yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0
Commit Graph

21174 Commits

Author SHA1 Message Date
bunnei f499c8177e core: hle: kernel: KThread: Integrate with KWorkerTask and implement DoWorkerTaskImpl.
- This is used to terminate a thread asynchronously after it has been exited.
- This fixes a crash that can occur in Pokemon Sword/Shield because a thread is incorrectly closed on svcExitThread, then, the thread is destroyed on svcCloseHandle while it is still scheduled.
- Instead, we now wait for the thread to no longer be scheduled on all cores before destroying it from KWorkerTaskManager, which is accurate to HOS behavior.
2022-01-14 16:44:14 -08:00
bunnei d8b3f665db core: hle: kernel: KProcess: Integrate with KWorkerTask and add unimplemented DoWorkerTaskImpl. 2022-01-14 16:44:14 -08:00
bunnei 03884b7ea6 core: hle: kernel: KThread: Replace Suspend with UpdateState & various updates.
- This makes our implementations of these more closely match HOS.
2022-01-14 16:44:14 -08:00
bunnei c905044e1b core: hle: kernel: Instantiate a kernel instance of KWorkerTaskManager. 2022-01-14 16:44:14 -08:00
bunnei bf32fcc817 core: hle: kernel: Add KWorkerTask and KWorkerTaskManager.
- These primitives are used to dispatch asynchronous kernel tasks from KThread and KProcess.
2022-01-14 16:43:59 -08:00
bunnei f6de57c1a5 common: fiber: YieldTo: Avoid hard crash on nullptr previous_fiber.
- When the emulator crashes to desktop below, we don't even get this captured in a log, making such issues harder to debug.
2022-01-14 16:17:19 -08:00
bunnei cc112f971e hle: kernel: Fix service_threads access to be thread safe V2.
- PR #7699 attempted to fix CreateServiceThread and ReleaseServiceThread to be thread safe, but inadvertently introduced a possible dead-lock.
- With this PR, we use a worker thread to manage the service thread list, allowing it only to be accessed by a single thread, and guaranteeing threads will not destroy themselves.
- Fixes a rare crash in Pokemon Sword/Shield, I've now run this game for ~12 hours non-stop and am quite confident this is a good solution for this issue.
2022-01-14 16:02:57 -08:00
Narr the Reg 5ce5432830
core/hid: Increment shake force
With the current settings 2p mode in pokemon let's go wasn't showing up.  By making the shake more violent we can make it appear without any effort using the keyboard
2022-01-14 11:11:20 -06:00
Mai M b2d45a4072
Merge pull request #7699 from bunnei/fix-service-thread-race
hle: kernel: Fix service_threads access to be thread safe.
2022-01-14 00:46:16 -05:00
Mai M 07e477f891
Merge pull request #7698 from bunnei/mem-code-memory-updates
Kernel Memory Updates (Part 2): SetProcessMemoryPermission, update permissions, and other minor changes.
2022-01-14 00:41:17 -05:00
bunnei 2147240e47 hle: kernel: Fix service_threads access to be thread safe.
- CreateServiceThread and ReleaseServiceThread can be accessed by different threads, uses a lock to make this thread safe.
- Fixes a rare crash in Pokemon Sword/Shield that can occur when a new service thread is being created while an old one is being destroyed.
2022-01-13 21:26:10 -08:00
bunnei f1aa7ff893
Merge pull request #7690 from Morph1984/increase-file-limit-win
yuzu: main: Increase the open file limit on Windows to 8192
2022-01-13 21:25:06 -08:00
bunnei b3bcf0fa88
Merge pull request #7700 from german77/no-gyro
core/hid: Reduce gyro threshold even more
2022-01-13 21:24:41 -08:00
Narr the Reg 8185509683
service/hid: Decrease motion update rate
Motion stops working in Mario Tennis in swing mode if the update rate is too fast even when HW it updates at the same speed. 10ms it's the minimum period that the game needs to start working again.
2022-01-12 22:55:33 -06:00
Narr the Reg d348070226
core/hid: Reduce gyro threshold even more 2022-01-11 23:15:39 -06:00
bunnei eb7197eb47
Merge pull request #7697 from abouvier/opt-tests
cmake: make tests optional
2022-01-11 20:58:16 -08:00
bunnei 49a0e4330e hle: kernel: k_page_table: Update SetProcessMemoryPermission. 2022-01-11 16:28:11 -08:00
bunnei 6ac44f3bdc hle: service: ldr: UnmapCodeMemory BSS only when set. 2022-01-11 16:28:11 -08:00
bunnei 6123b6ea45 hle: kernel: k_page_table: ReadAndWrite -> UserReadWrite. 2022-01-11 16:28:11 -08:00
bunnei 081669c334 hle: kernel: k_page_table: Rename *ProcessCodeMemory -> *CodeMemory. 2022-01-11 16:28:11 -08:00
bunnei 599c0763e5
Merge pull request #7684 from bunnei/set-mem-perm-attr
Kernel Memory Updates (Part 1): SetMemoryAttribute, and other minor changes.
2022-01-11 16:26:17 -08:00
Alexandre Bouvier c8b358dba2 cmake: make tests optional 2022-01-12 00:36:20 +01:00
Morph d92b5fc435 common: bit_util: Add IsPow2 helper function
Makes use of std::has_single_bit() to check whether the value is a power of 2.
2022-01-11 16:01:12 -05:00
bunnei c65c651b6f
Merge pull request #7633 from german77/hotkeys
yuzu: Add controller hotkeys
2022-01-11 10:49:23 -08:00
Morph 36da4d1121 yuzu: main: Increase the open file limit on Windows to 8192
This is a temporary solution for now to accommodate for mods containing more than 4096 files.
2022-01-09 21:33:58 -05:00
Morph b3308830b2
Merge pull request #7683 from liushuyu/fmt-8.1
logging: adapt to changes in fmt 8.1
2022-01-09 18:29:59 -08:00
Morph 18adea343e
Merge pull request #7687 from german77/tas_handle
input_common: Handle errors on TAS scripts
2022-01-09 16:43:06 -08:00
liushuyu 09f4f3f23b
logging/log.h: move enum class formatter to a separate file ...
... to common/logging/formatter.h
2022-01-09 17:35:33 -07:00
liushuyu a1054a093c
cmake: upgrade Conan package fmt to 8.1.1 ...
... requirements for fmt stays at ^8.0.1
2022-01-08 16:03:18 -07:00
liushuyu 099dd0c0d2
logging/log: use `underlying_type` instead of hardcoding types 2022-01-08 16:02:49 -07:00
bunnei acbfb0083a
Merge pull request #7682 from german77/udp_fix
input_common: Fix UDP controller mappings
2022-01-08 13:41:39 -08:00
bunnei af4696657c core: hle: kernel: svc: Updates to SetMemoryAttribute and SetMemoryPermission. 2022-01-08 12:18:14 -08:00
german77 ea089c012e input_common: Handle errors on TAS scripts 2022-01-08 12:27:16 -06:00
bunnei b9a313057e core: hle: kernel: k_page_table: Update CheckMemoryState. 2022-01-08 03:20:57 -08:00
liushuyu 42f653ab6f
logging: adapt to changes in fmt 8.1 2022-01-08 01:49:26 -07:00
bunnei 26f4e92c1f
Merge pull request #7680 from german77/accel_mapping
input_common: Allow to only have acceleration motion data
2022-01-08 00:06:15 -08:00
german77 873d26b335 yuzu: Use pad parameter to choose the correct controller 2022-01-07 16:56:36 -06:00
german77 d05675242a input_common: Fix udp motion not automapping to both sides 2022-01-07 16:56:36 -06:00
german77 72c8a94a6c yuzu: Add controller hotkeys 2022-01-06 21:26:05 -06:00
german77 b94e947793 core/hid: Add home and screenshot button support 2022-01-06 21:11:27 -06:00
german77 50a7152941 core/hid: Set minimum gyro threshold 2022-01-06 20:05:59 -06:00
german77 4b4af29f86 input_common: Use accelerometer data for mapping 2022-01-06 20:05:49 -06:00
Fernando S a95c49e7d0
Merge pull request #7658 from ameerj/sparse-fixes
video_core/memory_manager: Fixes for sparse memory management
2022-01-06 13:50:14 +01:00
Mai M 2897ddb8f5
Merge pull request #7679 from liushuyu/update-dynarmic
externals/dynarmic: update to the latest revision
2022-01-06 07:42:55 -05:00
liushuyu b590e5572d
externals/dynarmic: update to latest revision ...
... to resolve compilation errors with fmt 8.1
2022-01-06 04:06:43 -07:00
bunnei f46e1b8ca2
Merge pull request #7674 from lat9nq/fix-custom-highlight
configure_per_game: Initialize tabs after loading custom configuration
2022-01-05 16:14:15 -08:00
Mai M 7116a7d28b
Merge pull request #7673 from german77/no_return
glsl: Remove unreachable return
2022-01-05 06:41:16 -05:00
Mai M 37a3b89e7a
Merge pull request #7675 from zhaobot/tx-update-20220105075447
Update translations (2022-01-05)
2022-01-05 06:40:30 -05:00
The yuzu Community 7c88f4de2d Update translations (2022-01-05) 2022-01-05 07:55:04 +00:00
lat9nq 62c13e8318 configure_per_game: Initialize tabs after loading custom configuration
Changes tab initialization to happen after the configuration is loaded,
which means that it no longer happens as member initializers in the
ConfigurePerGame constructor. Removes the cluster of
??_tab->SetConfiguration's that I added earlier to get around this issue
initially.

Fixes a regression in #6774
2022-01-04 23:43:19 -05:00