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21966 Commits

Author SHA1 Message Date
Mai 1be456db83
Merge pull request #8880 from german77/slow-moving
input_common: Increase mapping timer from 2.5 seconds to 4 seconds
2022-09-12 23:30:51 -04:00
Mai 4b07596b83
Merge pull request #8891 from Kelebek1/pragma
Remove a pragma once from a cpp file
2022-09-12 14:28:25 -04:00
Kelebek1 1deecc6f70 Remove a pragma once from a cpp file 2022-09-12 19:27:11 +01:00
german77 5d907d9acd input_common: Increase mapping timer from 2.5 seconds to 4 seconds 2022-09-11 08:58:06 -05:00
bunnei cd4b9bffb2
Merge pull request #8842 from Kelebek1/AudOut
[audio_core] Rework audio output
2022-09-10 11:01:11 -07:00
bunnei 16080b6e4e
Merge pull request #8863 from german77/triggers
core: hid: Fix GC triggers overwriting ZL and ZR buttons
2022-09-09 21:53:53 -07:00
bunnei a967c41fa0
Merge pull request #8864 from german77/toggle_analog
input_common: Add support for analog toggle
2022-09-09 20:54:01 -07:00
lat9nq 0cef3b47f3
Merge pull request #8819 from liamwhite/cash-money
video_core: add option for pessimistic flushing
2022-09-08 22:46:58 -04:00
bunnei f663966599
Merge pull request #8859 from CaptV0rt3x/patch-1
Fix Cmake warning for CMP0077
2022-09-08 12:30:13 -07:00
bunnei 35ecd062ac
Merge pull request #8867 from Docteh/gentoo
CMake: explicitly link mbedcrypto for yuzu-room
2022-09-08 12:27:31 -07:00
Kyle Kienapfel e78a623342 CMake: explicitly link mbedcrypto for yuzu-room
Doesn't appear to effect anything regular, but in both Linux and Windows
builds it looks like our project has all the libraries available for
linking. If this feature is turned off, there is only one thing that
quit working, when linking yuzu-room it couldn't find a function called
mbedtls_base64_decode

mbedtls is split into three libraries for some reason:
mbedtls
mbedx509
mbedcrypto

mbedtls_base64_decode is in mbedcrypto
2022-09-08 05:52:28 -07:00
Narr the Reg de8f7e1250 yuzu: input: fix invert symbol on axis and order options alphabetically 2022-09-06 11:44:29 -05:00
Narr the Reg 2898be69f4 input_common: Add support for analog toggle 2022-09-06 11:21:28 -05:00
bunnei 4ffbbc5348
Merge pull request #8837 from Morph1984/invalidate
(shader/pipeline)_cache: Raise shader/pipeline cache version
2022-09-05 18:20:54 -07:00
bunnei dd2faab372
Merge pull request #8847 from german77/stop
input_common: sdl: Always check for motion on reconnect
2022-09-05 14:50:38 -07:00
Narr the Reg dc8d42243b core: hid: Fix GC triggers overwritting ZL and ZR buttons 2022-09-05 16:09:21 -05:00
Vamsi Krishna 016fa3ffee
Fix Cmake warning for CMP0077 2022-09-04 13:45:33 +05:30
Kelebek1 2129d040a5 Don't stall with nvdec 2022-09-04 05:41:06 +01:00
Narr the Reg c3b16cf8d3 input_common: sdl: Always check for motion on reconnect 2022-09-03 17:52:57 -05:00
liamwhite 3faa1c54b6
Merge pull request #8855 from german77/pls
core: ns: Implement pl:s service
2022-09-03 18:35:38 -04:00
Narr the Reg c7a814f10f core: ns: Implement pl:s service 2022-09-03 17:32:12 -04:00
Mai b1a18355fb
Merge pull request #8833 from Morph1984/vs2022-again
ci: Enable building with Visual Studio 2022 (again)
2022-09-03 15:46:49 -04:00
Mai 3bcfd0dc42
Merge pull request #8854 from Docteh/scroll
Qt: Make General->Debug scrollable
2022-09-03 15:36:46 -04:00
Kyle Kienapfel b1076859c4 Qt: Make General->Debug scrollable
Configuration -> General -> Debug is getting a bit crowded.

yzct12345 submit this originally, so I'm tagging them as a co-author.
The original #6714 also modifies the Controls -> Player N sections,
but it looks like more work is needed to make the current area scrollable.

Co-authored-by: yzct12345 <87620833+yzct12345@users.noreply.github.com>
2022-09-03 04:59:01 -07:00
bunnei 5addff8d59
Merge pull request #8822 from FearlessTobi/multiplayer-fixes
network: Fixes and improvements to the room feature
2022-09-02 10:24:32 -07:00
Mai 199f77b92f
Merge pull request #8843 from Kelebek1/SILENCE_WENCH
Silence a million MSVC warnings
2022-09-02 05:51:44 -04:00
Kelebek1 ea9ff71725 Rework audio output, connecting AudioOut into coretiming to fix desync during heavy loads. 2022-09-02 04:43:04 +01:00
bunnei 6690dfc486
Merge pull request #8844 from Kelebek1/demote
Demote services from warning/info to debug to reduce log spam
2022-09-01 20:37:41 -07:00
FearlessTobi 65718e2876 Address review comments 2022-09-02 00:50:32 +02:00
Kelebek1 03aedccaa2 Demote services from warning/info to debug to reduce log spam:
GetCurrentFocusState
SetClockSpeed
EnableSixAxisSensorUnalteredPassthrough
IsSixAxisSensorUnalteredPassthroughEnabled
Get, GetOld
SetAndWait, SetAndWaitOld
IocParam
IocFree
2022-09-01 16:54:22 +01:00
Kelebek1 f294b886db Silence std::aligned_storage warnings as it's deprecated in C++23,
replace it with alignas() and a C array
2022-09-01 16:50:41 +01:00
Mai cbc2761f11
Merge pull request #8841 from zhaobot/tx-update-20220901035349
Update translations (2022-09-01)
2022-08-31 23:55:06 -04:00
The yuzu Community 0e275cfe6e Update translations (2022-09-01) 2022-09-01 03:54:16 +00:00
Morph 9533365486 style: General style changes to match with the rest of the codebase 2022-08-31 08:51:47 -04:00
Morph 7e379207ec (shader/pipeline)_cache: Raise shader/pipeline cache version
Since the following commit: a83a5d2e4c , many games will refuse to boot unless the shader/pipeline cache has been invalidated.
2022-08-31 08:39:37 -04:00
Fernando S a83a5d2e4c
Merge pull request #8752 from vonchenplus/rectangle_texture
video_code: support rectangle texture
2022-08-31 10:40:45 +02:00
Morph 118503f6e5 ci: Enable building with Visual Studio 2022 (again)
Since the following https://developercommunity.visualstudio.com/t/Type-alias-lookup-failure-within-paramet/10039150 compiler bug has been fixed, we can finally build with VS 2022 again.
2022-08-30 14:33:26 -04:00
bunnei c881a67dba
Merge pull request #8809 from german77/finally_is_fixed
video_core: vulkan: rasterizer: Workaround on viewport swizzle on AMD
2022-08-28 02:46:57 -07:00
FearlessTobi 6791301d9a core/ldn_types: Minor corrections and additions 2022-08-27 04:49:10 +02:00
FearlessTobi 63b236d853 yuzu/chat_room: Make font size bigger 2022-08-27 04:04:00 +02:00
FearlessTobi 27d7db1fae dedicated_room: Correctly handle token decoding
Correctly handle token decoding when '=' has been trimmed by the backend server.

Co-Authored-By: liushuyu <liushuyu011@gmail.com>
2022-08-27 04:00:27 +02:00
FearlessTobi 2b6ac4463c yuzu/multiplayer: Warn when game is running or no network interface is selected 2022-08-27 03:41:19 +02:00
FearlessTobi 339758c9fc core/socket_proxy: Correct broadcast behavior
Broadcasts should only be sent when the broadcast IP is used.
They should also only be received when SO_BROADCAST is enabled.
2022-08-27 03:39:02 +02:00
FearlessTobi 839e1faf49 yuzu: Display current game version in multiplayer room
Makes it easier for users to recognize connection errors caused by different game versions.
2022-08-27 03:31:17 +02:00
FearlessTobi b961b385c3 network: Use lower timeout for enet_host_service
This allows us to have a 10x higher throughput of packets by using a much shorter waiting time.
2022-08-27 03:26:31 +02:00
FearlessTobi d92826963a core/bsd: Correctly unbind methods in destructor
Prevents yuzu from crashing when the BSD service is created a second time.
2022-08-27 03:12:12 +02:00
FearlessTobi e431cb8d16 core/acc: Make CheckAvailability use LOG_DEBUG
Previously it was spamming the logs in certain multiplayer games like Puyo Puyo Tetris.
2022-08-27 03:08:21 +02:00
FearlessTobi b904652d69 yuzu_room: Remove dependency on core 2022-08-27 03:02:21 +02:00
bunnei d1ef4b2b86
Merge pull request #8566 from german77/galaxy
core: hid: Add fallback for dualjoycon and pro controllers
2022-08-26 16:23:41 -07:00
bunnei 4b96f9864e
Merge pull request #8485 from nezd5553/master
cmake: Use compatibility list in source directory
2022-08-26 16:06:41 -07:00