VolcaEM
d3e9b45ce0
btm: Update function tables
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This was based on Switchbrew page: https://switchbrew.org/wiki/BTM_services
"No comment" edition
2020-06-27 01:57:48 +02:00
bunnei
3579db425e
Merge pull request #4144 from FernandoS27/tt-fix
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TextureCache: Fix case where layer goes off bound.
2020-06-26 19:02:39 -04:00
bunnei
78d3b54ea7
Merge pull request #4111 from ReinUsesLisp/preserve-contents-vk
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vk_rasterizer: Don't preserve contents on full screen clears
2020-06-26 18:48:12 -04:00
Fernando Sahmkow
7b893c7963
Common: Fix non-conan build
2020-06-26 12:25:19 -04:00
Morph
72f14ae21f
caps_u: Fix GetAlbumContentsFileListForApplication stub
2020-06-26 08:35:21 -04:00
Morph
3017be7855
caps: Use enum classes and check struct sizes on compile time
2020-06-26 08:35:21 -04:00
Morph
02a33feef4
caps: Update copyright headers
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Updated to "yuzu Emulator Project"
2020-06-26 08:35:21 -04:00
Kewlan
3eb8efc095
Add a "Mute Audio" hotkey
2020-06-26 06:03:29 +02:00
bunnei
c4fe83a7bc
Merge pull request #4159 from ogniK5377/mem-manager-dumb-assert
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memory_manager: Remove useless assertion
2020-06-25 22:53:13 -04:00
Rodrigo Locatti
5872fc21fe
Merge pull request #4151 from ReinUsesLisp/gl-invalidations
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gl_shader_cache: Avoid use after move for program size
2020-06-25 21:05:27 -03:00
bunnei
a980b4cbc1
Merge pull request #4136 from VolcaEM/mods
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Add a "Open Mods Page" button to the GUI
2020-06-25 15:10:18 -04:00
Rodrigo Locatti
ae1f709658
Merge pull request #4160 from ogniK5377/IsASTCSupported-fix
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gl_device: Fix IsASTCSupported to scan all targets instead of just GL_TEXTURE_2D
2020-06-25 15:58:09 -03:00
David
d11baf8bf8
Merge pull request #4141 from Morph1984/SevenSixAxisSensor
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hid: Stub a series of "SevenSixAxisSensor" service commands
2020-06-25 19:37:39 +10:00
David Marcec
a927d8be52
gl_device: Fix IsASTCSupported
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Other targets were never actually checked
2020-06-25 19:12:56 +10:00
David Marcec
38868e5750
memory_manager: Remove useless assertion
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num_pages is an std::size_t. It will always be >= 0
2020-06-25 16:35:58 +10:00
Morph
2c9308954c
hid: Stub a series of "SevenSixAxisSensor" service commands
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- Used by Captain Toad: Treasure Tracker Update 1.3.0
While we're at it, fix the input parameters for SetIsPalmaAllConnectable and SetPalmaBoostMode
2020-06-24 11:57:39 -04:00
bunnei
0e1268e507
Merge pull request #4105 from ReinUsesLisp/resident-buffers
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gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
2020-06-24 11:40:30 -04:00
bunnei
2f2df9a4a7
Merge pull request #4083 from Morph1984/B10G11R11F
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decode/image: Implement B10G11R11F
2020-06-24 11:02:38 -04:00
David Marcec
510838759f
Prevent nullptr dereference on swkbd error case
2020-06-25 00:25:15 +10:00
Fernando Sahmkow
32343d820d
Merge pull request #4046 from ogniK5377/macro-hle-prod
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Add support for HLEing Macros
2020-06-24 09:01:00 -04:00
David Marcec
82ecdd0104
Mark invalid IPC buffers as ASSERT_OR_EXECUTE_MSG
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Previously if applications would send faulty buffers(example homebrew) it would lead to us returning uninitalized data. Switching from ASSERT_MSG to ASSERT_OR_EXECUTE_MSG allows us to have a fail safe to prevent crashes but also continue execution without introducing undefined behavior
2020-06-24 22:50:27 +10:00
ReinUsesLisp
32a2dcd415
buffer_cache: Use buffer methods instead of cache virtual methods
2020-06-24 02:36:14 -03:00
ReinUsesLisp
39c97f1b65
gl_stream_buffer: Use InvalidateBufferData instead unmap and map
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Making the stream buffer resident increases GPU usage significantly on
some games. This seems to be addressed invalidating the stream buffer
with InvalidateBufferData instead of using a Unmap + Map (with
invalidation flags).
2020-06-24 02:36:14 -03:00
ReinUsesLisp
41a4090320
gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
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Switch games are allowed to bind less data than what they use in a
vertex buffer, the expected behavior here is that these values are read
as zero. At the moment of writing this only D3D12, OpenGL and NVN through
NV_vertex_buffer_unified_memory support vertex buffer with a size limit.
In theory this could be emulated on Vulkan creating a new VkBuffer for
each (handle, offset, length) tuple and binding the expected data to it.
This is likely going to be slow and memory expensive when used on the
vertex buffer and we have to do it on all draws because we can't know
without analyzing indices when a game is going to read vertex data out
of bounds.
This is not a problem on OpenGL's BufferAddressRangeNV because it takes
a length parameter, unlike Vulkan's CmdBindVertexBuffers that only takes
buffers and offsets (the length is implicit in VkBuffer). It isn't a
problem on D3D12 either, because D3D12_VERTEX_BUFFER_VIEW on
IASetVertexBuffers takes SizeInBytes as a parameter (although I am not
familiar with robustness on D3D12).
Currently this only implements buffer ranges for vertex buffers,
although indices can also be affected. A KHR_robustness profile is not
created, but Nvidia's driver reads out of bound vertex data as zero
anyway, this might have to be changed in the future.
- Fixes SMO random triangles when capturing an enemy, getting hit, or
looking at the environment on certain maps.
2020-06-24 02:36:14 -03:00
ReinUsesLisp
32485917ba
gl_buffer_cache: Mark buffers as resident
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Make stream buffer and cached buffers as resident and query their
address. This allows us to use GPU addresses for several proprietary
Nvidia extensions.
2020-06-24 02:36:14 -03:00
ReinUsesLisp
73fb3a304b
gl_device: Expose NV_vertex_buffer_unified_memory except on Turing
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Expose NV_vertex_buffer_unified_memory when the driver supports it.
This commit adds a function the determine if a GL_RENDERER is a Turing
GPU. This is required because on Turing GPUs Nvidia's driver crashes
when the buffer is marked as resident or on DeleteBuffers. Without a
synchronous debug output (single threaded driver), it's likely that
the driver will crash in the first blocking call.
2020-06-24 02:36:14 -03:00
ReinUsesLisp
00c66a7289
gl_stream_buffer: Always use a non-coherent buffer
2020-06-24 02:35:33 -03:00
ReinUsesLisp
da79ec9565
gl_stream_buffer: Always use persistent memory maps
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yuzu no longer supports platforms without persistent maps.
2020-06-24 02:35:33 -03:00
Rodrigo Locatti
b66ccaa376
Merge pull request #4129 from Morph1984/texture-shadow-lod-workaround
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gl_shader_decompiler: Workaround textureLod when GL_EXT_texture_shadow_lod is not available
2020-06-24 01:51:15 -03:00
David Marcec
f5e2aec422
addressed issues
2020-06-24 12:18:33 +10:00
David Marcec
52340e94ac
clear mme draw mode
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We already draw, so we can clear it
2020-06-24 12:09:04 +10:00
David Marcec
fabdf5d385
Addressed issues
2020-06-24 12:09:03 +10:00
David Marcec
74b4334d51
Fix constbuffer for 0217920100488FF7
2020-06-24 12:09:02 +10:00
David Marcec
6ce5f3120b
Macro HLE support
2020-06-24 12:09:01 +10:00
bunnei
3bab5a5e4a
Merge pull request #4138 from Morph1984/GyroscopeZeroDriftMode
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hid: Implement Get/ResetGyroscopeZeroDriftMode
2020-06-23 21:56:16 -04:00
ReinUsesLisp
9f54cd4dad
gl_shader_cache: Avoid use after move for program size
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All programs had a size of zero due to this bug, skipping invalidations.
While we are at it, remove some unused forward declarations.
2020-06-23 22:54:42 -03:00
bunnei
1d1489da80
Merge pull request #4128 from lioncash/move2
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software_keyboard: Eliminate trivial redundant copies
2020-06-23 18:24:15 -04:00
bunnei
15aeae3dd3
Merge pull request #4127 from lioncash/dst-typo
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texture_cache: Fix incorrect address used in a DeduceSurface() call
2020-06-23 15:59:37 -04:00
bunnei
60da57b518
Merge pull request #3948 from Morph1984/log-cpu-instructions
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main/common: Log/append AVX/FMA to the Host CPU string if available and add AVX512 detection
2020-06-23 15:19:47 -04:00
Morph
b8798a995b
yuzu_tester: Silence type conversion warning
2020-06-22 22:56:15 -04:00
Morph
45dac6bc5c
lm: Silence no return value warning
2020-06-22 22:55:32 -04:00
ReinUsesLisp
39ab33ee1c
shader/half_set: Implement HSET2_IMM
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Add HSET2_IMM. Due to the complexity of the encoding avoid using
BitField unions and read the relevant bits from the code itself.
This is less error prone.
2020-06-22 20:51:18 -03:00
VolcaEM
e193aa3f53
account: Update function tables and add missing classes ( #4145 )
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* account: Update function tables and add missing classes
* clang-format
* Add missing "public"
* Add missing public again
* Add missing final
2020-06-22 16:03:26 -04:00
Fernando Sahmkow
544b15e8e4
TextureCache: Fix case where layer goes off bound.
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The returned layer is expected to be between 0 and the depth of the
surface, anything larger is off bounds.
2020-06-22 11:37:40 -04:00
Morph
f2df941e8d
arm_dynarmic_64: Log the instruction when an exception is raised
2020-06-22 07:00:24 -04:00
Morph
e0af4cdf98
arm_dynarmic_32: Log under Core_ARM instead of HW_GPU
2020-06-22 06:59:41 -04:00
Rodrigo Locatti
406d298457
Merge pull request #4110 from ReinUsesLisp/direct-upload-sets
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vk_update_descriptor: Upload descriptor sets data directly
2020-06-22 05:02:13 -03:00
bunnei
14a1181a97
Merge pull request #4122 from lioncash/hide
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video_core: Eliminate some variable shadowing
2020-06-21 22:38:04 -04:00
bunnei
c27c76ed43
Merge pull request #4126 from lioncash/noexcept
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vulkan/wrapper: Remove noexcept from GetSurfaceCapabilitiesKHR()
2020-06-21 22:36:14 -04:00
bunnei
e8855ed0fc
Merge pull request #4134 from FearlessTobi/port-5322
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Port citra-emu/citra#5322 : "Fix: fatal error CVT1100 when compiling manifest file"
2020-06-21 22:35:17 -04:00
Morph
0235915baa
hid: Implement Get/ResetGyroscopeZeroDriftMode
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- Used by Captain Toad Treasure Tracker
2020-06-21 16:25:41 -04:00
VolcaEM
409fedaf97
Correct function name (2/2)
2020-06-21 18:10:23 +02:00
VolcaEM
182ac8a504
Correct function name (1/2)
2020-06-21 18:09:14 +02:00
VolcaEM
23d57ed4f7
Clang-format
2020-06-21 06:17:46 +02:00
VolcaEM
d11b04ed46
Remove unnecessary conversion
2020-06-21 06:16:03 +02:00
VolcaEM
606e833d26
Address review comment by Lioncash
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Co-authored-by: LC <mathew1800@gmail.com>
2020-06-21 06:12:23 +02:00
VolcaEM
b81af6ae9b
Add a "Open Mods Page" button to the GUI
2020-06-21 06:09:28 +02:00
Morph
f77c897b8d
gl_shader_decompiler: Enable GL_EXT_texture_shadow_lod if available
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Enable GL_EXT_texture_shadow_lod if available. If this extension is not available, such as on Intel/AMD proprietary drivers, use textureGrad as a workaround.
2020-06-20 23:02:29 -04:00
Morph
1e65da971b
gl_device: Check for GL_EXT_texture_shadow_lod
2020-06-20 22:14:32 -04:00
bunnei
f98bf1025f
Merge pull request #4120 from lioncash/arb
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gl_arb_decompiler: Avoid several string copies
2020-06-20 22:11:49 -04:00
FearlessTobi
a8674a7b86
Fix: fatal error CVT1100 when compiling manifest file
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Occurs when doing a local compile in MSVC build. The compiler I'm using is as below:
Microsoft Visual Studio Community 2019 Preview
Version 16.6.0 Preview 5.0
Fixes this error:
CVTRES : fatal error CVT1100: duplicate resource. type:MANIFEST, name:1, language:0x0409
LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
I have put 0 since previous name was 1. If have other names in mind, please let me know.
Co-Authored-By: dragios <dragios@users.noreply.github.com>
2020-06-21 03:11:23 +02:00
MerryMage
c12eb814b4
macro_jit_x64: Use ecx for shift register
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shl/shr only accept cl as their second argument
2020-06-20 22:24:05 +01:00
Lioncash
ef53b2fd08
texture_cache: Fix incorrect address used in a DeduceSurface() call
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Previously the source was being deduced twice in a row.
2020-06-20 14:11:28 -04:00
merry
928e9c09aa
Merge pull request #4125 from lioncash/macro-shift
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macro_jit_x64: Amend readability of Compile_ExtractShiftLeftRegister()
2020-06-20 16:08:23 +01:00
merry
2bd903e021
Merge pull request #4123 from lioncash/unused-var
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macro_jit_x64: Remove unused variable
2020-06-20 16:07:58 +01:00
Lioncash
a5ed0c3df7
software_keyboard: Eliminate trivial redundant copies
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We can just make use of moves here to get rid of two redundant copies
2020-06-20 01:06:10 -04:00
Morph
9bb5bf0b2b
main: Append AVX and FMA instructions to cpu string
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Append AVX and FMA instructions to cpu string if the host cpu supports them
2020-06-20 00:31:37 -04:00
Morph
97ba520434
common/telemetry: Add AVX512 to telemetry
2020-06-20 00:31:37 -04:00
Morph
d6474b4aca
common/cpu_detect: Add AVX512 detection
2020-06-20 00:31:37 -04:00
Morph
480e1fa987
decode/image: Implement B10G11R11F
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- Used by Kirby Star Allies
2020-06-20 00:28:30 -04:00
bunnei
7d1dca4c98
Merge pull request #4099 from MerryMage/macOS-build
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Fix compilation on macOS
2020-06-19 23:31:04 -04:00
Lioncash
5865a10885
gl_arb_decompiler: Avoid several string copies
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Variables that are marked as const cannot have the move constructor
invoked when returning from a function (the move constructor requires a
non-const variable so it can "steal" the resources from it.
2020-06-19 23:09:16 -04:00
Lioncash
a6e5b84d1f
vulkan/wrapper: Remove noexcept from GetSurfaceCapabilitiesKHR()
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Check() can throw an exception if the Vulkan result isn't successful.
We remove the check so that std::terminate isn't outright called and
allows for better debugging (should it ever actually fail).
2020-06-19 23:01:59 -04:00
Lioncash
5a4e89b901
macro_jit_x64: Correct readability of Compile_ExtractShiftLeftImmediate()
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Previously dst wasn't being used.
2020-06-19 22:57:23 -04:00
Lioncash
140f953b6a
macro_jit_x64: Correct readability of Compile_ExtractShiftLeftRegister()
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Previously dst wasn't being used.
2020-06-19 22:56:55 -04:00
Lioncash
8ea749c1ca
macro_jit_x64: Remove unused variable
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Removes a completely unused label and marks another variable as unused,
given it seems like it has potential uses in the future.
2020-06-19 22:10:45 -04:00
Lioncash
479605b3e5
memory_manager: Eliminate variable shadowing
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Renames some variables to prevent ones in inner scopes from shadowing
outer-scoped variables.
The Copy* functions have no shadowing, but we rename them anyways to
remain consistent with the other functions.
2020-06-19 22:02:58 -04:00
bunnei
9c5ed4408d
Merge pull request #4113 from ogniK5377/boxcat-disable
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Fix compilation when not building with boxcat
2020-06-19 21:59:59 -04:00
David Marcec
a7fe6dc232
Add translation of "Current Boxcat Events"
2020-06-20 11:57:51 +10:00
Lioncash
811bff009e
macro_jit_x64: Eliminate variable shadowing in Compile_ProcessResult()
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We can reduce the capture scope so that it's not possible for both "reg"
variables to clash with one another.
While we're at it, we can prevent unnecessary copies while we're at it.
2020-06-19 21:57:44 -04:00
Lioncash
4514b80b3e
buffer_cache: Eliminate local variable shadowing
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We can just make use of the instance in the scope above this one.
2020-06-19 21:55:02 -04:00
bunnei
7daea551c0
Merge pull request #4087 from MerryMage/macrojit-inline-Read
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macro_jit_x64: Inline Engines::Maxwell3D::GetRegisterValue
2020-06-19 21:32:07 -04:00
MerryMage
c6a963c48e
input_common/motion_emu: Remove redundant move
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Named return value optimization automatically applies here.
2020-06-19 14:29:59 +01:00
MerryMage
8272f53cf9
input_common/keyboard: Remove redundant move
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Named return value optimization automatically applies here.
2020-06-19 14:29:36 +01:00
MerryMage
7236393114
mii_model: Remove redundant std::move
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Named return value optimization automatically applies here.
2020-06-19 14:29:09 +01:00
David Marcec
c7ed7d9427
Fix compilation when not building with boxcat
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Fixes compilation when trying to build without boxcat enabled
2020-06-19 22:17:56 +10:00
MerryMage
977ceb4056
macro_jit_x64: Remove unused function Read
2020-06-19 11:39:41 +01:00
bunnei
0f7822acb1
Merge pull request #4080 from ogniK5377/audren-RendererInfo
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audren: Implement RendererInfo
2020-06-19 01:02:30 -04:00
bunnei
5a092fb61e
Merge pull request #4090 from MerryMage/macrojit-bugs
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macro_jit_x64: Optimization correctness
2020-06-18 22:28:17 -04:00
ReinUsesLisp
cf137ea40b
vk_rasterizer: Don't preserve contents on full screen clears
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There's no need to load contents from the CPU when a clear resets all
the contents of the underlying memory. This is already implemented on
OpenGL and the texture cache.
2020-06-18 18:18:33 -03:00
Rodrigo Locatti
de644d506f
Merge pull request #4081 from Morph1984/maxwell-to-gl-vk
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maxwell_to_gl/vk: Miscellaneous changes
2020-06-18 17:51:41 -03:00
ReinUsesLisp
7d763f060e
vk_update_descriptor: Upload descriptor sets data directly
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Instead of copying to a temporary payload before sending the update task
to the worker thread, insert elements to the payload directly.
2020-06-18 17:47:19 -03:00
Fernando Sahmkow
45d29436b3
Tests/HostTiming: Correct GCC Compile error.
2020-06-18 16:29:28 -04:00
Fernando Sahmkow
e77ee67bfa
Common/Fiber: Address Feedback and Correct Memory leaks.
2020-06-18 16:29:27 -04:00
Fernando Sahmkow
b6655aa2e4
Common/Fiber: Implement Rewind on Boost Context.
2020-06-18 16:29:27 -04:00
Fernando Sahmkow
59ce6e6d06
Common/uint128: Correct MSVC Compilation in old versions.
2020-06-18 16:29:26 -04:00
Fernando Sahmkow
18f54f7486
Common/Fiber: Document fiber interexchange.
2020-06-18 16:29:26 -04:00
Fernando Sahmkow
137d862d9b
Common/Fiber: Implement Rewinding.
2020-06-18 16:29:25 -04:00
Fernando Sahmkow
41013381d6
Common/Fiber: Additional corrections to f_context.
2020-06-18 16:29:25 -04:00
Fernando Sahmkow
7d2b1a6ec4
Common/Fiber: Correct f_context based Fibers.
2020-06-18 16:29:24 -04:00