ameerj
|
cd9f75e223
|
shader: Fix ISCADD logic for PO/CC
|
2021-07-22 21:51:25 -04:00 |
ReinUsesLisp
|
e860870dd2
|
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
|
2021-07-22 21:51:25 -04:00 |
ameerj
|
84298ce191
|
shader: Implement ISCADD CC
|
2021-07-22 21:51:24 -04:00 |
ameerj
|
51475e21ba
|
shader: Implement VMAD, VMNMX, VSETP
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
0e1b213fa7
|
shader: Add missing I2I exception when CC is used
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
dbd882ddeb
|
shader: Better interpolation and disabled attributes support
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
675a82416d
|
spirv: Remove dependencies on Environment when generating SPIR-V
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
cb6039ccea
|
vk_pipeline_cache: Fix pipeline and shader caches
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
f0031babeb
|
shader: Implement front face
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
a806b29cb9
|
shader: Fix structured control flow on KIL instructions
This could potentially leave unvisited blocks, leading to illegal phi
nodes.
|
2021-07-22 21:51:24 -04:00 |
FernandoS27
|
cdf0cc3869
|
shader: Fix TXQ
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
ec005be99d
|
shader: Fix rasterizer integration order issues
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
17063d16a3
|
shader: Implement TXQ and fix FragDepth
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
d9c5bd9509
|
shader: Refactor PTP and other minor changes
|
2021-07-22 21:51:24 -04:00 |
FernandoS27
|
b5db38f50e
|
shader: Add IR opcode for ImageFetch
|
2021-07-22 21:51:24 -04:00 |
FernandoS27
|
742d11c2ad
|
shader: Implement TLD4.PTP
|
2021-07-22 21:51:24 -04:00 |
FernandoS27
|
981eb6f43b
|
shader: Fix Array Indices in TEX/TLD4
|
2021-07-22 21:51:24 -04:00 |
FernandoS27
|
f5672777c8
|
shader: Implement FragDepth
|
2021-07-22 21:51:24 -04:00 |
FernandoS27
|
fda0835300
|
shader: Implement TLD4S.
|
2021-07-22 21:51:24 -04:00 |
FernandoS27
|
c7c518e280
|
shader: Implement TLD4 and TLD4_B
|
2021-07-22 21:51:24 -04:00 |
ameerj
|
32c5483beb
|
shader: Implement SHFL
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
49e87ea8ab
|
shader: Track first bindless argument instead of the instruction itself
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
d3dad6b632
|
shader: Properly insert Prologue instruction
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
83a283fa86
|
shader: Minor style nits
|
2021-07-22 21:51:24 -04:00 |
FernandoS27
|
8cb9443cb9
|
shader: Fix F2I
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
68a9505d8a
|
shader: Implement NDC [-1, 1], attribute types and default varying initialization
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
1d2db78398
|
shader: Fix use-after-free bug in object_pool
|
2021-07-22 21:51:24 -04:00 |
ameerj
|
3d07cef009
|
shader: Implement VOTE
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
d40faa1db0
|
vk_pipeline_cache: Fix ReleaseContents order
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
a8d8fd40f7
|
shader: Fix TEX mask
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
f8115a6a9e
|
vk_pipeline_cache: Add pipeline cache
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
c63cf4fa2e
|
vk_pipeline_cache: Add pipeline cache
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
2be5c7eff4
|
shader: Fold interpolation multiplications
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
96b7ced6ec
|
shader: Better but still partial interpolation support
|
2021-07-22 21:51:24 -04:00 |
ameerj
|
e4e1cc11b8
|
shader: Implement DMNMX, DSET, DSETP
|
2021-07-22 21:51:24 -04:00 |
FernandoS27
|
56be556eee
|
shader: Implement FADD32I
|
2021-07-22 21:51:24 -04:00 |
FernandoS27
|
a62f04efab
|
shader: Implement F2F
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
8b3b9c3371
|
shader: Add missing fp64 usage flags
|
2021-07-22 21:51:24 -04:00 |
ameerj
|
c858b8ba97
|
shader: Implement DMUL and DFMA
Also add a missing const on DADD
|
2021-07-22 21:51:24 -04:00 |
ameerj
|
112b8f00f0
|
shader: Add FP64 register load/store helpers
|
2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
a77e764726
|
shader: Add support for fp16 comparisons and misc fixes
|
2021-07-22 21:51:24 -04:00 |
FernandoS27
|
27fb97377e
|
shader: Fix floating point comparison for FP16
|
2021-07-22 21:51:23 -04:00 |
FernandoS27
|
e10d9c1b8e
|
shader: Implement HSETP2
|
2021-07-22 21:51:23 -04:00 |
FernandoS27
|
9e213fd861
|
shader: Implement HSET2
|
2021-07-22 21:51:23 -04:00 |
FernandoS27
|
ed6cd3c94a
|
shader: Implement HMUL2
|
2021-07-22 21:51:23 -04:00 |
FernandoS27
|
28dff6a629
|
shader: Implement HFMA2
|
2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
|
76c8a962ac
|
spirv: Implement VertexId and InstanceId, refactor code
|
2021-07-22 21:51:23 -04:00 |
FernandoS27
|
e802512d8e
|
shader: Refactor half floating instructions
|
2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
|
f91859efd2
|
shader: Implement I2F
|
2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
|
c97d03efb9
|
shader: Implement ISCADD (imm)
|
2021-07-22 21:51:23 -04:00 |