ReinUsesLisp
daae6a323b
texture_cache/surface_params: Force depth=1 on 2D textures
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Sometimes games will sample a 2D array TIC with a 2D access in the
shader. This causes bad interactions with the rest of the texture cache.
To emulate what the game wants to do, force a depth=1 on 2D textures
(not 2D arrays) and let the texture cache handle the rest.
2020-03-12 18:11:42 -03:00
bunnei
ca2d228c9d
Merge pull request #3497 from FernandoS27/microprogfile-extend
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Small corrections and features to microprofile
2020-03-12 12:14:03 -04:00
bunnei
c21dc36cda
Merge pull request #3496 from vitor-k/remove-enum
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framebuffer_layout.h: drop the use of enum for screen dimensions
2020-03-12 12:00:39 -04:00
Fernando Sahmkow
95b804ff05
NVFlinger: Do the microprofile Flip after processing a valid frame.
2020-03-12 10:52:44 -04:00
ReinUsesLisp
825d629565
gl_shader_decompiler: Fix regression in render target declarations
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A previous commit introduced a way to declare as few render targets as
possible. Turns out this introduced a regression in some games.
2020-03-12 05:01:20 -03:00
bunnei
fce33adcf1
Merge pull request #3494 from ReinUsesLisp/fix-cs-pipeline
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gl_shader_manager: Fix interaction between graphics and compute
2020-03-11 13:51:54 -04:00
Vitor Kiguchi
e891ff9a0c
framebuffer_layout.h: drop the use of enum for screen dimensions.
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+clang format
2020-03-11 14:22:28 -03:00
ReinUsesLisp
8357908099
gl_shader_manager: Fix interaction between graphics and compute
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After a compute shader was set to the pipeline, no graphics shader was
invoked again. To address this use glUseProgram to bind compute shaders
(without state tracking) and call glUseProgram(0) when transitioning out
of it back to the graphics pipeline.
2020-03-11 01:04:52 -03:00
bunnei
503ebe9b96
Merge pull request #3458 from FearlessTobi/voice-issues
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cubeb_sink: Don't discard other channels when performing downmixing
2020-03-10 22:18:37 -04:00
ReinUsesLisp
e4bc3c3342
gl_rasterizer: Implement polygon modes and fill rectangles
2020-03-09 20:39:58 -03:00
ReinUsesLisp
eb5861e0a2
engines/maxwell_3d: Add TFB registers and store them in shader registry
2020-03-09 18:40:53 -03:00
ReinUsesLisp
b1acb4f73f
shader/registry: Address feedback
2020-03-09 18:40:53 -03:00
ReinUsesLisp
b1061afed9
gl_shader_decompiler: Add identifier to decompiled code
2020-03-09 18:40:53 -03:00
ReinUsesLisp
e612242977
gl_shader_decompiler: Roll back to GLSL core 430
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RenderDoc won't build shaders if we use GLSL compatibility.
2020-03-09 18:40:53 -03:00
ReinUsesLisp
978172530e
const_buffer_engine_interface: Store component types
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This is required for Vulkan. Sampling integer textures with float
handles is illegal.
2020-03-09 18:40:53 -03:00
ReinUsesLisp
120f688272
yuzu/loading_screen: Remove unused shader progress mode
2020-03-09 18:40:53 -03:00
ReinUsesLisp
e1932351a9
gl_shader_cache: Reduce registry consistency to debug assert
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Registry consistency is something that practically can't happen and it
has a measurable runtime cost. Reduce it to a DEBUG_ASSERT.
2020-03-09 18:40:07 -03:00
ReinUsesLisp
66a8a3e887
shader/registry: Cache tessellation state
2020-03-09 18:40:07 -03:00
ReinUsesLisp
0528be5c92
shader/registry: Store graphics and compute metadata
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Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size).
2020-03-09 18:40:07 -03:00
ReinUsesLisp
e8efd5a901
video_core: Rename "const buffer locker" to "registry"
2020-03-09 18:40:06 -03:00
ReinUsesLisp
bd8b9bbcee
gl_shader_cache: Rework shader cache and remove post-specializations
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Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it.
2020-03-09 18:40:06 -03:00
Rodrigo Locatti
22e825a3bc
Merge pull request #3301 from ReinUsesLisp/state-tracker
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video_core: Remove gl_state and use a state tracker based on dirty flags
2020-03-09 18:34:37 -03:00
ReinUsesLisp
1aa75b1081
textures: Fix anisotropy hack
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Previous code could generate an anisotropy value way higher than x16.
2020-03-08 15:59:38 -03:00
FearlessTobi
59d0d34dce
cubeb_sink: Don't discard other channels when performing downmixing
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Previously, when performing downmixing, we would discard all channels except the left and right one.
This implementation respects them when mixing down to Stereo.
It is taken from this document: http://www.atsc.org/wp-content/uploads/2015/03/A52-201212-17.pdf .
Fixes Luigis Mansion 3 cutscene and Bayonetta audio.
2020-03-08 03:16:06 -04:00
bunnei
84e9f9f395
Merge pull request #3452 from Morph1984/anisotropic-filtering
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frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
2020-03-07 22:28:35 -05:00
Nguyen Dac Nam
16cfbb068c
vk_reasterizer: fix mistype on SetupGraphicsImages
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This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
2020-03-08 10:06:59 +07:00
bunnei
662feb8c1c
Merge pull request #3481 from ReinUsesLisp/abgr5-storage
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maxwell_to_vk: Remove Storage capability for A1B5G5R5U
2020-03-07 19:51:33 -05:00
ReinUsesLisp
e4f9ce0379
vk_rasterizer: Support disabled uniform buffers
2020-03-06 18:47:51 -03:00
ReinUsesLisp
aa6fe3f1aa
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
2020-03-06 18:47:27 -03:00
bunnei
49eff536d0
Merge pull request #3463 from ReinUsesLisp/vk-toctou
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vk_swapchain: Silence TOCTOU race condition
2020-03-05 19:38:42 -05:00
bunnei
4a8fe67964
Merge pull request #3479 from jroweboy/dont-log-on-no-input
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Minor fixes for udp input
2020-03-05 15:09:48 -05:00
bunnei
0361aa1915
Merge pull request #3451 from ReinUsesLisp/indexed-textures
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vk_shader_decompiler: Implement indexed textures
2020-03-05 11:42:46 -05:00
bunnei
fa1d625eed
Merge pull request #3469 from namkazt/patch-1
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shader_decode: Fix LD, LDG when track constant buffer
2020-03-04 23:10:01 -05:00
bunnei
1e84d22275
Merge pull request #3478 from bunnei/a32
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Refactoring to boot A32 games
2020-03-04 20:37:51 -05:00
James Rowe
002d9508a0
input/udp - Add minor error handling to prevent bad input from crashing
2020-03-03 23:46:05 -07:00
bunnei
67e7186d79
Merge pull request #3455 from ReinUsesLisp/attr-scaled
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video_core: Implement more scaled attribute formats
2020-03-03 22:46:20 -05:00
James Rowe
fc205a1bc5
Frontend/SDL - Provide proper default for UDP input
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When the default file is read in, the settings default value is only used
when the key is missing. As it was, the key existed, but the value was empty string
causing it to accept that as a value to pass into the core
2020-03-03 20:05:42 -07:00
James Rowe
2cdda8c564
input/udp - Dont log on invalid packet received
2020-03-03 19:52:16 -07:00
bunnei
dba112e510
core: hle: Implement separate A32/A64 SVC interfaces.
2020-03-02 21:52:03 -05:00
bunnei
c083ea7d78
core: Implement separate A32/A64 ARM interfaces.
2020-03-02 21:51:57 -05:00
bunnei
6fc485a607
core: loader: Remove check for 32-bit.
2020-03-02 21:43:15 -05:00
bunnei
64facb403e
core: dynarmic: Add CP15 from Citra.
2020-03-02 21:43:15 -05:00
bunnei
08c638f249
Merge pull request #3464 from FernandoS27/jit-fix
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ARM_Interface: Cache the JITs instead of deleting/recreating.
2020-03-02 21:41:43 -05:00
Nguyen Dac Nam
85a4222a8c
nit: move comment to right place.
2020-02-29 13:50:10 +07:00
bunnei
ca7618684c
Merge pull request #3448 from bunnei/fix-audio-interp-2
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audio_core: interpolate: Improvements to fix audio crackling.
2020-02-28 16:07:10 -05:00
ReinUsesLisp
735c003a70
video_core/dirty_flags: Address feedback
2020-02-28 17:56:43 -03:00
ReinUsesLisp
ef7f6eb67d
renderer_opengl: Fix edge-case where alpha testing might cull presentation
2020-02-28 17:56:43 -03:00
ReinUsesLisp
a6a350ddc3
gl_texture_cache: Remove blending disable on blits
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Blending doesn't affect blits. Rasterizer discard does, update the
commentaries.
2020-02-28 17:56:43 -03:00
ReinUsesLisp
887d5288ef
gl_rasterizer: Don't disable blending on clears
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Blending doesn't affect clears.
2020-02-28 17:56:43 -03:00
ReinUsesLisp
ac204754d4
dirty_flags: Deduplicate code between OpenGL and Vulkan
2020-02-28 17:56:43 -03:00
ReinUsesLisp
6669b359a3
vk_rasterizer: Pass Maxwell registers to dynamic updates
2020-02-28 17:56:43 -03:00
ReinUsesLisp
042256c6bb
state_tracker: Remove type traits with named structures
2020-02-28 17:56:43 -03:00
ReinUsesLisp
6ac3eb4d87
vk_state_tracker: Implement dirty flags for stencil properties
2020-02-28 17:56:43 -03:00
ReinUsesLisp
f9df2c6bcd
vk_state_tracker: Implement dirty flags for depth bounds
2020-02-28 17:56:43 -03:00
ReinUsesLisp
cd0e28c9ec
vk_state_tracker: Implement dirty flags for blend constants
2020-02-28 17:56:43 -03:00
ReinUsesLisp
a33870996b
vk_state_tracker: Implement dirty flags for depth bias
2020-02-28 17:56:43 -03:00
ReinUsesLisp
42f1874965
vk_state_tracker: Implement dirty flags for scissors
2020-02-28 17:56:43 -03:00
ReinUsesLisp
1bd95a314f
vk_state_tracker: Initial implementation
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Add support for render targets and viewports.
2020-02-28 17:56:43 -03:00
ReinUsesLisp
b1498d2c54
gl_rasterizer: Remove num vertex buffers magic number
2020-02-28 17:56:43 -03:00
ReinUsesLisp
62437943a7
gl_rasterizer: Only apply polygon offset clamp if enabled
2020-02-28 17:56:43 -03:00
ReinUsesLisp
2eeea90713
gl_state_tracker: Implement dirty flags for depth clamp enabling
2020-02-28 17:56:43 -03:00
ReinUsesLisp
3ce66776ec
gl_rasterizer: Disable scissor 0 when scissor is not used on clear
2020-02-28 17:56:43 -03:00
ReinUsesLisp
35bb9239ca
gl_rasterizer: Notify depth mask changes on clear
2020-02-28 17:56:43 -03:00
ReinUsesLisp
98c8948b23
gl_rasterizer: Minor sort changes to clearing
2020-02-28 17:56:42 -03:00
ReinUsesLisp
15cadc3948
maxwell_3d: Use two tables instead of three for dirty flags
2020-02-28 17:56:42 -03:00
ReinUsesLisp
a5bfc0d045
gl_state_tracker: Track state of index buffers
2020-02-28 17:56:42 -03:00
ReinUsesLisp
a42a6e1a2c
gl_state_tracker: Implement dirty flags for clip control
2020-02-28 17:56:42 -03:00
ReinUsesLisp
4f8d152b18
gl_state_tracker: Implement dirty flags for point sizes
2020-02-28 17:56:42 -03:00
ReinUsesLisp
231601763c
gl_state_tracker: Implement dirty flags for fragment color clamp
2020-02-28 17:56:42 -03:00
ReinUsesLisp
bf1a1d989f
gl_state_tracker: Implement dirty flags for logic op
2020-02-28 17:56:42 -03:00
ReinUsesLisp
13afd0e5b0
gl_state_tracker: Implement dirty flags for sRGB
2020-02-28 17:56:42 -03:00
ReinUsesLisp
d8f5c45051
gl_state_tracker: Implement dirty flags for rasterize enable
2020-02-28 17:56:42 -03:00
ReinUsesLisp
b727d99441
gl_state_tracker: Implement dirty flags for multisample
2020-02-28 17:56:42 -03:00
ReinUsesLisp
3c22bd92d8
gl_state_tracker: Implement dirty flags for alpha testing
2020-02-28 17:56:42 -03:00
ReinUsesLisp
9e46953580
gl_state_tracker: Implement dirty flags for polygon offsets
2020-02-28 17:56:42 -03:00
ReinUsesLisp
46a1888e02
gl_state_tracker: Implement dirty flags for primitive restart
2020-02-28 17:56:42 -03:00
ReinUsesLisp
37536d7a49
gl_state_tracker: Implement dirty flags for stencil testing
2020-02-28 17:56:42 -03:00
ReinUsesLisp
40a2c57df5
gl_state_tracker: Implement depth dirty flags
2020-02-28 17:56:42 -03:00
ReinUsesLisp
b910a83a47
gl_state_tracker: Implement dirty flags for front face and culling
2020-02-28 17:56:42 -03:00
ReinUsesLisp
b01dd7d1c8
gl_state_tracker: Implement dirty flags for blending
2020-02-28 17:56:42 -03:00
ReinUsesLisp
f7ec078592
gl_state_tracker: Implement dirty flags for clip distances and shaders
2020-02-28 17:56:42 -03:00
ReinUsesLisp
758ad3f75d
gl_state_tracker: Add dirty flags for buffers and divisors
2020-02-28 17:56:42 -03:00
ReinUsesLisp
9b08698a0c
maxwell_3d: Change write dirty flags to a bitset
2020-02-28 17:56:42 -03:00
ReinUsesLisp
69ad6279e4
gl_state_tracker: Implement dirty flags for vertex formats
2020-02-28 17:56:42 -03:00
ReinUsesLisp
6530144ccb
gl_state_tracker: Implement dirty flags for color masks
2020-02-28 17:56:42 -03:00
ReinUsesLisp
ba6f390448
gl_state_tracker: Implement dirty flags for scissors
2020-02-28 17:56:42 -03:00
ReinUsesLisp
7f52efdf61
gl_state_tracker: Implement dirty flags for viewports
2020-02-28 17:56:41 -03:00
ReinUsesLisp
dacf83ac02
renderer_opengl: Reintroduce dirty flags for render targets
2020-02-28 17:56:41 -03:00
ReinUsesLisp
9e74e6988b
maxwell_3d: Flatten cull and front face registers
2020-02-28 17:56:41 -03:00
ReinUsesLisp
eed789d0d1
video_core: Reintroduce dirty flags infrastructure
2020-02-28 17:56:41 -03:00
ReinUsesLisp
b92dfcd7f2
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
ReinUsesLisp
1c4bf9cbfa
gl_state: Remove program tracking
2020-02-28 17:52:14 -03:00
ReinUsesLisp
5ccb07933a
gl_state: Remove framebuffer tracking
2020-02-28 17:52:10 -03:00
ReinUsesLisp
17a7fa751b
gl_state: Remove image tracking
2020-02-28 17:36:40 -03:00
ReinUsesLisp
9677db03da
gl_state: Remove texture and sampler tracking
2020-02-28 17:35:58 -03:00
ReinUsesLisp
1bc0da3dea
gl_state: Remove blend state tracking
2020-02-28 17:34:43 -03:00
ReinUsesLisp
7d9a5e9e30
gl_state: Remove stencil test tracking
2020-02-28 17:32:05 -03:00
ReinUsesLisp
07a954e67f
gl_state: Remove clip control tracking
2020-02-28 17:31:57 -03:00
ReinUsesLisp
1eee891f6e
gl_state: Remove clip distances tracking
2020-02-28 17:26:26 -03:00
ReinUsesLisp
e8125af8dd
gl_state: Remove rasterizer disable tracking
2020-02-28 17:25:28 -03:00