ReinUsesLisp
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4fc8ad67bf
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gl_shader_decompiler: Implement HSETP2_R
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2018-10-15 02:55:51 -03:00 |
ReinUsesLisp
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3d65aa4caf
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gl_shader_decompiler: Implement HFMA2 instructions
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2018-10-15 02:55:51 -03:00 |
ReinUsesLisp
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d93cdc2750
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gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM
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2018-10-15 02:07:16 -03:00 |
ReinUsesLisp
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d46e2a6e7a
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gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions
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2018-10-15 02:04:31 -03:00 |
ReinUsesLisp
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08d751d882
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gl_shader_decompiler: Setup base for half float unpacking and setting
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2018-10-15 01:58:30 -03:00 |
ReinUsesLisp
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17290a4416
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gl_shader_decompiler: Implement VMAD
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2018-10-11 04:15:10 -03:00 |
ReinUsesLisp
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ee4d538850
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gl_shader_decompiler: Implement geometry shaders
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2018-10-07 17:36:00 -03:00 |
Lioncash
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a8f5fd787f
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shader_bytecode: Lay out the Ipa-related enums better
This is more consistent with the surrounding enums.
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2018-09-21 16:17:31 -04:00 |
Lioncash
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272517cf7e
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shader_bytecode: Make operator== and operator!= of IpaMode const qualified
These don't affect the state of the struct and can be const member
functions.
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2018-09-21 16:17:27 -04:00 |
bunnei
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0284cbe7ec
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Merge pull request #1279 from FernandoS27/csetp
shader_decompiler: Implemented (Partialy) Control Codes and CSETP
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2018-09-18 22:10:48 -04:00 |
FernandoS27
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e4bb759c4b
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Implemented I2I.CC on the NEU control code, used by SMO
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2018-09-17 17:42:46 -04:00 |
FernandoS27
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e2ac8fb36d
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Implemented CSETP
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2018-09-17 17:42:44 -04:00 |
FernandoS27
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aac77bbd18
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Implemented Control Codes
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2018-09-17 17:42:43 -04:00 |
FernandoS27
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55a4756766
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Added texture misc modes to texture instructions
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2018-09-17 12:51:05 -04:00 |
bunnei
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076add4ccd
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Merge pull request #1326 from FearlessTobi/port-4182
Port #4182 from Citra: "Prefix all size_t with std::"
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2018-09-17 09:51:47 -04:00 |
Subv
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c878a819d7
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Shaders: Implemented multiple-word loads and stores to and from attribute memory.
This seems to be an optimization performed by nouveau.
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2018-09-15 11:21:21 -05:00 |
fearlessTobi
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63c2e32e20
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Port #4182 from Citra: "Prefix all size_t with std::"
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2018-09-15 15:21:06 +02:00 |
bunnei
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cc50857460
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Merge pull request #1263 from FernandoS27/tex-mode
shader_decompiler: Implemented (Partially) Texture Processing Modes
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2018-09-12 16:03:34 -04:00 |
FernandoS27
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a99d9db32f
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Implemented Texture Processing Modes
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2018-09-12 12:28:22 -04:00 |
FernandoS27
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3f0922715a
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Implemented encodings for LEA and PSET
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2018-09-11 12:50:25 -04:00 |
FernandoS27
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00131e752d
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Implemented TMML
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2018-09-09 20:46:31 -04:00 |
FernandoS27
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073a21ac0b
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Implemented TXQ dimension query type, used by SMO.
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2018-09-09 11:59:01 -04:00 |
FernandoS27
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82a313a14c
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Change name of TEXQ to TXQ, in order to match NVIDIA's naming
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2018-09-08 18:08:57 -04:00 |
FernandoS27
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e63b229f4a
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Implemented IPA Properly
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2018-09-05 20:15:47 -04:00 |
bunnei
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89be49d2f3
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Merge pull request #1215 from ogniK5377/texs-nodep-assert
Added assert for TEXS nodep
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2018-09-02 10:48:27 -04:00 |
bunnei
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177c45e97d
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Merge pull request #1214 from ogniK5377/ipa-assert
Added better asserts to IPA, Renamed IPA modes to match mesa
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2018-09-02 10:44:43 -04:00 |
bunnei
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9c206fe94d
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Merge pull request #1216 from ogniK5377/ffma-assert
Added FFMA asserts and missing fields
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2018-09-02 10:44:13 -04:00 |
David Marcec
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60754b4728
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Removed saturate assert
Unneeded as we already implement it
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2018-09-01 19:33:32 +10:00 |
David Marcec
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2edab4e840
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Removed saturate assert
Saturate already implemented
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2018-09-01 19:29:20 +10:00 |
David Marcec
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6f8ed9508d
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Added FMUL asserts
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2018-09-01 19:05:10 +10:00 |
David Marcec
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b89fc407d7
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Added FFMA asserts
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2018-09-01 18:45:14 +10:00 |
David Marcec
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948bc87a59
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Added assert for TEXS nodep
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2018-09-01 17:00:01 +10:00 |
David Marcec
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ad3dca7e62
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Added better asserts to IPA, Renamed IPA modes to match mesa
IpaMode is changed to IpaInterpMode
IpaMode is suppose to be 2 bits not 3
Added IpaSampleMode
Added Saturate
Renamed modes based on
d27c791891/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_gm107.cpp (L2530)
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2018-09-01 16:34:27 +10:00 |
Hexagon12
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d626bc8c62
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Added predicate comparison GreaterEqualWithNan
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2018-08-31 10:40:18 +03:00 |
Laku
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915ab81ec2
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gl_shader_decompiler: Implement POPC (#1203)
* Implement POPC
* implement invert
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2018-08-30 21:32:58 -04:00 |
bunnei
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d6accf96ff
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Merge pull request #1200 from bunnei/improve-ipa
gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.
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2018-08-30 10:31:26 -04:00 |
tech4me
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a6dd577d02
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Shaders: Implemented IADD3
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2018-08-29 13:44:41 -04:00 |
bunnei
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b1ccd88434
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gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.
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2018-08-29 00:37:29 -04:00 |
Laku
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36093a3e4d
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fix SEL_IMM bitstring
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2018-08-24 07:18:12 +03:00 |
tech4me
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ba2972bc64
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Shaders: Added decodings for IADD3 instructions
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2018-08-23 15:46:59 -04:00 |
Laku
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8e8326595f
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implement lop3
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2018-08-22 10:09:44 +03:00 |
Lioncash
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a0e2bd85a5
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shader_bytecode: Parenthesize conditional expression within GetTextureType()
Resolves a -Wlogical-op-parentheses warning.
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2018-08-21 15:08:35 -04:00 |
bunnei
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2ae88feea7
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shader_bytecode: Replace some UNIMPLEMENTED logs.
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2018-08-20 21:53:49 -04:00 |
bunnei
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b20ed93884
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Merge pull request #1112 from Subv/sampler_types
Shaders: Use the correct shader type when sampling textures.
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2018-08-20 14:30:45 -04:00 |
bunnei
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51ddb130c5
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Merge pull request #1089 from Subv/neg_bits
Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
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2018-08-19 17:01:48 -04:00 |
Subv
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f7edbcd7a3
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Shaders/TEXS: Fixed the component mask in the TEXS instruction.
Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
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2018-08-19 14:00:12 -05:00 |
Subv
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73b937b190
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Shader: Added bitfields for the texture type of the various sampling instructions.
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2018-08-19 12:57:51 -05:00 |
Subv
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656758fd81
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Shaders: Added decodings for TLD4 and TLD4S
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2018-08-19 12:57:08 -05:00 |
bunnei
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29d4f8c2dd
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Merge pull request #1109 from Subv/ldg_decode
Shaders: Added decodings for the LDG and STG instructions.
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2018-08-19 13:31:19 -04:00 |
bunnei
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9baf5de90c
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Merge pull request #1108 from Subv/front_facing
Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
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2018-08-19 13:21:14 -04:00 |