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6962 Commits

Author SHA1 Message Date
Michael Scire 62bd1299ea Kernel/Arbiters: Clear WaitAddress in SignalToAddress 2018-06-21 04:20:39 -06:00
Michael Scire 4f81bc4e1b Kernel/Arbiters: Mostly implement SignalToAddress 2018-06-21 04:10:11 -06:00
Michael Scire 9d71ce88ce Kernel/Arbiters: Implement WaitForAddress 2018-06-21 01:40:29 -06:00
mailwl c06d6b27f3 Service/Audio: update audren:u service 2018-06-21 10:26:24 +03:00
Michael Scire 7e191dccc1 Kernel/Arbiters: Add stubs for 4.x SignalToAddress/WaitForAddres SVCs. 2018-06-21 00:49:43 -06:00
bunnei c3e95086b6
Merge pull request #576 from Subv/warnings1
Build: Fixed some MSVC warnings in various parts of the code.
2018-06-20 16:46:14 -04:00
Subv a3d82ef5d9 Build: Fixed some MSVC warnings in various parts of the code. 2018-06-20 11:39:10 -05:00
greggameplayer be1f5dedfb Implement GetAvailableLanguageCodes2 (#575)
* Implement GetAvailableLanguageCodes2

* Revert "Implement GetAvailableLanguageCodes2"

This reverts commit caadd9eea3497ae2a13382aecb8ca29e1c02c5af.

* Implement GetAvailableLanguageCodes2

* Implement GetAvailableLanguageCodes2
2018-06-19 11:29:04 -04:00
bunnei 7a0bb406d5
Merge pull request #574 from Subv/shader_abs_neg
GPU: Perform negation after absolute value in the float shader instructions.
2018-06-18 22:24:57 -04:00
bunnei 0d8ae773f1
Merge pull request #561 from DarkLordZach/fix-odyssey-input-crash
Avoid initializing single-joycon layouts with handheld controller
2018-06-18 22:06:11 -04:00
bunnei 1ab133d7fa
Merge pull request #573 from Subv/shader_imm
GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
2018-06-18 21:52:56 -04:00
Subv 38989bef43 GPU: Perform negation after absolute value in the float shader instructions. 2018-06-18 19:56:29 -05:00
Subv eab7457c00 GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions.
2018-06-18 19:50:35 -05:00
bunnei 0e13d9cb7b
Merge pull request #570 from bunnei/astc
gl_rasterizer: Implement texture format ASTC_2D_4X4.
2018-06-18 19:08:49 -04:00
bunnei c11cfaa705
Merge pull request #562 from DarkLordZach/extracted-ncas-ui
Add UI support for extracted NCA folders
2018-06-18 16:09:46 -04:00
bunnei 4ac4b308e4
Merge pull request #572 from Armada651/user-except-stub
svc: Add a stub for UserExceptionContextAddr.
2018-06-18 11:37:13 -04:00
bunnei ea080501fb
Merge pull request #571 from Armada651/loose-blend
gl_rasterizer: Get loose on independent blending.
2018-06-18 11:36:50 -04:00
Jules Blok bf4e2b2f0b svc: Add a stub for UserExceptionContextAddr. 2018-06-18 09:29:11 +02:00
Jules Blok 7c7f4a9be2 gl_rasterizer: Get loose on independent blending. 2018-06-18 09:27:06 +02:00
bunnei 61779fa072 gl_rasterizer: Implement texture format ASTC_2D_4X4. 2018-06-18 01:56:59 -04:00
bunnei d2277b825e
Merge pull request #569 from bunnei/fix-cache
gl_rasterizer_cache: Loosen things up a bit.
2018-06-18 01:32:12 -04:00
bunnei fe906fff36 gl_rasterizer_cache: Loosen things up a bit. 2018-06-18 00:55:59 -04:00
bunnei f9af74201c
Merge pull request #568 from bunnei/lop
gl_shader_decompiler: Implement LOP instructions.
2018-06-17 17:44:38 -04:00
bunnei afdd657d30 gl_shader_decompiler: Implement LOP instructions. 2018-06-17 15:27:48 -04:00
bunnei 5673ce39c7 gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. 2018-06-17 13:31:39 -04:00
bunnei 3c43ea5c68
Merge pull request #565 from bunnei/shader_conversions
gl_shader_decompiler: Implement register size conversions for I2I and I2F.
2018-06-16 08:50:29 -04:00
bunnei d383043e07 gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. 2018-06-15 22:42:02 -04:00
bunnei fb5bd0920d
Merge pull request #564 from bunnei/lop32i_passb
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
2018-06-15 22:04:03 -04:00
bunnei 46cbb6b090
Merge pull request #566 from bunnei/set_pos_w
gl_shader_gen: Set position.w to 1.
2018-06-15 22:03:48 -04:00
bunnei 55c49d5bf4 gl_shader_gen: Set position.w to 1. 2018-06-15 20:47:04 -04:00
bunnei 61f9d9c4ab gl_shader_decompiler: Implement LOP32I LogicOperation PassB. 2018-06-15 20:43:33 -04:00
Zach Hilman acc8fe5a2a Bug fixes, testing, and review changes 2018-06-14 17:25:40 -04:00
Zach Hilman f969ddb54e Add 'Load Folder' menu option 2018-06-14 12:27:29 -04:00
Zach Hilman 9f8fbce35b Add support for main files in file picker 2018-06-14 12:16:56 -04:00
Zach Hilman 94d27b1717 Recognize main files in game list 2018-06-14 12:02:32 -04:00
Zach Hilman ac88d3e89f Narrow down filter of layout configs 2018-06-13 20:03:12 -04:00
Zach Hilman a353322b58 Move loop condition to free function 2018-06-13 13:44:46 -04:00
Zach Hilman 50153a1cb2 Avoid initializing single-joycon layouts with handheld controller 2018-06-13 13:01:05 -04:00
bunnei 17f3590d59
Merge pull request #560 from Subv/crash_widget
Qt: Removed the Registers widget.
2018-06-13 10:15:00 -04:00
Subv 7786f41cc0 Qt: Removed the Registers widget.
It was crashing and nobody actually uses this.
2018-06-12 20:33:32 -05:00
bunnei 019d7208c8
Merge pull request #556 from Subv/dma_engine
GPU: Partially implemented the Maxwell DMA engine.
2018-06-12 14:25:17 -04:00
bunnei 2015a1b180
Merge pull request #558 from Subv/iadd32i
GPU: Implemented the iadd32i shader instruction.
2018-06-12 14:19:25 -04:00
Subv db0497b808 GPU: Implemented the iadd32i shader instruction. 2018-06-12 11:46:45 -05:00
Subv 987a170665 GPU: Partially implemented the Maxwell DMA engine.
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
2018-06-12 11:27:36 -05:00
bunnei 33dbf24b56
Merge pull request #557 from shinyquagsire23/libnx-hid-fix
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
2018-06-12 09:07:38 -04:00
bunnei 2dc8b5c224
Merge pull request #552 from bunnei/sat-fmul
gl_shader_decompiler: Implement saturate for float instructions.
2018-06-11 23:19:37 -04:00
bunnei 5f3d6c85db gl_shader_decompiler: Implement saturate for float instructions. 2018-06-11 21:46:34 -04:00
shinyquagsire23 2f9c0e7c7e hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO 2018-06-11 19:41:29 -06:00
bunnei 09b8a16414
Merge pull request #555 from Subv/gpu_sysregs
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
2018-06-10 20:55:27 -04:00
Subv 004b1b3830 GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
This corrects the invalid position values in some games when doing attribute-less rendering.
2018-06-10 13:50:19 -05:00