamwhite/break-unmapped
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core: add option to break on unmapped access
2022-12-06 20:20:20 +00:00
liamwhite
d8534ea140
Merge pull request #9390 from lioncash/keyboard
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applets: Extract callback types into aliases
2022-12-06 11:26:53 -05:00
liamwhite
bbdb6d391e
Merge pull request #9389 from lioncash/emumove
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emulated_console/emulated_controller: std::move ParamPackage instances where applicable
2022-12-06 11:26:46 -05:00
liamwhite
a225ba4cda
Merge pull request #9391 from abouvier/cmake-sdl
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cmake: use sdl2 imported target
2022-12-06 09:58:48 -05:00
Lioncash
dba84458be
configure_graphics: Make SPIRV backend string translatable
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The parenthetical needs to be translatable, like with GLASM
2022-12-06 00:13:07 -05:00
Alexandre Bouvier
e6ae720c33
cmake: use sdl2 imported target
2022-12-06 01:26:30 +01:00
Lioncash
fedd857054
applets/controller: Use aliases for callbacks
2022-12-05 19:06:04 -05:00
Lioncash
d8da9a2afd
applets/error: Use aliases for callbacks
2022-12-05 19:06:04 -05:00
Lioncash
a84676c2aa
applets/profile_select: Use aliases for callbacks
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Deduplicates callback definitions and situates it in one place.
2022-12-05 19:06:04 -05:00
Lioncash
e26c86a6e7
applets/web_browser: Use aliases for callbacks
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Deduplicates a lot of long callback declarations
2022-12-05 19:06:04 -05:00
Lioncash
9bbb77637e
applets/software_keyboard: Use aliases for callbacks
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Deduplicates really long std::function declarations to make the
interface nicer to read.
2022-12-05 19:06:01 -05:00
Lioncash
e4a16f50ef
emulated_controller: Remove unused parameter in GetMappedDevices()
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This isn't used, so it can be removed to make the function a little
nicer.
2022-12-05 18:27:18 -05:00
liamwhite
3b19f741bd
Merge pull request #6833 from abouvier/unbundle
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cmake: prefer system libraries
2022-12-05 12:26:09 -05:00
liamwhite
522e7c5663
Merge pull request #9273 from ameerj/per-game-profile
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Configuration: Add per-game input profiles
2022-12-04 13:38:01 -05:00